Post by Dova on Aug 22, 2014 22:05:58 GMT
I have released a small plugin that encourages NPCs to move up and down stairs more freely when they are sandboxing (roaming around).
Have you ever wonder why the NPCs mostly just stay at the same floor, even though the cell (regardless where at) has multiple floors?
Do you have a nice custom home that has multiple floors in the same cell (i.e. no loading doors), and you want your NPCs to move up- and downstairs more?
This little tweak should address that need.
What does sandboxing mean?
Sandboxing is just a term describing NPCs' auto behavior in a given location, like walking around, sitting down, drinking, eating, etc. Keep in mind that NPCs cannot roam outside of this location.
Why don't NPCs go up and down the floors in a cell (a single loaded area) with multiple floors?
In Skyrim, NPC's sandboxing behaviors are defined to a specific location in 3d (a spherical shape). The global game settings GMST fSandboxCylinderTop and fSandboxCylinderBottom restricts that location to a more flat shape (imagine chopping the top and bottom of an orange off, so it's flat on top and bottom).
The default value for fSandboxCylinderTop is 150 and fSandboxCylinderBottom -100, which is too flat for the NPC to notice things the floor above or below (a floor is 288 unit tall).
What this does:
This is a little tweak to change the global game settings GMST fSandboxCylinderTop from 150 to 576, and fSandboxCylinderBottom from -100 to -576. As a result, the NPC can detect things (markers for various actions) roughly 2 floors above and below during their sandboxing behavior within their sandbox radius, so they will go up or down the floors to use those things (furnitures, markers, etc.).
Requirements:
None, just Skyrim the base game.
Compatibility:
Should be compatible to everything.
How to Install:
NMM: simply download with NMM and install it with NMM
Manual Install: simply extract sandboxcylinderheight.esp to Skyrim\Data
Load order doesn't matter. You can place it anywhere within your mod list, as I have yet know of any mods that make the same changes.
Links to other forums' threads for this little plugin:
Bethsoft Forums
S.T.E.P. Forums
Dark Creations Forums
Other Notes:
This is a little side thing that came off when brainstorming with the Vilja team to improve companions' sandboxing behavior in custom player homes.
Hopefully some of you will find this little plugin useful. Let me know of any questions, problems, or concerns.
Happy gaming,
Dova
Have you ever wonder why the NPCs mostly just stay at the same floor, even though the cell (regardless where at) has multiple floors?
Do you have a nice custom home that has multiple floors in the same cell (i.e. no loading doors), and you want your NPCs to move up- and downstairs more?
This little tweak should address that need.
What does sandboxing mean?
Sandboxing is just a term describing NPCs' auto behavior in a given location, like walking around, sitting down, drinking, eating, etc. Keep in mind that NPCs cannot roam outside of this location.
Why don't NPCs go up and down the floors in a cell (a single loaded area) with multiple floors?
In Skyrim, NPC's sandboxing behaviors are defined to a specific location in 3d (a spherical shape). The global game settings GMST fSandboxCylinderTop and fSandboxCylinderBottom restricts that location to a more flat shape (imagine chopping the top and bottom of an orange off, so it's flat on top and bottom).
The default value for fSandboxCylinderTop is 150 and fSandboxCylinderBottom -100, which is too flat for the NPC to notice things the floor above or below (a floor is 288 unit tall).
What this does:
This is a little tweak to change the global game settings GMST fSandboxCylinderTop from 150 to 576, and fSandboxCylinderBottom from -100 to -576. As a result, the NPC can detect things (markers for various actions) roughly 2 floors above and below during their sandboxing behavior within their sandbox radius, so they will go up or down the floors to use those things (furnitures, markers, etc.).
Requirements:
None, just Skyrim the base game.
Compatibility:
Should be compatible to everything.
How to Install:
NMM: simply download with NMM and install it with NMM
Manual Install: simply extract sandboxcylinderheight.esp to Skyrim\Data
Load order doesn't matter. You can place it anywhere within your mod list, as I have yet know of any mods that make the same changes.
Links to other forums' threads for this little plugin:
Bethsoft Forums
S.T.E.P. Forums
Dark Creations Forums
Other Notes:
This is a little side thing that came off when brainstorming with the Vilja team to improve companions' sandboxing behavior in custom player homes.
Hopefully some of you will find this little plugin useful. Let me know of any questions, problems, or concerns.
Happy gaming,
Dova