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Post by Emma on Mar 7, 2010 13:03:53 GMT
Companion doubling generally occurs when you add or remove from your load list. How much of a problem it is depends on the companion, but it might be ok if you've finished Laura's quests, and she seems to be behaving normally.
The Romance mod is *not* compatible with Laura, it may cause her to attack you or break off your "romance" (your romance-mod romance, that is) so I wouldn't recommend trying it.
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Post by Emma on Mar 7, 2010 13:05:31 GMT
I think you should get rid of the duplicate Laura, to make sure she doesn't add any future problems.
Open up the console and click on the Lauras. That will make her ID show up at the top of the console. The "right" Laura will have an ID-name that ends with 0. The duplicate will have an ID-name that ends with 1 or higher.
Make sure the console has the ID-name of the duplicate at the top. Type: disable set delete 1
She is now gone and won't cause any further problems. As you have the duplicate problem (probably, like Kateri says, because you have added or removed a mod), you will most likely also find duplicate doors inside Lauras house. You can safely remove the duplicates the same way as you removed the duplicate Laura.
I can confirm that Laura and Romance mod aren't compatible at all. A part in her travelling scripts will set the romance to 0 all the time, and the generic romance mod dialog will screw up her not-generic personal dialog.
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Post by Emma on Mar 7, 2010 13:06:20 GMT
Question is which is the right Laura. The right one should behave properly during kissing script, but not the duplicate. Still, it's the ID you see in the console that tells the truth about original and duplicate.
Hopefully, the kissing will work OK once the duplicate is removed. That's however not a reliable promise - it was very long since I last heard about someone having two Lauras, but I can't remember that that person had any problems with her kissing behaviour.
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Post by Emma on Mar 7, 2010 13:07:03 GMT
I double checked and yeah its the duplicate Laura that works ok with kissing as I originally stated. (The duplicate ends with a 1 on its id as you said.)
I tested out the following but did not save the game: I deleted the duplicate but it didn't seem to fix the problem with the original's kissing. And even before I deleted one of them, I tried the lover's teleport ring with both of them following me, and I teleported to outside her cottage and it seems the duplicate is the only one that shows up with me. And when I tried Laura's ring with both of them following me, it seems the duplicate is the only one that teleports to vivec foreign quarter plaza. So yeah...all things considered with the scripts only acknowledging the duplicate maybe its the original that I should delete.
Thoughts?
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Post by Emma on Mar 7, 2010 13:07:53 GMT
quote Kateri
In my experience, the simplest way to fix this is to delete the original and keep the copy, annoying as this is. The scripts always seem to default to the new copy and leave the original "broken".
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Post by Emma on Mar 7, 2010 13:08:31 GMT
Yeah Kateri that seems to be what I'm leaning towards right now.
The duplicate is the one that works perfectly. Original seems strangely rewired for good. lol.
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Post by Emma on Mar 7, 2010 13:09:09 GMT
If she's really been dupe'd, then so has her house. This is generally manifested with a "magic door" - the door to her bedroom is also duplicated. It's resolvable in the same way, but it can be kind of confusing - since you can open the door, and it's still closed. Sort of like having your cake and eating it too, I suppose.
I always try to jump back to a "good" saved game, since I don't know what else has been duplicated.
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Post by Emma on Mar 7, 2010 13:21:17 GMT
Yes, you are right, Morovir - returning to a "good" save is the best solution, unless you have played for a while before noticing the problems.
There might be mods affected that causes by far worse problem than Laura - although it's easily spotted with her, as she is with you.
The reason for the duplicate of Laura, btw, is that in the constructionset she is in one area, but in your game she is elsewhere. When changing the modlist without cleaning with Mash, the engine gets "confused" because Laura isn't where she ought to be. It's the same with the door - if it was closed when you added the new mod, it might not be duplicated. but if it was open (which it isn't in the CS) then it will be duplicated.
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Post by Emma on Mar 7, 2010 13:24:12 GMT
Posted by Kateri:
Ah... the thing is, that there are two versions of this situation:
1. When you have doubling due to having used PlaceAtPc, Resurrect, or maybe having both an esm and esp loaded, with Lokken, something like that, where both copies are properly recognised by the game. In this case, you are right, the game will only ever recognise the original -0000 copy.
But what we have here is:
2. When the mod has been moved in load list position, after another mod was added or removed. In this case, there is a double, but the object reference of the original is *wrong* - as they are in a new cell - and the reference of the copy is *right* because they are back in the starting cell. Thus, the game tries to decide which is the correct reference, and chooses the copy, as it's "closer" in data to what it's looking for. And the copy becomes the one the game chooses for its teleport scripts, etc, and the original stops working.
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Post by romzarah on Jan 19, 2018 4:55:07 GMT
Trying to start quest 3.. Walked all over Ald-ruhn and nothing in her dialog or any NPC I not seen before.. She asked me if we could leave Ald-ruhn as soon as a ash storm started.. Questing by chance makes for lots of wasted time... I wish there was more interaction with her.. Would be nice to kiss her your self.. Or be able to buy her anything you like to as gifts..
Oh, and never save and quit the game with her sleeping.. She gets stuck in the animation of her getting up and laying down again.. If the dialog window for the "Time to get going" didn't say goodbye, you would be able to ask her to do some other animation thing like a kiss to brake the sleep animation she gets stuck in.. I could have tried the "startcombat player" thing you pointed out in a post above, but I didn't know about it.. I had to load a save before her and start over..
Edit, by the way, when she was stuck in the up, down animation loop, I tried using her Laura's ring that tells her to go the Vivec.. That made a dupe of her.. The one in the loop was stuck and a new one was outside the Mage Guild in Vivec.. Needless to say, that is what made me go to an old save before her.. I only had 1 save game after starting her.. So started over..
How do you get her to use Water Walking, Levitate, or other spells like that? I made a amulet with all the spells she would need, but she only uses the recall spell. I also tried a levitate scroll I made, and put it in her inventory, but she never uses it. I ended up making a Water Walk other spell and a levitate other to cast on her.. They work but the water walk is messed up.. She moves very slowly across the water with her lags not moving at all, well all the time yelling for me to wait for her..
For people that are having her get stuck all the time, I use a Mod call move_or_take_my_place-43119-1-0 This mode has been a great help in hallways and other places she gets stuck..
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Post by romzarah on Jan 20, 2018 6:17:24 GMT
Ok.. Got it, I found the Cast a spell link..
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