Post by petra on May 2, 2015 12:33:21 GMT
So I've been very impressed so far. I finished "Apostates to Oblivion" which I really loved, especially the NPCs (there aren't a lot) and the initiation rite. The combat is moderate (they aren't that tough but sometimes there are 6 at once) so a companion or two can help (I brought Ingred, Constance and Laura like I always do). Without companions, a few summon scrolls (the kind which summon several things at once...just to provide some targets besides YOU) might be helpful.
A lot of the transport is by caravaner or doors, so companion transport is ok as far as a mod goes, but as normal, the game specific transport ring doesn't support them (I just edited the script to transport my companions with me) and several tasks are scripted teleport, but typing out a positioncell command every so often isn't so bad. The mod is very close to conflict free as far as landmasses since all the cells are interior.
I kind of like being called "High Priestess" so I think I'll keep it loaded and go visit from time to time. It also made me stay up past my bed time lol...
I started "The Lost City" which does have a heavy conflict with TR, as in you'll have to uncheck the TR esm's for the game to start, but no big deal really, especially if you have yes-to-all enabled in your ini for when you load up your saved game. It has cells which conflict with the TR mainland cities (unfortunately the map 1 area to boot)
The combat so far is pretty tough, even with companions (I'm not used to losing any health with the char/team I'm using). Not as tough as taking on all the Her Hands at once, but even with Ingred (hey you watched my terribly produced clip, right?) you certainly don't just saunter in and cut them down.
So far I've been enjoying it quite a bit, and because there is like no help available for it at all, pretty engaging.
A lot of the transport is by caravaner or doors, so companion transport is ok as far as a mod goes, but as normal, the game specific transport ring doesn't support them (I just edited the script to transport my companions with me) and several tasks are scripted teleport, but typing out a positioncell command every so often isn't so bad. The mod is very close to conflict free as far as landmasses since all the cells are interior.
I kind of like being called "High Priestess" so I think I'll keep it loaded and go visit from time to time. It also made me stay up past my bed time lol...
I started "The Lost City" which does have a heavy conflict with TR, as in you'll have to uncheck the TR esm's for the game to start, but no big deal really, especially if you have yes-to-all enabled in your ini for when you load up your saved game. It has cells which conflict with the TR mainland cities (unfortunately the map 1 area to boot)
The combat so far is pretty tough, even with companions (I'm not used to losing any health with the char/team I'm using). Not as tough as taking on all the Her Hands at once, but even with Ingred (hey you watched my terribly produced clip, right?) you certainly don't just saunter in and cut them down.
So far I've been enjoying it quite a bit, and because there is like no help available for it at all, pretty engaging.