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Post by wotan on Jul 4, 2015 13:19:00 GMT
I wasn't sure exacly where to put this thread, but here goes...
I just got to the spot where Vilja mentions her father being a smith wanting to create a heavy version of the Wolfcry Armour. This got me thinking that it would be super-neat if you could vary the look and stats of the armour by using different materials when creating it - such as dwemer metal or ebony or even dragon bone. It would be even greater if you could create a sort of medium armour - a light version of the heavy version - by say using dragon scale or creating a mail instead of a plate version of the metal pieces in the armour.
You could make your options depend on the player's smithing skill. And you could even add a small quest of getting stahlrim for Mathis for him to make an even better version of his armour.
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Post by Sniffles on Jul 4, 2015 14:05:03 GMT
Heavy wolf fur trim with dragonscale breastplate.
And a cod piece donated by a mammoth
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Post by Bard Skye on Jul 11, 2015 12:30:11 GMT
How's this for an idea...
What if Vilja could actually say your name? I mean, we've been all over Skyrim together. Married the girl, too, and she still doesn't know my name. <sniff>
A text - to - speech subroutine....
Emma would hate it, though. Can you imagine the hours of recording all the phonemes necessary to make it work? <shudder>
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Post by wotan on Jul 11, 2015 14:22:28 GMT
How's this for an idea... What if Vilja could actually say your name? I mean, we've been all over Skyrim together. Married the girl, too, and she still doesn't know my name. <sniff> A text - to - speech subroutine.... I agree, that would be very nice... Yeah. And I imagine the programming to do the whole thing would also be a pain in the... behind to create. A really nice idea, but unfortunately I can't see it as viable to create.
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Post by CollinMacleod on Jul 11, 2015 18:13:35 GMT
The idea was tossed around to have a contest whereby the winner would get a custom dialogue. But it was right in the middle of working on 4.0 and it was decided that adding several pet names would be more fair than just making one specific fan happy. We had a few laughs at the suggestions, but, there you are.
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Post by Sniffles on Jul 11, 2015 22:00:43 GMT
The idea was tossed around to have a contest whereby the winner would get a custom dialogue. But it was right in the middle of working on 4.0 and it was decided that adding several pet names would be more fair than just making one specific fan happy. We had a few laughs at the suggestions, but, there you are. Speaking as people who use and coin pet names constantly that addition to Vilja is the cats meow. Love it! Add a few hundred more, please! It's extra special in that if someone doesn't want it they can stop it before it starts.
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Post by Bard Skye on Jul 12, 2015 13:27:46 GMT
I agree. I never said the idea was practical, just a pleasant fantasy.
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Post by Sniffles on Jul 12, 2015 13:59:53 GMT
I agree. I never said the idea was practical, just a pleasant fantasy. It will be in Vilja 6.3 along with giving Vilja a Kim Kardoucheian butt.
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Post by Bard Skye on Jul 12, 2015 14:14:00 GMT
I agree. I never said the idea was practical, just a pleasant fantasy. It will be in Vilja 6.3 along with giving Vilja a Kim Kardoucheian butt. A Kim Kardashian butt???!!! Noooooooooooo! She's perfect as-is. I really hate it when I think I've found a cute new outfit for Vilja, only to find that it comes with a body-swap that turns her into a top heavy floozy. BTW, I like your alternate spelling... Douche is right
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Post by Sniffles on Jul 12, 2015 22:54:28 GMT
It will be in Vilja 6.3 along with giving Vilja a Kim Kardoucheian butt. A Kim Kardashian butt???!!! Noooooooooooo! She's perfect as-is. I really hate it when I think I've found a cute new outfit for Vilja, only to find that it comes with a body-swap that turns her into a top heavy floozy. BTW, I like your alternate spelling... Douche is right Actually, Vilja is much more than many people realize. More apropos, more everything. Hard to explain but I might as well try. Little of what I'm going to write will make sense if you aren't at least familiar with A. Huxley's Brave New World. www.huxley.net/Were two females, partners, playing Elder Scrolls and Fallout. Between the two, with Vilja an intrinsic part of things, the games write themselves in ways the developers never intended. The old mores, rules, dictum's and societal norms are tossed out the window. The protagonist-hero is female, her companion female as well. Together they are out rewriting history. Whether the dragonborn or in Fallout, the ultimate survivalist, they break all old bonds and bounds. Vilja is an integral part of this. Not limited by her sex or upbringing she grows far beyond her roots, a warrior, a bard, a powerful magic user, at once both the indestructible force and the immovable object and at the same time a down to earth practical sensible voice of reason. The PC takes insane chances and does all sorts of bright and dumb things, and Viljja follows along, instilling sanity and common sense into everything. I hope I conveyed a general idea so far. In our all feminine take on things we inject that slant. Equipment, armor and weapons, is chosen for appearance. Mods are used to allow the duet to combine regular clothing and protection. We load Vilja up, not using her wardrobe, with attractive attire and she chooses what she wants to wear. For the past couple of weeks she's been in furs, leggings, a skirt, accoutrements, and bare breasted. Why not? Luscious perfect boobs, NOT overstuffed stupids, coupled to a vicious sword and the Vilja determined fierce gleam in her eye. Got problems? Tell it to the hand. So when it comes to improving Vilja, what brings out more Vilja, more personality, more independence, is what it is all about. It seems that Emma removed the fart reference and telling the PC to bathe more often was removed and we desperately hope that gets put back, but Emma is calling the shots there and what she has made when viewed Brave New World style, is far beyond the original intents and into the realm of pure magical. For us, let Vilja herself write what she is and will become and choose mods that seem to enhance her, not rewrite in man's image. PS Almost certainly, Huxley's Brave New World had a strong influence on Fallout, and Fallout has inevitably, subtly, had an influence on the later games of Elder Scrolls.
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Post by Sniffles on Jul 31, 2015 7:25:38 GMT
Two suggestions.
Aela has a following option to keep back from the PC. She also has another option where she only engages enemies the PC has engaged. With these active Aela stays WAY back from the PC and essentially never interferes with the PC or gets in her/his way. With her using the bow, Aela becomes the perfect follower. Vilja could certainly use this additional space option. Aela keeps a much greater distance than you can get Vilja to keep.
The other suggestion is of course a glaring void in the Vilja character. Dialogue with Barbas: You don't have fleas do you? Are they afraid of catching something?
Come to think of it, all followers should have dialogues with Barbas: Barbas: Is that intentional or did your face lose a fight with a bucket? Aela: You make it a habit to drink downstream from the herd, don't you?
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Post by Seyheb on Jul 31, 2015 15:32:04 GMT
I actually prefer Vilja and any other accompanying followers to stick close to me when I'm moving around. In fact I use a mod that assists in keeping other followers close as well, though the mod also helps to make followers move out of my way sooner in narrow places. I have set Vilja to fight at range, which both of my current characters do as well. When underground Vilja generally stays close to me and uses her bow or magic and doesn't run to the enemy. She usually stays at my shoulder or a little behind me and not get in front of me the way some others do.
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Post by Sniffles on Jul 31, 2015 19:37:46 GMT
I actually prefer Vilja and any other accompanying followers to stick close to me when I'm moving around. In fact I use a mod that assists in keeping other followers close as well, though the mod also helps to make followers move out of my way sooner in narrow places. I have set Vilja to fight at range, which both of my current characters do as well. When underground Vilja generally stays close to me and uses her bow or magic and doesn't run to the enemy. She usually stays at my shoulder or a little behind me and not get in front of me the way some others do. What you have is the way I have her. But what I was suggesting was the option to have her give the PC more room. Really, that option would be nice to have adjustable. Say varying increments. As an example would be yesterday in a dungeon. Vilja protecting the PC closely, and Sindra and Tindra close as well just getting in the way and getting hurt as well as impeding Aela's ability to shoot. The ideal would be PC with Vilja in distance 1 setting, Sindra in distance 2, Aela at 3 or 4 and Tindra at 5. Aela at 4 almost never gets in your way. So in our case, PC always uses a bow so she needs a sword follower at position 1. Vilja is ideal for that, switching from using lightning to sword. In very tight areas Vilja could be moved to position 2 to keep the PC from getting trapped as ALWAYS happens. Then out in the wilderness Vilja gets moved to position 4 or 5 to use lightning and Aela comes in to position 3 for optimal bow back up. At present Vilja is always in the way regardless of situation. The PC can't back up as she is right behind her and when Vilja charges in to fight she blocks the followers distance weapons.
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Post by Seyheb on Jul 31, 2015 21:17:59 GMT
The tool I adopted fairly recently to help with my playstyle is this one. I haven't been using it for long: www.nexusmods.com/skyrim/mods/4020/?It makes followers who get in your way move further away from you when you push them, which is an improvement on the vanilla case, but one of its options also reduces the distances between followers which means they stay closer together when travelling and also are closer to you when you are ready to enter combat in dungeons. It's not perfect however. As for Vilja, I have found generally that as she is usually slightly to one side of me even when behind me, I'm not often hit by her. If space is constrained, then I do allow for it by hugging the opposite wall in the tunnel from her if she is behind me. As for other followers, the commonest problem I meet is that they sometimes step in front of me when I enter combat underground. P.S. I forgot to add; I agree that having more options for the positioning of followers is a good idea. However I fear we will be creating more work for the team!
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Post by Cybersquirt on Aug 1, 2015 2:47:43 GMT
Aela stays so far behind me I've had to go back to an area to get her (3 times now). But I have to chime in: I've told Vilja to give me space (and stop warping to me) and she is ignoring both. Although I have said as much in another post. Her "step aside" command is very handy.
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