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Post by jgf on Jun 17, 2016 21:08:03 GMT
...All you have to do to delay the Main Quest is not deliver the Amulet. Actually you can deliver the amulet, which "unlocks" the Prior's horse for your use, the main quest doesn't trigger until you escort Martin back to Jauffre. I've read you can finish the Kvatch quest and have Martin accompany you as an invulnerable companion (since he's essential) as long as you never take him to the priory; but I haven't tried this (I wonder what happens if you tell Martin to wait somewhere then you go to Jauffre alone).
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Post by Sniffles on Jun 18, 2016 0:16:25 GMT
Re the VERY old comments about Oblivion gates, Quazzy produced a mod that removes closed gates from the map (and also adds them again if they re-open), along with "Dousing the Flames", that doesn't actually remove the gates, but does at least put out the fires. They're both on TES Nexus. Also, if you want to skip the main quest entirely, use PrinceShroob's Main Quest Delayer. I used it with my last character, took him up to Level 45 and a Fame of 66 without a single Oblivion Gate opening! Not only that, I could visit the Temple of the One to see the Dragonfires burning. All you have to do to delay the Main Quest is not deliver the Amulet. Looking over our saved games, around 6 years of playing, we don't have a single game with the PC over level 6 and the amulet is still in her pocket. As others have said, the worst thing that could happen to that game is the main quest and leveling. We deleted the saved games where the PC tried to be a tank. A HUGE waste of time and the place is UGLY!!
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Post by dogonporch on Jun 18, 2016 0:29:09 GMT
I'm pretty sure there's a mod that puts things back to normal after the MQ...I know there's one for the Temple District...where I was stepped on numerous times.
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Post by dogonporch on Jun 18, 2016 0:31:28 GMT
Yeah, my wife likes hauling Sean Bean around, too...and Vilja...and the dog...and the new cat...hehe...gets crazy.
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Post by Sniffles on Jun 18, 2016 1:39:45 GMT
I once had Martin as a follower. Boring as they come and at higher levels, ridiculous. Fires a few spells then goes in with his fists. Martin is unconscious.
Let Martin get into it with Mehrunes D and go hide and let the game run. Come back after a few days: Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious. Martin is unconscious.
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Post by jgf on Jun 18, 2016 3:30:42 GMT
I'm pretty sure there's a mod that puts things back to normal after the MQ...I know there's one for the Temple District...where I was stepped on numerous times. I haven't found one, though a few months ago I spoke to someone on another site who offered to create something similar if I reminded them in a couple of months (shortly afterwards I was sidetracked by other games and only recently returned to Oblivion ...that's the way my gaming goes - a few months of this, a few months of that...). What I proposed was a mod to make the smoking ruins of a gate revert to the normal landscape a couple of weeks after the gate was destroyed (optionally, just get rid of the fire and smoke and make them appear overgrown, as if nature had reclaimed the area). Would also like to eliminate the respawning, just have one gate per town and perhaps a handful scattered in the "boonies". (Returning to the original topic, I still haven't gotten the Elsweyr mod to work.)
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Post by dogonporch on Jun 18, 2016 9:09:16 GMT
On page two, I uploaded to mediafire the original with goodies. Try that.
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Post by dogonporch on Jun 18, 2016 9:14:59 GMT
Sniffles...re: unconscious in Oblivion...I swear by this. www.nexusmods.com/oblivion/mods/21425/?We use the 600...10 minutes REAL time. Makes tons more sense. Indoors, if you change zones/cells...go through a door etc...the NPC will wake-up. Outdoors...it is a radius of several cells before the NPC will wake-up. Thus, you can make Vilja immortal and she can still get knocked out of a fight leaving you alone. Same goes for Martin. Otherwise...10 minutes. For NPCs besides Vilja and a few others, we use Mad Companion Spells/Human Touch.This is an NPC universal companion mod which is very versatile. You don't need the HUD version...
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Post by dogonporch on Jun 18, 2016 9:31:41 GMT
Re: other games...yes...same way here. Civilization...Call of Duty, etc...long winters.
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Post by jgf on Jun 18, 2016 20:13:20 GMT
On page two, I uploaded to mediafire the original with goodies. Try that. Which topic does this reference?
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Post by dogonporch on Jun 19, 2016 3:24:51 GMT
The original Elsweyr mod....it's under a spoiler.
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Post by dogonporch on Jun 19, 2016 3:28:07 GMT
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Post by zymurgy65 on Jun 20, 2016 10:09:12 GMT
True, you can choose not to deliver the Amulet, but it's not very thematic to say, "Hmmm, the Emperor's been assassinated, only the Amulet of Kings and the lost heir can save us! You know what, I think I'll wander round Cyrodiil with the Amulet in my pocket for the next six weeks before moseying over to Weynon Priory." Remember, the character (as opposed to the player) doesn't know that the Daedra won't attack Kvatch until he/she delivers the Amulet to Jauffre. (BTW, is that how you spell moseying?)
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Post by Sniffles on Jun 20, 2016 10:26:03 GMT
True, you can choose not to deliver the Amulet, but it's not very thematic to say, "Hmmm, the Emperor's been assassinated, only the Amulet of Kings and the lost heir can save us! You know what, I think I'll wander round Cyrodiil with the Amulet in my pocket for the next six weeks before moseying over to Weynon Priory." Remember, the character (as opposed to the player) doesn't know that the Daedra won't attack Kvatch until he/she delivers the Amulet to Jauffre. (BTW, is that how you spell moseying?) Close enough. There would also be the renegade, the rebel, the outcast, the not particularly fond of the empire person, who resents being ordered and shoved around. And of course the profiteering type. That amulet might worth a few hundred times it's weight in flawless diamonds and so what if Cyrodil get's stomped flat by moose face and friends, the Summerset isles are quite a nice place to build a retirement castle. Or from a gamers point of view... yawn. Same old same old. Duked it out the exact same way in the Neverwinter Nights: Hordes of the Underdark slag heap. Can only swallow that lame save-the-world plot so much before blowing huge chunks. "What the freak are you guys on about? How do I know this isn't a basket of sunshine? Who is that guy with a face made of aged cheese, really? You all should consider getting some professional help. Please leave me out of your life and death plans, weirdos!"
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Post by jgf on Jun 20, 2016 11:07:24 GMT
...the character (as opposed to the player) doesn't know that the Daedra won't attack Kvatch until he/she delivers the Amulet to Jauffre.... The daedra have attacked Kvatch before the player appears in the game, and no more gates appear til the player brings Martin to Jauffre. After a couple of times through the game I found the main quest about as interesting as an economics class, and upon reading many others had the same opinion and no longer even did that quest, I followed suit; deliver the amulet to get the "free" horse and ignore the main quest from then on. (Is there a mod making use of the otherwise unused locations from this avenue of gameplay, excepting the Oblivion Gates, as a "Blades Quest" mod?)
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