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Post by wotan on Oct 31, 2016 19:10:46 GMT
From what I have been reading, the PS4 don’t allow mods with custom assets including voices, scripts, and textures. There is also a 1 GB mod file limit. Yeah. Bethesda's quite disappointed with Sony - that they can't deliver the game the way they want and it deserves.
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Post by naramoore on Oct 31, 2016 19:55:10 GMT
CK available for SSE
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Post by naramoore on Nov 1, 2016 0:41:44 GMT
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Post by naramoore on Dec 16, 2017 1:54:29 GMT
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Post by Aatrnasyn on Dec 16, 2017 2:05:39 GMT
Thanks, naramoore! Just downloaded the New ENB Binary for SSE you posted about.
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Post by zedtsayid on Mar 5, 2018 15:32:59 GMT
Well back in SE and I've found when I do a console save it doesn't show up in the load game menu. Is there a fix for this? I never save any other way in LE and it's habit now. With the in Bethesda game save system you have no reference to what your actually doing in reference to any plot changes or modifications to your mods.
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Post by naramoore on Mar 10, 2018 19:55:45 GMT
Use the view all saves option and you can see those saves. Sorry for the late reply. Of course your stuck with the all saves options from then on.
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Post by zedtsayid on Mar 11, 2018 3:50:56 GMT
I was using see all saves. Today I did see the ones I started saving for reference points3 days ago. No idea why but now they show up in the list. Thanks naramoore.
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Post by naramoore on Mar 11, 2018 18:26:36 GMT
Have you sprayed your computer and Skyrim with Gremlin repellent resently?
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Post by Sniffles on Mar 11, 2018 22:48:22 GMT
Just a quick FYI. Bethseda was apparently aware of the saved games visibility thing and built in the option to see all saved games in Fallout 4. It defaults to normal on the next load attempt.
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Post by zedtsayid on Mar 12, 2018 5:09:15 GMT
Have you sprayed your computer and Skyrim with Gremlin repellent resently? Obviously not
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Post by Aatrnasyn on Apr 6, 2018 22:59:09 GMT
Looks like Skyrim Script Extender (SKSE) for Skyrim SE has moved out of alpha (and beta) status. May not be news, but first I noticed it. Current SE build 2.0.7 (runtime 1.5.39): 7z archive skse.silverlock.org/Note: skse64_2.00.07 is new, some other mods that depend on an older version of skse64 may break.
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Post by zedtsayid on Apr 12, 2018 18:36:36 GMT
I'm making a new SE profile to try a new race. when I run my bat file I can see the skill in the consol as it runs but nothing happens when i close it ie. level increase. I modified the files by removing all perks because I use Ordinator and they conflict with vanilla. Anyone else experienced this? here is a sample cut from one
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
player.incPCS Speechcraft
Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
player.incPCS Smithing
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Post by zedtsayid on Apr 13, 2018 13:11:13 GMT
Well it's the gremlins. I tried my bat again later after posting to the forum. I was multitasking and waited a bit longer before getting out of the console and BAM the bat ran and everything was normal. No idea whats up with this. I had tried running my bats several months ago with my current play through and it did not work then either.
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Post by naramoore on Apr 22, 2018 17:54:07 GMT
Don't you just love gremlin's
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