|
Post by jgf on Aug 3, 2017 23:10:16 GMT
There is a mod which makes the player essential, so you're knocked unconscious instead of killed, but it has the drawback of the camera staying at ground level after you get up, requiring a save/reload to continue. I have heard there is a mod requiring OBSE which does not have this drawback but I've had no luck locating it (thrown all the keywords I could think of at nexus and it finds nothing). Anyone have a link?
FWIW, I do not consider this a cheat; if you get killed you reload and continue anyway.
|
|
|
Post by amgepo on Aug 4, 2017 11:03:41 GMT
|
|
|
Post by dogonporch on Aug 4, 2017 14:54:58 GMT
PSE over at LoversLab allows the PC to be taken captive rather than be killed (females only). Vilja gets taken prisoner at the same time *or* will fight to try and free you depending on the settings used. If taken prisoner, you can try and hope to find a lock-pick or if your captor is killed while you're still a POW...you can try to find somebody with a responsibility over 50 to release you. Under 50 and you could get re-taken prisoner...lol. You can still be killed...but it's rarer. NSFW...your captors abuse you. If your willpower drops to zero, you lose the will to escape and you are shipped-off to the slave camps to be sold as a slave to some rich noble. Good luck... Part of the larger "Lovers" system. Not for everybody...naturally. But it sure makes Oblivion interesting.
|
|
|
Post by jgf on Aug 4, 2017 17:31:42 GMT
Thanks, both sound interesting, I think it was the EngineBugFix I read of before, will try it first (it seems simpler, and customizable). The mod I've been using - Undying_Player_Mod - doesn't seem to work at all in a new install using OBSE, my lvl 8 character has been killed twice with it active.
|
|
|
Post by jgf on Aug 4, 2017 17:58:34 GMT
... allows the PC to be taken captive rather than be killed (females only). ... Not for everybody...naturally. But it sure makes Oblivion interesting. Lol, I would find that horribly irritating considering I'm typically knocked out several times in the course of a game ...and what happens if you are "killed" by a bear? (most of my deaths are from creatures, not NPCs)
|
|
|
Post by dogonporch on Aug 4, 2017 18:22:58 GMT
... allows the PC to be taken captive rather than be killed (females only). ... Not for everybody...naturally. But it sure makes Oblivion interesting. Lol, I would find that horribly irritating considering I'm typically knocked out several times in the course of a game ...and what happens if you are "killed" by a bear? (most of my deaths are from creatures, not NPCs) There is a setting for creatures to take you prisoner. Once prisoner, there's a chance that a hunter will capture you or a forester (etc) will free you. A hunter gets spawned after X amount of time. There's a whole quest re: captured by the goblins. It's more ingenious than I can describe. Ichabod was the designer and he knew better coding than most of us unwashed plebs. www.loverslab.com/topic/15074-player-slave-encounters-v0694-updated-23-aug-14/Lovers, if you recall, is a basic system that does absolutely nothing until you add the sub-modules. So you build it to suit your playing style. They all work well together unless noted otherwise in the descriptions. Since you're taking the OBSE plunge, quite a number are available if you peruse the DL section.
|
|
|
Post by jgf on Aug 5, 2017 3:32:52 GMT
Not so much a plunge as disgust at what I deem a major shortcoming of Oblivion. While there is only one final version of the game - V1.2.0410 (I believe) - there must be a half dozen mutually incompatible variants of this, depending on where you acquired the game. Did you install V1.0 and update it? Did you buy the latest version on disk? Did you get it from steam? Did you download it from another source? Common logic dictates that Vx.x of any software should be identical no matter the source, a concept apparently foreign to Bethesda (good thing they do not make yardsticks). So you must be certain to get the exact OBSE and the exact DLC to match the exact variant, not version, of the game. This is ridiculous. So I decided to stick with what I had: V1.0 installed from disk and updated (having had to reinstall twice due to incompatibilities).
The above is paraphrased from the description of the state of the game given me on another forum when expressing my ire at this quagmire, having just bought the game a couple of months earlier and facing having to buy a different copy (probably GOTY) if I wanted to use Bash/OBSE/DLC. That kind soul said don't bother, they offered to upload their fully functional Oblivion with Bash, OBSE, and DLC for me. I then had to research having two working copies since I didn't want to remove my original working install yet; Oblivion creates not one but two folders in different spots of My Documents, these had to be created since my new variant wasn't being installed but merely copied into place. Looked into three different multiple install managers, "MOM" (Multiple Oblivion Manager) was the simplest and most intuitive. But first, make sure it works; running from the exe, not OBSE yet, it asked for the disk, placed my V1.0 disk in the drive and that wouldn't do, so I copied the "No-CD" exe from my working install and the game worked; created a character and played the base game briefly then tried starting from OBSE ...no luck. OBSE started but Oblivion didn't, with nothing in the OBSE logs to indicate anything amiss. More research, some threads stated OBSE would not work with a patched exe (in which case I was SOL), others said that was a crock and they had the game running fine; if neither are lying there must be different "No-CD" patches. I tried three others before finding one that worked. Then starting installing mods and tinkering with Bash. So I now have my original game and the new variant, can switch between them with a couple of mouse clicks, and all works well (will soon add another install for testing mods and using the CS).
There are a few anomalies. One particular mod I wanted to try was Realistic Leveling, which requires OBSE, but the game will not even start with it activated; so I returned to Kobu's mod, which, oddly, works differently but better with OBSE. The aforementioned Undying Player mod doesn't work at all. A mod which makes all normal animals non-aggressive unless attacked still works ...except for mudcrabs, so Vilja wears out her sword attacking every crab in sight.
Speaking of Vilja, she seems somewhat different now; occasionally she doesn't follow at the normal distance but about 100 yards back, if I move she moves, if I stop she stops; I can walk back and talk to her and all seems well but when I walk away she waits til I'm about 100 yards off before she starts moving (rather disconcerting if it occurs in a dungeon). I've never seen her leave Aleswell of her own accord, but in the basement one afternoon told her "relax here" and a minute later she went upstairs and out the front door; curious, I followed, and as soon as I exited she was right in my face, so close in fact that all I saw was a pair of disembodied eyeballs, and she told me she had made a bowl of soup for me (she's never done that before either).
Only DLC active is SI, Orrery, and Knights; the first two because they sound interesting, the latter because numerous mods require it.
A prolix response (anything to keep from getting back to work, lol), but that's the state of my current Oblivion installs. Once I've more or less duplicated the mod list from my original install I hope to copy the characters to the new install and continue them.
|
|