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Post by jgf on Oct 25, 2017 6:20:31 GMT
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Post by tegeuscromis on Nov 2, 2017 0:05:25 GMT
It's a brilliant mod, vary large, though it's not too hard to install. Least fuss if you go for option 2. No Gameplay Changes. Gets rid of the RBP, which I didn't want. It doesn't contain a full LAME then, though. And if you run a full LAME with it you get duplicate spellmerchants, that's all. I can sort of live with that, but always meant to find a way to patch it.
Put near the end of the load order (which is where BOSS puts it). In terms of clashes, there are two patches for a couple of Unique Landscapes and one for the latest Elsweyr Anequina, which are on Nexus (or TAL). I don't know what else it might clash with.
New here, by the way, first post. I'm looking around to see how people are faring after the effective death of the Bethesda Forums (well, and I greatly admire Emma's mods too).
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Post by jgf on Nov 3, 2017 12:40:43 GMT
Thanks, RBP and LAME are not a concern; UL is one of those visually appealing mods that's just too much trouble (I don't want to check for patches every time I install anything else); Elsweyr? ...have two different variants of Oblivion installed, can't get Elsweyr to work in either.
So, what type of gameplay does Integration add? Does it integrate well into Oblivion? (i.e. does it merge more or less seamlessly into the daily life of Cyrodiil or is it a separate place you go to interact with its people and do its quests) How much "replay factor" is there? (Once you've done the quests and talked to the people, is there any reason to return?) Do its tendrils run too deeply into the game to allow disabling it and continuing that character? Are its resource requirements consistent with the default game or does it add models/textures that significantly impact frame rates?
And an unofficial welcome to Emma's site.
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Post by chambcra on Nov 10, 2017 16:10:04 GMT
I agree, it's huge and cool. I think I used the Integration integrated option. It will keep you going for a long time. I don't remember ever having to go to Elsweyr (not sure what that question is about). I don't remember ever having to travel to a separate place but there was some pretty wild new architecture in a couple places and I didn't have any fps problems. I think a lot of the resources was putting SI stuff into Cyrodiil. Not sure what to say about the replay factor. I always remove a quest mod after finishing it and go back to a standard clean save from before the mod was installed to keep my savegame size down to about 6MB. I wouldn't want to return to chat. When the quests are done I'm done. The only thing I didn't care for is I thought it was overly difficult (like having to find a book that is somewhere in Cyrodiil). That was a CS item for me. I would have never found it. This may have been the mod made me start learning the CS. I used it a lot but that's part of the fun for me. I'm not the sharpest tool in the shed, though, so I can't really knock a mod being too difficult. I saved all the SI quests to do last which was a mistake because some of those required a lot of waiting. I didn't know the "set GameDaysPassed to ?" command back then. There were just a few glitches but there was a forum somewhere that helped. I would recommend it. I almost finished it because I just might be the most stubborn tool in the shed but I finally gave up on the last couple SI quests because of the waiting.
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Post by jgf on Nov 10, 2017 23:31:58 GMT
Thanks. I only mentioned Elseweyr because he mentioned a patch might be needed for it.
Waiting is an odious part of Oblivion, perhaps that's why there's a stat for "hours waited". You must wait for shops to open, wait for your thieves guild contact, wait til 11AM for this, wait til 10PM for that. I want to play a game, not stand around waiting half the time. So I just do everything else and when I happen to be in the neighborhood at a convenient time will take care of that business (so finishing a quest may take days or even weeks gametime, lol).
Will probably try this mod, I seek anything to extend the gameplay of Oblivion; compared to Morrowind there is just so little of it (and I'm one of those eschewing the main quest as a dreary redundant parade of little FPS segments leaving hideous smoldering ruins of gates befouling the landscape). Though may clone my install before adding it, just in case (between my two installs I've had to reinstall five times now, seems the least thing goes wrong and the game locks at the loading screen).
Hopefully there's nothing in this mod incompatible with Vilja, she is a necessity. (Bless you, Emma.)
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Post by chambcra on Nov 11, 2017 13:59:33 GMT
I can say I always had Vilja with me and never had a problem. I've played over 200 quest mods with Vilja and haven't had any trouble other than a minor glitch with an easy work around that was something to do with the quest mod.
Sorry to hear you have so much trouble with your installation. I wish I could think of something to suggest. The troubleshooting forum on the nexus has some good people on it that have given me some good help a few times. I think I would troubleshoot the Elsweyr (Anequina?) problem until the cows came home. I've had it installed twice without even a single crash I don't think. I've seen people say the 4GB patch has stopped their crashing and I never get a crash except from a funky mod.
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Post by jgf on Nov 11, 2017 19:51:33 GMT
Lol, most of those reinstalls are from trying to create a Bash patch. Follow the instructions explicitly, patch is created, two or three small mods disabled, game never starts again (locks at the loading screen, can't even alt+tab out). Disable the patch, enable the disabled mods, game still doesn't start. Nowhere have I read anything about Bash touching anything else but obviously it does, otherwise undoing those changes should put the game back where it was.
Elseweyr is the same - enable it, the game locks at the loading screen; disable it, the game starts normally.
Am facing that fifth reinstall now, would try seeing if it would start with all mods disabled but see no way to back up the load order first.
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Post by dogonporch on Nov 12, 2017 7:14:42 GMT
I can say I always had Vilja with me and never had a problem. I've played over 200 quest mods with Vilja and haven't had any trouble other than a minor glitch with an easy work around that was something to do with the quest mod. Sorry to hear you have so much trouble with your installation. I wish I could think of something to suggest. The troubleshooting forum on the nexus has some good people on it that have given me some good help a few times. I think I would troubleshoot the Elsweyr (Anequina?) problem until the cows came home. I've had it installed twice without even a single crash I don't think. I've seen people say the 4GB patch has stopped their crashing and I never get a crash except from a funky mod. The Engine Bug Fix dll has been great for Oblivion not crashing...combined with the rest...4 GB patch, Stutter Remover, Crash Prevention (older) etc. www.nexusmods.com/oblivion/mods/47085/?Plus, it fixed a few issues with distant LOD that make Oblivion look even more delicious. A keeper.
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Post by dogonporch on Nov 12, 2017 7:18:13 GMT
Vilja is a lot more bulletproof re: mods than suggested.
My wife and I have both dragged her through numerous squirrelly mods w/o issue. Including those that add dialogue options, etc.
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Post by chambcra on Nov 12, 2017 16:20:58 GMT
Lol, most of those reinstalls are from trying to create a Bash patch. Elseweyr is the same - enable it, the game locks at the loading screen; disable it, the game starts normally. Am facing that fifth reinstall now, would try seeing if it would start with all mods disabled but see no way to back up the load order first. Ah, I see. Thanks for the explanation. I was trying to think of how an installation could possibly get corrupted. I have no idea what a bash patch is but it sounds like it's more trouble than it's worth. I've always thought it's easier to do everything manually than to use any of the utilities that are supposed to make things easier and I don't trust any program to mess with my data folder. Now I know why that has been a good policy for me anyway. If I ever did need to change my load order I would search the data folder for *.es*, click the date modified column until the earliest is at the top, and there is the load order. To change it I would use a program called FileDate.exe to change the modified date of whatever needed moving up or down. You can't get much easier than that and you know what's going on. What you describe is happening with Elseweyr happened to me once and it was because a mod had a requirement (parent master) that was missing or loading after instead of before the offending mod. I think I was getting an immediate CTD though. If you want a load order backup you could get the esp/esm files sorted like I described, take a picture, and there's your backup. You can use the FileDate program to change the load order back to way it was in the picture. If bash is changing the load order I think it must be changing date modified of the files in your data folder. I know a million people swear by mod manager programs but it seems easier to do things manually than to even read the mod manager documentation. If a mod has a lot of loose files I make my own bsa. I hope this makes sense and possibly isn't total bullshit (it could be).
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Post by chambcra on Nov 12, 2017 16:30:41 GMT
The Engine Bug Fix dll has been great for Oblivion not crashing...combined with the rest...4 GB patch, Stutter Remover, Crash Prevention (older) etc. www.nexusmods.com/oblivion/mods/47085/?Plus, it fixed a few issues with distant LOD that make Oblivion look even more delicious. A keeper. That's interesting. It makes me wonder how things are working for me without it. It amazes me how genius programmers can do these things without the source code. I'll have to study that some more. I wonder how the obse people work their magic too. Thanks
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Post by jgf on Nov 12, 2017 22:58:44 GMT
.... I wonder how the obse people work their magic too. Thanks From my understanding it is merely extra scripting contained in dll files, loaded into memory by the obse loader to be available to any mods which require them; all completely external to Oblivion itself (the mods use the scripts, not Oblivion).
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