|
Post by Sniffles on May 29, 2020 12:52:17 GMT
That is all part of Constance. I've encountered all that you said. Right now I have the quest of brown nosing Yanna, becoming her errand girl, going to Vivec, coughing up a huge amount of money and delivering some crap back to Yanna for reward unknown. I've started that quest three times and became disgusted and quit. IF Constance offered something more than shallow selfish self centered dialogue and quests it would be different but as it is it appears I have to pay to put up with an irritating superficial ongoing aggravation without any significant redeeming qualities that causes many more saved game reloads.
|
|
|
Post by jgf on May 29, 2020 15:55:18 GMT
If I remember correctly (it's been four or five years since I was in Morrowind) you ultimately get to take out your frustrations on Yanna (everything you're now doing is to get in her good graces so she trusts you).
|
|
|
Post by Sniffles on Jun 1, 2020 1:36:17 GMT
How to fudge Morrowind. Morrowonk. My original Great Grand Master Plan - revisited. The original GGMP was simple. Walk all the way around the island. Right out of the box, jail cell, level 1, Dumb Ass A Stump PC. This did not go so well. I think it took me 3 RL months and I wore a hole on the disk of my hard drive doing saves and reloads.
And so, the beginners guide to begin Morrowind
Phase 0. A. Neyda Seen. As in nothing to see here. Catch the bug express to Amoral-b.
Phase 1. A. Leave Amoral-b. B. Survive the trip to Caldera. C. Go find Pemenie. D. Pick a fight with Pemenie. E. Lead Pemenie to the Betty Netch outside Gnarly Muck who is having a that-time-of-the-month time of the month. F. Help Betty. G. Avoid Betty as you collect the BS, Boots of Speeding, blinding. H. Survive the trip back to Amoral-b. Phase 2. A. Go to Caryanal, Nalcarya's shop. B. Stand in just the right place, sneak, and shop lift her super deluxe alchemy gear. C. Buy the ingrediments to make a water walking potion. This is all about going around the island, remember? D. Your character is an idiot. Run around town collecting crap to make some anti stupid potions. E. Discover Caryanal is an idiot too. Having chugged some of your anti stupid potions, getting a little smarter each time, buy the ingredients from Caryanal to make Water Walking potions. The big plan, right? F. And discover Caryanal will buy your water walking potions for a whole lot more than it cost you to make them. So plan on spending a few days or maybe a month in her shop. When done, most of the floor of her shop should be covered in water walking potions, you should have 3000 gold in your pocket. G. Your hyper intelligence wears off. This is good because you are about to do some Really Stupid S***. Phase 3. A. Amoral-b mages guild. Get a resist magic something and put on your BS's. Or stumble about in complete dorkness for the rest of this wonkthrough. B. Catch the bugs for a trip to Gnissisis. C. Buy a LOT of arrows. D. Run due east to Sneeze, aka Maelkashishi. You will die here. A lot. And you will need that potion of rising force you brought with you, or you get to go hug a Hunger and steal the one next to him on a table. E. Find the Daedrik beau and the other goodies using the bow and arrows you bought on the Winged Twilight, shooting her a lot from the top gallery where she is too stupid to fly up to. F. Return to Gnisis and stroll out the west gate and on up the NW path. Meet Constants (Constance) the R.I.P.A. She is very very important. She needs to carry all your arrows and other junk so your BS's don't slow to a crawl. And with a level 1 PC, you are going to need a lot lot lot of arrows for stupid move #14. Phase 4. A Drive PITA back to Amoral-b via the bugs. Load her up with water walking potions, arrows and repair hammers, selling another 3000 gold to Caryanal while you are there. PITA=Portable Irritating Truck/Turkeybutt Assistant. B. Take the bug back to Neyda Seen. C. Now you can take your walk all the way around the island in safety except for cliff racers. Discover-reveal the entire coast and all islands and shooting everything stupid enough to be near the shore.
Phase 5. A. Spit Pot (Pit Stop). When you get to Azura, mandatorily arriving at sun down to get a screen shot of her with the sun behind her, get her quest to help out her priestess who hasn't gone potty in 100 years... the real reason Azura tells you to Not Go Into That Shack! B. Now a little side trip all the way back up to the Sheo gourd region to uncover the coast line of every island up there. Your Marksman should be getting up to level 50 pretty soon.
C. Find Staada and friends. They can't get to you where you stand out on the water but they are going to zap at you big time. Side stepping practice, dear.
D. Grab your loot then stroll back to Azura. By now your wuss to the max level 1 PC might be good enough with a bow to take a few runs across dry land. Carry some alcoholic beverages for when PITA gets in your way.
E. Collect your star.
F. Finish your stroll back to Neyda Seen, discovering all the rest of the islands and coast along the way.
You are now ready to take on the world.
|
|
|
Post by blockhead on Jun 1, 2020 4:07:52 GMT
|
|
|
Post by Sniffles on Jun 2, 2020 23:27:56 GMT
Houston, we've got a problem. I started up Morrowind and loaded my saved game. Squishy had played it some and the PC wasn't exactly where I left her. But what the heck. So I wander on, enjoying the scenery of the grasslands south of Vos when I suddenly stop and get the error message I was carrying too much. Sigh. Dump more junk. Why did that happen? I open up the inventory. Where did all those potions come from?
I have an agreement with Squishy. This play through is entirely legit, no cheating, no fudging. You buy what you need and work with what's there. So why is my intrepid idiot carrying about 1200 potions? I ask her. Her reply, "The answer is in your inventory." Anyone have any idea how hard it is to check every item and it's properties in the inventory, mouse over each, one by one. More like 2000 potions. And I think I missed it at least once. Fortify Strength 1008 points for 3362 secs.
I asked her if she had been doing alchemy which is a really stupid question. She informed me she started in the temple in Gnisis experimenting making a super intelligence potion. When she was satisfied she over course couldn't move. So she dumped all the potions on the floor and checked around. Found the ingredients for a Fortify Strength potion. So she made a few... with 17,000 something intelligence. So she chugged one then made a trip to Amoral-b, buying every potion she could find along the way. She left her experiment potions in a pile in the corner of the mages guild then with the remaining 800+ potions she put the PC back about where I left her, with one Strength potion to bail her 1/2 ton butt out when the effects wore off.
Meanwhile, Constance is still waiting patiently in the bar in Gnisis waiting for me to smooch Yanna's arse. I'm considering doing the Yanna crap just so I can load Constance up with all those fudged potions and leave her sitting someplace with Yagrum Bagarn's mobility issues.
|
|
|
Post by Sniffles on Jun 9, 2020 11:45:21 GMT
I could have happily gone the rest of my life without seeing Constance's idea of dancing while wearing full Indoril armor with helmet and a skirt.
|
|
|
Post by Sniffles on Jun 18, 2020 10:41:15 GMT
So........................................ Doing a quick inventory, around 200 quests just running errands and building up totally worthless reputations. Llamasexia's giant toilet: intrigue, idiocy and overpowered putzes in a big bowl and the sewers beneath. Mudbloon: More errand with overpowered monsters. Just doing the first Skaal test Constance and PC burned through 700+ arrows. Then run more errands, and the errands have errands. And lots and lots and lots and lots and lots and lots of really ugly scenery. Mod disaster area. On the up side, the FPS doesn't take a bad hit. Looking over my fantastic Redoran stronghold to be, nice. Doofus architextures in ugly country. Waste of time. Going back to FO 4.
Start up FO 4 again. Heather and Cait are getting really close to having an outright brawl. Just one mod and the scenery is spectacularly beautiful. Over 60 hours game play and I've barely started the main quest. Got some very nice construction started in 4 settlements and some ideas for a couple of others. Just wandering the map without a plan is enjoyable. Don't have to shoot cliff racers, rats and two legged glumph monsters about 100 times an hour.
Okay. I'm over Morrowind.
|
|
|
Post by jgf on Jun 18, 2020 16:17:28 GMT
The cliff racers annoyed everyone, leading to the "Passive Healthy Wildlife" mod. Excepting a few aggressive animals (kagouti, nixhounds, etc.) creatures will not attack you unless they are diseased or you attack them first.
|
|
|
Post by Sniffles on Jun 19, 2020 1:08:36 GMT
The scenario that made me go PFFFFTB!! Following a strict no glitches policy inclusive of fast travel. Both Constance and the PC are exclusively bow users. I decided it was time to do the frozen north. In the mages guild in Amoral-B we redid our inventory. Got over 500,000 of gold in fantastic junk too expensive to be sold leaving piles all of the stuff all over the floor. Daedric and ebony trash everywhere. UGLY CRAP! And still no glass cuirass so Constance remains bare boobs. PC isn't much better off wearing a motley collection of crap and bare from the waist down. APPEARANCE COUNTS! Got to do these things with style. I loaded up Constance with magical gorfs and fooms which really didn't help much, and the PC was able to carry over 500 lbs. Oddly, strength increases bow damage. Then off to Vivec to buy sparkarrows. Those things are weird. They always stun the target for a moment and are the only arrows that reliably hit slaughterfish. All totaled we ended up carrying over 700 arrows paid for by the bank account. More un-sellable junk piled on the floor at the Fletcher. Constance is loaded within 5 lbs of complaining and unable to move. The PC also has an instant death ring and amulet with a total of 11 charges. Drain health 400 for 1 second. Just in case back up. We stopped by Bal Isra to check on our stronghold. Ugly wreck in a sand pit in an ash storm. Should have done the Hlaalala stronghold instead. It least it's got some greenery. We start the walk to Khuul. Arriving in Khuul we were down to about 570 arrows. Ridiculous. Oh well. Off to Solstx whatever. Head for the Skaall village. Get the quest to visit some phallus's placed around the park. With two standing stones to go we were down to about 200 arrows. Bought some normal arrows at Skaalville just in case. Finished that package of quests with less than 100 arrows. Wolves, bears, and mental case people having replaced the cliff racers. Plus the Draugr which are obviously cave rats with 13 times the health and 15 times the speed plus immunities plus regenerate. Turned out we can only take them down with electrical arrows. Back to Skaalville to get attacked by werewoofs. Get sent on ANOTHER ERRAND to a cave full of them. Used up 9 of the 11 instant death charges of ring and amulet. We are now tanking without serious armor and melee weapon inept. We need to go back to Vivec to load back up with more arrows. It's not game play, it's a long hard slog and a study in running errands, entirely oriented to ugly PC wearing ugly armor and packing enchanted ugly melee weapon. Sometimes the scenery is a little nice, but the weather makes sure that doesn't happen very often. So far I had to reload saved games in Sols whatever around 12 times because of Constance getting dead. And what's in store next? More errands then a trite Hollywood B movie plot filled with glitch warnings all so you can get some sort of dumb accolade and a useless couple of heavy doody pieces of junk to add to our ever growing pile of trash we can't sell. Three hours of gameplay and I'm tense and frustrated. This is the opposite of why I do video games. Saved and reopened FO 4.
|
|
|
Post by jgf on Jun 19, 2020 8:35:23 GMT
Until Constance is fairly high level she will use prodigious quantities of arrows. I only give her iron arrows to start (there are hundreds in the fort at Gnisis), only giving her others for special occasions, or cheat and use the console to give her better arrows. I believe there is a mod which gives you a ring or amulet to wear (you must wear it, not Constance) that keeps her stocked with arrows.
The merchant system in Morrowind is, at best, irritating. It seems at least half the decent loot you acquire is far too expensive for any merchant to buy, even at the low prices you will get until your mercantile skill is better. You can go to the Talking Mudcrab, who has several times the amount of gold of any other merchant and buys anything; you can use the monotonous buy&sell buy&sell system - you have an item for which a merchant will give 100k but he only has 20k, you buy an assortment of goods worth 80k from him, do not close the barter window, he now has his 20k plus your 80k, sell him the 100k item, sell all the stuff you bought from him to other merchants; you can use a mod which gives all merchants a fortune to barter with; or use my system - decide what, realistically, you could expect to get at your current mercantile level, sell the item to any nearby merchant for whatever you can get, use the console to give yourself the balance.
The homes you get for becoming head of a great house are ridiculous. At least all House Telvanni wizards live out in the boondocks, though your home is in the middle of lava flows instead of the grazelands. House Hlaalu isn't too bad, except it's twenty miles from town. But House Redoran is a joke; the previous leader has a huge mansion inside the big crab shell, you must kill him to become leader so why don't you get that nice mansion? No, you get a house in the middle of the desert, usually surrounded by ashstorms. Constance and I have homes all around the map; our headquarters are a mansion in Balmora (the house of the murdered man, though I've highly modified it); in Vivec we have the Foreign Quarter Apartment mod, again highly modified; in Sadrith Mora a cozy cave home in the north part of town, connected by a hidden tunnel to the courtyard of the fort south of town; in Dagon Fel I completely remodeled Sorkvild's Tower; in Solstheim an apartment hidden under the dock bridge; the Gnaar Mok Houseboat mod in, where else, Gnaar Mok; and in AldRuhn the home of the guy who runs off to join the temple, again much modified. All are NOM compatible and contain stocks of food, drink, potions, and arrows.
Constance gets killed often at lower levels, which is why I recommended Emma's little addon which has her warp back to Gnisis when her health gets too low. It's logical,and going to fetch her is better than reloads.
If you don't use fast travel (it's too easy in Morrowind, even worse in Oblivion), NOM and the Portable Yurt make travel more interesting; you stop before dark, pitch your tent, build a campfire, have dinner, then go to bed while Constance stands watch. In the morning break camp and continue your journeys. (There is a mod which turns the hunger into a nocturnal predator; camping at night can save your life.)
But Morrowind does have many problems, one it shares with Oblivion (are you listening Bethesda?): why have character level go to 100 when you can easily accomplish everything in the game before level 30 (in Morrowind, just to prove this, I had a female Argonian become head of her Great House, head of all guilds except Assassins, which she didn't join, and Legion, where she was number two, bumped off Dagoth Ur and, for good measure, Vivec ...all by level 18). There are holes in the plots you could stampede ogrims through (there is a functioning glass mine under Red Mountain, whose only entrance is inside the Ghost Fence; how do they get their product out, or get supplies in?); if Dagoth Ur is so easily defeated by a lvl 18 Argonian (Vivec is much more difficult to kill), why hasn't Vivec sauntered up to Red Mountain, shown the old boy the error of his ways, and returned to his namesake town to be an even bigger hero to his people? (Which, of course, would negate the entire Nerevarine plot.) And is there a more anti-climactic moment in any game than when you finally acquire the highly vaunted "Moon and Star Ring", only to find it a cheap trinket you could have had made by any third rate enchanter for a couple of gold?
FWIW, I tried one of the Fallout games a while back; found it dismal and dreary. To each his own.
|
|
|
Post by blockhead on Jun 19, 2020 11:44:15 GMT
If you don't use fast travel (it's too easy in Morrowind, even worse in Oblivion) This parts makes me confused: Morrowind hasn't got fast travel. Instead one has to painstakingly keep track of where silt striders. boats and Guild guides are, as well as build up knowledge of ... gee, when I cast this intervention, at which spot will I end up? Unless you mean some sort of fast travel mod?
|
|
|
Post by jgf on Jun 19, 2020 19:56:43 GMT
Between silt striders, boats, guild guides, propylon chambers, intervention scrolls, and mark/recall you are never far from instant transportation (yes, time passed in the game, but for you, sitting in front of your computer, it was instant); and all of this was so cheap you were a fool not to use it. It was worse in Oblivion because they did away with any pretense of transportation systems and you just click on the map to instantly go anywhere, the only limitation being you could only transport to a location you had physically visited (and there was a mod which removed even that limit).
I believe there was a travel agent mod for Morrowind which, in my opinion, was almost as bad as Oblivion; it placed an NPC in every town who could essentially transport you to any spot on the map instantly. I briefly tried a mod which altered the propylon chambers; instead of traveling sequentially around them, each would send you to a mage in Caldera who could then sends you to any other chamber (or back to the one you just left).
Now if these were Star Trek games, having a transporter to send you everywhere would be logical. But for me much of the immersion in both games is from trudging around the countryside, exploring, taking a break to eat or sleep, occasionally fighting, or sneaking around hoping to avoid a fight. All the fast travel turns the games into episodic series of vignettes rather than making you feel you actually live in that world.
|
|
|
Post by Sniffles on Jun 20, 2020 6:05:45 GMT
Taking things in disorder. FO 4 is dreary and depressing, plus Morrowind dumb stupid bleah yuck. Reforest it, which is entirely canon. Look at the forests around Mt. St. Helens and Chernobyl. Without the human industrial sabotage it would be a very verdant wilderness. Speaking of which, the construction materials. They can make a vast assortment of firearms and millions of rounds of ammunition but can't make a saw and produce some nice lumber? MORROWIND-ITIS! Morrowind fast travel. With the Boots of Blinding speed and the available fast travel mechanisms you can go anywhere in Vardenfell in 5 minutes. They tried, and failed. The houseboat in Gnarly Muck sounds nice. Now jump on that mod and spiff it to the max. A drunk argonian helmsman and the boat can move around and does, arbitrarily.
" you can use the monotonous buy&sell buy&sell system - you have an item for which a merchant will give 100k but he only has 20k, you buy an assortment of goods worth 80k from him, do not close the barter window, he now has his 20k plus your 80k, sell him the 100k item, sell all the stuff you bought from him to other merchants;" Right. I managed to sell some 120,000 daedork ham whammer and some other useless trash. There are piles of thousands of arrows all over the floor at about a dozen merchant shops.
Constance firing sparkarrows which makes enemies pause a moment is essential for level 5 PC survival. And her getting killed. I'm a saved game expert by now. Easier to reload than another trip to Gnisis.
Moon and Star ring. R U Serious? You get better prizes in boxes of cereal. But much worse than that are the social and religious implications if you wear that ring. Thieves guild: 10,000,000 bounty for the ring. Morag and Camona Tong: 10,000,000 for your head. Imperials: shoot on sight. Temple: A burning cross with your name on it. Ashlanders: sycophants, groupies, and bitter resentment galore.... and the list goes on. As it stands You do the four ashlander quests and get the ring you are only 5 playing hours from finishing the main quest. The reality would logically be the only time you are reasonably safe for a few hours rest is hidden away in some cave or perched in a tree.
The real Moon and Star ring: Cast on use, reflect damage 1-200 for 10 seconds, reflect magic 1-200 for 10 seconds, drain intelligence 1-200 for 10 seconds.
|
|