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Post by Wolf on Mar 4, 2023 16:00:31 GMT
I second Emma's post especially regarding the possible issue with the altered time scale. Just checked and there is definitely no fault in the Vilja Mod.
Additionally I should lead your attention as usual to the well known importance of the load order. Put weather and time mods before the 1em_Vilja.esp in the load order afterwards followed by the Vilja addons. Vilja is relying on getting the correct informations about time and wheather from the game, otherwise she will be totally confused, poor gal. (Maybe it was unneccessary to mention, still one sometimes forgets)
Check the culprit by deactivating or resetting the time Mod (remember the change will only take effect with an new clean save). Could be that with changing the timescale the game engine's frequency of the repeated checks for general ingame conditions (like ISRaining, ISPleasant or ISSnowing) is delayed or isn't working at all which is of course essential for Vilja's free scheduled activities while forced checks for conditions by dialogue are still more likely to work.
I don't know which weather Mod lets it snow in Lakeside Home but as a suggestion: Natural Weather shouldn't affect Vilja's behaviour. At least it's running smoothly alongside Vilja in my game without any issue.
But actually Vilja doesn't care about if it's snowing and you ask her to paint. She obviously loves painting snowy landscapes. Her AI-package has no restriction in the freezing cold (ISSnowing is not excluded). But she definitely refuses to paint when condition=ISRaining for obvious reasons and she doesn't like painting in the dark as well, that is between 6pm and 6am.
Hope this helps a little.
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Post by Wolf on Sept 2, 2017 16:57:56 GMT
So you managed to make Vilja playable! That's awesome. I tried once, but I didn't get it working properly. I'm sure also Emma would be very much intrigued to know how you did that.
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Post by Wolf on Sept 2, 2017 16:49:27 GMT
I don't reckon it can damage something if you add Bruse to the Beggar Faction. But it could be that from now on he will beg for charitable gifts like carrots ever so often and that he will be friend of the Thieves Guild and so on . Factions are a complex social network in Skyrim so one never knows what will happen exactly and how other factions will react. Of course it would be great to know whether it works. I would prefer Amgepo to comment on this as well because he did quite some peculiar things to Bruse which I can't recall.
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Post by Wolf on Jan 25, 2017 16:23:53 GMT
thank yiu evryone I shall use it all when am able miss being on here with all the good peopl here Thinking of you and hoping it will get better soon. (thumbsup)
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Post by Wolf on Jul 27, 2016 15:17:18 GMT
If you get missing textures you didn't install the required files of ApachiiSkyHair_v_1_5_Full properly. It's all there. Check whether the contents of Apachii's archive is present on your computer. If there are still textures missing, install The Hairstyler again or compare the archive to the folders. If you like The Hairstyler you might want to try out this little mod I'm working on that let's you force any NPC to equip any wearable modded and vanilla apparel including HDT physics wigs. No other mods or textures required. It requires SKSE. It doesn't work with weapons yet. Please don't upload the mod anywhere. It's just a try and neither finished nor perfect. But it won't cause any harm. The Outfitter by Lycanthrops
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Post by Wolf on May 26, 2016 18:06:48 GMT
I do not know the Enix Tutorial. You must make sure that the 00000D67 file of the facegeom meshes shows the proper hairstyle. You must have the new hairstyle, the Frida hairstyle, created inside the esp and check that it is set up in a way that Vilja's race can use it. Otherwise it won't work. Then you assign the hairstyle in Vilja's actor window. Save and afterwards export the facegeometry data with Ctrl F4. Check wether the 00000D67 file displays the correct hairstyle. Then the game should do the same.
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Post by Wolf on Feb 17, 2016 20:55:05 GMT
I've progressed in the story where we have received Vilya's lute from Sindra, been told by Heneri to get Vilya lessons and then return to her and escort her to Falanu. Inside the inn Wilbur and Vilya talk and then when he asks her to play something for him, she just stands there and does nothing. Can someone tell me what I might be doing wrong? Going thru a previous save gives me the same results. Just press the TAB key while the conversation is going on. This should start the scene. There is something wrong so that the game doesn't get the script command as soon as the conversation finishes the usual way.
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Post by Wolf on Sept 27, 2015 10:23:42 GMT
Btw, inspired by this thread, I've finally tried out the Hairstyler and I do actually like it a lot, I think I had misunderstood the process, it's actually a lot simpler than I thought. I slightly prefer the selection of styles (and the automagically picking up my pink hair if I have pink hair) on the Apachii Wigs mod, but the colours on this one are mostly a lot nicer, and I appreciate the inclusion of a couple of vanilla styles Plus, the fact that these wigs override hoods means I can take pictures of Rumarin (Interesting NPCs) with nice, non-vanilla hair (ugh, that dirty blond ponytail... no wonder he wears a hood all the time) without messing around confiscating his hood with the console, or having to install EFF which I don't really *need* in my game just to be able to get access to his equipment (no sniggering, class!) As far as I can work out, the two mods are safe to have together, so I'll probably keep both. Just to check, Apachii is listed as a required mod on the mod's description, but it's not a required master of the actual .esp for this mod, and this mod appears to have all the relevant assets, so that means I can safely run this without having Apachii active on this particular profile, right? I have *got* Apachii, but I'm using KS for my character, so I'd rather not have more hair mods active, and I don't massively want a plugin I'm not using taking up space, as I'm getting close to 200 and still have a few mods I'd like to add in later. (Never had more than about 100 active mods before, oops.) There were two reasons why I made The Hairstyler dependent on Apachii's basic mod. 1. When I made the Hairstyler there was only Apachii's mod and if there was someone interested in Hairstyles Apachii's mod was most probably already installed. So I could keep the data size of The Hairstyler down by using some of Apachii's files after I got her permission to use her mod contents. But I refrained from forcing the user to download all of Apachii's other mods from only a few hairstyles were taken 2. I had to pay credit to the model artists of the original hairstyles and Apachii's compilation work as well. The easiest way to do this is to create a dependency to give the user the opportunity to also endorse the resource mods. Otherwise I would have to write to all the authors to get their permission to include their files into my mod. But you don't need Apachii's esp-mod-file because the Hairstyler is actually only using the textures of this mod. It's a pity, but I don't have time anymore to convert the KS Hairdos models and create a new Hairstyler version. But I would be fine with it if there is someone else who has time and fun to do this.
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Post by Wolf on Sept 16, 2015 20:37:40 GMT
If Sniffle's suggestion doesn't work and you can summon Vilja outside the mine but she won't follow start a "friendly fight" (Let's talk about strategy - menu) with her. This will clear any scenes her AI has still stored. Afterwards you can also cast the Vilja Reset Spell on her.
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Post by Wolf on Aug 22, 2015 21:58:50 GMT
Not exactly a screen shot of Vilja per se, but I asked her about her skills, and this is what she showed me. View AttachmentI don't know exactly what I did to have this happen, but it seems to me that now no matter what armor she wears she should be untouchable. EDIT: Upon loading the game up again her armor ratings have returned to a normal value. It was just odd to see such high numbers when viewing her stats. I have no idea why this can occur and then returns to normal and why it only affects the armor values and not the other skills which are calculated in the same way according to the player's level. Anyway, it's quite good that it returns to normal, but it leaves an odd feeling that it actually happened.
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Post by Wolf on Jul 26, 2015 10:52:49 GMT
I know Vilja has a disposition system, and I know that how you interact with her can increase/decrease her disposition towards you. But is it like a morality system? Like, if you play as am 'evil' character who kills without being provoked or intimidates/steals or just committing crimes in general...will that lower her disposition towards you? Or perhaps, doing the Thieves Guild stuff that I heard she doesn't like. Will that lower her disposition. I am RPing as an evil character but it is very important to me to keep Vilja's disposition high so I can eventually marry her Thanks for any info, couldn't find it anywhere specifically for this question. Also, it says here in her version manual "Vilja has some optional features that you can configure in the game by selecting her Options Menu book that appears a the top of the skill report." and she is by default not interested in you romantically. I can't find this options menu book on the skill report, under "Traveling together" and I need to turn on this option for her to be interested in me as a romantic partner, or that part of her will never activate, right? please help Vilja's disposition system only reacts on the way how you treat her, how you interact with her, whether she will get some treats from you, whether she will sometimes win a sparring session and so on. She will react neutrally on any kind of mischief, Dark Brotherhood and Thieves Guild quests. But her disposition will increas with good deeds. What you wrote about the Option Book in the skill report is only valid for Vilja in Oblivion. With Vilja in Skyrim the configuration options are in Traveling together...\Off-topic - Configuration and Settings. Vilja's skill stats are in Traveling together...\How are your skills progressing.
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Post by Wolf on Jul 19, 2015 16:29:48 GMT
I've been playing the Vilja in Skyrim mod for a short time now and I have to say, this is one of the best companion mods out there! After a couple of real time days of playing this, Vilja wanted to go to the Bannered Mare in Whiterun. Once she got to the Front of the fireplace she stayed there and didn't move and inch. Is there anyone who could help me with this problem? I guess Vilja told you before that she is thirsty and now she wants to go to the inn and you are graciously allowed to tag along with her. Usually she then enters the inn and stops in front of the fireplace. Then you should talk to her to carry on. If this doesn't work then there is something wrong and her AI-mind is somehow messed up. First thing you should do in such a case is to cast the Vilja Reset Spell from the Restoration Menu on her. If this still doesn't set her back to normal, summon her to somewhere out in the wilderness and then start a sparring session, a "friendly fight" with her before she can turn her back on you. That should sort out this issue.
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Post by Wolf on Jun 18, 2015 15:51:06 GMT
Are you sure it is such a good idea to run the Unofficial Dawnguard Patch and the Unofficial Dragonborn Patch without the parent DLCs active?
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Post by Wolf on May 10, 2015 15:05:52 GMT
Why should there be a need for the Patreon system if there are donations? The Patreon system seems to be only another platform plugged between the spender and the receiver that needs financial maintainance itself. It rather sounds like PayPal gets its share and the Patreon system gets its share before the remaining rest arrives at the artist.
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Post by Wolf on May 10, 2015 12:13:47 GMT
I have been brainstorming a bit (again my personal fifty cents). Apologies in advance if my thoughts are too naive . (And I am NOT from Bethesda!!!)
1. The demands of us people in no matter of aspect in life have increased enormously in the last years. I can feel it even in myself. More quantity and quality in products and more safety in life have led to raised expectations and the illusion that all what we have got now is natural and god given. If our expectations are not met, we are getting unsatisfied, criticizing and if we are lacking self-control it ends up by attacking the ones who are providing us with products and services.
That’s what I have to face in real life and that’s what I can see with outrageous posts in the mod threats, so it must be true.
The fun and dedication to offer something to the public for free is about to vanish. And that’s also the reason why modders have stopped modding over the last years. Why should one provide something for free if there are impudent complaints and stubborn demands?
2. We have received a number of really well done games over the last years, that were entertaining, immersive, helped us over our lonely times, created a community and kept this community alive over years. Those games have to be paid for and their prices adapt to the rule of economy that is the balance between the interests which results in the end in the best possible profit for the user and the lowest possible price for the user.
3. Still marketing finds its ways to increase profit by arising demands and greed. This is done for example by only providing basic features and then charging for every add-on. Still the basic feature must have a good quality. Otherwise it won’t sell. At least in the case of game producers add-ons are at the moment still either real game extensions, representing new game worlds and as such a real value, or only cosmetic additions, so that the gameplay for everyone is guaranteed to be the same. This is of course most important for MMOs. Despite the social gap between can-afford and can-not-afford, as it is in real life, this tactic has been introduced more and more into the games. This means the one who dresses in Armani in real life will have the an utterly fancy armor, the one who drives a big SUV in real life will have a fiery horse while the others get the C & A outfit with the same armor rating and keep using their leather-sole-stallions. Of course we dislike this as we do it in real life.
4. Bethesda grants us the right to modify their game. This is still rather unusual in game industry and must be considered a sign that they want this symbiosis. Each party gains and has advantages from this. And the gamers are having the most profit in the end.
5. The whole system of modding is based on the fact that Bethesda has prohibited selling mods. Exchanging resources, ideas and tweaks in the modder’s community simply need permissions without any commercial shambles.
In the case of paid mods Bethesda is actually acting against her own EULA and TOSes if it is not Bethesda herself who sells the mods. But in this case these mods have to be labelled as DLCs in the courtesy and liability of Bethesda.
My question is now: Who is anyway supposed to be the legal person who sells a paid mod and takes the responsibility and liability? As Bethesda already owns every mod that was created by the use of the CK, it only can be Bethesda. As soon as paid mods were put on the Steam Workshop I’m rather sure Bethesda had to realize that besides the community’s uproar there was no way to ensure the legality concerning copyrights because it is illegal to sell something that relies on permissions for the use of resources that are only valid with non-commercial use. Whether Bethesda had the best intentions towards modders making themselves an income or whether it was rather more the idea to increase the own profit, the idea was put in action too prematurely and simply was bound to crash without legal precautions.
6. If I may, I’d like to remind of 1.. Remember it is not natural that we are allowed to mod and use mods of such an extent preexisting worldspace as the TES world although we might have been accustomed to this over the years. I wonder when in the future there will be an actually finished and playable independent community made game for free that can compare to a commercial game. Perhaps there will be something as pioneering as Wikipedia sometimes. So far the modding community has returned the favor and provided ideas, gaming contents and new customers for Bethesda. Some may see this as acting as guinea pigs, some may cherish the thought to be part of game-development that leads to games that we really want to play. This of course included hearty criticism.
As the modding world is back again to more or less harmony, maybe we should enjoy modding again, creating again something for others that most of them are able to appreciate, or just play our games and enjoy the mods that others have made for us.
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