Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 10, 2015 12:11:05 GMT
Thank you, Dova, Collin and Sniffles for the prompt reply! I'll be sure to try it now and see if that works!
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 10, 2015 15:25:59 GMT
Looks like the quest is a little messed up. I had to manually setstage to 10 in order to finish it. Even Vilja is confused; when I add the ring to my inventory, she said: This happened the last time I used console to add the ring, too. Then I realize that Vilja thought the ring is the drum from the other quest. Edit: I tried again. She actually doesn't recognize the ring at all. However, just by being at Nilheim procs her response to Wilbert's quest. I wonder if manually setting the quest will have any negative effects? Like, will that prevent her from giving me additional misc quests? (Sniffles: nice insights on the Nilheim being bugged, lol. I saw some other players have the same comments on youtube.)
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Post by thenryb on Nov 10, 2015 16:39:11 GMT
Since I do not do Thieves Guild, Dark Brotherhood or most Deadric quests, my current character is pretty much stuck with doing radiant quests from the College, the Companions, recurring hold bounty quests and Vilja's miscellaneous quests like the ring. Many of the vanilla radiant quests can be as buggy as the Nilheim stuff. The cranky old orc at the College sent me to find the 100th copy of some book located at High Gate Ruins. I had already been there and killed Vokun and helped Anska with her research. I was unable to open the floor gate giving access to the stairs you need to go down to get to the book and had to add the book and set the quest stages via the console. Apparently, this has been an issue for a long time and was never fixed.
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Post by Sniffles on Nov 10, 2015 21:11:57 GMT
There are a number of locations that often do not properly reset once you have been there. -Nilheim. The entire location, landscape, is buggy from word go. Once visited the place can be even worse. Quest markers point nowhere, dead bodies become permanent/persistent, dropped objects vanish, NPCs randomly reset etc. Triggering Telrav's quest there then instead of fighting the bandits you leave the area will give you a hung script. The bandits will reset to neutral and killing any of them gets you a bounty. -Riften Watchtower. Radiant; kill the bandit leader. He very often doesn't respawn. If you get this radiant quest it will then be stuck forever. -Treva's Watch, Dead Crone Rock-Hag Rock Redoubt and Broken Tower Redoubt. Radiant; Retrieve item. Quest marker can send you on a circle bird in one door and out another indefinitely. -Bleakwind Bluff. You have to leave from the door you entered by or the active quest marker will constantly point through the tower. -Jarl Skald. Will keep the radiant quest he gave you permanently if not completed properly. Using Dova's SQT will tell you which radiant quest is stuck. -Entering Soul Cairn with some other, especially radiant, quest pointer active can partly break the quest and screw up the pointer permanently. - Faldar's Tooth. Another circle bird where if you enter from above with the quest marker pointing to the lower dungeon entrance. This location can be especially bad. There is a local quest, three specific radiant quests that may target the place and any generic radiant quest. If any two quests point to the place at the same time you're screwed. Reload the game. If that does happen the place will remain buggy forever, even if the quests are completed. -Darklight Tower. Similar to Faldar's Tooth. A local quest, a specific radiant quest and random radiant quests. Can be broken by simply entering down below then exiting up above. -High Gate Ruins. See the bugs section in the wiki for work arounds. It was supposedly fixed by a patch but... www.uesp.net/wiki/Skyrim:High_Gate_RuinsOnce a radiant quest is stuck that particular quest giver is stuck as well. You do NOT want this to happen to Vilja. The advantage with Vilja is if you give her the proper quest item and she gets buggy you can use her reset spell and if need be, reset the PC with a friendly fight with her. Waiting a full 30 days plus MAY reset the problem location. This can also make it worse as you will have a hung script partially completed that won't work with the reset location. The obvious solution is making certain the 30 day reset period has elapsed before re-entering any radiant quest location with a save game before hand just in case. It appears that Bethseda became aware of the circle bird problem, two or more entrances/exits to dungeons, and made short-cuts back to near the original entrance with many of the dungeons instead.
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 10, 2015 22:31:49 GMT
Lol, Sniffles. You're quite the scholar, aren't you? Hard to get to know the game as well as you do. And the bug list is almost without end... Shows how much bugs there are. (Even with the unofficial patches installed. How many would there be without?! It's just mind-boggling.) Update: I've fixed it! As Dova has suggested, just do prid "id" then removeallitems player and there you have it! Quest solved. The first time I tried it, I was misreading the SQT info. But since then I've learned a great deal with the console and all the setstage, moveto, disable and enable and all that stuff. So thank you all! In short, the bandit was, as Sniffles suggested, dead and missing (dropped to limble perhaps?), making it impossible to finish the quest. Now... let's have some fun with the console:
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Post by CollinMacleod on Nov 10, 2015 23:53:32 GMT
Vilja casually sings while braining the Bandit... She enjoys her work...
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Post by Sniffles on Nov 11, 2015 0:41:23 GMT
Lol, Sniffles. You're quite the scholar, aren't you? Hard to get to know the game as well as you do. And the bug list is almost without end... Shows how much bugs there are. (Even with the unofficial patches installed. How many would there be without?! It's just mind-boggling.) Update: I've fixed it! As Dova has suggested, just do prid "id" then removeallitems player and there you have it! Quest solved. The first time I tried it, I was misreading the SQT info. But since then I've learned a great deal with the console and all the setstage, moveto, disable and enable and all that stuff. So thank you all! In short, the bandit was, as Sniffles suggested, dead and missing (dropped to limble perhaps?), making it impossible to finish the quest. Now... let's have some fun with the console: It's because I'm the grand mistress of Skyrim screw-ups. Since there are two of us taking turns playing the same saves we try to find weird messes to leave the character in. That led to finding glitches and quirks. (I once left her a saved game surrounded by 7 death claws, FNV3). We just follow the rule of breaking the rules. Why be boring? My other perfected drowning on dry land. She has some way of saving a game while under water where the PC is fine but if you leave the water you drown. Obviously We have found many of the worst location screw ups of the game. Oh, thread the needle. Go through several dungeons simultaneously where the quest pointer gets stuck in each one. Done diligently that will leave you with a very corrupted saved game all from a simple radiant quest. We also try to avoid completing quests. A challenge run. See how many incomplete quests you can stack up in the journal. Then there's rack up a huge bounty in every hold then turn the saved game over to the other player. The game breaks when you get over a certain amount bounty. Most bounty in one swell foop: Set a trap spell under the meeting table at High Hrothgar during Season Unending then attack somebody. Or fire off chain lightning. Serious video card test: Equip Vilja with 2 chain lightning staffs and the transmute chant. Like the Emperor said to Luke, "You will not survive". Or at least the game won't. Yes, she can fire them both at once occasionally. Glad you got the game fixed. Squishy made a mod that removed Nilheim from the game. Just a giant hole with the lake at the bottom.
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 11, 2015 18:28:18 GMT
Vilja casually sings while braining the Bandit... She enjoys her work... Yup =D. She's unstoppable like that. I just got her and myself a new set of enchanted armor and weapon (suitable for End-Game perhaps?). Pretty happy about that. Since this is the Mod Support thread, I made a new thread elsewhere that I can carry on with my chatters freely: emmates.proboards.com/thread/1918/100-ways-beef-viljaThank you for the awesome support! (Feel free to join me Sniffles as I enjoy your interesting inputs =D)
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 11, 2015 21:25:42 GMT
I do have one more quick question. What's Vilja's chant interval / cooldown? Can't seem to find that in the FAQ.
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Post by CollinMacleod on Nov 11, 2015 21:39:42 GMT
Hmmm. That's a good question... I think it isn't so much a cooldown as a once per engagement thing. She will do it many times a day if you look for trouble. Her A.I. resets after each battle. Great way to unstick her by the way, if she misbehaves.
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 11, 2015 22:04:29 GMT
I do notice a cooldown though. If we're not in a fight for awhile, she'll chant pretty quickly when we get into combat. But for the next 5 mins or so, she would not do another chant.
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Post by CollinMacleod on Nov 11, 2015 23:17:16 GMT
I took a quick look, there are spell costs involved and they are various depending upon the chant. So there is a recharge of her magic involved. If you give her enchantments/rings/amulets.. Etc. To buff her magic, which I always do, she will be more effective. Crazy effective...
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Post by Sniffles on Nov 12, 2015 0:51:17 GMT
Interesting question. I hereby appoint Collin to thoroughly explore this and report the results in great detail. Or not.
Yesterday we got into a running battle across the scenery with a large group of bandits (Helgen Reborn). Vilja would not use her chant when wielding the bow. When she switched to melee she would use it very often. As the fight progressed across the landscape she used it a second time on occasion and a third time once. A period of about a half minute between uses seemed average.
I took note of this as the PC always remains to the rear as sniper giving support as available and able to observe the scene. This was coupled with a corrupt saved game that caused CTD every few minutes so I had to do the scene about 15 times.
So her uses of the chant seemed entirely random. It wasn't a hung script as I thoroughly cleaned the game but a save game issue causing the crashes and probably not Vilja related. Running the save game cleaner fixed the problem.
So what the time interval is I have no idea, but it isn't enter then leave then enter combat again. It does seem to be magic ability related. Her magic: 172. All magical abilities just under 50 except restoration 87. She doesn't have any magic boosting gadgets.
Or were the pauses as we hunted down the enemies somehow retriggering her chants? She never sheathed her weapon the entire time.
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Post by CollinMacleod on Nov 12, 2015 3:40:04 GMT
The bow scripts are very clunky in Skyrim. Wrong bow, bows and arrows magically appearing in inventory, no arrows appearing in inventory, etc, etc. Vilja has a few corrective bow scripts to prevent oddness, however when they are running they take priority. ( Not to mention that if you are using a bow you cannot equip a spell in your hands. ) The chants are spells, not powers. Her A.I. directs her to do what is appropriate, the more damage you are taking the more likely she will deplete her own magic and jeopardise her heath to aid you. Funny, this forum doesn't recognize "jeopardise" as a word. Lol. Anyway, consider what happens when you use a scroll, that's basically what she is doing when she is chanting. That's why it takes a moment to trigger ( a half second I believe ) , it just happens to use up her magic to do so. Doo doo doooo do dooo dooo dooo, wait for it, wait for it...... BOOM.... Edit: Just to let you know Sniffles, I am a tester, I know a bit about Viljas inner workings, but only in specific areas. I avoid looking into her A.I., I can see it, but it is above my pay grade. It would be like seeing the Rosetta stone first, without speaking any of the languages.
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Ken
Not A Stranger Anymore
Mesmerized - loving the way you look at me...
Posts: 33
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Post by Ken on Nov 12, 2015 5:56:49 GMT
I took a quick look, there are spell costs involved and they are various depending upon the chant. So there is a recharge of her magic involved. If you give her enchantments/rings/amulets.. Etc. To buff her magic, which I always do, she will be more effective. Crazy effective... That's great to know =D! Time to redo her armor. Gonna max her magicka regen. Or... better yet: Do the chants belong to any category of magic? Such as restoration? There could be a more effective way, to simply enchant her armor, let's say, with 100%+ fortify restoration. So she could cast haste on me non-stop, while I beat the crap out of everything, lol! It'll be like God-Mode.
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