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Post by Cybersquirt on Jul 24, 2015 20:21:09 GMT
I’m a strong believer in giving players choice and I would be opposed to reducing that choice. Giving players choice is a very good thing. What is unimportant to one player will be important to another and vice-versa. I believe one of the great strengths of the Vilja mod is the choice players are offered. The problem isn’t that choice but the fact that some players aren’t always aware of the choices available to them. Also the options tree can sometimes be difficult to navigate for someone not familiar with it. In fact players sometimes ask for choices that they don’t realise are already there. The tree has been added to incrementally over time and maybe it would benefit from some rearrangement of the order or at least a separate guide just for the choices available, such as you suggest, Sniffles. I don't think we need to burden Emma, Amgepo and Wolf with preparing such a guide, though they would have to approve the final draft of course. I believe in choice too, and I like several choices.. however, 15-30 gets a bit overwhelming. There's a difference between "choice" and so many choices you forget where things are. I'm really not trying to pick anything apart.. I love this mod and I know you all have put many, many, many, many, many, many hours into it. It is "your" mod and yours to mod.. I'm just trying to relay my experience and mini frustration with it. If I knew anything about dialoging I would be willing to help. It does seem like you have more than enough people who are more capable? Let me know how I can help, if you need or want help. I would agree that she is a smooth operator for all that she brings - it is one of the many reasons this mod stand head and shoulders above. But I have used no wardrobe mods/new item mods in my game. Vilja has always had her dress and boots and now she has her nightgown, wedding dress, wreath, and sandals. The only thing I "took" from her was the blue dress. There was a period she was sleeping in her armor; she was going naked, or changing into her dress, on exiting caves, or on exiting dialogue. I was using skin retextures but I deleted them because the skin is unrealistically clean. So if Vilja is script-light, what would be script-heavy? A high poly mod, I'm guessing, would be the high-res DLC? I haven't noticed any graphical glitches with rendering - certainly not like Sniffles is posting, heh. I'll run that formlist fix y'all posted at the Nexus and see if that helps. "there is no reason you should have extra storage" does not work - at least, not in my game - nor does "stop warping to me". Her following distance is wacky too - even though I told her to give me room she 'fights' to get right behind me. edit: That formlist fix sure did something. My active script count plummeted to 14, though I notice it will vary by area. WooHoo!
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Post by Sniffles on Jul 24, 2015 22:45:35 GMT
The options for when and where to wear armour, helmet and shield etc. are independent of the wardrobe and outfits but work seamlessly alongside them. I think that’s implicit in the manual, but I’ll have to re-read it to be sure. It could be mentioned in an guide to her optional settings though. As for the question of the campfire, if a cramped site forces the camp fire too close to or into the tent, I just ask Vilja to remove it again. I’ve never experienced her being stuck in sandbox mode if she hasn’t got enough room to set a campfire, but now you have mentioned it, I will see if I can reproduce it. However I don't think that’s really something for a guide except maybe as a warning note. As for the way Vilja’s dialogue tree is arranged currently, I suspect altering it would require a lot of work on the part of Emma, amgepo and Wolf, and although the idea has been raised in the past, I'm inclined to suggest just preparing a guide to the optional settings for the time being. I think the best approach for the guide would be to list her available options together with explanations of how to access them. That way at least players should be able to find out easily what optional settings exist first of all and then how to access them. I'm prepared to help produce such a guide, so I'll post in the WIP section first, then if it is agreed we can follow it up. In any case it needs a separate topic if it is going to be taken further. Could you please start a thread for Vilja menu hashing?
On that note. TWO sections to Vilja menu.
1. Dialogue. Anything that is in character where the PC speaks to Vilja and makes requests or suggestions as a part of normal game play. 2. Vilja Settings. All the adjustments to how Vilja acts and operates, non dialogue.
The idea is to reduce complexity and redundancy. As example, Settings: Disposition: Vilja's present stats and disposition. This is also accessible through the Dialogue option (Traveling Together) OR (Let's Just Talk For A Little While). This is really a non in character request that delivers game statistics. Ideally there should be: <How do you feel about me?> and a scaled reply returned, much more work, or just toss that into the Settings basket to be handled there.
There are a lot of similar instances where trees lead to other trees, or you have to search trees to find the correct request or setting. This all needs to be dialed back and simplified without loss of what has already been implemented.
Dialogue can make Settings adjustments but in order to simplify a rigid line should be draw, Wardrobe and how Vilja fights should not be in the same menu tree with Can You Make Me Something To Eat.
The menu built in to Options is excellent and should be expanded but also needs some overhauling. The examples are confusing as well as the sideways scrolling. Make it a tree in the familiar design. If you start with a complex framework you are inevitably going to create confusion so start simple and rigidly define the subjects addressed.
Back to my books. Go play.
Just to explain, the above is Squishy's suggestions. Right now she's doing school classes and dealing with something similar. Differentiating between actual police science and incidental information and keeping the two separate.
Evidence, data gathering and incidentals can be extremely complex, contradictory and confusing as all heck. That's normal. It is sort of analogous to having dialogues with Vilja. So you have the actual science in control: the Settings. Dialogue all leads to settings but never the reverse. So you can adjust some, many things with dialogue, but all of them can also be accessed through the Settings. The Settings are where you go to have everything laid out in an indexed order. You can check what adjustments you have made through dialogue, all of them, at a glance in Settings. Dialogue is slaved to the settings and can be loose, random as it is now, but the settings are in a rigid tree format.
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Post by Cybersquirt on Jul 25, 2015 8:13:24 GMT
Well.. she just went naked again on exiting a dungeon. Her "stop fighting and follow me" script was apparently still active. Once I pulled a dress from her inv, she auto-equipped her armor. Looking at SaveTool: Attachment DeletedThese AAEMuninstallingChestScript XX persist even after I ran the formlist fix and her reset spell. What are they? edit- On the subject her of chat menu.. I don't know if another topic has been started somewhere but I had a thought: That configurable "quick chat" horn is awesome and a huge help navigating all her chat options. How about a configurable configuration horn?
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