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Post by jgf on Jun 20, 2016 11:26:45 GMT
Thanks, let's see if I have better luck with these files.
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Post by zymurgy65 on Jun 20, 2016 14:08:48 GMT
...the character (as opposed to the player) doesn't know that the Daedra won't attack Kvatch until he/she delivers the Amulet to Jauffre.... The daedra have attacked Kvatch before the player appears in the game, and no more gates appear til the player brings Martin to Jauffre. After a couple of times through the game I found the main quest about as interesting as an economics class, and upon reading many others had the same opinion and no longer even did that quest, I followed suit; deliver the amulet to get the "free" horse and ignore the main quest from then on. (Is there a mod making use of the otherwise unused locations from this avenue of gameplay, excepting the Oblivion Gates, as a "Blades Quest" mod?) Sorry, I didn't phrase that very well. I meant the character won't know about the attack until that point. As a matter of interest, if you head straight to Kvatch, will the attack be in progress? I've never tried doing that. As I said in an earlier post, using the Main Quest Delayer works for me. Not only is the Emperor still alive, you can visit Slythe Serengi at Shetcombe farm (obviously, the Sunken One side quest is unavailable until the fall of Kvatch). Poor guy's worried sick by his visions of destruction.
But I digress. Yes, once you've closed a few Oblivion Gates you've closed them all. It's a bit like that traumatised space marine in Wreck it Ralph: "Every day it's climb the tower, and fight Daedra, climb the tower, fight more Daedra! And all for what? A lousy sigil stone?!"
Sorry, I watch way too many kids' films...
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Post by zymurgy65 on Jun 20, 2016 14:13:44 GMT
True, you can choose not to deliver the Amulet, but it's not very thematic to say, "Hmmm, the Emperor's been assassinated, only the Amulet of Kings and the lost heir can save us! You know what, I think I'll wander round Cyrodiil with the Amulet in my pocket for the next six weeks before moseying over to Weynon Priory." Remember, the character (as opposed to the player) doesn't know that the Daedra won't attack Kvatch until he/she delivers the Amulet to Jauffre. (BTW, is that how you spell moseying?) Close enough. There would also be the renegade, the rebel, the outcast, the not particularly fond of the empire person, who resents being ordered and shoved around. And of course the profiteering type. That amulet might worth a few hundred times it's weight in flawless diamonds and so what if Cyrodil get's stomped flat by moose face and friends, the Summerset isles are quite a nice place to build a retirement castle. Or from a gamers point of view... yawn. Same old same old. Duked it out the exact same way in the Neverwinter Nights: Hordes of the Underdark slag heap. Can only swallow that lame save-the-world plot so much before blowing huge chunks. "What the freak are you guys on about? How do I know this isn't a basket of sunshine? Who is that guy with a face made of aged cheese, really? You all should consider getting some professional help. Please leave me out of your life and death plans, weirdos!"Nearly fell off my chair when I saw this!
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Post by jgf on Jun 20, 2016 19:56:30 GMT
.... Can only swallow that lame save-the-world plot so much before blowing huge chunks.... It seems to be unwritten taboo to create the opposite of such games; I always thought a TC of Morrowind where you played as Dagoth Ur would be interesting. That was the mindset behind the Dungeon Keeper games. Instead of you dungeon-diving to grab loot, you had the loot and created dungeons to keep roving heroes from getting it.
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