A tweaked and updated ENB/SweetFX preset completely revamped for unrivalled performance gains, essential graphical improvements, compatibility and ease of customisation. Optimised for both desktops and laptops.
Those Skyrim Tweak Guide settings for shadows, does that mean I get good shadows without ENB? Especially Viljas hair sometimes casts shadows on her face which look like a scots kilt. I can fix that with ENB high detailed shadows.
Everything else in ENB doesn't matter to me and I could use just the memory boost.
Post by sunshinenbrick on Nov 20, 2015 16:41:26 GMT
Shadows in Skyrim are not great to start with and even at the 'best' settings can cause pixelation, lines, tartan patterns (like you describe) and other such anomalies. It also depends on the capabilities of your system and the ini values I have provided are a sort of middle-high ground but not the highest settings as they drain enormous power for not a lot of visual gain.
The biggest setting to look at is the shadowresolution entry which is the basic quality of shadows. 4096 is the official highest. Another is shadowdistance that can make shadows near by sharper but will not show more distant shadows and cause pop-in. Perhaps you know all this but I can confirm that is 'normal' behaviour.
ENB can lessen these issues... but they can still be found in certain areas and lighting conditions. You can switch off individual ENB effects but just using the renderer causes slowdown regardless of whether all effects are disabled or not. You can use just the memory patch with the speedpatchwithoutgraphics=true value in enblocal.ini. However you cannot enable this and detailed shadows at the same time because the ENB renderer is not being injected. So it's a performance/visual trade-off.
There are many lighting/shadow mods on Nexus where people have gone through and moved and recalibrated lighting positions to remove many problems. Again the effects will still turn up in places time to time because it is just a limitation of the game engine itself. Probably because the game was released to run on more systems than just the craziest rigs!
What values, mods have you tried to fix the issue?
I use iShadowMapResolution=2048 and iBlurDeferredShadowMask=5 now and it looks OK. ENB is set yo speedhack only. So far there were only a few blocky shadows, but not on the face! Thanks!
I moved more and more features from ENB to RadeonPro like Ambient Occlusion, which is now HBAO, multisampling, vsync and FXAA. RadeonPro also lets me inject SweetFX, which I use for SMAA, ToneMap, Curves and Dither.
The rest is set by Skyrim Project INI defaults with the following enabled: Anisotropic Filtering - Disabled Antialiasing - Disabled Depth of Field - Disabled ENB Must -have Tweaks (shadow on trees, grass etc.) Grass - Optimized grass (Verdant) Intro Sequence - Disabled Screenshots - Disabled Shadows - Optimized High (with your tweaks) Tutorials - Disabled Vsync - Disabled
p.s. hours later and still blocky shadows my current settings:
At the end of the day it may be a matter of biting the bullet and finding comfort in the fact that everyone encounters these problems and that it really is just a result of this generation of game. I remember everyone was buzzed about shadows when the game first came out but it became quickly apparent how horrible they could look.
p.s. BANG, this is a nice setting. The quality is as good as ENB high quality shadows: i.imgur.com/SnKeZqm.jpg These are my current settings, hope it helps someone. Some of those are vanilla, but I don't dare touch anything...