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Post by Sniffles on Mar 12, 2016 1:57:16 GMT
You need children! Such exciting dialogue options!
BTW, we are convinced Sindra is not a problem in and of herself. There is something in her scripts that acts like a catalyst when the game isn't as stable as it should be.
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Post by thenryb on Mar 12, 2016 2:04:09 GMT
You need children! Such exciting dialogue options! BTW, we are convinced Sindra is not a problem in and of herself. There is something in her scripts that acts like a catalyst when the game isn't as stable as it should be. Ha, I bet. Bethesda is so good at writing interesting dialogue options. Bethesda aside, I do not even invite Tindra to come and stay.
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Post by Sniffles on Mar 12, 2016 5:41:53 GMT
Want good dialogue stroll on over to Borderlands 1 & 2. Sick, twisted and delicious.
Oh yes. Monstergirl has been working on her own Vilja explicit body mod. Well, more anatomically correct. Figure 34A cup, tiny pot belly, a little chunky on the thighs and a not noteworthy butt. She has a vague plan in mind to give Vilja a random normal natural physique instead of this Kardoucheian crap. Maybe offer the mod to Emma if she gets it working right. Her, maybe to never be realized, mod idea is no two bodies exactly alike and silicone implants have not yet graced Tamriel.
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Post by maramsp on Mar 14, 2016 6:24:56 GMT
Really hope someone can help me with this. But as of sudden, (i didnt install new mods) after walking through brittleshin pass, vilja sometimes wont follow me anymore when fast traveling. In Brittleshin pass she got stuck, as she didnt follow me whereever i go'd, so i tried the bug fixing attempt, and now she follows me again. But, when fast traveling, sometimes she will come with me, sometimes not. I have a huge, huge list of mods, but like i said, i have played almost 40 hours with these mods installed, and no problem. Just when the Brittleshin thing happened, the problems occured. So, should a reinstall of vilja fix this? Or is there another solution?
Thanks in advance.
Cheers from Mara
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Post by Sniffles on Mar 14, 2016 9:20:57 GMT
When you go through Brittleshin pass, I forget which way, there is a hallway where you come to a very tall room and you are near the bottom and have to follow paths to work your way up. Anyway, in that hallway maybe 10 to 15 paces before the tall room there is a glitch. Maybe a pathing screw up. At that point followers will sometimes stop, get stuck, and cannot continue past a certain point. I once had Serana following and she nutted up exactly as you described.
Suggestions. You can combine any of the following in any combination or order. -Tell Vilja the command 'Want to stay here and relax for a while'. She will 'leave your service'. I would add waiting 72+ hours, the short game reset time, then tell her 'Let's go' for her to follow you again. You could even try the 30 day wait for cells to reset. -Use the Vilja reset spell repeatedly. -Pick a friendly fight with Vilja and lose. -Go back through the pass in the opposite direction. Use the Vilja summon if required. -After going back through you can add the reset spell and friendly fight if you need to.
Need somebody to explain pathing and how that can break the follow function. If all else fails, especially if you have lots of mods that could add weirdness to this issue, reload a save from before you went through that pass.
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Post by CollinMacleod on Mar 14, 2016 21:31:44 GMT
Navmesh bugs have little effect on Vilja as she will automatically warp to the Nav closest to you. However, if she has decided she has something she needs to do, and you didn't hear her tell you. Somethings things can get weird. If she decides to stop following you, turn on her map pointer and see where she goes...
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Post by Sniffles on Mar 14, 2016 22:17:32 GMT
Navmesh bugs have little effect on Vilja as she will automatically warp to the Nav closest to you. However, if she has decided she has something she needs to do, and you didn't hear her tell you. Somethings things can get weird. If she decides to stop following you, turn on her map pointer and see where she goes... Thanks much Collin. Have you any idea why Serana went bonkers from that glitched navmesh? Can you think of any other reason that location would cause this? My other mentioned she encountered that same problem in that location with Lydia following. Lydia simply would not cross a certain point in that hallway. She remained stuck in that dungeon after the PC exited. Going back through the dungeon in reverse and Lydia rejoined, exiting out the original way they went in. Another. Sindra following refused to cross that location. When the PC exited she apparently left by the exit she entered by and went around the mountain to rejoin.
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Post by CollinMacleod on Mar 14, 2016 23:35:18 GMT
Could be a pathing issue, if the mesh is messed up, it may seem to the NPC that the closest location to join you is around the bend so to speak. The cell might be attached only on the one side as an example, so they will run to the other side to meet you. This happens for example if the mesh was laid out and then something was added, then the mesh was redone. The CK is notorious for this type of thing. It's always best to navmesh dead last. But sometimes you just can't.
The player has the ability to walk even where there is no navmesh, sometimes the engine just isn't smart enough to take the leap.
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Post by Sniffles on Mar 15, 2016 0:12:24 GMT
Thanks again. It seems like when a follower gets unglued like that some weird random things can happen. Unpredictable. In Serana's case she decided to return to a location near Castle Volkihar. With Sindra, she went hunting for the PC. With our washing machine, it goes into an endless loop rinse cycle when interrupted while refilling. (Psychopanasonic)
With Brittleshin pass I would venture a guess it was originally just a dungeon then someone decided to make it a through the mountain trip. Most of the dungeon is north of the problem location in that hallway.
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Post by maramsp on Mar 16, 2016 0:25:49 GMT
When you go through Brittleshin pass, I forget which way, there is a hallway where you come to a very tall room and you are near the bottom and have to follow paths to work your way up. Anyway, in that hallway maybe 10 to 15 paces before the tall room there is a glitch. Maybe a pathing screw up. At that point followers will sometimes stop, get stuck, and cannot continue past a certain point. I once had Serana following and she nutted up exactly as you described. Suggestions. You can combine any of the following in any combination or order. -Tell Vilja the command 'Want to stay here and relax for a while'. She will 'leave your service'. I would add waiting 72+ hours, the short game reset time, then tell her 'Let's go' for her to follow you again. You could even try the 30 day wait for cells to reset. -Use the Vilja reset spell repeatedly. -Pick a friendly fight with Vilja and lose. -Go back through the pass in the opposite direction. Use the Vilja summon if required. -After going back through you can add the reset spell and friendly fight if you need to. Need somebody to explain pathing and how that can break the follow function. If all else fails, especially if you have lots of mods that could add weirdness to this issue, reload a save from before you went through that pass. Going to try this. Thanks for the suggestion
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Post by CollinMacleod on Mar 16, 2016 2:02:14 GMT
Here is a bit of an explanation. In the photo you can see the red area, an NPC can't walk on it as it doesn't exist to the engine. It is sometimes difficult to fix these as you moved something, so the engine insists it is a bad path. Hence, they will stop, move back and forth then run around. You will see Vilja do a spin in place sometimes like she is confused. She will then warp to you. Other NPC's just get stuck. Not my photo by the way..... I have fought with this type of thing myself. Try meshing a new landmass to an Island.. I won't say what Island... Maybe, I will show you a short tiny clip....
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Post by maramsp on Mar 16, 2016 3:54:10 GMT
@collin,
Was this meant as a reply for me? Btw, i think the issue is solved for now, and if it comes back again, i will use the summon spell as the solution i think.
But collin, what were you trying to say with your post? Is this how navmeshing work?
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Post by CollinMacleod on Mar 16, 2016 4:08:23 GMT
Yes, I was replying to you, and that is how it works, basically, you create an area, then you need to lay a mesh over it to set a walk-able area. No mesh, no walk. Missing or damaged mesh, and an NPC can't walk there. There is a lot more to it that that, for example if you have a chair, you have to create an interaction with the chair and lay it on the mesh, if you place it wrong, oops, they are standing on a chair, or walking against the chair, then boink, they are on the other side. I am sure you have seen it.
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Post by adb1x1 on Jul 8, 2016 18:15:26 GMT
This may not actually be a problem, but just how it works. Thot I'd ask about it in case.
Took a while, but I finally got comfortable with the wardrobe system (mostly due to having to fix things after form list corruption. Also learned not to get Vilja too close to her carrying capacity max, since it seemed to happen when I did).
I usually keep her well stocked with shoes and boots, since it is an oft commented subject. We were in one of the vampire caves/dwellings (forget where now), where several pair of shoes/boots were lined up. I asked Vilja to pick up a few of them. Usually I get them and give them to her, but this time she got them more directly.
I noticed right afterward, even tho she was in autochange mode and none of this newly acquired footwear was selected (verified it several times), she would choose to wear what she picked up (except when wearing armor, that I can tell). At home, fur lined shoes; at bedtime, her gown and BOOTS! I removed the boots from her inventory and she then put on the shoes. It was minor, so I didn't think too much about it until we were swimming, and she had on the shoes!
Does she still make a few 'choices' even tho those objects aren't selected? Easy enough to fix I guess, if I remove them, but it kind of caught me off-guard.
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Post by CollinMacleod on Jul 8, 2016 22:18:57 GMT
She will sometimes pick up things. I rarely notice it though. She has a fondness for Staffs that shoot fireballs. Got to keep your eye out for that. She is a major Pyro.
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