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Post by loriel on Sept 11, 2010 13:58:17 GMT
Posted by: Emma Post Posted: 04 Mar 2006 03:07 am Post subject: Laura & her armor Lorac
« on: Mar 02, 2005, 05:05 am »
I'm enjoying the Laura Craft mod very much! But I have a question... Laura doesn't like it when I take her armor to get it repaired. I've also been taking it form her when she doesn't need to wear it and putting it on a mannequin. Then when I go to give it back to her, her disposition drops and she accuses me of trying to use it ! LOL
Am I doing something wrong? Sad ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:08 am Post subject: RE: Laura & her armor « Reply #1 on: Mar 02, 2005, 05:49 am »
Well, no... Laura doesn't like it when you have her armor. If you just want to repair it, you don't need to take it from her. Use the companion sharing to move it from her inventory to your, and repair it without closing the dialog window. Then simply put it back in her inventory again. You never have to leave the dialog window, so she won't get at all irritated. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:09 am Post subject: RE: Laura & her armor Peter
« Reply #2 on: Mar 02, 2005, 05:52 am »
Laura suffers from being female. I think that's the reason for her getting angry about absolutely irrelevant issues. :Embarrassed
If you are in Lauras cottage, you can safely remove her armor. She won't get pissed about being stripped off her armor being at home, but she will anywhere else.
You basically have these possibilities to deal with her:
* Repair armor yourself if you have the skill: Move armor from Laura to your inventory in the Companion share dialog, do NOT close the dialog but simply repair it yourself from inside this dialog, then move the stuff back again. This way you'd never close the dialog and Laura has no chance to get pissed. You tricked her.
* Return to her cottage, grab the armor, run to a smith, repair, return to cottage, equip her again. She won't get angry, but this is somewhat annoying.
* Stock up with diamonds and butter Laura up again ("so happy" topic) after repairing the armor somewhere and she got pissed.
* Let her fight in equipment that falls apart. Her problem.
* Get a male companion who isn't that picky. But well, it's like with real females: You hate them, but you cannot live without them. :Embarrassed _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:09 am Post subject: RE: Laura & her armor Ockie
« Reply #3 on: Mar 02, 2005, 08:09 am »
Another trick is with Laura's armor is take it from her get it repaired. Now when you need to give it back, drop it on the ground in front of her, put your cursor on her feet so you can still see all the armor and click to open the dialog box, now pick up each piece of armor and place it in her inventory. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:09 am Post subject: RE: Laura & her armor Lorac
« Reply #4 on: Mar 02, 2005, 08:34 am »
Thank you all for the help! I didn't even think about repairing it without closing the dialog box Embarassed
Oh, and my male character doesn't want a male companion! He gets a kick out of trying to please Laura! Ok, I'm off to find some diamonds! _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:10 am Post subject: RE: Laura & her armor Sorcha Ravenlock
« Reply #5 on: Mar 02, 2005, 08:41 am »
Another option is to put her own armor in the cupboard and give her a different set altogether wink My Laura runs around in the Armor I got from Andromeche, and she never complains if I take it off her. It looks nice on her as well: _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:11 am Post subject: RE: Laura & her armor Lorac
« Reply #6 on: Mar 02, 2005, 09:59 am »
WOW! :shock: _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:12 am Post subject: RE: Laura & her armor Peter
« Reply #7 on: Mar 02, 2005, 10:03 am »
Quote from: Lorac Quote: I didn't even think about repairing it without closing the dialog box
Neither did I. Emma mentioned this trick somewhere before. Women know all the tricks how to fool women better! grin
Quote: Oh, and my male character doesn't want a male companion! He gets a kick out of trying to please Laura!
My comment here was to be taken with a grain of salt. Hoped that was obvious. :Embarrassed _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:14 am Post subject: RE: Laura & her armor * Elsu
« Reply #8 on: Mar 02, 2005, 02:23 pm »
Quote from: Peter Quote: Laura suffers from being female. I think that's the reason for her getting angry about absolutely irrelevant issues. :Embarrassed
If you are in Lauras cottage, you can safely remove her armor. She won't get pissed about being stripped off her armor being at home, but she will anywhere else.
You basically have these possibilities to deal with her:
* Repair armor yourself if you have the skill: Move armor from Laura to your inventory in the Companion share dialog, do NOT close the dialog but simply repair it yourself from inside this dialog, then move the stuff back again. This way you'd never close the dialog and Laura has no chance to get pissed. You tricked her.
* Return to her cottage, grab the armor, run to a smith, repair, return to cottage, equip her again. She won't get angry, but this is somewhat annoying.
* Stock up with diamonds and butter Laura up again ("so happy" topic) after repairing the armor somewhere and she got pissed.
* Let her fight in equipment that falls apart. Her problem.
* Get a male companion who isn't that picky. But well, it's like with real females: You hate them, but you cannot live without them. :Embarrassed
..Or just never take Laura's Ebony Armor out of the closet.
Canadian Ice made a female version of the Glass Cuirass that looks good on Laura, and her light armor skill will improve if she it while in battle, and she does not get upset if you take it from her for repairs or to let her wear something different. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:15 am Post subject: RE: Laura & her armor edwardsmd
« Reply #9 on: Mar 03, 2005, 05:41 am »
I like to use the Blue Glass mod. I deck Laura out in blue glass armor, give her a blue glass bow and fill her up with blue glass arrows. I have her hang back and plug arrows into everything we face.
Cliffracers are no longer a problem. Mr. Green _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:15 am Post subject: RE: Laura & her armor Emma
« Reply #10 on: Mar 03, 2005, 01:27 pm »
We are mostly exploring Solstheim now, so I'm afraid Laura might end up with a pneumonia if I let her wear Andromache's outfit. Instead I dressed her up in Jeremy's Mara armor, while I have his JetGold outfit. Constance (Grumpy's and my WIP-companion) prefere light armor, so she is wearing her own.
A while ago Peter made an add-on for Laura which balances her armor according to Thaddeus' balancing system and also replaces it with a female version. This looks a lot prettier ingame than the standard one, but she is still as illtempered when you try to remove it from her BigGrin _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:16 am Post subject: RE: Laura & her armor Peter
« Reply #11 on: Mar 03, 2005, 01:34 pm »
Good you remind me... Elsu had asked for the female outfit but without the balanced Taddeus values. I forgot about that, havn't played Morrowind for 2 weeks or so. ;( Mea maxima culpa. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:16 am Post subject: RE: Laura & her armor « Reply #12 on: Mar 05, 2005, 08:03 am »
Peter, I have a question concerning the balanced version of Laura's armor. I thought it would have the Domina mesh as you described it as female. But this is what I get ingame... good looking, but, well... a bit "flat" compared to most female armors. Embarassed
Is this the female version from Taddeus' balancing pack, or am I doing something wrong? Confused _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:16 am Post subject: RE: Laura & her armor Peter
« Reply #13 on: Mar 05, 2005, 09:10 am »
The screenshot looks wrong. My balanced mod assigns the same Ebony armor meshes Taddeus balanced armor uses for Lauras armor. I am not exactly sure, but I think they are from Avengers Female Armors. No idea what the "Domina mesh" is, I don't know the history of female armor meshes.
In my ongoing game I only use Taddeus Balanced armor as replacer for armor, as it already includes a couple of other replacers. If you load up both the Taddeus Balanced armor and my Laura armor esp in the CS, compare the female meshes for vanilla and Laura Ebony armor, and they are the same. Both the standard Ebony armor (Taddeus modified) and Lauras armor look correct concerning female anatomy. Not "flat" as in your screenshot. I should provide a screenshot later as proof. grin
I don't know what went wrong in your game. But something did. No idea what happens if more armor replacers are installed. However, merged objects from TESTool should not cause a problem as Lauras armor is unique, so nothing to merge here. Laura armor mod must be loaded after Taddeus Balanced armor and after Tribun_Laura, but unless you modified the files that should already be the case. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:17 am Post subject: RE: Laura & her armor Peter
« Reply #14 on: Mar 05, 2005, 02:25 pm »
Following doesn't appear "flat" to me. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 11, 2010 13:59:31 GMT
Posted by: Emma Post Posted: 04 Mar 2006 03:20 am Post subject: Hi, my Laura animations dont work goo
« on: Jul 06, 2005, 05:46 pm »
When i tell her to rest instead of laying down she looks at her hands and instead of dancing she runs her hands through her hair. Her kissing works fine though. Can it be the Morrowind Comes Alive mod? ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:21 am Post subject: RE: Hi, my Laura animations dont work « Reply #1 on: Jul 07, 2005, 01:44 am »
Quote from: goo Quote: When i tell her to rest instead of laying down she looks at her hands and instead of dancing she runs her hands through her hair. Her kissing works fine though. Can it be the Morrowind Comes Alive mod?
Don't know, but there seems to be some conflict. Unless you have changed her race, of course, then you'll have to add the animation file again. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:21 am Post subject: RE: Hi, my Laura animations dont work Lorac
« Reply #2 on: Jul 07, 2005, 04:47 am »
Did you install the mod the way Emma reccomends? When I first installed Laura, I used my old way of copying and pasting the files into my game files. I got animation errors.
SO I reinstalled it using Emma's suggested method and no more problems. I don't know why, but it just fixed it. Just a suggestion. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 11, 2010 14:01:29 GMT
Posted by: Emma Post Posted: 04 Mar 2006 03:22 am Post subject: Laura 2.2 No head and scripting faults Lune
« on: Jul 10, 2005, 03:56 pm »
Hi, I've played the Witchgirl mod, and added Laura 2.1 to my game.
It didn't seem to bother Morgana, though I have modded her, reversing the sexuality criteria in all dialogue (so she could get a bit closer to my girl-char).
It ran fine that way, though I had not yet interacted with Laura, aside from saying hi once, and then reverting to a saved game.
Subsequently, I saw that there was a Laura 2.2, and upgraded to that. I didn't figure there would be much problem, seeing that in game-memory, we had not interacted.
When I finally did say hi, there were some script errors, starting with "cannot find variable "companion" on line 1" or something close to that.
I subsequently reinstalled, found a Laura with no head, lost the head of my own char, and had the same scripting errors.
I took out the esp, deselected it loaded, saved, and there was no house, just a headless Laura with standard vivek dialogue. I messed around, got my head back, deselected, reselected, deinstalled, reinstalled. Worked out how to get rid of supernumery headless Lauras.
I reinstalled, and again, have a headless Laura with scripting errors.
Is Laura incompatible with Morgana, or is there some conflict there? Do I need to completely break up with Morgana, before talking to Laura?
Is there a known problem with New Head 1, or with upgrading from 2.1 to 2.2.
I'm very sad. I liked the Morgana mod, (but find Leif hanging around the house a bit irritating), and was really looking forward to "meeting my long-lost partner Laura".
Any ideas? ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:22 am Post subject: RE: Laura 2.2 No head and scripting faults « Reply #1 on: Jul 10, 2005, 04:37 pm »
Please read #3 and 2 in this pinned thread about troubles and solutions with companion mods, and you will find a thorough explanation on how to deal with this problem. Just follow the instructions on how to clean the npc-line, and everything should be fine. _________________ Please visit my Elder Scrolls site ------------------------------------- * Posted by: Emma Post Posted: 04 Mar 2006 03:23 am Post subject: RE: Laura 2.2 No head and scripting faults Lune
« Reply #2 on: Jul 10, 2005, 10:07 pm »
Embarassed You're right. Before I read the response, I found the pinned bit, and read it and it seems to work fine.
I was just being a slack bitch for not reading everything. Deep apologies.
I do love your mods. You are wonderful for doing this.
Lune _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 03:23 am Post subject: RE: Laura 2.2 No head and scripting faults « Reply #3 on: Jul 11, 2005, 12:53 am »
Oh, no worries - I'm quite good at not finding things right in front of my eyes, myself wink.
Hope you'll continue to enjoy my mods - maybe you'd like to have Constance in tow as well, she is a bit... different BigGrin. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:37:23 GMT
Posted by: Emma Post Posted: 04 Mar 2006 08:35 am Post subject: Laura's stats changed! syclonix
« on: Jul 14, 2005, 12:39 am »
Hi, something wierd happend today. I was playing normally with the Laura Croft mod and when I teleported somewhere and met her she couldn't move. At first I thought this was a follow script bug but realized that she was burdened. I checked her stats and her strength decreased somehow as well as her armor skills! I'm not sure exactly what they were before, but now her strength is 40 and her medium / heavy armor skill is at 7. What's wierder is when I talked to her she gave me the dialogue that occurs the first time you meet her. This went away though, when I talked to her again.
Can someone tell me what's wrong? Are her stats normal now or were they normal before? And how do I set her stats to match her level? ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:35 am Post subject: RE: Laura Lune
« Reply #1 on: Jul 14, 2005, 01:33 am »
I'm not certain, but similar things seem to have happened with my Laura. I did a bunch of training with her, and while marksman registered immediately, the light and heavy armor training seemed to have no effect. At first I thought she might develop her armor skills a day latter. There is some comment from her about waiting for the skill book, and that her stats would improve the next day.
They didn't. Several thousand dollars went on trying to develop some armor skill above 7. Sad
At some point, we got blasted by a bonewalker, and some other magic-wielders. My strength dropped, and so did hers, but somehow her heavy armor was in the 50s. I cast a restore on myself, and when I cast "restore on other" on Laura, her strength increased again, but her armor went back to 7. Sad
The only difference between training armor and training marksman, was that with marksman, she always said "That was the strangest book I ever read" vocally (not in text). With armor, she didn't say that.
So, that's my experience. I don't know what happens with armor, but I'd suggest you create a spell or enchanted object to restore Laura, if you take her into any fights where her she might have "damage attribute" applied. She doesn't seem to take potions in her inventory, she just asked for restore magicka potions. If she gets them, she still doesn't seem to restore her attributes. Cry
On the other hand, Laura is a lot of fun, and generally now accompanies me almost everywhere. I just installed the rose cottage and the children mod so we can make a nice home.... BigGrin Embarassed _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:36 am Post subject: RE: Laura « Reply #2 on: Jul 14, 2005, 04:45 am »
It seems to me that something has gone berserk with her skills-backup script, probably when you have added new mods to your game.
Try this ingame: Call up the console. Type:
Stopscript "11aa_mskills2"
By stopping that script, it should kickstart again and give Laura the skills she is supposed to have. If it doesn't work, after stopping the script, also write:
Startscript "11aa_mskills2"
There is a mod that removes all magicka from npcs, I'm not sure if it is Morrowind Enhanced or Morrowind comes alive (there are other postings about it here). This also affect Laura's magicka and possibly also keeps her from taking magicka potions. (If her total magicka is 0, she has no need to take any potions). _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:36 am Post subject: RE: Laura « Reply #3 on: Jul 14, 2005, 04:53 am »
Lune, as you are having so extensive problems here, I'm just curious to know if there possibly is a clone of Laura at her cottage? This can sometimes happen if you add new mods to an ongoing game (dirty save issue). And, if there is a clone.... you haven't killed it, have you? That could cause more problems than you would ever like to hear about...
Instead, call up the console, click on the clone so that its ID-name shows up at the top of the console. Type: disable setdelete 1
It is now gone for good and Laura should function properly. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by:* Emma * Post Posted: 04 Mar 2006 08:36 am Post subject: RE: Laura Lune
« Reply #4 on: Jul 14, 2005, 07:24 am »
Thanks for the reply, Emma,
I originally had three Lauras, when I was trying to get the mod working. I eliminated 2 as per the sticky note. I tried to be careful to eliminate 1 and 2 and leave 0.
I have added a couple of mods since, but they were the Ascadian Rose Cottage and Children of Morrowind. I had the problem with Laura's armor not registering right from the beginning, before adding the other two mods.
After adding those mods, I had to rid myself of doubled doors, but that's all.
I also run GCD, but have done so since near the start of the game. I've got Witchgirl loaded as well, and have done the quest for that.
The funny thing is that it only seems to be the armor that is affected, and it has always been like that. Marksman skills go up as they should.
I'll try to do the fix you're suggested here. I hope that works. If not, I'll just have to deal with the fact that Laura will never be very good with armor, and my woodelf girl will just have to be butch and look after her during fights. wink _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:37 am Post subject: RE: Laura Lune
« Reply #5 on: Jul 14, 2005, 07:27 am »
By the way, I absolutely love your mods. They make playing so much more fun. You are my hero. The time and creativity you put into these is fabulous. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:37 am Post subject: RE: Laura DinkumThinkum
« Reply #6 on: Jul 14, 2005, 10:08 am »
syclonix and Lune,
If you give a companion an item with a Constant Effect fortify enchantment, sometimes those will have a reverse effect: they'll drain the companion rather than fortifying them.
For example, a CE Fortify Strength amulet may lower the companion's strength rather than boosting it.
If I remember right, the problem usually doesn't show up right away: at first, the fortify affect works normally, but after a while it lowers the stat instead of raising it.
In general, it's not a good idea to give CE fortify items to companions because of the possibility of them working in reverse.
That may not have anything to do with your current problem, but it's something to be aware of. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:37 am Post subject: RE: Laura Lune
« Reply #7 on: Jul 14, 2005, 10:04 pm »
OK, here's my report.
I did the stopscript thing, and it worked. YAY! Emma works miracles again! Not only that, she is now strong enough to wear her ebony armour, though I have to say she looks nice in a Daedric priestess top and Bloodbite armour.
So, since I used stopscript, do I have to start it again, or should things go along normally now?
On the saviour's hide, normally, Laura's resist magicka is 50. When I put the saviour's hide on her, it goes to 110, after a while, it drops to 50 again, so it seems to wear off, rather than reverse. I'll keep monitoring it though.
I'm REALLY enjoying play with Laura, and the children. It is great! They are such lovely mods. It makes Morrowind a gentler place. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:38:46 GMT
Posted by: Emma Post Posted: 04 Mar 2006 08:47 am Post subject: Laura - Enchantments and Housing Lune
« on: Jul 14, 2005, 01:51 am »
Enchantments
I've read the thing about longer term feather or fortify spells and Laura, but is there any problem with her using the Curaiss of Saviour's Hide, with it's CE resist magicka?
Also, I've given her an enchanted Daedric DaiKatana. It is "cast when stikes" so that should not be a problem... is that correct? (The spell is absorb health)
Housing
I've moved into the Rose Cottage. Is there an option for Laura to recognise this as her new home? It is lovely, and I'd really like Laura to feel it is her home as well as mine. (Pathetic, really, but my little woodelf really likes Laura at this point, though Morgana seems a bit more spunky and less of a femme in many ways. <laughs> I spend far too much time in Morrowind)
Lune ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:48 am Post subject: RE: Laura - Enchantments and Housing « Reply #1 on: Jul 14, 2005, 04:50 am »
Quote from: Lune Quote: Enchantments
I've read the thing about longer term feather or fortify spells and Laura, but is there any problem with her using the Curaiss of Saviour's Hide, with it's CE resist magicka?
I really don't know, to be honest. Guess only trial and error will tell grin
Quote: Also, I've given her an enchanted Daedric DaiKatana. It is "cast when stikes" so that should not be a problem... is that correct? (The spell is absorb health)
This shouldn't cause any problems at all.
Quote:
Housing
I've moved into the Rose Cottage. Is there an option for Laura to recognise this as her new home? It is lovely, and I'd really like Laura to feel it is her home as well as mine. (Pathetic, really, but my little woodelf really likes Laura at this point, though Morgana seems a bit more spunky and less of a femme in many ways. <laughs> I spend far too much time in Morrowind)
Lune
Once you have finished Laura's quests (last one will take place in Ald-ruhn, and you WILL understand it's the last one) she will suggest that you find the two of you a new place to stay. After that, she will indeed recognize any house of yours as her new home (there will be a new topic where you can tell her this is the place you want the two of you to live). So, complete her quests, tell her that she should consider the Ascadian cottage her home, and she will just love it... _________________ Please visit my Elder Scrolls site * ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:49 am Post subject: RE: Laura - Enchantments and Housing DinkumThinkum
« Reply #2 on: Jul 14, 2005, 10:30 am »
Quote from: Lune Quote: Enchantments
I've read the thing about longer term feather or fortify spells and Laura, but is there any problem with her using the Curaiss of Saviour's Hide, with it's CE resist magicka?
You could try using the command "GetResistMagicka" from the console to monitor Laura's Magick resistance. According to SFD, this should return a value for her resistance between -100 and +100 (representing % resistance).
Haven't used this to check magicka resistance myself, but it should work the same as all the other 'Get<stat>' functions:
Open the console, click on Laura so her ID shows at the top of the window, then type in the command and hit <Return>. That should give you her current magicka resistance.
Get the value before you give her the cuirass, then again after she equips it. Then check it regularly for a while as you adventure with her, to see if it's causing a reverse effect.
I don't know if anybody's ever made up a complete list of CE enchantments and their good/bad effects on companions; the one that seems to be noticed most often is the draining effect of CE Fortify Strength items.
EDIT:
If you (or anybody) is so inclined, Scripting for Dummies (SFD) lists the various 'Get<stat>' commands that are available for checking attributes, skills, resistances, etc. A complete list of which (if any!) CE enchanted items are safe for companion use would be nice, but it would take a bit of time to test all the possibilities. Personally, I just avoid giving CE items to companions and other NPCs; simpler and safer. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 08:49 am Post subject: RE: Laura - Enchantments and Housing LilKid
« Reply #3 on: Jul 22, 2005, 09:21 pm »
One item that Laura seems to have no problem wearing is the Ebony Mail .. Of course getting it, is a different problem wink . _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:42:02 GMT
Posted by: Emma Post Posted: 04 Mar 2006 11:50 am Post subject: Laura . . . . filling up her stats knownalien
« on: Jul 25, 2005, 03:54 pm »
I just started yet another round of Laura Craft because it is awesome and I wanted to see the new Better Bodies with Emma's mod.
but now the cheating part.
see, I wanted her stats to get big right away and I always hated all of the things you have to click to raise their skill level.
Emma, I consoled and manually changed all of her stats to 100. It's not that I am cheap.
Emma, am I a bad man??? BigGrin ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:50 am Post subject: RE: Laura . . . . filling up her stats Veeery bad BigGrin If you are really lazy, I think it would work to use the console to set your own level at say 40, SLEEP ONCE, then go and meet Laura for the first time. Her skills and attributes should then be set to match level 40. And you can then set your own level back to what it was.
Haven't tested this, but it should work. As long as you sleep before you meet her. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:51 am Post subject: RE: Laura . . . . filling up her stats Madoka
« Reply #2 on: Jul 27, 2005, 12:25 am »
Instead of starting another thread, I'll just add the question here.
I noticed that her attributes (str, etc) get better as I level up, as stated in the readme. But I noticed that she was level 18 when I was level 1, and now I'm level 21 and she's still level 18. Does that really matter? Except that is she getting more hit points?
That shopping trip was a blast! ... Yeah I just got to it. I forget to talk to her in cities sometimes....
Oh, and another question... I have that Mask of Some Dude with high Armor and +30 Personality, Constant effect. I can get Laura to 100 disposition without the helmet, put it on, and later if I take it off she will be at 85. Is that supposed to happen? Does her disposition go down if I accidentally hit her in combat (and gettting that great "Please be careful!" response)? _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:52 am Post subject: RE: Laura . . . . filling up her stats DinkumThinkum
« Reply #3 on: Jul 27, 2005, 01:12 am »
Quote from: Madoka Quote: Oh, and another question... I have that Mask of Some Dude with high Armor and +30 Personality, Constant effect. I can get Laura to 100 disposition without the helmet, put it on, and later if I take it off she will be at 85. Is that supposed to happen?
This is a known bug in the game: it affects all NPCs, not just Laura. BigGrin
The problem is that the maximum Disposition for an NPC is 100. If you try to raise it any higher, the extra boost just gets lost. But when the Personality increase ends, the boost is still subtracted from the NPC's Disposition.
So in your case:
Laura is already at 100 Disposition and can't get any higher. The +30 Personality boost tries to add 15 to her Disposition (1/2 Personality is used for modifying Disposition), but it can't raise it: her Disposition is already at 100 and can't go any higher.
When you remove the helmet, your Personality drops by 30 points, and 15 points (1/2 of 30) are removed from Laura's Disposition. 100-15 = 85.
Because of this bug, I just try to stay away from anything that boosts Personality.
As far as Laura's level, I'll let Emma answer that one: been too long since I've poked around in Laura's scripting, and I don't remember for sure how she handles that.
In general, NPC level isn't that important. Mostly, for NPCs it's all about attributes and skills, which (for Laura) are handled by her scripts. _________________ Please visit my Elder Scrolls site ------------------------------------- * Posted by: Emma Post Posted: 04 Mar 2006 11:52 am Post subject: RE: Laura . . . . filling up her stats Actually. npcs don't "have" any levels. Only the PC has. You can have a companion that is level 1 and have every skill and attribute set to 100. Or a companion at level 100 with every skill and attribute set to 1.
Laura has 18 as a starting level in the construction set. It's "just a number". When you meet her, her skills and stats will instantly be set to match your own level. But, as the level doesnt "do" anything with a npc, I have never bothered to alter hers by scripting, or to report in when she report skills. (I know some mods do report a level for the companin, but that is in most cases the player's level, in other cases it's the constructinset level for the companion.) _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:52 am Post subject: RE: Laura . . . . filling up her stats LilKid
« Reply #5 on: Jul 27, 2005, 06:54 am »
Is there any way that her health be set to match our level as well? I just feel kind a bit cheat (and bad as well) since I tend to make mage char and with her huge t .. er I mean .... health (Razz) she became my tank .. I'm a bad guy huh? Embarassed _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:53 am Post subject: RE: Laura . . . . filling up her stats Madoka
« Reply #6 on: Jul 27, 2005, 03:12 pm »
Thanks for the answers!
So, just so I understand the bug...if their disposition is 85 or less, then the game will work as it should. In that they are 70 before the mask, 85 with the mask, 70 again without the mask, so no problems there. It is a problem if say 90, then 100 (should be 105), then 85 without the mask.
I have noticed that people like Ajira who should be 100 (I've done all their quests) are around 86 now. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:53 am Post subject: RE: Laura . . . . filling up her stats DinkumThinkum
« Reply #7 on: Jul 27, 2005, 03:35 pm »
Right: sounds like you've got a handle on that one. grin Confused the heck out of me when I first ran into this. Didn't know what had happened, just that several NPCs who used to like me suddenly disliked me. Turned out it was the bug and some high powered Fortify Personality potions. Sad _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:54 am Post subject: RE: Laura . . . . filling up her stats Madoka
« Reply #8 on: Jul 31, 2005, 08:47 pm »
Thanks for the help! Which leads to another question....
I know you can change dispositions of NPCs in the console, but can you do it to, say, all of the Imerial guards at once? They have those 0000000# to tell them apart, but I don't want to have to type in every single number or visit every single guard to click on them to "activate" them in the console.
Thanks again. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:43:09 GMT
Posted by: Emma Post Posted: 04 Mar 2006 11:55 am Post subject: Mark/Recall With Laura knownalien
« on: Jul 28, 2005, 03:48 pm »
I don't get it. She's got Almsivi and Divine Intervention amulets and can follow me there, but she also has mark and recall amulets and does not use them.
I am standing next to Mucrab the Merchant and I want to mark that spot. \so I mark the spot. Then I can Divine Intervention to ebonhart. so we leave to ebonheart via Divine Intervention. But when I recall to my marked location outside with Mudcrab she does not follow. No "Cast Spell" or "extra spells" shows mark or recall, though she has the amulets for them. I have trained her Mysticism to 30. What am I doing wrong?
Lastly, she has several rings with different stuff like shock balls, fire balls, drain attributes etc. She has like 15 items like that in her inventory. Does she use what she feels is best or is she really just using one or two? I look at the item charges and they seem to dwindle down a little as if she used them. I think she like my Equisite ring with like 40 pts fire damage for 2 seconds. I see those damn fire balls bussing by my head all day! ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:55 am Post subject: RE: Mark/Recall With Laura Are you using Multiple Mark mod or just standard mark and recall? She shouldn't have any problems using standard mark and recall, but won't be able to use the destination for multiple mark mods. I haven't bothered to check on that, either, as I'm convinced that cdcooley's MWSE IT-mod is the most up-to-date solution for multiple recall destinations (and will bring Laura with you to all destinations, too).
Also, be aware that if you have enchanted an amulet with recall, it will probably not work; Laura is only scripted to use the amulets that belong in the original game. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:56 am Post subject: RE: Mark/Recall With Laura knownalien
« Reply #2 on: Jul 29, 2005, 05:50 am »
I am only using GOTY, BB, and your mod. walk me through the process. she has GAME amulets of recall and mark . . not homemade ones. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:56 am Post subject: RE: Mark/Recall With Laura Right now, i can only say it is weird, as she *should* cast recall (I do assume the mudcrab is in an exterior, right?? She won't recall to interiors).
Have you tried if other destinations works? I.e. if she will recall to other destinations than next to the mudcrab. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:56 am Post subject: RE: Mark/Recall With Laura knownalien
« Reply #4 on: Jul 29, 2005, 08:21 pm »
all exterior places. I have played this mod many times before. you know. but actually this is one thing I have never tried. I always found a way to avoid using this feature. Then when VTS travel agency came out I used that. But anyhow, it's just wierd. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:57 am Post subject: RE: Mark/Recall With Laura You mean she has never used recall in any of your games?? :shock:
That's really weird!! I'm using it all the time, and I believe most people do. Could it be a mod conflict? Are you using the same mods in all your games? Would be interesting to see your mod list, in case someone else has the same problem and is reading this.
If you have time, maybe you could try this: Start a new game, with Laura as he only mod. Open up the console and type: Player->AddItem "11aa_teleportring_01" 1 Player->AddItem "amulet of recall" 1 Journal 11aa_love0 60 Journal 11aa_love1 36 Journal 11aa_love2 100 Journal 11aa_love3 25 Journal 11aa_love4 70 Journal 11aa_love5 15 Journal 11aa_love6 20 Journal 11aa_love7 10
Now, give Laura the amulet of recall. And now try to recall with her. See what happens. If she recalls just fine, you know for sure you have a mod conflict somewhere. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:57 am Post subject: RE: Mark/Recall With Laura knownalien * « Reply #6 on: Jul 30, 2005, 05:49 am »
I'm confused here. you keep saying recall, but you don't say mark first. the rings work find. Laura's and the telepathy rings work. If I just recall somewhere, I have to have a mark. So in your instructions you must have meant to say that, right?
and I have better bodies tribunal Laura MW Tibunal Bloodmoon
nothing else installed.
I will try your advice now, but like I say, without marking, where was I gonna recall to? Also, if it's a new game, I'll have to manually add in the stuff for me to recall too. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:58 am Post subject: RE: Mark/Recall With Laura knownalien
« Reply #7 on: Jul 30, 2005, 06:02 am »
it worked emma. i don't know what to say. I mean I have had several mods disabled, prior to meeting Laura again. maybe that wasn't enough. any ideas on how to fix this in the game I am already in?
also, you know the ring of telpathy . . it has an option "come to me" and I have never been able to get that to work. It is always something about me not having the right hardware or something and she's unable to use a spell etc. I wonder if that could be related to my problem in this thread? _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:59 am Post subject: RE: Mark/Recall With Laura « Reply #9 on: Jul 30, 2005, 08:50 am »
Quote from: knownalien Quote: it worked emma. i don't know what to say. I mean I have had several mods disabled, prior to meeting Laura again. maybe that wasn't enough. any ideas on how to fix this in the game I am already in?
Well, only way to fix it in your ongoing game would probably be to find the mod that conflicts with her teleporting and disable that. it might help, and it might not... How to do it? Guess best chance is to add half of the mods t oyour new game, see if she still recals. If she doesn't it's one of these mods that causes the problem, and you can check them one by one. Else, of course it must be some of the other half of the mods...
Quote: also, you know the ring of telpathy . . it has an option "come to me" and I have never been able to get that to work. It is always something about me not having the right hardware or something and she's unable to use a spell etc. I wonder if that could be related to my problem in this thread?
She has to have a recall item to come to you; she is recalling to you. As she is recalling the same way here as when you cast recall, the problems should be connected. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 11:59 am Post subject: RE: Mark/Recall With Laura Madoka
« Reply #10 on: Jul 31, 2005, 08:57 pm »
I had those problems with the Multi-Mark mod mentioned in an earlier thread when Laura wasn't sleeping right. Well, in that game I had taken a small soul gem from the Balmora enchanter, and when my character got to level 18 or so I wanted her to make me an item. As you know, I got my behind booted out of the guild.
So, I got pissed off and started a new game with only the mods I liked. Laura can recall to any outside spot ok, and she will "come to me" with the telepathy ring. So far (now level 21) no evil twin or sleep problem. The only glitch I've had in the new game was once she kept running away from me for some weird reason. I think it had to do with recalling from underwater back to Balmora. If her follow script requires her to go to my last position before the recall (and got messed up), then that would have been on the other side of the world.... One reload and all was good. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:45:18 GMT
Posted by: Emma Post Posted: 04 Mar 2006 12:00 pm Post subject: Laura Has NO HEAD!!!! knownalien
« on: Aug 01, 2005, 06:06 am »
so, I tried to do a clean save in order to stop some random crashing as of late. Perhaps that was related to the problem with recall use in another thread.
So, I disabled better bodies and Laura and clicked yes to all the errors that came up when I loaded the last saved game. I ran around to make sure that I was satisfied with the stability of the game. After I got high in the Imperial Shrine quests, I decided to save the game and then re-enable BB and Laura. But to be certain, I also reinstalled those mods.
Needless to say, no matter what order I install them in now, BB first then Laura or Laura first then BB, Laura ends up with no head. Not an exclamation mark, just no head!
My beautiful Laura . . . . . headless. ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:01 pm Post subject: RE: Laura Has NO HEAD!!!! It's easily cured grin
The problem and the solution is explained in detail in this pinned thread about problems and solutions with companion mods - and in the readme for Laura-mod, of course wink
Last edited by Emma on 04 Mar 2006 12:04 pm; edited 1 time in total ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:01 pm Post subject: RE: Laura Has NO HEAD!!!! knownalien
« Reply #2 on: Aug 01, 2005, 06:54 am »
well, I tried that method and it didn't work. well, it works, but only if I start a new game. I am trying to start from scratch with her but with all of the stuff I had before (I only did the mean red guard with her). I want to keep my level character and all of the loot I got with her.
Prior to disabling her I stripped her of everything. me too. I wanted to make sure all of my stuff remained when I eventually started Laura Craft back up. I know I lost a lot of skills that I taught her, but I was weaker then too, no I am stronger and she will be proportional to me. I wanted to just take her back to my loot and hook her up again.
But, she is headless. since starting a NEW game seems fine, then I assume something must be out of wack with my current game. There has to be a solution to this. Maybe some kind of merging tool? I don't know. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:02 pm Post subject: RE: Laura Has NO HEAD!!!! madman
« Reply #3 on: Aug 01, 2005, 07:09 am »
That should make for a really funny screenshot. Mind showing us ? lol _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma * Post Posted: 04 Mar 2006 12:02 pm Post subject: RE: Laura Has NO HEAD!!!! Well, it sounds much more likely to me that a merging tool has caused the problems than that you will be able to solve it that way. Did you clean out your saved game from the npc-line the way it was suggested in the readme and the forum thread? I.e. in the construction set? I have heard that it doesn't work as supposed with some other tools, for instance enchanted editor. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:02 pm Post subject: RE: Laura Has NO HEAD!!!! knownalien
« Reply #5 on: Aug 01, 2005, 08:20 am »
ah yes, I cleared the NPC line.
genius you!!
Since it was not in the part about the head in the trouble shooting thread I did not see it. Now I just have to wait at some point to get "laura's ring."
thanks
questions:
1) does she use scrolls you giver her? 2) In game rings like "restore health 1 point for 60 seconds," does she use those? 3) going up against some beasts, I fear that her speed or willpower are getting attacked. She only has a "cure self" spell. Is that a restore attribute spell as well? In "My Skills" you can see strength to see if it is damaged, but not speed.
Anywho, time to try recalling!!!! _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:03 pm Post subject: RE: Laura Has NO HEAD!!!! Good to hear that it works now!
Answers to your questions:
1) If you mean scrolls for recall/cast intervention, yes she does. I doubt she will use other scrolls. 2) Her silly little AI will probably not make her able to use that ring (not sure, though) 3) Restore attributes are part of her available spells. As for speed, you never have to worry... her script is setting her speed and acrobatics to be *2.25 of yours. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:46:47 GMT
Posted by: Emma Post Posted: 04 Mar 2006 12:07 pm Post subject: Laura Craft - Jimbo Sound Loop Problem espkamikaze
« on: Aug 02, 2005, 03:08 pm »
I have just noticed playing Laura Craft 2.2 mod that Jimbo's tail whip sound (for combat scenarios I believe) loops over and over sometimes. It will do this for awhile and then it will stop (especially if new areas load up). I just find it gets annoying after awhile. Is there something I should check out to see if it can be fixed?
Thanks, Errol ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:07 pm Post subject: RE: Laura Craft - Jimbo Sound Loop Problem edwardsmd
« Reply #1 on: Aug 03, 2005, 07:37 am »
Strange. I never had that problem while playing with Jimbo. I doubt Emma did anything special making Jimbo other than dialog. He should be using the same sounds as for any Clan Fear. I'll move this to Emma's forum, so if she did make a change maybe she can provide some insight. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:08 pm Post subject: RE: Laura Craft - Jimbo Sound Loop Problem Nope, I haven't done anything to Jimbo except for adding dialog to him. Except for that, the only thing that differs him from other clannfears is his size... _________________ Please visit my Elder Scrolls site * ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:08 pm Post subject: RE: Laura Craft - Jimbo Sound Loop Problem espkamikaze
« Reply #3 on: Aug 03, 2005, 11:46 am »
Hmmmm...well it has only happened recently. I thought it was Laura at first with a swoosh sound of her sword looping over and over, but I think it is Jimbo. It's not a huge issue. It goes away after awhile. I just wanted to check. Thanks for the posts.
Sorry I posted in the wrong section edwardsmd. :shock:
Thanks, Errol _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:48:03 GMT
Posted by: Emma Post Posted: 04 Mar 2006 12:09 pm Post subject: Laura wont stop running around like a maniac goo
« on: Jul 31, 2005, 06:07 pm »
Ok so so I told her to meet me back at the cottage and when I got there she was running around like a maniac and I couldnt get her to stop so I put the ring on so she can teleport to the plaza and when I went to meet her she is still running around. I tried kissing her to see if she would stop but instead i just freeze unable to move while she continues running about. Is there any way to fix this? ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:10 pm Post subject: RE: Laura wont stop running around like a maniac LilKid
« Reply #1 on: Jul 31, 2005, 07:52 pm »
If no one is around, you can try to hit her once ... just make sure there is no other companion following or they might get excited. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:10 pm Post subject: RE: Laura wont stop running around like a maniac You can also open up the console, click on her so her ID shows up at the top of the console, and type startcombat player * She most likely won't attack you, but instead start to follow you as she should. If she should attack you, just open console again and type stopcombat _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:10 pm Post subject: RE: Laura wont stop running around like a maniac goo
« Reply #3 on: Aug 03, 2005, 03:39 pm »
ok ill try that, thanks _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:49:57 GMT
Posted by: Emma Post Posted: 04 Mar 2006 12:38 pm Post subject: Laura Health Regeneration Question Madoka
« on: Aug 11, 2005, 08:20 pm »
After I got Eleidon's (or however you spell that) Ward with the constant effect restore health effect, I thought it'd be great if Laura could do the same. So after several attempts, I managed to enchant a Regen Ring for Laura, Constant effect, Restore Health, 1 pt. Man, I should get a +15 dispostion from her for that, gotta be better than just a diamond.... grin I notice that sometimes the game does not "realize" that she has it, in that she won't regenerate. I have to open up her inventory, pick it up, and drop it again for it to work. This a Morrowind "bug?"
Thanks. ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:38 pm Post subject: RE: Laura Health Regeneration Question DinkumThinkum
« Reply #1 on: Aug 11, 2005, 09:24 pm »
There are problems with Constant Effect enchanted items given to companions and other NPCs: sometimes they work fine, other times they work in reverse, and sometimes they don't work at all.
By working in reverse, I mean the opposite effect: for example, sometimes a CE Fortify Strength item will actual reduce a companion's Strength.
I don't have any kind of list of what works and what doesn't: I've just stopped giving companions CE items.
There's another thread in one of Emma's forums here where we talked about this recently.
Edit: did a search for that other thread and can't find it now. Wasn't that long ago; guess I'm not using the right search terms. Sad _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:39 pm Post subject: RE: Laura Health Regeneration Question De Fothers
« Reply #2 on: Aug 11, 2005, 09:55 pm »
hi, What I have found works in the past is to enchant a weapon with Absorb Health say 10pts for 10 secs and "cast when strikes" seems to keep laura's health topped up, her standard reply being "I'm fine but you don't look so good - Get absorb health at Imperial shrine Sadrith Mora.
De Fothers _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma * Post Posted: 04 Mar 2006 12:39 pm Post subject: RE: Laura Health Regeneration Question LilKid
« Reply #3 on: Aug 12, 2005, 12:47 am »
Make sure you dont give her more then 2 rings at a time ... or amulets .. seems like NPC prefers vanilla enchanted items .. then damage based items.. so if she got 2 fireball ring and another custom made ring ... custom made items never get used.. For amulet, recall, divine and Als amulets gets priority over other amulet Sad I've used the asgard guard amulet on Laura but have to check now and then.. if it didnt work, wear it yourself, close companion share then open back and give her back ... should work 90% of the time AS LONG AS she have no other equivalent item for that slot. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:40 pm Post subject: RE: Laura Health Regeneration Question Emma
« Reply #4 on: Aug 12, 2005, 02:28 am »
Quote from: De Fothers Quote: hi, What I have found works in the past is to enchant a weapon with Absorb Health say 10pts for 10 secs and "cast when strikes" seems to keep laura's health topped up, her standard reply being "I'm fine but you don't look so good - Get absorb health at Imperial shrine Sadrith Mora.
De Fothers
I must say this sounds like one of the best tricks for keeping companions healthy that i have heard of so far grin
LilKid, it seems you have investigated this thoroughly! Thank you for the information, I learnt some new things form it. grin
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Post by loriel on Sept 12, 2010 15:53:34 GMT
Posted by: Emma Post Posted: 04 Mar 2006 12:46 pm Post subject: Laura . . . Won't stop Dancing knownalien
« on: Aug 15, 2005, 04:58 pm »
By now Emma, I'd be tired of hearing my whining too!!
lol
look, I did something and now all Laura does is do Qarl's dance animation. It's a problem with my saved game because I cleared her NPC line and she still just dances. I have re-installed the game and the mods but used the old "saved games" . . obviously where the problem is. How can I pull up the console to get her to stop?! I needs my Laura. Constance is fun, but I need someone who will fight. I have seen Constance take the "observer" route before!
lol ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:46 pm Post subject: RE: Laura . . . Won It doesn't help if you call up the console, click on Laura (so that her ID-name shows up at the top of the console) and type: AiWander 0 0 0 0 or AiFollow Player 0 0 0 0
??
Well, if she is still locked in her dancing behaviour (RX31 has done the animation, btw wink), maybe you could try this in the console (still with her ID-name at the top of the console):
startcombat player
If she really attacks you, call up console again and type:
Stopcombat AiFollow player 0 0 0 0
I bet she should follow you now.
If not, you have an extensive problem with your save, and then it's probably beyond my knowledge...
Hope the suggestions will help... _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:47 pm Post subject: RE: Laura . . . Won knownalien
« Reply #2 on: Aug 15, 2005, 05:43 pm »
none of those work. they came close. but when walking away, she went back into dance mode. it is beyond repair. the only other thing is that she appears to be able to mesh into the ground like I had hit "tcl" in the console.
I screwed the pooch here. sorry. well, I'll wait till next game. Sad _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:47 pm Post subject: RE: Laura . . . Won LilKid
« Reply #3 on: Aug 15, 2005, 09:36 pm »
Slim chance.. but have you tried wrye cleaning util in his program? It didnt happen to Laura in my game but it did happen to my companion from cm partner 2,8 .. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:48 pm Post subject: RE: Laura . . . Won knownalien
« Reply #4 on: Aug 16, 2005, 06:01 am »
I don't know what wrye cleaning is, but the answer is no. also, I don't do anything like text/topic merge mods. I only use mods like emma's. I was only running Better Bodies and Laura Craft when this problem happened. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:49 pm Post subject: RE: Laura . . . Won knownalien
« Reply #5 on: Aug 16, 2005, 07:41 am »
I don't know that this makes a difference, but if I load up an old game WAY before this current issue, she now dances like crazy then too. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:49 pm Post subject: RE: Laura . . . Won knownalien
« Reply #6 on: Aug 17, 2005, 08:17 am »
it gets wierder. If I start a new game, there she is dancing outside of her cottage!! And that was from a reinstall of the mod and the game!
odd. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:49 pm Post subject: RE: Laura . . . Won Have you used any kind of "tools" on the mod? Else, I don't know what to say. The problem must be local (i.e. in your computer), else there would be numerous threads like this. Don't know what to say... Confused
Hey wait!!! If you by accident have removed the .kf-file and the X-.nif-file for the animation, she will probably dance constantly! Check the name of her animation file. Then, check if there's a corresponding file with the same name but with an X in front of and one other file with the same X-name but it's a kf-file.
This sounded complicated... But shouldn't be. I think the name of her animation file is something like Synda.nif. Then the other files should be called Xsynda.nif and Xsynda.kf. And they should be in the Meshes folder. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:50 pm Post subject: RE: Laura . . . Won knownalien
« Reply #8 on: Aug 17, 2005, 05:00 pm »
come on . . you know me better than that. I don't use any tools to mess with mods. In the meshes folder, before you open up ANY of the subfolders, these are the files I have:
anim_kickdance.nif anim_synda4.nif cave_sign.nif cave_sign_1.nif xanim_kickdance.kf xanim_kickdance.nif * your mods are the ONLY ones installed: Laura Craft and Constance _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:50 pm Post subject: RE: Laura . . . Won knownalien
« Reply #9 on: Aug 17, 2005, 05:57 pm »
problem fixed!!! she was missing two files despite the install procedures which I always follow. anyhow, the only computer girlfriend my wife will allow is now in full affect!!!! _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:51 pm Post subject: RE: Laura . . . Won Good to hear grin.
Yes, your list anim_kickdance.nif anim_synda4.nif cave_sign.nif cave_sign_1.nif xanim_kickdance.kf xanim_kickdance.nif did prove that my suggestion was right: in this list, you can see that Constance has all her three kickdance files, but that Laura only have one file; the one called anim_synda4.nif.
So, good to hear that Laura is back on track again, and that your wife doesn't mind your Morrowind girlfriend grin _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:51 pm Post subject: RE: Laura . . . Won knownalien
« Reply #11 on: Aug 18, 2005, 04:56 am »
you know, Constance has a REAL good following script. It would be awesome if Laura had that script too. I am level 77 with most everything maxxed out or near maxed out, but she still runs quite a bit slower than I do. I am running at only speed = 100. No boots of blinding speed or anything. She has Her Hands armor minus the helm (so I can see her face) and a Daedric bow and a Daedric tower shield and Elton brand or Hopsfire, one of the two. Her encumberance is 525. She still runs behind quite a bit. I don't mind waiting, but now that I got to play with Constance (whom I turned back off once Laura came back on line), I could REALLY tell the difference. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:51 pm Post subject: RE: Laura . . . Won knownalien
« Reply #12 on: Aug 22, 2005, 07:18 am »
as you know, everything is running great now . . well sorta. see, the first time I walked to the foreign quarter with laura, the red guard attacked me. There was nothing I could do to stop it. even if I was alone he'd attack me. So suffice it to say, I had to kill him, but he had no note on him so I cannot advance any further on Laura's quest. Any ideas. He never even wanted to go outside of Vivec. It happened all right there in the foreign quarter building. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:52 pm Post subject: RE: Laura . . . Won Hmm... you had used Laura in this game previously and then wasn't really successful when cleaning it? Then something like this wouldn't be surprising. Else, you know as well as I do that the guy has got that note and that he doesn't attack until you have left Foreign Quarter Plaza.
You can always try calling up the console, click on him so that his ID shows up at the top on the console. Type StopCombat SetFight 30
Now, he will not attack you, and maybe you will get the right dialog. But the question is if you will get the note. If not, you'll have to console that one too. But if I'm right in my assumption that you have added her into a game where she has already existed previously, I'm really not sure how the rest of the quests will work. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: Emma Post Posted: 04 Mar 2006 12:52 pm Post subject: RE: Laura . . . Won Quote from: knownalien Quote: you know, Constance has a REAL good following script. It would be awesome if Laura had that script too. I am level 77 with most everything maxxed out or near maxed out, but she still runs quite a bit slower than I do. I am running at only speed = 100. No boots of blinding speed or anything. She has Her Hands armor minus the helm (so I can see her face) and a Daedric bow and a Daedric tower shield and Elton brand or Hopsfire, one of the two. Her encumberance is 525. She still runs behind quite a bit. I don't mind waiting, but now that I got to play with Constance (whom I turned back off once Laura came back on line), I could REALLY tell the difference.
That's odd, because when I use Constance and Laura together, they have exactly the same speed. The only difference is that if I have Laura running *behind* a few other companions, she will shout "Hey wait for me" quite often, as that is triggered by a certain distance to player.
If you have had other companions with you, and Laura used to be further back in the queue-line, she will keep her old position in the queue even after the other has left - as "ghosts" of them will be in your game until you sleep for +72 hours. This is not unique for Laura, it happens to every companion, and it makes them appear to be slower.
If you have given her any outfit that is supposed to magically enhance her speed, it will work reversed, so that it in fact drains her speed.
I don't know what more to say, as I tested Laura and Constance together yesterday, and although Constance will warp somewhat quicker than Laura, they indeed run at exactly the same speed.
I agree that Constance has an excellent following behaviour. Grumpy spent lots of time and efforts on finetuning his last warping script, and in the Constance and Beryl mods, he managed to use an instant warp system without causing any great impair on the fps (which was a disadvantage with earlier versions of instant warping companions).
But Constance still affects fps somewhat more than Laura, in spite of the fact that Laura has her whole skill-improvement-script running in the background, and other things that Constance doesn't have. I'm not sure what a warp script such as Constances would do to Laura's fps-cost.
It is The Other Felix who has been the brain behind Laura's scripting for a very long time, and I think he has made an awesome job on improving her, a job that has been ground-breaking also for other companion mods. I want to leave the decision to him on how to set up Laura's following behaviour; if he wants to keep her warping system as it is now, I fully trust his judgement. If he wants to change it, then that is equally fine with me.
Guess that's the best answer I can give... Asking me which of these companions has the "best performance" is like asking me which of my real-life children I prefere. There is only one answer: everyone, in their own way. _________________ Please visit my Elder Scrolls site
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Post by loriel on Sept 12, 2010 15:55:44 GMT
Posted by: LoneWolf Post Posted: 17 Mar 2006 06:52 am Post subject: Problem with Laura 2.2 Hi!! First of all- thanx for great mods Smile I noticed strange thing with Laura Craft Romance ver 2.2. When the first quest appeard (the one in Balmora- Lauras birthday) , I gave Laura a present & talked to her again, next quest turned on (at once in Balmora). Then Morgan Black didn't attack when we left Vivec region :\ so i had to attack him first. I finally stucked in mission Shopping- all quests appears in wrong places (I could talk to Laura in foreigners plaza all the time & next parts of dialogue about shopping would appear, but without the last one...) I can enter proper journall registries by console commands, but it's not he same... I have to add that I finished Laura 2.1 some time ago without any problems & now installed Laura 2.2 to pure game (morrowind& tribunal only) & started a new game... PS sorry about my english (if there are any errors) - i'm not native speaker... Razz ------------------------------------- Posted by: Emma Post Posted: 17 Mar 2006 06:59 am Post subject: Are you by any chance playing the mod on another language version than the english? That would cause these kind of problems, as the various areas are renamed in french and german versions.
Else, I really don't know what to think, no-one else has reported anything like this before Confused. Only a guy who tried to run the mod with the french version. ------------------------------------- Posted by: LoneWolf Post Posted: 17 Mar 2006 11:09 am Post subject: Well... yes. I have Polish version of Morrowind, but I had absolutely no problems with vesion 2.1 I think that I will spend some time with comparing scripts from ver2.1 & ver2.2 there has to be the way to solve that... Very Happy ------------------------------------- Posted by: Emma Post Posted: 18 Mar 2006 03:15 pm Post subject: A polish version of Morrowind? Hmm... didn't know that this existed. But if the names of the cells are different, that would indeed explain our problems. Just weird that ver 2.1 should work, though - you really should have the same problem there Confused ------------------------------------- Posted by: LoneWolf Post Posted: 19 Mar 2006 02:49 pm Post subject: I have alredy found out what was wrong- broken zip file Razz I have downloaded mod again & everything works fine (the simpliest solution is always the best Very Happy ). New animations are great Very Happy . Thanks for the mod again. ------------------------------------- Posted by: Emma Post Posted: 19 Mar 2006 03:21 pm Post subject: * Good! I'm so glad to hear that! Smile ------------------------------------- Posted by: kyoshi0008 Post Posted: 25 Mar 2006 06:51 pm Post subject: More Lara! I decided to post this comment here because, frankly, I'm beginning to have a problem with Lara as well... The problem is that my warrior would rather go shopping with her/saving her neck/giving her diamonds and Golden Kanet flowers/and taking her back and forth to the taverns in hopes to....well, you get the picture? Meanwhile Daggoth Ur's plotting world domination, Alamaxia's off her rocker, and the Werewolves have formed a committee. In short, Lara's AWESOME! Please tell me there's a Lara version 3.0 in the works! I know that since Oblivion's come out people are losing interest in regular Morrowind, but there are many (like me) who lack a computer with enough ARRRGH to run the new stuff. It's kinda like the curse of Everquest (The way I discovered Morrowind was when Everquest "Improved" itself beyond the capacity to be played by my computer, so a friend of mine mentioned Morrowind and I've been hooked since!). It's User-Made mods like Lara which keeps me amused! (If Everquest ever even CONSIDERED something like Better Bodies, then....) I know I'm not the ONLY one who likes to play Morrowind with an "adult" slant (insert wicked smile here) Top things I'd like Lara to be able to do (if possible) in her next expansion (if there's ever gonna be one)
1) More Quests!!!!!! 1a) Marrage? 1b) Honeymoon? 1c) Something "Expansion" related...Snowbunny Quest? 1d) How about a "Defending Lara's Honor" quest..where you have to beat up ex-boyfriends and other guys who think Lara's, er, hot. 2) A Unique Face (I've noticed that Lara's dad must have gotten around a LOT, as Lara seems to have quite a few Sisters spread out all over). 3) Let's see Lara get "Wild" after plying her with enough booze! (hey, can I help it if my Warrior thinks like a Frat Guy?) (For reference Google anything with the words, "Girls Gone Wild") 4) More "Personal" graphics (The "Kiss" is nice, and her ability to go to sleep on command is kinda fun, but....) 5) More Outfits! Well...Morrowind does have tons of outfits, but I've yet to find anything that screams "Xena's Sister Lara" yet (and her ebony armor is kinda big on her).
Please...PLEASE...More Lara!!! (failing that, does she have any cousins in the works?)
Oh, and I finally found a downloadable copy of "Morrowind Alive" and my Warrior found a high-elf "Courtisan" in the Eight Plates Inn in Balmora. Hmmm..something that can be utilized in a future Lara? Other ideas just sitting in the corner with the "Warrior Slaves" Mod (a selection of Slaves purchasable in Suran upstairs that I found...VERY nice looking slaves that, er, have the ability to make any Warrior smile ifyouknowwhatImean..but lack the "Love" Lara can bring.
Patiently awaiting ...
Kyoshi the Warrior (Formally Kyoshi the Beastlord of Everquest)
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Post by loriel on Sept 12, 2010 16:01:59 GMT
Posted by: KC Post Posted: 30 Mar 2006 10:17 pm Post subject: Problem with a Laura animation My problem began when I noticed Laura was acting strange: her skills would not increase, either through use or by buying a skill book; her speech became clipped; the telepathy ring stopped working; and she wasn't following if I recalled or used divine intervention. Now, I solved the problem by sending her to Vivec on a shopping trip. She teleported away, and I took a silt strider to Vivec. I noticed a clone standing outside her cottage, so I disabled it and headed to the Foreign Quarter. I found Laura, asked her to rejoin, and all her problems seemed to have been fixed. Except one: her kissing animation is messed up. When I ask for a kiss and exit the conversation screen, Laura shouts "Hey, wait for me" and begins circling me in an ever smaller circle. Eventually, she stops, and the screen fades to black. When the screen comes back up Laura steps away, but she is no longer in follow mode. I have to talk to her and use the 'together' topic to get her to rejoin. It looks like the script is unable to locate or align with my character to run the kiss animation properly. Why, I have no idea. I'm not invisible, I don't have a chameleon effect running. Everything else seems to be working properly now, and I suppose I could live without using the kiss animation (if I absolutely have to)...but I'm worried that with it not working, it may mean I'll have more problems later on. If anyone can offer a solution, I'd be grateful... Oh, by the way, I have not added or deleted any mods. The problem just popped up out of the blue. I tried using Wyre Mash to clean a back up copy of my savegame after the problems started, but that ended up deleting both Laura and Constance. ------------------------------------- Posted by: Emma Post Posted: 31 Mar 2006 01:20 am Post subject: If there was a clone outside laura's house, you must have done something that affected the load order of the mods, as this is a typical symptom of that. What I think would be a solution is to delete the npc-line for Laura. Follow the instructions in the second post in this thread: forums.elricm.com/emma/viewtopic.php@t=696 and I think this should work out fine. [That thread should be the one reposted here - Loriel]Do make a backup of your save first! ------------------------------------- * Posted by: KC Post Posted: 31 Mar 2006 07:08 pm Post subject: No, i hadn't done anything that should have messed with the load order. And I'm pretty sure the clone didn't show up untill I sent her on her shopping trip (not 100 percent sure, though). Anyway, the problem seems to have corrected itself. After fiddling around with it last night, I gave up, posted my message, turned off the computer, and went to bed. This evening after getting home from work, I started the game, loaded my save, and lo and behold the animation is working properly now. I don't know what caused it, I don't know how it fixed itself, but it's working and I'm going to leave well enough alone. Smile Hopefully it won't repeat itself. I'm going to keep a close eye on it from now on though. Anyway, my heartfelt thanks for your help. ------------------------------------- Posted by: Emma Post Posted: 01 Apr 2006 02:11 am Post subject: Another of the 'Morrowind being silly' problems, then Wink. Good luck with your game and with Laura.
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Post by loriel on Sept 12, 2010 16:03:43 GMT
Posted by: akbaa Post Posted: 20 Apr 2006 12:40 pm Post subject: Can someone please make a Walkthrough for Laura Romance ? I really would appreciate it, if you could post stuff i have to do in the mod, to marry Laura at the end. I always only can give her present (a special day) and kill morgan...but after that nothing happens...can someone please help me out ? Thank you Smile ------------------------------------- Posted by: Emma Post Posted: 21 Apr 2006 12:45 am Post subject: Re: Can someone please make a Walkthrough for Laura Romance akbaa wrote: I really would appreciate it, if you could post stuff i have to do in the mod, to marry Laura at the end. I always only can give her present (a special day) and kill morgan...but after that nothing happens...can someone please help me out ? Thank you Smile
There is already a spoilers list included in the mod-package, and then you have the hints' and spoilers-thread here.
I would really have to reply the mod now in order to write a walkthrough, cause it's so long since I played through it all Embarassed
Maybe someone else would like to provide a walkthrough?
* If so we could pin it here in the forum. _________________ Please visit my Elder Scrolls site ------------------------------------- Posted by: akbaa Post Posted: 21 Apr 2006 09:02 am Post subject: Thank you for your answer ! Smile Actually i forgot to check that spoilers list. It helps a lot. (i really should check that stuff out more^^ ) Thank you
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