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Post by dogonporch on Sept 16, 2016 4:44:02 GMT
Yes, I use it as well...it's a prerequisite for my Hammerfell mod. One of the player homes has clocks inside.
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Post by dogonporch on Sept 22, 2016 17:48:27 GMT
In the stock Oblivion, practically everybody you meet has some function in some quest. Where are all the regular Janes and Joes going about their day? Some quality NPC mods are the answer. Making good non-player characters with proper working AI is a bit of an art form in Oblivion. Technically, you could make an NPC with a routine that changes to a different activity every hour for 365 days...a bit of a chore to make, but possible. Having complex AI routines also takes time in-game...so if you have the game set to the default Time Scale of x 30, many NPCs with complex routines barely if ever complete their AI packages. The day goes by too fast. So if you add complex NPCs, I recommend a much lower Time Scale...x 10 or x 15 for example. This can be done in the console (set timescale to X) or with Cobl if you have that installed. Some hardcore types do x 1 Time Scale... really living a double life...lol. Leave Oblivion running, etc...perhaps crazy? Who can say? Anyways...here's some good ones that work problem free on our rig to get you started. Extended Imperial City www.nexusmods.com/oblivion/mods/14676/?Extended Chorrol www.nexusmods.com/oblivion/mods/17843/?Extended Skingrad www.nexusmods.com/oblivion/mods/19473/?Crowded Cities www.nexusmods.com/oblivion/mods/6665/?Added Realistic NPCs: www.nexusmods.com/oblivion/mods/8383/?There are many others, but these are simple and work as advertised. Mass AI is highly recommended if running NPC mods. The default number is only 20. Otherwise, you can set the number of NPCs allowed in a complex scene via the Construction Set. Our limit is set to 100 and does the trick in most situations. We did a half-ass count of the estimated NPC population in our Oblivion....about 5,000...not all in the same place at once, of course. www.nexusmods.com/oblivion/mods/8158/?
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Post by dogonporch on Oct 1, 2017 14:08:21 GMT
Been using this particular skin texture for certain females...a good alternate to Ozmo's HGEC Hi-Res skin. www.nexusmods.com/oblivion/mods/42414/?Works best with darker skin shades rather than pale. Probably not ideal for Vilja as it has freckles...and she hates freckles.
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Post by dogonporch on Mar 25, 2019 23:26:57 GMT
A new mod holds some promise... Use Potions and Poisons On NPCs...give Vilja an invisibility potion, etc. www.nexusmods.com/oblivion/mods/49244Currently, we make Vilja and other NPCs invisible with a spell (Invisibility Other for x seconds)...but perhaps this will be easier. It will be entering testing in our load order.
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Post by dogonporch on Mar 25, 2019 23:47:21 GMT
Since many of you don't go to LL, here's a direct link to my latest mega-mod. Black Marsh Wilderness www.mediafire.com/file/7lgx06ah820plmc/BlackMarshWilderness12062018.7z/fileAs many of you know, the Oblivion exterior world is plopped down in the middle of a vast area that goes completely unused. This mod changes that in the Leyawiin region. Meant to work with Elsweyr, Knights & the Vile Lair...run them below in your load order. However, there is a bit of a landscape tear near Alabaster that there isn't a separate patch for as of yet. But not to worry...there's Land Magic (why aren't you using this??) that fixes ALL of your many-mod-soup's landscape issues. www.nexusmods.com/oblivion/mods/30519There are no quests...just a whole lot of room...locations...creatures...etc. It's fully formed and pathed for AI. My Hammerfell Wilderness mod is a similar treatment of the region beyond the Brena River...goes right to the map edge like Black Marsh...don't fall off. www.nexusmods.com/oblivion/mods/46934/?They're both "professionally done"...ie...I paid attention and knew what I was doing. NPCs have full AI, etc...try 'em! I bet you'll like 'em. Cheers, Dog...
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Post by sleepygirl on Jul 6, 2019 6:56:20 GMT
Combat Stance Reanimation by Myst42 www.nexusmods.com/oblivion/mods/43695Character-Based Attack Speed by prsnk www.nexusmods.com/oblivion/mods/49255These two mods are now my absolute 'must-haves' for my characters as they really do transform any fighter character so they look like they know what they are doing as well as taking a wider range of factors into account to determine a character's attack speed. And no more being offended by your character holding a two handed weapon like a baseball bat, - because that less than best animation is gone.
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Post by dogonporch on May 22, 2020 21:07:18 GMT
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Post by dogonporch on May 24, 2020 0:03:27 GMT
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Post by dogonporch on Jun 18, 2020 19:43:47 GMT
"Why are you grinning?? This robe makes me look like a house!"SPD Curvaceous Chubby Clothes Extras Optional Addition to the first part...which is required. Most of this stuff is less than lore friendly...but fun none-the-less. Just empty the contents into your Oblivion Data folder. Allow any overwrites. No need for fresh save...but your load order will likely need adjustment to put the ESP back where you had it originally. Additions include some modern hacks for that sort of play...same availability. Divine Elegance for the entire set. There are LOTS of clothes and I didn't want to add another Vendor to the store...so the merchant menu might be slow to open. Give it a moment if it hangs... A new NPC named Nadine roams the land...she might make a good companion...starts at Brina Cross. Her AI will let her roam the map given enough time. She's lost and needs clothes... Credits: same as before. Enjoy, Dog Note: some 'all-bone skeletons' are included if you'd like to experiment with the clothes in NifSkope. 3 is without tail...4 is with. A neck ring seem hider is already inserted for ease of use. Download from Mediafire www.mediafire.com/file/ftm46qqdb2090oh/BBWClothesExtras.7z/file
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Post by dogonporch on Jul 3, 2020 20:17:25 GMT
Now all one big file for ease of future development...includes the SPD Curvaceous Extras & all fixes. Download from Mediafire
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