|
Post by Taliesin on Sept 18, 2010 22:55:04 GMT
I hoping someone can help me with this problem. There are times when I'm playing Morrowind and one or more scripts stop functioning. These are usually teleport scripts but not always and they are all from mods and I don't know that a scripts has stopped working until I try to use it. For example the Shrine Teleport script in the Ashlander Tent mod or the repair script in the Mechanized Minions mod.
Is there perhaps a console command to restart non-working scripts or maybe one that will stop all scripts followed by one to start all scripts?
Thanks in advance,
Taliesin Phoenix, Az.
|
|
|
Post by amgepo on Sept 18, 2010 23:28:40 GMT
I don't remember having this problem with Morrowind. Maybe these scripts use MWSE and sometimes you start Morrowind without MWSE. Hope this helps.
|
|
|
Post by Taliesin on Sept 19, 2010 0:23:04 GMT
Yes, some of them do require MWSE, but I always start the game by double clicking the MWSE icon on my desktop. I don't even have the regular Morrowind icon on my desktop any more just to prevent me from using it instead of MWSE.
|
|
|
Post by Jac on Sept 19, 2010 14:28:02 GMT
The only way to restart a stopped script is to use the StartScript command along with the script name. The syntax is StartScript "<script name>". There is no restart command or global script stop command. Sorry.
|
|
|
Post by Taliesin on Sept 19, 2010 22:35:27 GMT
That's what I was afraid of.
Thanks for the info. *SIGH*
|
|
|
Post by Jac on Sept 20, 2010 3:20:38 GMT
'Tis but one of the joys of Morrowind modding.
|
|