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Post by Sniffles on Oct 20, 2016 13:40:06 GMT
What tool did you use? I tend to favour this one Save game script cleaner but there are other tools, such as SKYRIM Save Cleaner ALWAYS make a backup of your save before messing around with save files, especially if you use advanced features. You say you can't save now, do you get a CTD when trying to save? EDIT. It may be best if we take this to the SKYRIM forum, it's seriously off topic and threadjacking to continue it in here. On Skyrim forum, FIXING SAVED GAMES
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Post by dogonporch on Oct 20, 2016 14:57:15 GMT
I tried capping my fps in the ini file to 30 and I think that fixed the Bruse bug for me. The only problem is that had a bad side effect of making the walking speed way too fast and speeding up other things like the horse mount animation. Then I stumbled onto something called Oblivion Stutter Remover which will cap your fps without the side effect. The description says the default cap = 30 but what I downloaded had the max fps turned off. I tried 30 which was too slow but 40 is perfect for me. In a dungeon my fps would be 120 and I would still occasionally get some stuttering for a few seconds after closing a menu. I've been trying for years to fix that and I believe OSR has done it. The difference is like night and day. Somehow 40 fps is smoother than 120. I haven't had the Bruse bug yet but I only had that glitch maybe one out of ten times. I thought I'd pass this along in case anyone else wanted to try it and speed up the testing. The Stutter Remover is awesome. Oblivion runs scripts and such by frame rate rather than a separate timer. Smooth is the ticket re: Oblivion. Seeing human flicker-fusion is around 30 fps, much more than that is for the computer's 'enjoyment' only, anyways.
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Post by jgf on Oct 20, 2016 15:42:13 GMT
I tried capping my fps in the ini file to 30 and I think that fixed the Bruse bug for me. ... I stumbled onto something called Oblivion Stutter Remover which will cap your fps without the side effect. ... For a couple of years now I've used RTSS to globally cap frame rates and display an fps counter, unfortunately it doesn't work with Oblivion (no display and, according to Fraps, frame rates vary from 25-170), tried all the configuration options, even creating a custom profile for Oblivion, but it just won't work. Will try that program, stutters haven't been an issue (outside of Red Rose Manor ...so Vilja and I live in Aleswell cottage) but if it gets Vilja to stop pushing her horse around the countryside it's worth it. It's odd that frame rates can affect a program's functionality, but one of my favorite race sims is hard-coded to 36fps max, a patch raises this to 60fps ... and makes the AI insanely slow, so the sim becomes useful only for solo testing and online racing.
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Post by jgf on Oct 20, 2016 15:49:35 GMT
"Will try that program..."
Aargh! It requires OBSE.
Let's make a program to help with stutters, then tie it to a program that increases the number of scripts running. Lol, I'll retune your car to get 10mpg more, then put a half dozen sandbags in the trunk.
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Post by dogonporch on Oct 20, 2016 15:57:54 GMT
"Will try that program..." Aargh! It requires OBSE. Let's make a program to help with stutters, then tie it to a program that increases the number of scripts running. Lol, I'll retune your car to get 10mpg more, then put a half dozen sandbags in the trunk. It's really odd that you're having issues with OBSE. Not having it limits sooooo much. The real frame hog in Oblivion is lights...not scripts running. As soon as two of those flickering sources cross...boom.
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Post by dogonporch on Oct 20, 2016 16:07:20 GMT
As for a common source of stutters that is easily fixed...turn off the music. Not in the game console...but in the ini. When the music changes in Oblivion, many systems experience a stutter...mine did too...this simple Boolean choice...0 or 1...put my Oblivion into turbo mode.
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Post by blockhead on Oct 20, 2016 19:07:52 GMT
As for a common source of stutters that is easily fixed...turn off the music. Not in the game console...but in the ini. When the music changes in Oblivion, many systems experience a stutter...mine did too...this simple Boolean choice...0 or 1...put my Oblivion into turbo mode. In my Oblivion, turning off animal footsteps (paw steps?) also helped for this. No easy way to do this, had to set something an ini *and* get a mod that replaced each sound with a short .mp3 containing silence. I don't have oblivion installed so can't provide details. Edit: I seem to recall now that they were zero-length files, not silence, since playing a recording of silence uses the same cpu-time as any other recording.
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Post by chambcra on Oct 21, 2016 13:18:06 GMT
That's a good tip to disable music. I may have not done that after all these years of having the music volume = 0.
I'm not really crazy about using obse either and don't use it unless a mod requires it. With nothing but the FastExit function I don't use it because of the extra save game files. Now with OSR it may be a keeper though. I didn't think I had any fps or stutter issues ( except for the one case I mentioned ) until I tried OSR. Now I know what smooth is. It's like I'm not playing Oblivion but some other game. Besides being smooth, things work better, like going up and down stairs and jumping. You always end up where you intended to go. It's weird.
The description is a pretty good read. According to the author your computer will be working less hard, generating less heat, and using less electricity. I don't see any reason to doubt that because he obviously knows what he's talking about because his program works.
I don't really know but I doubt if the tiny little dll files that obse adds have as much overhead as a single normal mod. As I understand it, dll files are compiled C-code that link into Oblivion.exe at runtime. They could have overall negative overhead as is supposed to be the case with OSR.
I'll post back if I ever find a downside. It'll be a month before I know one way or the other about the Bruse thing
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Post by jgf on Oct 23, 2016 1:54:05 GMT
It's really odd that you're having issues with OBSE. Not having it limits sooooo much. ... Lol, I've never installed it. When I first started playing Oblivion I went to the OBSE page and saw a laundry list of versions - "this version works with this version of the game", "that version works with that version of the game ...but only with the disc version, if you updated an older version of the game it will not work", "this works with V1.2, but not Steam V1.2", etc. My initial thought was, "what a kludge!", not to mention none of the listed versions matched what I had ...and I had just had to reinstall the game after trying Bash, I wasn't going to play around with numerous OBSE versions. There was a script extender for Morrowind, and of all the hundreds, perhaps thousands, of Morrowind mods out there perhaps 20% required the SE. I would be surprised if 20% of Oblivion mods did NOT require the SE; which, to me, means either the core programming of Oblivion is horribly deficient or many players/modders view the SE as status (mod A must be better than mod B if it requires OBSE, this modder must be smarter if his mods require OBSE). The fact that many simple mods, basically texture/mesh replacers, require OBSE tends to support the latter assumption. We're not talking a little extra load for the vid card or some RAM space, every extra script running strikes at the heart of the system - cpu time. How many extra scripts does any particular mod need? Only its creator knows. If I add 30 mods that require OBSE, what am I throwing at my cpu - 30 scripts? 60? 300? 1000? Plus every script running is another chance for errors, another chance for a crash ...and Bethesda games are not known for stability to start with. At some point I will install OBSE, but in a separate copy of the game, not my functioning one. Currently I am exploring mods, seeking those which do what I want without extraneous programming; when there is something I truly desire in the game that is only available via OBSE, then it gets installed.
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Post by jgf on Oct 23, 2016 2:03:02 GMT
As for a common source of stutters that is easily fixed...turn off the music. ... Stutters haven't been an issue for me, but the music, as in Morrowind, is essential. Not only does it help with the mood but it acts as a "radar", changing when danger is near.
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Post by dogonporch on Oct 27, 2016 14:25:04 GMT
As for a common source of stutters that is easily fixed...turn off the music. ... Stutters haven't been an issue for me, but the music, as in Morrowind, is essential. Not only does it help with the mood but it acts as a "radar", changing when danger is near. It's the music change that produces the short stutter on many systems. It had to go....now gone and forgotten. Heard it for the first few years, anyways... There is only one version of OBSE. All are backwards compatible. So I'm not sure where you're getting the idea you need an old version for an old mod and what-not. What OBSE does have issues with is non-disc versions of Oblivion that use encryption on the Oblivion.exe file. OBSE needs access to that... I forget that everybody isn't using the preferred GOTY disc version.
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Post by jgf on Oct 27, 2016 18:24:36 GMT
Kludge:
"OBSE provides official support for: Oblivion & Shivering Isles build 1.2.0.416. This is the latest official build of Oblivion. It provides fixes for the FormID problems and supports Shivering Isles. All users will need to update to this build in order to use OBSE v0017 and later. Steam build 1.2.0.416 (in v0017b)
OBSE does not work with: Oblivion 1.2.0.214 This was the official downloadable 1.2 patch. (as of v0017) Oblivion 1.2.0.410: the Shivering Isles beta patch. Oblivion 1.2.0.201: the Shivering Isles DVD build. Oblivion 1.1.0.511 This was the original Oblivion that OBSE supported. (as of v0017) Oblivion 1.0: the original DVD build of Oblivion. The Direct2Drive version of Oblivion or Shivering Isles. The Oblivion.exe provided by D2D is encrypted, and we cannot patch it without breaking the encryption. We will not do this, as it is illegal. The Impulse version of Oblivion or Shivering Isles. The Oblivion.exe provided by Impulse is also encrypted. The GameSpot version of Oblivion or Shivering Isles. The Oblivion.exe provided by GameSpot is also encrypted. Probably any digital distribution version other than Steam. This is just going on history with other services.
If you have installed the Shivering Isles beta patch (1.2.0.410), don't worry - download and follow the instructions...."
I first got Oblivion summer of last year, a disk from ebay; turned out to be V1.0, I patched it to V1.2.0.416. At that time the OBSE page stated the latest version worked with V1.2.0.416 of the game ...but only with the disk version of that number, not with with an earlier version patched to V1.2.0.416. I see they have since removed that caveat.
When I looked for the official game add-ons (Shivering Isles, etc.) I found the same situation - which version do you want? it depends on your game version (and even with the same version number it depends on whether your game is from a disk, a download, or Steam). The entire status of this game is such I'm surprised anyone bothered creating mods. Having had to reinstall the game three times during the first two months I am quite leery of delving further into this can of worms ...at least on my functioning install.
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Post by dogonporch on Oct 28, 2016 3:03:12 GMT
The one to look for is the DVD Game of the Year Edition with Shivering Isles and Knights. It comes patched.
There are still a few out there...I grabbed an extra, even.
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Post by chambcra on Nov 13, 2016 15:30:40 GMT
I had no idea how lucky I've been. I got Oblivion and Bioshock in the same box for $10 and I got Shivering Isles and Knights off ebay. The original install is still running fine four years later.
I have to apologize for my misstatement. It seems now the Bruse mounting problem is not necessarily normal. There may be a lot of people who don't have it at all. Capping my frame rate at 40 has fixed it for me. It's amazing after all these years jgf comes along with a tip that leads to a fix. Thanks a lot jgf.
A quick search shows that the GPU can indeed do the collision detection calculations. The Nvidia control panel has Adaptive Vsync which should cap your fps to half the monitor refresh rate. I'd say there's a good chance that would do the trick.
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