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Post by thenryb on Oct 8, 2017 5:43:06 GMT
Great play through, IF everything triggers, but once done, she is silent unless grunting and huffing. She gets lost often and at times I don't even miss her. It's like "um, I'm missing one of my bare naked ladies". Summon, and she slams into you grunts, and moves away. Yes. She has almost no companion dialogue other than "You OK?"
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Post by steelerswit on Oct 8, 2017 5:50:33 GMT
Great play through, IF everything triggers, but once done, she is silent unless grunting and huffing. She gets lost often and at times I don't even miss her. It's like "um, I'm missing one of my bare naked ladies". Summon, and she slams into you grunts, and moves away. Yes. She has almost no companion dialogue other than "You OK?" "Carnival" makes her make more noises...lol
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Post by naramoore on Oct 8, 2017 17:02:22 GMT
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Post by thenryb on Oct 8, 2017 17:07:36 GMT
A conversation I thought would NEVER end.
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Post by naramoore on Oct 8, 2017 23:32:58 GMT
I don't mind the long conversations. I do wish there was at least the illusion of choice. That and that the conversations would run their course without my having to hit the keys so often.
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Post by steelerswit on Oct 9, 2017 4:44:55 GMT
I can type setstage rigmorquest in my sleep.
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Post by naramoore on Oct 9, 2017 5:34:35 GMT
I can type setstage rigmorquest in my sleep. The problems I ran into were critical errors only fixable by restarting. Once I "borrowed" a horse too soon, which meant an alias wouldn't fill. The second time, the theory was that Apocalypse Magic was causing an alias not to fill. This time I have reached RigmorQuest09 without a problem. Of course I don't "color outside the lines." Rigmor is very linear and not very tolerant of user derivation. (Knock on wood)
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Post by steelerswit on Oct 9, 2017 5:44:03 GMT
I had many failure to trigger issues. Then had to reset the stage and find the sweet spot to trig, or a few times jump because they would just stand around going duh, what?
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Post by naramoore on Oct 15, 2017 16:33:59 GMT
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Post by blockhead on Oct 17, 2017 21:49:21 GMT
So I zoomed to a full view of the picture because of the fall foliage ... then I saw the ... are those scratches on her back? Yikes.
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Post by naramoore on Oct 17, 2017 22:46:36 GMT
So I zoomed to a full view of the picture because of the fall foliage ... then I saw the ... are those scratches on her back? Yikes. :o Yep, that is part of the pictures composition elements. I have tried on several occasions to capture That part of Rigmor's story, but doing so requires a picture from the back, making things more challenging. This is the first time got a picture which is interesting and includes her back. So the idea is the contrast of the fall follage and swans with the Rigmor's trauma symbolized by her scars.
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Post by thenryb on Oct 18, 2017 5:22:28 GMT
Is that an area in the Beyond Bruma mod? It looks familiar, although I have stopped playing that mod.
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Post by naramoore on Oct 18, 2017 14:41:32 GMT
It's traveling along the north road towards Riften. I think the bridge you can see is the one to the island meadery. It is a quest stop in Rigmor.
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Post by thenryb on Oct 18, 2017 15:41:05 GMT
Ah, OK. I recall my character growing old being required to follow her to Riften with Skyrim's horrible follow mechanic. The "follow" requirement for many of the quests are one of the things I found rather tedious about the mod.
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Post by naramoore on Oct 18, 2017 22:53:10 GMT
Yes there was a lot of following. And it becomes rather critical later when you could be ambushed by large mobs of enemy soldiers.
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