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Post by chambcra on Sept 2, 2017 12:32:58 GMT
That may sound strange but here's why I ask. I'm in Elsweyr which would be a great place to ride horses except for the almost constant attacks on my horse that require killing the attackers and healing the horse. To make Lucy invulnerable I removed the prey faction and added the beggar faction. It seems nothing will attack a beggar. I added everything you have for Bruse (wolfie abilities or something like that) and also 100% reflect damage. I bumped up her health and combat skill and set aggression to 10. Now she not only doesn't get hurt but she is the one doing all the hurting to the astonished attack party. It's a hoot. The only problem is now Bruse is taking the brunt of the attack. Vilja can hold her own but poor Bruse is taking some damage. So, I'm thinking of doing the same thing for Bruse. Not sure about the aggression part but at least add the beggar faction if that won't interact or override the special faction you made. If that will work I think maybe the attackers won't even come after us if we stay mounted.
Thanks
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Post by Wolf on Sept 2, 2017 16:49:27 GMT
I don't reckon it can damage something if you add Bruse to the Beggar Faction. But it could be that from now on he will beg for charitable gifts like carrots ever so often and that he will be friend of the Thieves Guild and so on . Factions are a complex social network in Skyrim so one never knows what will happen exactly and how other factions will react. Of course it would be great to know whether it works. I would prefer Amgepo to comment on this as well because he did quite some peculiar things to Bruse which I can't recall.
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Post by chambcra on Sept 3, 2017 10:29:09 GMT
Thanks for the quick reply Wolf. That was pretty good. I forgot to mention this is in Oblivion. I was hoping to edit my post before anyone saw it but alas maybe the discussion is not a total loss. I thought for sure after quite a few instances of attackers running right past me on my horse and attacking Vilja and Bruse that the beggar faction was working but since then I have found there are some things that will attack a beggar. I'm sure I've the beggar faction before but can't remember what it was about. I think I have a pretty good solution now. If I tell Vilja to avoid fighting, she and Bruse do not get attacked and she doesn't jump off. That's very clever the way that has been setup like that. I now have the option of outrunning the attackers or let them try their luck. As they say, "The bigger they are the harder they fall." Hopefully I'll never see a big ol' bastard ogre knock my horse down a steep hill ever again. I hate it when that happens.
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Post by jgf on Sept 3, 2017 21:52:35 GMT
I just set my horse as essential; it's bad enough we cannot fight from horseback (didn't the developers ever see old "cowboy and Indian" movies?), but dismount to engage an attacker and they ignore you and make a beeline for your horse. (There's a mod for this - Your Unkillable Horses.)
However it does seem that belligerent NPCs and creatures never attack Imperial horses, maybe they have an elite faction which no one dares touch.
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Post by Sniffles on Sept 4, 2017 0:14:53 GMT
You could make a horse spiffying batch file, or files, just to test various settings. I do that a lot with followers so I can see in game first hand real time what effects what.
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Post by chambcra on Sept 4, 2017 13:22:44 GMT
Those are both good ideas, thanks. I was starting to think the faction may not really have anything to with attack or not but I don't think I have ever seen a dead guard horse like you say. Also, maybe because they aren't being ridden by the player they aren't attacked. At the next opportunity I may hop on one and see what happens. I'll look into that in the CS.
I haven't ever made a batch file (for Oblivion) but I can see how that would be handy.
It almost feels like too much of a cheat to give your horse 100% reflect damage but those bandits on road get tiresome the way they always go for the horse whether you are riding or not. Some cheating/modifying is needed for the horses because otherwise they are almost useless for riding in my opinion.
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Post by jgf on Sept 4, 2017 14:22:29 GMT
I rarely use horses, mostly just for clambering around in the mountains ...where they make life much easier; by lvl8 my characters are usually faster than the horses anyway (I often tell Vilja to ride so she can keep up with me). But in my opinion making them essential is no more a cheat than reloading a save when your character gets killed; set as essential they still get knocked unconscious and take a few minutes to revive, better than periodically buying a new horse.
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Post by chambcra on Sept 6, 2017 11:37:06 GMT
For years I was the same as you and rarely rode the horse because they were too much trouble because of the attacks. I fixed the wilderness problem with my LessRudeAnimals mod but the roads were still bad. When I found out fast travel on horse is half the time as on foot I started always fast traveling on horse and always to safe places and then go on foot from there. It's a bit of an intangible thing but I had a sense of using the horses even though we were only getting on and getting off. I'm a bit of a nutcase when it comes to the role playing thing so we'd put the horses in the barn if it was raining and on the grass if not. It added to the game. When I revisited Elsweyr I thought it would be cool to go on horse and let 'er rip across the dunes but the attacks were worse than I remembered which led to the beginning of this thread. Now that I may have something working I'll start actually riding the horse and see how it goes. It will be something new to do.
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Post by dogonporch on Sept 6, 2017 23:58:04 GMT
For years I was the same as you and rarely rode the horse because they were too much trouble because of the attacks. I fixed the wilderness problem with my LessRudeAnimals mod but the roads were still bad. When I found out fast travel on horse is half the time as on foot I started always fast traveling on horse and always to safe places and then go on foot from there. It's a bit of an intangible thing but I had a sense of using the horses even though we were only getting on and getting off. I'm a bit of a nutcase when it comes to the role playing thing so we'd put the horses in the barn if it was raining and on the grass if not. It added to the game. When I revisited Elsweyr I thought it would be cool to go on horse and let 'er rip across the dunes but the attacks were worse than I remembered which led to the beginning of this thread. Now that I may have something working I'll start actually riding the horse and see how it goes. It will be something new to do. I built a version of Hammerfell that's pretty good for horses. Worth a go if you're looking for new lands....lots of room. About as much as the regular map. www.nexusmods.com/oblivion/mods/46934/?
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Post by jgf on Sept 7, 2017 2:23:48 GMT
Ah, fast travel, bad enough in Morrowind but, in my opinion, completely overdone in Oblivion. At least in Morrowind it was only between towns or propylon chambers, and you had to pay for it; from the minute you set foot outside the sewers in Oblivion you can fast travel to any town, and 90% of other sites become available once you get within detection range of them, all at no cost.
This has been the source of many arguments over the years. I recall one lady complaining of "too much walking" in Morrowind, she wanted to teleport from a quest giver to the quest location and back ...or instantly go anywhere on the map (also favored eliminating the fog so you could levitate and clearly see the entire island); I'm just the opposite, exploration is a major attraction of such games. For that reason I rarely use fast travel in Oblivion, tempting as it may be at times; I'd actually like a mod adding cost to such travel - scrolls would be necessary, one use only and expensive enough that you wouldn't use them excessively; pure mages could have a teleport spell, but the majicka cost would deter excessive use.
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Post by chambcra on Sept 7, 2017 12:59:44 GMT
I built a version of Hammerfell that's pretty good for horses. Thanks I'll check that out.
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Post by chambcra on Sept 7, 2017 13:08:19 GMT
I'm just the opposite, exploration is a major attraction of such games. I hear what you're saying and agree to a point. However, after playing this game for over five years, traveling from A to B a hundred times doesn't feel like exploring to me and when you have to slaughter your way through the wilderness and roads over and over again it loses it's charm somewhat for me.
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Post by dogonporch on Sept 7, 2017 16:44:50 GMT
I built a version of Hammerfell that's pretty good for horses. Thanks I'll check that out. Took over a year to build! It's not 'leveled'...so low level characters can encounter high level critters etc...Vilja friendly.
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Post by dogonporch on Sept 7, 2017 16:49:10 GMT
Ah, fast travel, bad enough in Morrowind but, in my opinion, completely overdone in Oblivion. At least in Morrowind it was only between towns or propylon chambers, and you had to pay for it; from the minute you set foot outside the sewers in Oblivion you can fast travel to any town, and 90% of other sites become available once you get within detection range of them, all at no cost. This has been the source of many arguments over the years. I recall one lady complaining of "too much walking" in Morrowind, she wanted to teleport from a quest giver to the quest location and back ...or instantly go anywhere on the map (also favored eliminating the fog so you could levitate and clearly see the entire island); I'm just the opposite, exploration is a major attraction of such games. For that reason I rarely use fast travel in Oblivion, tempting as it may be at times; I'd actually like a mod adding cost to such travel - scrolls would be necessary, one use only and expensive enough that you wouldn't use them excessively; pure mages could have a teleport spell, but the majicka cost would deter excessive use. You can disable Fast Travel in the ini if tempted. What I've been doing lately is placing small boats and wagons that act as doors at key locations...this is starting to replace normal FT and doesn't mess with my weather as much...FT really buggers-up scripted weather.
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Post by jgf on Sept 7, 2017 17:54:32 GMT
.... However, after playing this game for over five years, traveling from A to B a hundred times doesn't feel like exploring to me and when you have to slaughter your way through the wilderness and roads over and over again it loses it's charm somewhat for me. Reaching that point in a game is a sign to me it's time to quit and move on. Much as I enjoyed Morrowind (played consistently for seven years, spending as much time in the CS as in the game) I've not even fired it up in a couple of years; as Thomas Wolfe wrote, "you can't go home again". Only have a year or so in Oblivion, but as I deem it a pale shadow of Morrowind I fear I shall tire of it much more quickly, especially as I do not touch that tiresome, redundant mess of a main quest (in fact, Vilja is the most interesting part of the game).
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