|
Post by steelerswit on Dec 19, 2017 1:31:30 GMT
Tried ot out and it killed a few hours of time and it was fairly well made mod. Voice levels seemed to fluctuate during speeches but overall voice acting done well. As for the battle scenes, there was nothing to do but lag behind and let the NPC's do their thing first time I tried to do battle, but the idiots on your side get in the way and you kill them. Unfortunately, between me and the NPC's, the good guys all died and had to start over. Second time, hang back and scavenge the dead.
The ending was a total let down. Talk talk talk, I choose you to battle, and poof, cut scene, the end, Yay.
Perhaps I'm a jaded Skyrimmer, but it would have been better if the actor had to clear the castle and be the hero they meant them to be.
I would compare it to Rigmor, but no where near the depth. On the plus side everything triggered and went on without a hitch.
Thoughts? Opinions?
|
|
|
Post by CollinMacleod on Dec 19, 2017 1:37:05 GMT
I played it when it first came out, it was very good for what it was. A proof of concept for a modder that was using it as a virtual resume.
|
|
|
Post by steelerswit on Dec 19, 2017 4:14:51 GMT
Well said, concept that could use serious fleshing out. With all the recs for it I may have expected more. I'm no computer genius, or modder, just a player. I commend the effort, but for claiming it is a DLC sized add one expected more than 2 days of play, and before anyone says nonstop mountain dew and hot pocket binge-a-thin, I work and have family, and played a few hours after work.
|
|
|
Post by Sniffles on Dec 20, 2017 8:57:27 GMT
I would point out, Falskarr was made by one person with the intent of showing Bethseda his programming skills. For what it is, it's truly a magnificent effort. Just avoid the trite bleah ending. It's a nice place to keep around to visit when Skyrim gets BORING.
|
|