Post by darkelfguy on May 10, 2018 19:39:42 GMT
Morrowind May Modathon Month 2018 - Celebrating 16 Years of Morrowind
Participating Mods:
I Have a Feeling that You and I are About to Become Very Close By ThatDwemerGuy
Sophisticated Save System By NullCascade
Modelling for Morrowind with RubberMan By RubberMan
Just A Simple Name Generator By Aleist3r
Samarys Ancestral Tomb Expanded By PikachunoTM
Main Quest By ThatDwemerGuy
Remiros' Tomb Expansion By Remiros
Tel Uvirith LITE By Mala
Better Dwarven Spectres - Mer and Maidens Edition By Melchior Dahrk
Hlaalu Furniture Pack By RubberMan
Ghost Sound Modder's Resource By ThatDwemerGuy
Simple Item Addition By Aleist3r
Controlled Consumption By NullCascade
Melchior's Magnificent Manuscripts By Melchior Dahrk
Happy Harvesting By NullCascade
A Glorious Hairdo By Aleist3r
Better Moon and Star By King Feraligatr
PikachunoTM's Mesh Artifact Improvements and Replacers By PikachunoTM
Voiced Therana By Danae
Almighty Artifacts By Abiel0530
Expeditious Exit By NullCascade
Recursive Cliff Racers for TES3MP By NectarineGriefer
Purist Friendly Magicka Regen By Remiros and Greatness7
To Save a Falling Wizard By Lady Phoenix Fire Rose
Anvils By Tizzo
Bungler's Bane and Hypha Facia HD By Remiros
Olive the Enchanter By EnvyDeveloper
Guar Taxi Service By Merlord
Severa Magia DB fix By Corsair83
Description:
In the bygone days of May, 2002, a small game came out, the third in a relatively unknown series from a developer on the verge of going under. Few indeed had heard of Arena or Daggerfall, but this third game, this Morrowind, would become the savior of a small gaming studio, and unleash a truly new and unique alien world for us to discover, full of strange and unusual sights, with the beat of hostile wings in the air, and the stirring of a breeze from a passing blight-storm. How many times in the last 16 years have we gone through that familiar Seyda Neen? How many times have we done battle on Red Mountain? How many times have we delved the depths of some lost and mysterious Dwemer ruin? And yet, we keep coming back, because Morrowind is home, and there's no place like home.
Every year as this beloved anniversary comes around again, I'm reminded of that famous quote - "The Road goes on and on, down from the door where it began, Now far ahead the Road has gone, and I must follow, if I can, Pursuing it with weary feet, until it joins some larger way, where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien
We've been down the many roads of Morrowind countless times over the past 16 years, yet for us modders the road stretches ever before us, an endless path of possibilities, the siren's song of creation leads us ever onward, to reach new heights, to build new worlds, to bring to life the very fire of our imagination. Over the last 16 years we have accomplished a great many things, we have built new provinces and landmasses, expanded the very possibilities of modding with new gameplay mechanics, and finally realized the dream of a multiplayer Morrowind. In the last 16 years, we as a community have released over 23,000 mods for this beloved game of ours, with nearly 600 released just last year alone. I can think of no better way to celebrate the 16th Anniversary of this amazing game, than to mod it and make it even better than ever before, so that 16 years from now, people will still be playing Morrowind, and experiencing new things, due to the tireless efforts of our amazing modding community.
Which is why, this year, we're once again doing something special, we're holding once again the 4th Annual Morrowind May Modathon Month, a month-long modding competition for the community. Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And every mod submitted for the competition will unlock various achievements! There's over 60 achievements to unlock for everything from releasing a particular kind of mod, to getting a certain amount of downloads, to doing absolutely crazy and unexpected things! And of course, the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
Achievements
Promotional Achievement Flyer
This year we're doing something a bit different, we're adding achievements to the competition! These are little badges that you can unlock and plug into your mod download pages, and we have over 50 to give away! Release a quest mod? Achievement Unlocked! Get over 100 downloads? Achievement Unlocked! See the full list of achievements down below. Some of these achievements are rare or unique, others are common, and still more (about 9) are hidden and can only be unlocked by accident or chance. Try and collect as many as you can and become a Modding Master of Madness!
You can see the full achievement list here.
Participation and How it Works:
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description.
Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.
If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from.
The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of three secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale.
The scale they'll be using can be found below:
4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?)
4 Points for Judge Preference (How well the judges liked the mod)
2 Points for Mod Functionality (Cleaning, Works, Are there bugs?)
The total points possible for any mod is 30, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.
Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.
Rules:
Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, for the first time ever, we'll be accepting tes3mp mods for the competition! That means mods designed to work in tes3mp, or Lua scripting features like new gameplay modes. Both will be accepted!
Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!
Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
Remember, this only applies to mods released in May, so let's all get to modding and make this the 16th Anniversary that Morrowind deserves!
If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design.
Past Modathons:
Want to check out our past Modathons? You can find playlists of the 2015, 2016 & 2017 Modathon competitions down below!
Modathon 2015 - The First Annual Modathon - 15 Mods Released
Modathon 2016 - The Second Annual Modathon - 29 Mods Released
Modathon 2017 - The Third Annual Modathon - 29 Mods Released
I Have a Feeling that You and I are About to Become Very Close By ThatDwemerGuy
Sophisticated Save System By NullCascade
Modelling for Morrowind with RubberMan By RubberMan
Just A Simple Name Generator By Aleist3r
Samarys Ancestral Tomb Expanded By PikachunoTM
Main Quest By ThatDwemerGuy
Remiros' Tomb Expansion By Remiros
Tel Uvirith LITE By Mala
Better Dwarven Spectres - Mer and Maidens Edition By Melchior Dahrk
Hlaalu Furniture Pack By RubberMan
Ghost Sound Modder's Resource By ThatDwemerGuy
Simple Item Addition By Aleist3r
Controlled Consumption By NullCascade
Melchior's Magnificent Manuscripts By Melchior Dahrk
Happy Harvesting By NullCascade
A Glorious Hairdo By Aleist3r
Better Moon and Star By King Feraligatr
PikachunoTM's Mesh Artifact Improvements and Replacers By PikachunoTM
Voiced Therana By Danae
Almighty Artifacts By Abiel0530
Expeditious Exit By NullCascade
Recursive Cliff Racers for TES3MP By NectarineGriefer
Purist Friendly Magicka Regen By Remiros and Greatness7
To Save a Falling Wizard By Lady Phoenix Fire Rose
Anvils By Tizzo
Bungler's Bane and Hypha Facia HD By Remiros
Olive the Enchanter By EnvyDeveloper
Guar Taxi Service By Merlord
Severa Magia DB fix By Corsair83
Description:
In the bygone days of May, 2002, a small game came out, the third in a relatively unknown series from a developer on the verge of going under. Few indeed had heard of Arena or Daggerfall, but this third game, this Morrowind, would become the savior of a small gaming studio, and unleash a truly new and unique alien world for us to discover, full of strange and unusual sights, with the beat of hostile wings in the air, and the stirring of a breeze from a passing blight-storm. How many times in the last 16 years have we gone through that familiar Seyda Neen? How many times have we done battle on Red Mountain? How many times have we delved the depths of some lost and mysterious Dwemer ruin? And yet, we keep coming back, because Morrowind is home, and there's no place like home.
Every year as this beloved anniversary comes around again, I'm reminded of that famous quote - "The Road goes on and on, down from the door where it began, Now far ahead the Road has gone, and I must follow, if I can, Pursuing it with weary feet, until it joins some larger way, where many paths and errands meet. And whither then? I cannot say." - J.R.R. Tolkien
We've been down the many roads of Morrowind countless times over the past 16 years, yet for us modders the road stretches ever before us, an endless path of possibilities, the siren's song of creation leads us ever onward, to reach new heights, to build new worlds, to bring to life the very fire of our imagination. Over the last 16 years we have accomplished a great many things, we have built new provinces and landmasses, expanded the very possibilities of modding with new gameplay mechanics, and finally realized the dream of a multiplayer Morrowind. In the last 16 years, we as a community have released over 23,000 mods for this beloved game of ours, with nearly 600 released just last year alone. I can think of no better way to celebrate the 16th Anniversary of this amazing game, than to mod it and make it even better than ever before, so that 16 years from now, people will still be playing Morrowind, and experiencing new things, due to the tireless efforts of our amazing modding community.
Which is why, this year, we're once again doing something special, we're holding once again the 4th Annual Morrowind May Modathon Month, a month-long modding competition for the community. Throughout the entire month of May, participating modders on the Nexus, TAL and GHF who submit Morrowind mods could get a chance to win indie or AAA games each week. Likewise, all participating mods will be entered to win the Mod of the Month Award, with a ton of games as a prize.
Not only that, but all winners will get trailers, special showcases, and numerous video features on Morrowind Modding Showcases. And every mod submitted for the competition will unlock various achievements! There's over 60 achievements to unlock for everything from releasing a particular kind of mod, to getting a certain amount of downloads, to doing absolutely crazy and unexpected things! And of course, the winner of the Mod of the Month award will naturally get their mod featured in our Mod of the Month series, celebrating the best mods released each month for Morrowind.
Achievements
Promotional Achievement Flyer
This year we're doing something a bit different, we're adding achievements to the competition! These are little badges that you can unlock and plug into your mod download pages, and we have over 50 to give away! Release a quest mod? Achievement Unlocked! Get over 100 downloads? Achievement Unlocked! See the full list of achievements down below. Some of these achievements are rare or unique, others are common, and still more (about 9) are hidden and can only be unlocked by accident or chance. Try and collect as many as you can and become a Modding Master of Madness!
You can see the full achievement list here.
Participation and How it Works:
You can participate by leaving a short note in the mod description page of your mod at Morrowind Nexus, The Assimilation Lab and GHF that includes "Part of the May Modathon Month" somewhere near the top of the description.
Every week two-three different modders will be selected at random to win a single AAA or Indie game, and the way this works is that we'll compose a list of all participating mods released that week, plug them into a random number generator, and the top three results we get back will be the winners for that week.
If you win in one of these weekly drawings, I'll send you a message on the Nexus, GHF, TAL, or some other forum board notifying you that you've won and providing a list of three games you can choose from as your prize. If you already own all three games, or want to specify a particular genre of game you want as a reward, I'll send you an updated list to choose from.
The second way you can win is through the grand prize, the mod of the month award with 5~8 games as prizes. This award is determined by a panel of three secret judges who'll be going through and rating each mod in the entire event on a simple numerical scale.
The scale they'll be using can be found below:
4 Points for Mod Creativity or Innovation (What does the mod do? Is it well designed? Unique? Add something new?)
4 Points for Judge Preference (How well the judges liked the mod)
2 Points for Mod Functionality (Cleaning, Works, Are there bugs?)
The total points possible for any mod is 30, or a 10 out of 10 from each judge. In the event of a tie, we should have enough games to go around for all.
Indeed, we have over 100 games in stock to give away, so if you collaborate on a mod with someone else, regardless of which of the two ways you can win, everyone involved will still get something for their efforts.
Rules:
Overall this competition and giveaway is pretty easy to understand, and there aren't a whole lot of rules involved, but there are a few things we should clear up just in case.
First, all types of mods are perfectly acceptable. From texture replacers to gameplay tweaks to content mods like house mods, quest mods, or dungeon mods. All of those are fine and will be accepted for the competition! The only kind of mod that will NOT be accepted is cheat mods, i.e. placing a barrel full of loot in the middle of Seyda Neen or placing a daedric longsword in the Census and Excise Office. Cheat mods like that will not be considered for the competition.
Also, for the first time ever, we'll be accepting tes3mp mods for the competition! That means mods designed to work in tes3mp, or Lua scripting features like new gameplay modes. Both will be accepted!
Second, all submitted mods must be, at least for the most part, safe for work. Questionable content is acceptable so long as it isn't the entire mod, remember we have to showcase these and we can't showcase adult-themed mods on the channel!
Also, it should be pointed out that for larger mod projects, you can submit a demo or playable beta of your mod as part of the competition and it'll be perfectly acceptable. I do need to stress that it must absolutely be playable though. Any mod that crashes to desktop upon loading the game will not be considered.
Remember, this only applies to mods released in May, so let's all get to modding and make this the 16th Anniversary that Morrowind deserves!
If you don't know how to mod, check out our Let's Mod Morrowind series for a visual guide to modding - including interiors, basic scripting, and quest design.
Past Modathons:
Want to check out our past Modathons? You can find playlists of the 2015, 2016 & 2017 Modathon competitions down below!
Modathon 2015 - The First Annual Modathon - 15 Mods Released
Modathon 2016 - The Second Annual Modathon - 29 Mods Released
Modathon 2017 - The Third Annual Modathon - 29 Mods Released