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Post by Sniffles on Jan 8, 2019 1:04:19 GMT
Not the SE. Our computer doesn't justify it.
So we have been talking about revisiting the game. And we have been considering the problem. SKYRIM IS BORING... after the initial thrill wears off. Only the mods keep it from getting moldy. And when the mods get moldy too?
Skyrim is all about LOD and micro managing. It has roughly 1/5th the encounter locations that FO 4 has, and very few of them respawn. The ones that do take forever.
So why do we want to restart the game? How about, you tell us! That's right. Your takes. The bright points of light seen through your eyes. New perspectives. New perceptions. Mods that are an absolute must. Not just fluff and frills. Anything. Everything? Please comment!
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Post by CollinMacleod on Jan 8, 2019 3:15:02 GMT
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Post by blockhead on Jan 8, 2019 4:30:28 GMT
Well, if you aren't going to give SE a shot. There really isn't a point. Would everyone have gone to the SE version? Not everyone has the latest and greatest "gaming rig". p.s. I never played Skyrim, so I may not be understanding something.
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Post by CollinMacleod on Jan 8, 2019 5:54:43 GMT
Apples and Tomatoes blockhead... SSE is. 1. Free if you already have the Legendary Edition of Skyrim. ( For PC anyway, but that's what we are talking about. In fact I don't believe you can even get the 32 bit version anymore ) 2. It is running the same 64 Bit Architecture that Fallout 4 uses, if you can run fallout 4, you can run Skyrim SSE. 3. Almost every mod worth looking at now has either been upgraded to, or is only being developed and upgraded for the new 64 Bit SSE. 4. The 64 Bit version can also use all available memory and takes full advantage of your CPU/GPU. Therefore it will run better and faster and will have less script lag. In some cases it runs scripts too fast.. Wait what just happened? The only downside is you cannot run SSE on a 32 Bit system. But since Sniffles plays Fallout 4, I am pretty sure she is using 64 Bit Architecture.
Here is Gophers' take..
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Post by Sniffles on Jan 8, 2019 7:50:20 GMT
And the down side to SSE is all saved games will be lost. We will have to run 2 entirely separate games with two entirely separate OS. And our video card, GTX750 TI, can't run FO 4 properly. Sometimes textures don't load, especially transition calls and it cannot handle rain and some other weather conditions.
So what tangible bonus does SSE offer?
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Post by CollinMacleod on Jan 8, 2019 8:10:54 GMT
It will see all the memory on your computer above 4 Gig. Since you will be starting a new game old saves don't matter... Script lag will likely go away.
Edit: A big thing is really just how it looks. It looks less flat. Built in optimized textures and depth of field really change the game. When I first ran it testing Vilja I spent more time just looking at things than playing the game. SSE is what Skyrim should have been when released. You can of course add mods to make it extremely pretty. But in its' release form it will run perfectly fine on your 750 TI. It will tell you it won't but it will be fine. At any rate Sniffles I am considering buying one of the new 20 series cards. If I do I will send you my 1050 TI it runs SSE in Ultra without any issue.
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Post by ghastley on Jan 8, 2019 18:36:28 GMT
FWIW, I run both LE and SE. My twin GX680's will give me a 6000x1080 (three monitor) view with LE, but SE runs slow unless I reduce to the middle monitor only, as the extra effects take GPU power. CPU isn't an issue for either edition.
One reason for doing that is making mods. I build on LE, and then convert to SE, since it doesn't work the other way round. The upgrade process is pretty simple, too. That means I'm running LE more than SE, just because all the testing happens there. I do like the wide view. I run Oblivion and ESO on the triple setup, too.
As to restarting, (and assuming LE) I'd pick some mods you haven't tried, that make significant game changes, to avoid the repeat problem. And get an alternate start mod as a priority, as that cart ride is the worst part of boring.
Create a character that's out of your comfort zone, with limits on how they play. E.g. I tested my Conina the Hairdresser mod with a proper Rincewind, whose main response to danger is running away. And then again with a Nijel the Destroyer who would just block while Conina did the work. They were limited characters who didn't stay true to their initial objectives for long, but they ended up being fun to play.
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Post by Sniffles on Jan 8, 2019 22:37:55 GMT
ghastly, how does your OS handle two versions of Skyrim?
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Post by amgepo on Jan 9, 2019 1:05:08 GMT
I have a question too. Did SKSE64 and all it's pluggins need an update each time creation club guys feel like screwing things, the same way it happens with Fallout 4?
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Post by CollinMacleod on Jan 9, 2019 3:07:50 GMT
According to this.. steamcommunity.com/app/489830/discussions/0/1736589519988952773/Yep.
Sniffles , two different directories and two different launchers. They don't interact in any way.
Edit: It IS a lot bigger though... Probably , hmmm... I would say 30-40% larger... Hard to say, the files structure and the way mods are set up are a bit odd, hard to calculate but yea, figure about oh 20 GIG for SSE.. My Fallout 4 directory is by example over 40 GIG so there you go.
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Post by Aatrnasyn on Jan 9, 2019 6:00:01 GMT
And if starting afresh, using MO2 for your mod manager makes adding, trying out, removing and reordering mods so much easier, as each mod is kept in a separate folder, distinct from your Skyrim folder (tho' removing comes with all the usual caveats).
I'm just starting over Skyrim SE with a new char, added the extra lands Falskaar, Beyond Skyrim, Beyond Reach, Nereva and The Forgotten City, but haven't explored them yet.
I use and recommend all the following; makes Skyrim a very different world when running: Campfire and Frostfall and Hunterborn and HuntersWorld, Become A Bard, Convenient Horses, WARZONES (both Civil Unrest and Assault Attack), and Sands of Time Ultimate Deadly Encounters. Also: Spell Learning and Discovery, Not So Fast (Main Quest and Mage Guild), JK's and Arthmoore's towns mods, MorrowLoot Ultimate, Skyrim Skill Uncapper with the optional 125 skillcaps and 0.5x leveling, Creature Size Variants. Also: SkyUI with SkyHUD with iActivate with Immersive HUD with moreHUD with Floating Damage with FloatingHealthbars. Also: Undiscovered Means Unknown, No psychic knowledge, Improved Traps (Dangerous Edition), Mining Makes Noise, Disarming Traps Is Dangerous, Equipment Durability System, Pause on Game Load.
And tons of graphical eye candy.
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Post by Sniffles on Jan 9, 2019 9:21:49 GMT
Thanks much for all the input! Will we need 2 copies of MO2?
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Post by Aatrnasyn on Jan 9, 2019 12:27:56 GMT
If you are restarting and take the plunge to SSE (well worth it, IMO), then the SSE main folder will be located in a different folder than your OldRim files. Your old saves will be playable with your old setup, no MO2 mod manager needed. Your new SSE folder can use the MO2 mod organizer, so your old engine, old mods, old saves will not conflict. You do not need a copy of MO2 to manage your old setup, just keep on doing it as you did. I don't think you can have two copies of MO2. What scenario are you considering that makes you think you might need two copies of it?
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Post by OldRPMDaddy on Jan 10, 2019 2:28:13 GMT
Oh, regarding MO2: I've got it set up to handle Skyrim LE, Skyrim SE, and Fallout 4 -- one MO2 install handles all three. When I want to switch from one game to another, I just click the leftmost button, and a menu will come up asking which game I want to play.
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Post by Aatrnasyn on Jan 17, 2019 2:01:04 GMT
Here's how Vilja and I are looking on this new start of mine:
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