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Post by jgf on May 3, 2020 17:07:36 GMT
Same with Mournhold. Both were designed as add-ons to Morrowind for players with high level characters who had completed the game. At least Solstheim is interesting; Mournhold, other than the sewers, is dreary and monotonous.
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Post by Sniffles on May 3, 2020 21:57:48 GMT
Same with Mournhold. Both were designed as add-ons to Morrowind for players with high level characters who had completed the game. At least Solstheim is interesting; Mournhold, other than the sewers, is dreary and monotonous. is dreary and monotonous
Cue a flyover of Vivec. A series of rubber stamped ugly buildings with the worst possible use of floor space ever designed. The outhouse I built which Squishy named the anti Taj Mahal has more interior and exterior appeal. "I sort of like the iron maiden look on the inside with the 16 penny nails sticking out everywhere.". Her fault. I asked her to buy some shorter nails but she turned around and spent the money giving my car a tune up so I could destroy it in a few trips up to our ranch. 43°25'02.7"N 109°15'17.2"W <- Find her truck!
I have a collection of video game videos bookmarked that I sometimes play just for the aesthetics. Breath of the Wild, Horizon Zero Dawn etc.
Ugly games = demented developers usually out to make a fast buck or in the case of the Fallout series and similar, to take the player on a trip through a sick and twisted psychological nightmare to view enactments of ruin.
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Post by graykin on May 3, 2020 22:35:28 GMT
Does anyone still have the Silgrad Towers mod for Morrowind? I recall it was (for me) the most immersive town there!
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Post by blockhead on May 3, 2020 22:38:41 GMT
SnifflesGotta agree with you on that one: Vivec gets tiresome fast. Big imposing featureless monotonous buildings. It's like the Tamrial attempt at Brutalist architecture ... with even less windows. Actually, no Windows. Add no fast travel and yeah, it gets old fast. Thematically, though, it fits. It creates an oppressive, repressive and authoritarian mood, which does help clue the Player in as to how bad the Temple has become by the time the Player arrives in Vvardenfell. That and the ordinators saying, "We're watching you ... scum."
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Post by jgf on May 3, 2020 23:56:02 GMT
For me there were two odious aspects of Vivec. I could never remember where any particular manor or shop was located, so wasted much time running around seeking them. And why were so many things built in the sewers?! "Visit Ima Dorque's Clothing Store! Best garments in the land! All the lords and ladies shop here! You'll find us down in the sewers with the garbage and rats." It would make more sense to have the prison down there and use that huge levitated rock as the ruler's abode ...talk about a room with a view.
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Post by Sniffles on May 4, 2020 0:50:31 GMT
Constance darling, we risked life, limb and numerous reloads with that Winged Twilight gnawing on your head to get you that Daedric bow. So we go up against a guy in a tunnel in Solstheim and you whip out a steel sparkblade? I need to ask @emma how she managed to program dumb-as-a-doorknob AI.
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Post by jgf on May 4, 2020 8:16:38 GMT
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Post by graykin on May 4, 2020 17:59:21 GMT
This is what I was looking for! Thank you jgf!
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Post by Sniffles on May 5, 2020 0:03:18 GMT
NEED SOME HELP HERE!
I finally found the flora mods I've wanted for Morrowind. Vurt's numerous mods on Nexus. The problem! I've installed Morrowind on me C: drive and I'm using Nexus Mod Manager. I already have about 10 mods installed using Mod Managers default directories. But now I want to install my new mods on my D: drive tp keep C: clutter under control.
So how do I move the presently downloaded mods and tell mod manager to store them someplace else? And tell Mod Manager to use the D: drive instead?
BY THE WAY, IF YOU GIVE ME DIRECTIONS AND I SCREW THINGS UP I'M GOING TO KILL 10 KITTENS AND TELL GOD YOU DID IT.
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Post by jgf on May 5, 2020 2:10:55 GMT
NEED SOME HELP HERE!
I finally found the flora mods I've wanted for Morrowind. Vurt's numerous mods on Nexus. The problem! I've installed Morrowind on me C: drive and I'm using Nexus Mod Manager. I already have about 10 mods installed using Mod Managers default directories. But now I want to install my new mods on my D: drive tp keep C: clutter under control.... Use a symbolic link to redirect the request. www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/If you do not like working in a DOS prompt there are windows utilities that will create the links for you. I've used these links with racing sims so I wouldn't have to duplicate several gig of track files for multiple installs of the sim; even used them to fool 64-bit windows into letting me install software into Program Files on another drive instead of having everything on the C drive. The main caveat: never delete the link until you have moved the files/folders back to their original location (Micro$oft, in their infernal idiocy, designed things such that deleting the link also deletes the folder to which it points); not a bad idea to backup the folder to a flash drive, just in case.
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Post by Sniffles on May 5, 2020 4:02:53 GMT
Thanks!
Okay. I have three Folders listed the the mod manager folder: In C:\Games\Nexus Mod Manager\Morrowind\Install Info with 1.27 MB. Then C:\Games\Nexus Mod Manager\Morrowind\Mods with 506 MB. Then there is C:\Program Files (X86)\Bethseda Softworks\Morrowind with 2.42 GB. The Install Info folder can stay where it is. But every time I install a Mod both other folders get bloated. So now what?
My guess: In DOS -> MKLINK /D "C:\Program Files (X86)\Bethseda Softworks\Morrowind" D:\Morrowind then I move the Morrowind folder to D: and the 2.42 GB beer belly is moved over. I'm not sure how to remove a link. Is it a file in the original folder?
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Post by jgf on May 5, 2020 9:33:50 GMT
Yes. Create your new folder, move everything into it, leaving the original folder empty, then create the link, this will place a small file in the original folder; if you decide to not use the link, move everything back to the original folder then delete that small file. (I write protect that file just so I won't accidentally delete it ...voice of experience, lol.) The new folder can be anywhere windows can find it (not on hidden drives or compressed drives) and can be named anything. You will probably want to use the /J switch to create a directory junction, more stable in the long run and will recurse subfolders. Since you're only dealing with about 3gig of files, backup the two folders then experiment with the links, you won't hurt anything. This will work with almost any folder; I've been told not to try with any windows folders (can't see why anyone would want to) nor with the entire "My Documents" folder, though you can apparently link any folder within "My Documents". www.tenforums.com/tutorials/131182-create-soft-hard-symbolic-links-windows.htmlwww.maketecheasier.com/create-symbolic-links-windows10/www.computerhope.com/mklink.htm
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Post by Sniffles on May 5, 2020 9:56:47 GMT
THANKS! It seems to me a junction point is pretty much the same as a Shortcut Windows makes when I put it on the desktop pointing at a folder on another HD. Like my desktop is a huge mess of shortcuts pointing to my storage drives. That sound right?
I'm planning on installing all of Vurt's Morrowind graphics mods plus a few others which looks like it will be 10-15 GB
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Post by Aatrnasyn on May 5, 2020 13:01:11 GMT
Junction link is not quite like a windows shortcut, Windows knows a shortcut is a shortcut, windows treats a junction as if it was the actual linked-to folder.
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Post by jgf on May 5, 2020 18:39:53 GMT
To simplify somewhat, a soft link just provides access to remote files (for example you don't want 5gig of video files in "My Videos" but your player insists on them being there); a hard link provides full access to those files (if you also want to edit those videos); a junction is typically used for a complex subfolder system or an active program (such as a game).
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