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Post by dogonporch on May 28, 2020 16:13:46 GMT
They fit your interpretation of TES, but not mine. That's all I'm saying. People have created all sorts of creatures for the TES games, not just Oblivion, but if those creatures exist nowhere in official canon, but only in these mods, then they are not part of the established lore of TES, so I'm not interested. This is not faulting the mods, only stating they do not fit my vision of the TES world. I would gladly install a mod that adds guar and kagouti and nix-hounds, etc. to Oblivion because those animals exist in the TES world, but I would eschew a mod adding giraffes and kangaroos and rhinos because those creatures do not exist in TES canon. I would accept a mod allowing you to play as a daedra, but not one allowing you to play as Batman; a mod in which you could ride in a horse drawn carriage would be interesting, but not one where you drive a Lamborghini. Our Oblivion is...as mentioned...more like the world Xena & Gabrielle inhabit. Not sure if you're familiar with the old TV show...but anything could happen...and often does. Plus we have massive attached world spaces that are simply NOT Cyrodiil. It's over 10 years old this install...very lucky gaming computer. It's unique and vast and one character could never finish all that is available to do. In those ten plus years, I learned proper modding and how to run and use many of the peripheral programs needed to build the new content. Like Emma, I have a fair number of mods for Elder Scrolls I've handed over to the public to enjoy...none to her d/l extent, of course. But I've gotten only good feedback from my efforts as I learned to 'do it' properly (mod) from some of the best. Ironically, with this virus business, we've had a chance to revisit Oblivion rather than just muck around for a few hours with an ancient character. Thus all the mods I've been releasing lately...had them forever. Never had the time to put them together for release. As for guar and kagouti and nix-hounds...got 'em...in numerous varieties. Rideable some. But we also have all the other cool critters and many I put together. Oblivion is fun to mod next to Skyrim which is much more of a chore and far less forgiving. Elder Scrolls lore...not particularly attached as I grew-up with LOTRs and such being canon. ES to me is just D&D on the computer...and does D&D better than the rather chaotic online D&D which is more a smash and bash fest. If I could time travel back to the 1980s and show a room full of D&D players Oblivion and Vilja...they would have freaked of course...but I think they'd also see a lot of the classic old role playing game in both.
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Post by jgf on May 28, 2020 18:43:42 GMT
I never played D&D, though I had some friends who were addicted to it. But whenever it is mentioned I recall what "The Straight Dope" had to say about it, ca. 1980:
"The concept seems simple enough. It’s the application that throws me. There are two main problems: (1) there are one billion rules, and (2) the game requires nonstop mathematical finagling that would constipate Einstein. The rule book is laden with such mystifying pronouncements as the following: “An ancient spell-using red dragon of huge size with 88 hits points has a BXPV of 1300, XP/HP total of 1408, SAXPB of 2800 (armor class plus special defense plus high intelligence plus saving throw bonus due to h.p./die), and an EAXPA of 2550 (major breath weapon plus spell use plus attack damage of 3-30/bite) — totaling 7758 h.p.” Here we have a game that combines the charm of a Pentagon briefing with the excitement of double-entry bookkeeping. I don’t get it."
As for Oblivion, as i said, I've no issue with any mods, it's just my preference to remain within what I see as established TES lore.
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Post by chambcra on May 29, 2020 8:55:43 GMT
The code for that is creepy. It's full of invisible headless dead sheep. They're used as a location probe, moved to where the player and Vilja are, and a variable (belonging to the sheep) is set for a "location type". It may have been more than one variable, I don't recall all the details. Then if Vilja is due for a comment, the sheep's entrails are consulted to pick one. "Creepy" was generally undead-related, so I don't see why the house would trigger it. I was trying to adapt it for a mod of my own with two companions, but it never fully worked. Thanks for the reply. That's interesting. I may have to look into that. I've been doing a lot of studying and some modifying of Vilja.esp. It may be a non-issue this time though if the Dog ain't got a problem wid it.
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Post by chambcra on May 29, 2020 9:23:57 GMT
If that bugs your wife it could probably be tracked down. I see there are 5 different info's with one adding something like "I hope we find the glowing will-o-wisp soon" and the others are "this place is creepy" by itself. Thanks for the detective work. I think the Glowing Wisp Stalk comments are Red Ruby Cave dialogue. This dialogue is a singular: "This place is creepy. Let's go somewhere else." ...which started-up in the Shivering Isles. Similar to the Red Ruby Cave comment. Ol' Vilja just says it at odd times. If it's random...so be it...the Shivering Isles are creepy. I was just assuming Vilja bumped into some activator and out came the comment. Thanks for the reply. That's interesting. I was wondering if that was a singular comment so since that's the case I don't know why I couldn't find it. Maybe I need Shivering Isles installed or I need to look again a little harder.
I had another idea. If you're thinking of making a Vilja add-on mod and you have a house for Bobby and Vilja does that mean you have an esp that has 1em_Vilja.esp as a dependency? If that's the case, couldn't you make changes in your esp like add a new condition to any comment you don't want to hear inside the house. Saying the house is creepy is pretty bad. It seems like a condition like "GetInCell YourHouseCell NOT EQUAL TRUE" could be added to any info you don't want to hear inside the house. Just an idea and if you are making sort of a Vilja friendly house add on mod then . . .
I might have to look some more for that singular comment. I'm curious why I didn't find that. I'm also wondering if she ever combines two comments back to back. Maybe ghastley knows.
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Post by chambcra on May 29, 2020 10:51:38 GMT
You might right with the vampire theory. I found a "this is creepy" info with the condition "InhabitantType > 0" and here's the inhabitant types: 0=unknown, 1=vampires, 2=necromancers, 3=undead, 4=conjurerers, 5=daedra, 6=bandits/maurauders, 7=goblins, 8=monsters/animals
You can always try "player.getav vampirism and then player.setav vampirism 0"
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Post by dogonporch on May 30, 2020 15:32:44 GMT
Thanks for the detective work. I think the Glowing Wisp Stalk comments are Red Ruby Cave dialogue. This dialogue is a singular: "This place is creepy. Let's go somewhere else." ...which started-up in the Shivering Isles. Similar to the Red Ruby Cave comment. Ol' Vilja just says it at odd times. If it's random...so be it...the Shivering Isles are creepy. I was just assuming Vilja bumped into some activator and out came the comment. Thanks for the reply. That's interesting. I was wondering if that was a singular comment so since that's the case I don't know why I couldn't find it. Maybe I need Shivering Isles installed or I need to look again a little harder.
I had another idea. If you're thinking of making a Vilja add-on mod and you have a house for Bobby and Vilja does that mean you have an esp that has 1em_Vilja.esp as a dependency? If that's the case, couldn't you make changes in your esp like add a new condition to any comment you don't want to hear inside the house. Saying the house is creepy is pretty bad. It seems like a condition like "GetInCell YourHouseCell NOT EQUAL TRUE" could be added to any info you don't want to hear inside the house. Just an idea and if you are making sort of a Vilja friendly house add on mod then . . .
I might have to look some more for that singular comment. I'm curious why I didn't find that. I'm also wondering if she ever combines two comments back to back. Maybe ghastley knows.
Good idea but it's a separate ESP. Either way...a minor annoyance and the house might indeed have elements of creepy despite Vilja liking it for the most part.
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Post by Sniffles on Jun 2, 2020 14:01:58 GMT
Re, D&D. I met a man quite some time ago who was a friend of Gary Gygax. He recounted how D&D came about. Cutting dice up and gluing the pieces back together, and the earliest times they first played D&D. I remember so little, but it was fascinating. That man took his turns at Dungeon master and found some of his inspiration from Heavy Metal Magazine. They would sometimes play for 24 hours straight. Wish I could remember more. I do remember him voicing bitter resentment when some woman 'stole' D&D from Gary G. An unfriendly corporate takeover.
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Post by naramoore on Jun 2, 2020 14:51:08 GMT
I met Gary many years ago at a gaming convention. I don't think we spoke at all. What I remember was he had bodyguard's because he was convinced someone was out to kill him.
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Post by dogonporch on Jun 2, 2020 15:00:31 GMT
Re, D&D. I met a man quite some time ago who was a friend of Gary Gygax. He recounted how D&D came about. Cutting dice up and gluing the pieces back together, and the earliest times they first played D&D. I remember so little, but it was fascinating. That man took his turns at Dungeon master and found some of his inspiration from Heavy Metal Magazine. They would sometimes play for 24 hours straight. Wish I could remember more. I do remember him voicing bitter resentment when some woman 'stole' D&D from Gary G. An unfriendly corporate takeover. Yes...TSR (Tactical Studies Rules) went from a home business with a hit on its hands to a corporate monster intent on making millions buy buying up the entire wargaming industry. Their meddling was part of what caused the fall of the tabletop wargaming hobby...just before the rise of computer gaming. Gygax & crew had long since been bought out themselves by then... D&D was insanely popular in the 1980s. At that time, adults were just as intrigued as teenagers. But Tipper Gore and pals had their sights set on it...mainly as they misunderstood what was going on and called it Satanic...it got a lot of bad press suddenly. Movies of the week where D&D playing kids turn murderous, etc. NO good parent would let their child play D&D...BS...but BS works sometimes. Computer gaming saved D&D as a name...but the video game is NOTHING like those old pencil and paper sessions of yore. Typical fantasy wargame from the 1980s...SPI's War of the Ring. About as close to the books canon-wise as I've seen. boardgamegeek.com/boardgame/2228/war-ring
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