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Post by jet4571 on Sept 2, 2014 3:00:16 GMT
Well Imperials are modeled after Romans and the upper class nords have been influenced by them in some ways so it wouldn't be far fetched that Imperial royalty and upper class would have baths and some Nords who were in Cyrodil for many years may have adopted the use of a bath and had them made in Skyrim later on. More progress 2 sets of interior free walls and the dividers to cover the vaulted ceiling are done. This shows the interior with floors, outside walls, vaulted ceilings and the dividers. Basically how it should look put together. Walls and dividers together to show the variety in texture. well as much as I can do without making a million walls lol. All separated. So far everything is stacking nicely and fitting together correctly. Not much left, 1 more interior wall and the doors and all walls are done then it is down to stairs and rails for the farmhouse kit. Also need to separate the fireplace from the walls and floors it is attached to so it can be placed in the interior anywhere you want and make an exterior chimney for it. *Edit Farmhouse wood walls done and doorways.
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Post by blockhead on Sept 2, 2014 3:16:32 GMT
Very nice. Makes me want to write a dungeon generator that uses them.
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Post by jet4571 on Sept 2, 2014 5:45:54 GMT
That could get messy couldn't it? So far there is 77 pieces to the farmhouse kit and 45 in the Whiterun. I didn't do as many for Whiterun since there is already a variety of kit parts but the farmhouses you had a choice of wood rectangle or stone/wood rectangle or L. The whiterun parts work with the vanilla kits, farmhouse.. Not so much, my walls are taller so the vanilla free walls will be short if used and I don't think the ladder will work either. Meh wont matter because I am adding my own ladder that an NPC cannot block so why would anyone want to use the Bethesda choke point ladder? If they do they can just scale it lol. *Edit New stairs and testing how they stack and how well the 1/2 loft floor for the stairs work. Stairs are a little wider than one floor piece so the bottom rests on a floor and not in mid air if theres 2 or more stairs in the same location but the width of the farm houses is 2 of those floors so to be able to make them work at that angle you need a half sized floor piece. Nice thing about modular parts is the stairs do not need to be on the left side when you enter but could be anywhere and I think I have that in spades now with the farm kit. **Edit Also something I haven't shown before is that vaulted ceiling set. If you go to page 1 and find the vaulted ceiling screenshots you may notice they have the same wall texture on the ends as the vanilla farmhouses and the above screenshot has a different texture to match one set of walls or the set in this screenshot. Yes that means more options. More options than you can shake a VaultedCeilCor01Alt.nif at. I'm done for tonight... No more models... Gonna finish getting drunk methinks.
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Post by zedtsayid on Sept 2, 2014 20:27:34 GMT
I actually find the no bath thing to be pretty ignorant as most societies outside of Europe bathed regularly for oh about 1 to 3 thousand years before Europe. Greeks, Roamns, Chinese, SE Asia, India ext..... I've never afdded any homes to my game except for Breezehome kjeller because it's in Whiterun and I tend to always center from there. Very nice work on the modules.
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Post by jet4571 on Sept 3, 2014 3:03:28 GMT
Not much to show today, did collision on all the farm parts and fixed some of the collision on the Whiterun kit that didn't work correct. But I did make the railing for the stair hole and an endpost so it is modular. Example of various parts being used with the railing and I did fix Bethesdas strange logic. The vanilla farm kit with the ladder to the basement had the railing going from the wall all the way to the end of the hole and had a small landing... On the wrong side of the railing! So lets see how that works Bethesda, you want to store a few barrels there so A you climb over the rail and hope you don't fall and end up in the basement or B you carry your barrels to the basement, move the ladder and carry them back up and precariously place them on that landing... Are Nords idiots? As you can see in mine the railing covers the hole perfectly and the landing is accessible without climbing things. Yes the logical way it would be. And since I was playing around I realized that half floor piece for the stairs makes a great landing for storage in the vaulted ceiling. Would be pretty cool decor for a shop or something as long as you don't need the player to access anything up there. *Edit Did some bug fixing with the outside wall that has wainscoting and all those wood exterior walls had a nice gap when stacked if you looked up, so had to patch that up. Anyway started on the beams for the Farmhouse kit. The vertical ones are just general round beams, some are perfectly straight while the others are bent. The vertical ones are for finishing the post and beam architecture of the farmhouse. They go along the top of the walls below the vaulted ceiling. You have the ones with supports that go along the wall, 2 of them crosses the room from front to back and theres a beam without supports if you want one going from side to side. Again straight versions and bent versions of these. Next to make for beams is rectangles and a small variety of sizes. 94 Parts for the Farmhouse kit so far, and that's just a normal farmhouse and not an inn or larger structure. Maybe at most another 20 parts to go.
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Post by jet4571 on Sept 4, 2014 3:07:55 GMT
More stuff... Modular Dock pieces. 1 pair of post extensions because if the water depth is deeper than the posts are tall it looks funny having floating posts. 1 dock extension part so you can make the dock as long as you want or turn 90 degrees. A ramp used for raising the dock or at the shoreline. 1 shoreline part with steps. and free steps for other uses like at the side of a boat or side of the shore part. And samples of them put together. *Edit A little decoration for someplace near the docks.. A boat rack for storing rowboats when not in use. All 1 nif so you don't have to place the boats and there is no rudder sticking up, also the posts go down a little ways so it can be placed on uneven terrain. Just a little something to make your fishing village look a little better. **Edit Said I would make a toilet and concept so far is: Yes there is a bucket inside. Incase someone wants to look inside... AUUUUUUUUUGHHH!!!!! ***Edit About to go to bed but I thought of something funny for the toilet. Place a log inside the bucket. A wood log with bark and a single branch with 2 leaves hanging off it. Is there a texture artist who wouldn't mind making a quick texture for this purpose? I think it would be hilarious to have an actual log inside the bucket as a play on the term "drop a log" as far as toilet humor is concerned. I have a UVW template I can work with that shouldn't be an issue. Grey is tree bark, green is a leaf with alpha channels and the white is the end grain of a log. black is unused space. Leaves would be square planes. The bark in the big rectangle block doesn't need to be seamless and the grey in the circle can be any thickness just needs to have texture similar to the big grey rectangle. and cannot have alpha channels to simulate depth, so smooth bark preferably or if a rough bark have the outline fade from grey to black. I doubt anyones interested in the joke and if nobody wants to do it I can plug along and use some vanilla textures to attempt to do it nicely like I repurposed the stew texture for the toilet already. If someone is interested that would be great. (Yes an empty bucket version will be useable with no stew or log)
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Post by Wolf on Sept 4, 2014 15:44:51 GMT
Now that's what I call a privvy for an emperor! Honestly, this is a great job.
But I beg you for an explanation regarding the "log in a bucket" phrase which doesn't compile in my German brain... if it's even possible to tell here in this distinguished company. I only know the song "There's a hole in the bucket". And I know about a "thunderlog" (directly translated from German), a wooden bar, capably of carrying several men sitting on it bare bottomed, trying there best to generate the typical descriptive sound of it's name.
And just a suggestion: Perhaps you should darken the stew texture so that it doesn't loo soooo sick like an icteric stool. Yikes! Otherwise it's simply wonderful.
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Post by Falion on Sept 4, 2014 16:01:04 GMT
Wolf, I'm pretty darn sure, that Jet's meaning behind a log in a bucket is, well, it's sort a slang, an analogy of someone leaving a load / pile / a turd in the toilet.
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Post by jet4571 on Sept 4, 2014 20:54:08 GMT
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Post by jet4571 on Sept 5, 2014 1:53:10 GMT
Dozens of parts to UVW map, had to hunt down the textures for Nifskope, 6 Collision box setups for Chunkmerge, copy and paste hell in Nifskope, 3 hours doing all that and about 3 modeling the day before... WORTH IT. The version with the tall back and poop in the bucket comes to a grand total of 2,642 polygons, 13 objects, and 3,140 vertices. I doubt that will kill any of the weakest computers framerates if one is added to a cell. Welcome relief SFW version. An inside view. Side by side comparisons I think I need to redo the toilet seat, now that I see it in the game it looks terrible. Orrr I could just leave it as is since it is all working correct. Opinions on the seat? There's clean and dirty versions of the ones with the lid up. That can actually be scripted so if the player uses it then it could be clean before then "OMG! WHAT DID YOU EAT?!?" after. No log version yet lol. *Edit I didn't show these items I made earlier. More boat rack choices And wood/stone walls like the stone walls, Sorry no variety of wood like the all wood walls so there will be tiling. And the corner post for an inside corner.
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Post by jet4571 on Sept 5, 2014 4:43:10 GMT
One day a long long time ago(less than 10 minutes)... A fireplace got sick of the repression from the Farmhouse Kit empire and screamed "FREEDOM!" and chose to remove itself from the walls and floor it was once stuck to and show the evil empire its butt. In the act it gained new found heights and depths it never thought possible before. Plus his sidekick the missing wall corner post made an appearance. yep same farmhouse fireplace we all know and love but it is now separated from the wall, invisible bottom is filled in because I have floors you can see between the boards, It is deeper so you do not need 2 of them back to back because there is a wood post from a wall in the middle of it, and it is over 3 floors high. It is made to go against an exterior wall and NO I wont be making one to be placed on an inside wall, the top and back are see through because nobody should be able to see those without no clip. The reason I am not making a version for inside walls is because of how deep it will have to be to prevent the wall from clipping into the firebox.
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Post by questinghood on Sept 5, 2014 7:44:28 GMT
Some very nice work Jet. Very nice.
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Post by jet4571 on Sept 5, 2014 9:12:27 GMT
Thanks. Some fun making them some frustration here and there but all in all I am enjoying the process.
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Post by Falion on Sept 5, 2014 11:02:52 GMT
Very nice indeed!
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Post by Seyheb on Sept 5, 2014 14:20:40 GMT
Yes, it's looking very good.
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