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Post by rhyls on Oct 20, 2014 20:54:01 GMT
I decided to delete the mods which I had inactivated. So the ones with red X I deleted, came to play later and couldn't even get past the start screen before a CTD hit.
So, after a lot of different trials I have had to uninstall completely. Tomorrow will be installing the all mods. Prior to the deletions of the Red Xs the game was fine.
rhyls
Now tho' it's coffee and Gormenghast for a couple of hours. Well, maybe a cookie too.
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Post by wotan on Oct 20, 2014 21:19:15 GMT
Deleting mods that your save games previously depended on will crash your game - trying to find resources that are no longer present. The only exception is mods that don't affect your saves - such as visual mods (ENBs)
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Post by rhyls on Oct 20, 2014 21:39:02 GMT
Deleting mods that your save games previously depended on will crash your game - trying to find resources that are no longer present. The only exception is mods that don't affect your saves - such as visual mods (ENBs) Now why didn't I remember that small thing? I'm an idiot ! rhyls
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Post by Seyheb on Oct 20, 2014 21:54:43 GMT
I have disabled then deleted many different kinds of mods over time succesfully. All I have had is the usual warning that there is a lost dependancy when I loaded up the last save, but things have been fine after that. I usually take the precauton of disabling the mod first, then deleting it once I have successfully reloaded the last save and played for a while. It is possible that your problem was caused by deleting a lot of mods all at once, but as you had alrady disabled them and presumably played for a time after doing so there shouldn't have been a problem. Maybe a file that didn't belong to the disabled mods was deleted by mistake.
I don't think I've ever removed more than two or three (small ones) at once, and most times I only remove one at a time. Every so often I also run a saved game cleaner utility.
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Post by wotan on Oct 21, 2014 15:09:28 GMT
A save done after disabling a mod should be safe, yes. The mod should then be safe to delete.
Edit: But the deletion can cause problems with your form lists - since the deletion affects the load order of your mods it may cause a crash. So, always backup before to be safe.
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Post by Seyheb on Oct 21, 2014 16:31:07 GMT
I have been doing this since Skyrim was launched. I tend to experiment quite a lot with mods then discard ones I don't want. Obviously you should use common-sense and unequip anything they have introduced and remove its files. Most mods other than simple ones also come with uninstall instructions. I also run a save cleaner every so often to remove any orphaned scripts.
The load order automatically adjusts to close the gap. The other load sequences don't change. Load the game afterwards and you will see the usual warning I mentioned, then make a full save of your game (do not overwrite or use quick save)), and things should be fine.
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Post by Bard Skye on Jul 17, 2015 14:35:01 GMT
. Every so often I also run a saved game cleaner utility. What would you recommend, and where would I locate it?
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Post by Dova on Jul 17, 2015 16:17:35 GMT
Crash during startup is caused (1) removing a master .esm plugin, (2) by dependency from other mods that is still activated in your mod list, i.e. you have removed a mod that another mod you are still using is depending on. This is the save game cleaner I use, however, it only removes FormIDs compared to vanilla, and you can also choose to reset the cells. It doesn't really clean anything from mods. I would also recommend removing unattached scripts from uninstalled mods using Savegame script scalpel, but please read through it thoroughly to have some understanding of what it does before you use it.
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Post by Sniffles on Jul 17, 2015 21:02:16 GMT
Crash during startup is caused (1) removing a master .esm plugin, (2) by dependency from other mods that is still activated in your mod list, i.e. you have removed a mod that another mod you are still using is depending on. This is the save game cleaner I use, however, it only removes FormIDs compared to vanilla, and you can also choose to reset the cells. It doesn't really clean anything from mods. I would also recommend removing unattached scripts from uninstalled mods using Savegame script scalpel, but please read through it thoroughly to have some understanding of what it does before you use it. After I, quite neatly, managed to send Skyrim straight to Oblivion in a bucket and had to restore the and repair all sorts of self inflicted horrors, I would highly recommend Scalpel for the infinite mess you can make with it. It does work wonderfully but, as I did with back up saving and didn't, the great caution...use with care and trepidation.
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Post by Seyheb on Jul 17, 2015 21:50:36 GMT
. Every so often I also run a saved game cleaner utility. What would you recommend, and where would I locate it? I have used this one for some time: www.nexusmods.com/skyrim/mods/52363/?It has worked well for me. However as well as taking the usual precautions regarding backups etc, if you have made a character using the RaceMenu mod, do take the precaution of exporting a copy of the head in case you have to re-import it again afterwards to preserve it accurately.
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