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Post by OldRPMDaddy on Jan 5, 2015 2:16:27 GMT
I watched the kids for a little while in Chorrol and Skingrad. I'll be moving onto Bruma and other places soon enough. I never saw any battles occurring near the children, and the children's behaviors seem pretty similar to what we say in Children of Morrowind, and that's a good thing. That said, I did have a couple of observations: First, the children in Chorrol seemed to congregate only in the center of town. I didn't see them anywhere but on the same street as the Mages Guild. Also, a little girl named Jelinda in Chorrol seems shoeless! Was that intentional? If so, here's a possible cute dialogue option: Player: "Young lady, where are your shoes?" Jelinda: "What are you, my Nanny?" Screenie below: In Skindgrad, the children seemed to congregate around the Great Chapel of Julianos. I spotted one child actually inside the building. Also, I tested the ability to give presents, buying a teddy bear at the Colovian Traders and giving it to Olivia Canne, who had complained earlier about losing her bear. Giving a present worked fine, and Olivia was seen walking around with her new bear after that.
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Post by blockhead on Jan 5, 2015 4:01:42 GMT
Wow, the teddy bear is a panda! So cute!
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Post by Seyheb on Jan 5, 2015 8:23:41 GMT
During the fight in the Imperial City, Caroline Perrich fought with a white teddy in her right hand, even when she was drawing her bow. Quite a determined look on her face! During the mayhem the two children sometimes even attacked Vilja.
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Post by Seyheb on Jan 5, 2015 8:47:13 GMT
Vilja and I visited Bravil next.
There were fewer children here compared with Leyawiin, but plenty enough for the small size of the town. They were well-distributed throughout the town. The timings of coming outdoors and going indoors were the same as at Leyawiin. All those spoken to did respond and lip-synch seemed to be fine. Their animations and general movements around the streets all appeared to be fine and child-like with the exception of what I mention next.
There were two cases of children seeming to be stuck in the standard conversation animation, but in one case it corrected itself at 6.00pm. As I said before, I don't think this has anything to do with the Children mod as I have seen two adults stuck in the same way. I'm guessing it is something else in my game, but as it is so long since I used to play Oblivion I'm not sure what the cause might be.
Ulrike Loche was barefoot. However I don't regard that as being something odd.
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Post by Seyheb on Jan 5, 2015 10:14:20 GMT
Skingrad:
We only spent a 'day' here, beginning in the early morning.
The times when the kids came outdoors and went home again were the same as in the other towns, with one exception. One child, Petrius Penele, emerged at 8.15am. I double-checked this from a saved game to be sure it wasn't a one-off.
The number of children seemed to be lower on average compared with the other towns visited so far, but not excessively so. They tended to congregate in two areas; between the statue and the Mages' Guild front door and in front of the Chapel of Julianos and in the adjacent wine-making gardens. It wasn't common to meet them elsewhere in Skingrad except around the times they were coming away from or going to their homes.
All spoken to responded fine with good lip-synch. I played rock, paper scissors with one.
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Post by Emma on Jan 5, 2015 10:48:39 GMT
#REPORT#1 I've started checking out. So far, it's my favorite "children mod". (I think, "Better Cities" has children, but, I never liked them much. I'm not fond of the mod anyway either). I spent some time both in Bruma and Chorrol (I also played Dead Rising 2 and Super Mario... lol) Chorrol seems okay. I met Regina, Andytor, Jelinda, Ariadne, Remier, Marseli and Ihindri. All kids showed up after nine. At lunch, most of them went home. In this case, Andytor and Remier were having lunch under the great oak. Regina seemed to follow her mother at the chapel (needs confirmation). At five, there weren't kids on the streets. The only bug I found was with Marseli on her horse. She was playing those animations and she was doing acrobatics in the air in the morning. When you talked to her, she was riding the horse. Better check the animations conditions. Bruma was fine. I saw Geniini, Lina, Isthen, Fjorngrin, Alva, Geniiran and Eida. I think I experienced a small conflict with my own overhaul mod. Eida wasn't able to enter her own house. But, on the second time I entered the city, the problem didn't occur. Lina was the most interesting. At lunch, she ran to a spot near Nord Winds and did nothing for a while before heading to Reger's house. When I entered his house, the girl disappeared. Maybe she went outside. I might repeat the observation in Bruma. I tried to check their AI in the CS, but I got confused with so much information. I'm just checking things in game. Some questions, will there be boys fighting? I remember those boys fighting in Seyda Neen, I missed it. Cheers Better Cities has children? I didn't know this. But there is another mod called something with city-life (Modems citylife??) that has shrunken adults as children. Good point with the animations on horse-back. Will take me a little while to change them all, so the change wont be in the new version that I'm uploading later today. I checked Eida. Are you sure it was her own house she couldn't get into? I would have guessed that she had a problem getting into Alva's home. She has a key, but I had not added her to the family faction. I have done so now. The kids have somewhat different eat schedules. Lina eats at 13, after spending one hour wandering around the Arena patrol marker. She is not supposed to "do" anything specific there, so if she doesn't find anyone to talk to, she could be standing still for a little while. As it is now, I have not added any fighting between kids, but some are practicing marksmanship. Of course I could try to do this; the difference compared to morrowind is that Oblivion has an active AI, so if kids have been fighting, they will "remember" this and might act weird later on. That should be doable to overcome with scripting, of course.
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Post by Emma on Jan 5, 2015 10:51:29 GMT
My first report after four game-days in Leyawiin. I'll be moving onto other towns soon. The children came out around 9.15am, then returned home at 12.00 until 1.00 pm, then returned home again at 6.00pm. There were some exceptions. One of the children didn't go home at lunch time on one day but instead entered into an eating animation between 12.00 and 1.00. I guess that seems entirely reasonable. I didn't notice if he did it on other days as I only noticed it on the last day. I didn't follow all of them home, just some, but they did go into buildings with that one exception. There was a glitch that affected the timing with some, but I don't think this was a mod issue, I think it's something to do with my game. What happened was that some of the children either between themselves or with an adult NPC would enter into the conversation animation, i.e. with one of them slowly waving a forearm and hand, but no words were spoken. This happened in the afternoons and they sometimes appeared to be stuck in the animation. If they were still doing this at 6.00pm they didn't go home. If I spoke to one of them they immedialtely did go home. I found that they were well-dispersed around the town and they did move around as well. Sometimes four or five would gather in one place but later they would disperse and go elsewhere. This seemed entirely natural to me. Between them there was a lot of variation in the animations, though some had their own favourites. They all responded when spoken to. The lip-synch was working well too. One thing I found amusing was that adult NPCs would sometimes approach the children and start serious conversations with them about politics etc, while the children would reply with things like "You're silly" and "whatever" etc. Their behaviour does look very natural and they do add a lot to the ambience of the town. HAS ANYONE ELSE SEEN THE SAME GLITCH AS SEYHEB WITH ARM MOVEMENT AND STUCK CONVERSATIONS?Would be good to know if this is a problem with your game or with an animation mod. I haven't seen it myself. Which animation replacers are you using? Not all kids go home for lunch, some will eat where they are. I think this was the boy from the stable; it would take him some time to run home to eat, so he'll eat in the city.
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Post by Emma on Jan 5, 2015 10:56:21 GMT
I haven't done very much more just yet, but wanted to report two things. Vilja and I visited the Imperial City. We were in the Market District where a number of children were playing. I had started speaking to some of them and they all responded. However a short distance away a fight began between a NPC and a guard. I have no idea why. Before very long the whole city seemed to be fighting each other entirely randomly. I was the only one not involved! Anyway the point is that two of the children joined in; Paloma with a glass dagger and Caroline Perrich with a bow. I let the fight run for a while and the two children continued fighting just as strongly as the adults! I restarted from a save and decided to return to Leyawiin for a short time as I remembered I hadn't looked around the castle area. I found two children playing there, though they weren't playing together and the swing wasn't being used either. However they did not return home at 6.00pm even though they weren't stuck in a conversation animation. In fact they were still there at 8.00pm, when I decided to advance the time towards morning in stages. However as soon as I started to do so they did then run home. The two children were Jolina Platius and Solveig. Ugh, streetfights is something that I'm in doubt on how to handle... In Oblivion, if someone is set to flee, they will run to the guards, and the enemy will follow and continue to fight. Guards won't do anything and the fleeing npc will remain trying to flee instead of defending himself. As the kids health never will go down, this will last for an eternity... I also can not stop fights in general, because that might interfere with quests. If I set the kids aggression to 0, they will just be beaten without ever defending themselves. And, then there are children that are travelling on horseback. They might get attacked, so they need to be able to defend themselves. In the areas I have attended to (in current version that doesn't include the IC) the kids have some spells that they can use and also a glass dagger that normally isn't equipped. I have to ponder on how to handle this. Suggestions are welcome. Btw, you can try to hit a child, yourself. That should surely trigger something else to happen, but it would not be good in a streetfight, only if hit by player... EDIT: With the kids that hadn't gone home in the evening: This can happen if you reload a game at a time when no AI-package forces them to move. to deal with this, I have added an AI-package at the top of the list that should force every kid that is outdoors to run home at 21 PM and any time there after, until the morning. So I think that if you had waited one more hour, they would have ran home - they did after you had waited. This is of course something that is very valid and vital to check. I set the time to 9, as some kids especially in Bruma is eating out with their parents at 19-20 PM so they shouldn't be forced to go home during the meal.
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Post by Emma on Jan 5, 2015 10:59:40 GMT
Observed the children in Anvil, Chorrol, Bruma and Cheydinhal. All acted exactly as others have noted, quite normal and natural with two minor issues. In Cheydinhal two children were acting identically in tandem near The March Rider, doing dance steps, and another two on the lawn near the castle doing cartwheels. Synchronized movements. That however only lasted about 2 minutes then they ran off acting natural. However, children do mimic each other and that could easily have been what there were doing. A larger problem. The in town battle as Seyheb described happened in Chorrol. It was confined to the guards between the Oak and Crosier and the Fire and Steel. Several children were present though only the guards fought and townspeople fled the area. 5 guards were dead at the end of the melee, killed by other guards. I strongly believe if a civilian had gotten involved by getting hit or shot the battle would have spread as it did for Seyheb in Imperial City. Children inciting riots? As others described, same time schedules and interactivity. Again, it sounds as if I need to think over what to do with them during street fights. There is no obvious easy solution that doesn't have side effects. The animations are working in cycles, so if two are doing the same animation, it will be identical. I think with the dance, it was intentional (and logical if they are dancing together) but maybe I shouuld look into the chartwheels so that not two are doing it in the same area at the same time. But I dont think it looks so bad, does it?
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Post by Emma on Jan 5, 2015 11:05:43 GMT
I watched the kids for a little while in Chorrol and Skingrad. I'll be moving onto Bruma and other places soon enough. I never saw any battles occurring near the children, and the children's behaviors seem pretty similar to what we say in Children of Morrowind, and that's a good thing. That said, I did have a couple of observations: First, the children in Chorrol seemed to congregate only in the center of town. I didn't see them anywhere but on the same street as the Mages Guild. Also, a little girl named Jelinda in Chorrol seems shoeless! Was that intentional? If so, here's a possible cute dialogue option: Player: "Young lady, where are your shoes?" Jelinda: "What are you, my Nanny?" Screenie below: In Skindgrad, the children seemed to congregate around the Great Chapel of Julianos. I spotted one child actually inside the building. Also, I tested the ability to give presents, buying a teddy bear at the Colovian Traders and giving it to Olivia Canne, who had complained earlier about losing her bear. Giving a present worked fine, and Olivia was seen walking around with her new bear after that. Yes, some of the small girls are barefoot . Of course not in Bruma, though! In Chorrol all the city life is centered around the old oak tree, that's what the citizen will also tell you. However, the kids shouldn't be there all the time. A little boy is wandering at the statue area at lunchtime, and somewhat later two girls should be playing at the statue for an hour. One girl should be following her mom in the afternoons, and two different boys are practicing marksmanship behind the fighters guild almost every day. Some kids run to the swing on various days, but the location of it is so bad in Chorrol that I havne't used it so much. then there are the stable kids, who work in the morning, or horseride, and then join in the city in the afternoons. In the version you have, I haven't gone thorugh Skingrad yet. It will be in the next version. They should be in more places then. The "bad" thing about Skingrad is that the hight level is so fluctuating, and the custom animations have no collisions. So I have to ensure that they are in "good" spots when they do animations, so that they don't wade around in concrete up to their hips. It makes Skingrad harder to work with. Good that you tested the gifts, too! And, yes, they will carry their teddybears in the hand . they are set up as "jewelry".
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Post by Emma on Jan 5, 2015 11:07:54 GMT
Vilja and I visited Bravil next. There were fewer children here compared with Leyawiin, but plenty enough for the small size of the town. They were well-distributed throughout the town. The timings of coming outdoors and going indoors were the same as at Leyawiin. All those spoken to did respond and lip-synch seemed to be fine. Their animations and general movements around the streets all appeared to be fine and child-like with the exception of what I mention next. There were two cases of children seeming to be stuck in the standard conversation animation, but in one case it corrected itself at 6.00pm. As I said before, I don't think this has anything to do with the Children mod as I have seen two adults stuck in the same way. I'm guessing it is something else in my game, but as it is so long since I used to play Oblivion I'm not sure what the cause might be. Ulrike Loche was barefoot. However I don't regard that as being something odd. Yes, we really need feedback on if others have seen the same conversation/animation oddity as you. I haven't seen it in my game. Ulrike is barefoot, there are 3-4 small girls that don't have any footwear on.
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Post by Emma on Jan 5, 2015 11:10:26 GMT
Skingrad: We only spent a 'day' here, beginning in the early morning. The times when the kids came outdoors and went home again were the same as in the other towns, with one exception. One child, Petrius Penele, emerged at 8.15am. I double-checked this from a saved game to be sure it wasn't a one-off. The number of children seemed to be lower on average compared with the other towns visited so far, but not excessively so. They tended to congregate in two areas; between the statue and the Mages' Guild front door and in front of the Chapel of Julianos and in the adjacent wine-making gardens. It wasn't common to meet them elsewhere in Skingrad except around the times they were coming away from or going to their homes. All spoken to responded fine with good lip-synch. I played rock, paper scissors with one. I think maybe some of the Skingrad children won't come out yet, as I havne't gone through their schedules a second time. There are also two kids that are following their dad around - Uuras the Shepherd - some days of the week, and little Petrius Penele should help his mom at the wineyard until after lunch. Then he often plays with the orc boy at the stable. They will be moving around more in the next version, and then everyone should come out.
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Post by Sniffles on Jan 5, 2015 11:44:50 GMT
The kids doing things in unison. It looked a bit odd but kids try to do that normally. These just got computer perfected. I liked it. This is really ironic. Were trying to find all the little quirks and goofs of these kids while the kids act far more spontaneously and naturally than the NPCs that came with the game. I'm still looking for odd stuff. Over in Anvil right now. I'm sort of waiting for some kids to try climbing the mermaid statue.
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Post by Seyheb on Jan 5, 2015 13:41:11 GMT
Yes, I can confirm that Petrius Penele at Skingrad did did join his his mother in the wineyard during the morning.
Anvil: We spent two and a half game days here.
Numbers of kids were relatively small in any one area at a time but they were found throughout the town at various times. I never saw the swing or the rocking horse used while we were there though, even though some kids would go near there.
All those spoken to responded well and their lip-synch looked fine also. All animations looked good.
Timings were generally the same as elsewhere.
In the morning the Inventius children followed their mother into the inn and sat at a table for a while, until their mother left the inn. On one day I follwed the mother who then went to the dock gate with the girl following, but the girl didn't appear on the dock side.
Later in the morning Joey went out the town gate to the stables and joined Joline there to play on the steps. I also saw Felinus Inventius briefly visit the stables on one occasion.
While we were just outside the stables on one occasion , Joley rode up on Hercule, and after asking me to play with her (I turned her down) and trying unsuccesfully to whistle, she dismounted in the stable yard and ran into the town. It looked very good.
On both days Nina Bradus and Marcus Bradus stayed up late well after 6.00pm. What happened was that on both evenings Nina sat under the tree at the top of the town and read a book. Marcus stayed standing in front of her. Nina never stopped reading her book. If I spoke to her, she would then stop reading and go home with Marcus following her.
I didn't see any kids on the docks.
Kvatch: A suggestion - maybe add, say, two children to the refugee camp? It's logical that some refugees would have families.
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Post by Seyheb on Jan 5, 2015 13:49:33 GMT
I forgot to mention that when at Bravil I gifted a boy a toy horse. He said "cool" but I didn't see him holding it when he ran away. I'll try gifting some more toys.
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