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Post by Emma on Feb 20, 2015 1:26:44 GMT
Does anyone have any good screenshots of the kids?
I have a little collection, but not so many that feels like "exactly the right moment" if you see what I mean.
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Post by Seyheb on Feb 20, 2015 9:21:14 GMT
Ugh, what is up with the rockinghorse? It looks fine in my game, but Wolf has the same as you. I thought it was a mod conflict in his game. Do you know if it has been looking weird also before`? How do other rockinghorses look in your game? Check for instance in Anvil (one at the stable and one at the swingset) I think Sydney was not wearing this glossy outfit in your previous screenshot - it wasn't so long since I altered it, and today was the first time i spotted the problem. It was an alfa-layer missing in the normal-map, so it was easy to sort out once I knew about it. but what is wrong with the rockinghorse I dont know at all! These are the Anvil rockinghorses as seen in my game. They look better, but both have some of the same mottling effect on their front ends. I haven't been looking at the rockinghorses very closely before this, so if the effect was there before, it is possible I missed it. Anvil Playground Rockinghorse Anvil Stables Rockinghorse That shot of Sydney is my previous screenshot. It is the same one that I posted with others in this thread on 3rd February when looking at the incorrect redguard skin textures in my game. There's also one of Bentius in that batch showing him wearing a similar jacket but one that doesn't have the same glossy effect. I didn't notice at the time that they were the same jacket, just a different colour and effect. Does anyone have any good screenshots of the kids? I have a little collection, but not so many that feels like "exactly the right moment" if you see what I mean. My screenshots of the kids are all taken to illustrate particular points rather than as general shots, so I don't think mine are of "the right moment" either. I can take some more generalised ones if that's what you are looking for, though it may be tomorrow before I can do so. I have a lot to do today, so I'd better go and do it! Incidentally, what's the position regarding Eida in view of my report yesterday that the situation regarding her being unable to enter her house is the same as before?
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Post by Emma on Feb 20, 2015 10:49:28 GMT
Eida - I honestly don't know, because she should now be warped into the house the same way that the dogs are warped into and out of the houses. I'll have to try and catch her doing what you describe, but in my game she goes into the house like she should. The remaining option I can think of is to disable her during nighttime so that one doesn't know that she is out. If warping her to an xmarker doesn't work - and we do know that it works with the dogs! and with Vilja! and with everyone else I have warped in any Oblivion mod! - I really don't know what is wrong with her.
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Post by Seyheb on Feb 20, 2015 12:17:58 GMT
Yes, the dogs appear to work fine. I only looked at Eida one time yesterday. I'll re-visit her some more times, next time I play. I haven't tested her at lunchtime yet either.
If we find she is still having problems, as she goes to join her mother at the inn, perhaps instead of leaving there to go home, maybe she could 'disappear' from inside when she is due to leave? As for lunch, perhaps she could eat at the swing or somewhere instead of going home? Anyway, I will test her some more and see if anything is different in my game.
P.S. (Asking the other testers) Has anyone else here looked at whether Eida can enter her house as soon as she gets home, using the latest files?
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Post by chambcra on Feb 20, 2015 16:19:17 GMT
I saw Eida standing in front of the door at 12:30 pm and was still there at 1:15.
Which kids are supposed to have the questionable hair? I've been looking at as many as I can and they all look good. I didn't add the extra hair textures to my last install either and I didn't see any bad hair there either.
Are the follower dogs supposed to be almost as big as the pony?
All the rocking horses I saw looked good to me.
I did see the snowman in Bruma that looked exceptionally shiny compared to the surrounding snow ( it sort of looked like something pasted in with Photoshop ) but there are rocks in the game that look just as shiny. I have a screenshot if you want.
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Post by Seyheb on Feb 20, 2015 20:37:02 GMT
I re-visited Eida and Bernand tonight: -Eida I visited her over four game-days. She was able to enter her house at mid-day (around 12.00) without problems, but not in the evenings until after 11pm and later than her mother's entry. However, on two occasions she didn’t come out of the house again after lunch. I saved my game and unlocked the door to enter in the late afternoons to check whether she was still inside and found her upstairs on both occasions. She immediately came downstairs as soon as I entered and went out. I then went back to the saves to continue to watch in case she did emerge normally, which she didn't on those days. -Bruma Snowman This is how it looks in my game in different light conditions. It is a little brighter than the snow on the slope immediately behind it, but that looks a little dirty to me and just a thin covering and I think the snowman is more comparable with the undisturbed snow on the rocks behind. The snowman doesn't look excessively shiny to me though. [edit - I'll let you judge though!] Sunshine Bright Weather Dull Weather - Bravil rider and dog I followed Bernand Brienne again over two game-days. At last on the first day I witnessed an attack on him by a spider daedra. However the dog didn’t do very well. The spider chased after Bernand firing its electric magic, but it was a bad shot and missed every time. Bernand just continued riding. The dog got stuck at the bottom of the hill and didn’t intervene in time. Instead a guard and Vilja both attacked and and killed it before the dog recovered. The dog was then very slow in recovering and following Bernand back to the stables. Bernand rode the route twice more and the dog was still slow and getting stuck a lot on the first loop, but had recovered by the second loop. Things were much more normal on the second day. I didn't see any re-sizing of either the bay horse or the dogs.
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Post by Emma on Feb 20, 2015 22:15:12 GMT
I saw Eida standing in front of the door at 12:30 pm and was still there at 1:15. Which kids are supposed to have the questionable hair? I've been looking at as many as I can and they all look good. I didn't add the extra hair textures to my last install either and I didn't see any bad hair there either. Are the follower dogs supposed to be almost as big as the pony? All the rocking horses I saw looked good to me. I did see the snowman in Bruma that looked exceptionally shiny compared to the surrounding snow ( it sort of looked like something pasted in with Photoshop ) but there are rocks in the game that look just as shiny. I have a screenshot if you want. If you haven't manually removed the extra hair pack from before, no kids are in risk of having weird hairs. If you have removed the extra hair pack and something is wrong with the hairs, you will see it on every child that isn't supposed to be really dark-haired. Say for instance the very blond Paloma altmergirl in Market district will be dark. I wouldn't say the dogs are almost as big as the pony, that sounds weird to me . No-one else mentioned this, but it seems we are all experiencing different things. The snowman uses a vanilla texture; maybe I can modify him in the nif-file a bit to make him less glossy. Did you in particular look at the rocking horse in Cheydinhal and compare it to the others? If not, please check this one, as it's the only one that Wolf and Seyheb have reported problems with. (whereas it looks good in my game)
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Post by Emma on Feb 20, 2015 23:39:00 GMT
Chambrca, I realize now that if you compare the small pony in Bravil and the dog there, the size difference isn't that big. so, yes, the dog and the pony aren't so extremely different in size.
Seyheb, I THINK I HAVE FOUND THE PROBLEM WITH EIDA!! I have uploaded a new esp where you can test it; I have now seen her teleport away and into her house at 20 PM and I have then found her inside the house. She now has lunch at the Jerall view so that she won't have any problems with unlocking her home after lunch.
With the dog in Bravil, I can not do so much; in my game the dog behaves very similar to the Anvil dog, but there is a pathgridding problem just up the hill on the riding route, and there the dog stops and is uncertain on where to head next for a little while.
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Post by Wolf on Feb 20, 2015 23:55:51 GMT
I've found out the reason for the odd looking textures of the rocking horses at certain location and why it is not visible in all games.
It seems the wood pattern of the rocking horse textures conflicts with the tree canopy shader. If I toggle the tree canopy shade off, the pattern is completely normal again. That's why this phenomenon never has happened inside houses.
The strange pattern appears only on parts of the rockinghorse that are horizontal.
But I can't figure out to sort this issue.
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Post by Emma on Feb 21, 2015 0:22:42 GMT
Ugh, in my previous esp-upload there was a tiny but important mistake in Eida's lunch package. I have uploaded a corrected esp now, see PM.
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Post by Seyheb on Feb 21, 2015 0:58:17 GMT
Ugh, in my previous esp-upload there was a tiny but important mistake in Eida's lunch package. I have uploaded a corrected esp now, see PM. Ah, I was just about to report that she was still going to her house at lunchtime! I'll grab the corrected esp now and try it out. However her going in the evening to the Jerall View Inn and then teleporting to her house was working great. I watched her over three game-days. At 6.00pm she went to the Jerall View Inn, then at 8.00pm she got up from wherever she was sitting and walked to the door to leave, which looked just right. She teleported as soon as she got outside. It was just possible to see her outside for a brief flash before she teleported. I then found her at home, upstairs on the landing.
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Post by Seyheb on Feb 21, 2015 1:13:38 GMT
Yes, her lunchtime is working great now too. She went to the inn at 12.00 and left at 2.00pm. However I've only tested it once so far because I wanted to get back to report that the snowman textures are now messed up. The snowman has gone and is replaced by a transparent grey upright coffin shape surrounded by a transparent yellow triangle. In the mentimre I'm going back to run though the schedule again.
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Post by Emma on Feb 21, 2015 1:30:28 GMT
Yes, I'm sorry, I forgot that I changed the snowman (as Chambcra pointed out that it was too shiney). with the next bsa, the snowman will be corrected again as will the shiney textures on the shirts of the redguard and dunmer boys in Cheydinhal.
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Post by Seyheb on Feb 21, 2015 1:38:59 GMT
Ah, right! In the mentime I've run right through Eida's schedule once again (with a little fast-forwarding) and everything worked great.
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Post by chambcra on Feb 21, 2015 17:33:42 GMT
I saw Eida standing in front of the door at 12:30 pm and was still there at 1:15. Which kids are supposed to have the questionable hair? I've been looking at as many as I can and they all look good. I didn't add the extra hair textures to my last install either and I didn't see any bad hair there either. Are the follower dogs supposed to be almost as big as the pony? All the rocking horses I saw looked good to me. I did see the snowman in Bruma that looked exceptionally shiny compared to the surrounding snow ( it sort of looked like something pasted in with Photoshop ) but there are rocks in the game that look just as shiny. I have a screenshot if you want. If you haven't manually removed the extra hair pack from before, no kids are in risk of having weird hairs. If you have removed the extra hair pack and something is wrong with the hairs, you will see it on every child that isn't supposed to be really dark-haired. Say for instance the very blond Paloma altmergirl in Market district will be dark. I wouldn't say the dogs are almost as big as the pony, that sounds weird to me . No-one else mentioned this, but it seems we are all experiencing different things. The snowman uses a vanilla texture; maybe I can modify him in the nif-file a bit to make him less glossy. Did you in particular look at the rocking horse in Cheydinhal and compare it to the others? If not, please check this one, as it's the only one that Wolf and Seyheb have reported problems with. (whereas it looks good in my game) To make sure we're on the same page: I have never added the extra hair pack since I started with the Jan30 version and haven't seen any bad hair. I've checked my data folder and it's not there. Yes, it is just the dog in Bravil. The rocking horse in Cheydinhal initially looked good so I then turned ON tree canopy shadows and then I got the mottled look. To me it looks like a reflection of the tree bark. I've moved the horse away from the tree trunk in the CS but it doesn't move in the game. I'm puzzled, I've moved things before? Well, no luck with the tree bark theory. I finally got the horse, the tree, or both to move and you still have the same effect with tree canopy shadows turned on. The swing set is also completely covered with the same tree canopy shadows and it isn't affected. Maybe that could be a clue or use the same texture on the horse?
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