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Post by Seyheb on Feb 21, 2015 18:45:02 GMT
Does anyone have any good screenshots of the kids? I have a little collection, but not so many that feels like "exactly the right moment" if you see what I mean. Here are some you might like to look at. There's probably nothing exciting here though. Every time I try to take a shot it seems a rainstorm breaks out or the kids just run away! I also tried to avoid the redguard kids as I haven't looked into my texture issue yet. Eida and her friend Alva appear a few times as I was checking her schedule. If there's anything you are looking for that's not covered here, I'll try to do some more to look at. [edit - added one more, of Chorrol]
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Post by chambcra on Feb 22, 2015 2:32:40 GMT
Those are good screenshots. If I had to vote I'd go for 1-5 the best with 9.11. and 12 a close second but they're all good. The adults give good perspective for size, and kids with their dogs is good too. The good dialogue adds a lot too.
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Post by Sniffles on Feb 22, 2015 3:35:25 GMT
I really like Alva eating her doll. It's so Addams family.
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Post by Sniffles on Feb 22, 2015 6:28:39 GMT
Okay. Something a little off. Bonnie following Jolie. Bonnie accelerates dramatically. That's fine but coming down the steep part of the hill she runs off into the air repeatedly while her legs still run. As in flying. Her running leaps are up to about 4 to 5 lengths of the horse and take her 20 to 30 feet in the air. She doesn't suffer any damage that I can see and this is, of course, a very well known issue with the gravity of Oblivion. I call it Cyrodil-itis, aka rocketbutt. Apparently the gravity in the environs of Cyrodil are significantly less than elsewhere in Tamriel. It can also be seen in Skyrim where they have deliberately toned it down. Try taking a major flying leap in Skyrim and your character is locked to a fixed speed whether jumping upwards, sideways, or falling straight down. During her breaks from following Jolie Bonnie may also park near the road north of the corral. On one occasion this was close enough for her to detect the mountain lion which had apparently spawned to chase the courier. So Bonnie sometimes protects all traffic on that section of road.
Emma!!! After a few days break from Oblivion it was absolutely charming to play the game and encounter all the children. It's taken the rote following the tracks - robot NPCs and given new life to the cities!
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Post by Seyheb on Feb 22, 2015 8:37:48 GMT
That flying forward into the air thing when running downhill does seem to be a frequent Oblivion issue. Bonnie does it in my game too. My character will do the same and receive damage when running downhill unless I make sure he's looking at the ground. I agree about how the kids give so much more life and charm to Oblivion. After having them there during the testing of them I think it would be hard for me to not have them in the game now! P.S. I nearly sprayed my tea when I read that comment about Alva eating her doll!
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Post by Sniffles on Feb 22, 2015 10:19:45 GMT
The Oblivion gravity burps allow you to leap off dive rock and survive. Leap, turn about in mid air and smash your face against the rock. Wash, rinse, repeat until down. It's also the Cyrodil golf night practice driving range. Practice with the area effect fireball first then place a Welkyn stone on the rock, aim and fire. With a bit of luck you can send them to Cheydinhal. Dive Rock is also the location of choice for Glarthir disposal. Most of the fun is keeping him alive as he chases you all the way up there.
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Post by chambcra on Feb 22, 2015 13:54:53 GMT
In the real world, mountain lions, wolves, bears, boars, mud crabs, imps, ogres, and trolls all look exactly alike so a single model is right for them. But dogs are almost infinitely variable. A single model was fine in vanilla Oblivion because there weren't many dogs but now with this mod people will be seeing a lot more dogs. Alien Slof has a modder's resource for dogs I think would look good. Here: www.slofslair.co.uk/mods/50I could give it a try and see if I can get a screenshot if you think it's worth considering. I scaled this guy to 70% but I'm not sure if that's a good idea. When the horse took off he got stuck at the edge of the wooden walkway which is only about a foot high. He finally got past it and took off like a bat out of hell. Maybe someone knows if reduced scale could cause this. It's hard to say how many repeats it'll take to get the same situation at different sizes. I swapped in two collies at 80% and 90% scale and they looked even smaller in the game so I guess the mesh was smaller. They didn't have any trouble at all going up steps like in the picture. Maybe steps are handled in a special way by the game where regular old planks of wood are just obstacles.
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Post by Emma on Feb 24, 2015 17:47:48 GMT
I just downloaded the dogs, they look very nice . Thank you so much for the link! As it's a modders resource, I'll probably do like you suggest with at least 1-2 of the dogs (the Cheydinhal dogs are puppies to the existing dogs so they should keep the vanilla race). A collie-like look might be good for the stable dogs. The stable dogs shouldn't be downscaled; the smaller they get, the harder it is for them to keep up speed and the more surreal their movements will be. There is a smaller puppy in Cheydinhal, but it doesn't have to run or do so much, it's just following a girl around. Dogs in oblivion have severe problems with stairs and getting through load doors. If they climb a stair they will look very odd because their animations are for moving forward, not upward. But a step or two they can handle without problem.
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Post by Emma on Feb 24, 2015 22:04:11 GMT
Right, three (or four, depending on how one sees it) now have new looks, and there is a new downloadlink available for you.
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Post by Seyheb on Feb 25, 2015 12:43:45 GMT
Using the new download (24th February): I followed Eida's shedule for one game day only so far. She behaved herself! ...Except, when at one time she went to join Alva who was sat on the swing and she also sat down and merged into Alva. Screenshot: This is how the Bruma snowman looks in my game now. It isn't as bright as it was, though the highlights in bright conditions still shine to some extent, but that happens in Oblivion anyway (I have bloom turned off): In bright conditions In shade The jackets of Sydney and the Cheydinhall stable boy no longer shine. I haven't looked at any dogs or the riders yet. This was only a brief visit.
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Post by Emma on Feb 25, 2015 13:01:54 GMT
Well, mostly good news then Wolf, who made the swingset, has been looking into why it can be used by more than one kid at the same time, but he hasn't found the reason. It should happen very rarely, but as it is now, it can not be totally prevented. I have tried to make strict schedules for using the swings, but I have seen scenarios like this, it's rare but it happens.
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Post by chambcra on Feb 25, 2015 16:23:07 GMT
I'm glad you like the new dogs. I think they look great, but of course I would. I bet Alien Slof will be very pleased to see her work on display in what I think will be the most popular Oblivion mod since Vilja. They may have to add another mod to the "must have" list. The Bravil dog doesn't look so big now, but that could be because I know the pony is smallish. I watched this dog fly over the boardwalk a dozen time like it wasn't there. I missed the complete ride a couple times because the rider hopping on your bay horse which was on the bridge next to the standard bay horse that is always there. Maybe they are related or it just wanted to get away from that damn pony the whole family likes so much. The Anvil dog was working good. He only comes off the ground at the two steep sections and I'm used to seeing that because Wolfgang and my other dog do the same thing. The only way I can think of to get around that could be to use a follower horse or Toc Toc the Raven but that would be a bit of work and probably not worth it with the dog being the best option. The dog I saw in Skingrad is sooo perfect. It looks just like a Border Collie. I'd like to get a screenshot of the girl with her dog and the sheep all together if it's possible. The snowman looks good. I'm not sure if the mottled look on the rocking horse looks all that bad. Comparing with canopy shadows on and off it almost looks halfway correct. Is there a property of textures to enable/disable interaction with shadows? I don't know how shadows work but my guess is it's something tricky built into directX for efficiency.
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Post by Seyheb on Feb 25, 2015 18:57:19 GMT
I've been following the dogs and riders this evening. I agree the Skingrad dog Lejho is just perfect for a dog belonging to the kids of a shepherd. Border Collies are exactly what shepherds use around where I live, and particularly so in the Pennine Dales. I compared the size of Freddie with the pony at Bravil, and although he is big, he is definately smaller than the pony. The dogs following the riders behaved much as they did before, but the new colouring does look nice and is another thing that gives some more variety to the game. Here's Freddie following Bernand on the bay. I hoped to get Bernand riding the pony, but he preferred the bay for his rides this evening. A shot of Jolie being followed by Bonnie (I think Jolie is one of the kids affected by my wrong skin texture bug, which I need to get around to sorting out soon): Incidentally, while I was trying to take this shot, I was running downhill backwards and could see that Vilja was flying into the air on the steepest slopes, just the same as the dog and my character does. It isn't a leap upwards, but a horizontal jump as the ground falls away. I haven't run into any new issues, and things are looking good.
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Post by Sniffles on Feb 26, 2015 7:16:32 GMT
Jolie and Bonnie needs checking. I activated the fighter's guild quest A Rat Problem. Following Pinarus out of the city gate the 4 mountain lions have spawned but are ALMOST non aggressive. Bonnie was standing at the side of the road near the stables and did not follow Joley on Hercule. This was at 0:915. Joley had already gone for a ride and Bonnie remained in her 'parking place'. Tested leaving the city at that time 5 times. Same each time. Now it gets very confusing. Joline comes out and goes after Joley. Nothing seems to attack her. The mountain lions remain in their spawn area and do not go aggressive until 1, some time has passed, or 2, someone in combat mode, aggressive, gets near them. Then they attack anything nearby. Sometimes just one goes aggressive. Bonnie remains parked. Triggering the mountain lions, they will attack Hercule and follow into the corral. They are very weak and Earnest always kills them almost instantly. There is a bandit that sometimes spawns near the top of the hill where the road curves east. IF he comes down the road he makes all mountain lions go aggressive. He only seems to spawn when the PC comes by but I'm not absolutely certain nothing else spawns him. With Joley on Hercule, Joline right behind her, Vilja and PC nearby, the bandit present, and all four maintain lions, Bonnie just stood there. Anyways, it's a chaotic mess in that area during that stage of A Rat Problem quest all of which would be sorted if Bonnie was to get involved. She wouldtrash the mountain lions which would alter but not screw up the quest and she makes short work of the bandit. So why did Bonnie just stand there? Why did the bandit ignore everyone but the PC? What triggers those mountain lions? Is Joline at risk? Hercule is the main target of lions and bandit. Why? I'm all confused. I've got a save game where I can re-enact this if you want me to test something. One lion attacks Hercule. The others have not become aggressive yet. Non aggressive lions while one is attacking. When all the lions go aggressive all hell cuts loose but they all attack Hercule. Joley returns from her ride. Bonnie hasn't moved. She does not attack even with a mountain lion-bandit-Ernest melee right in front of her. Is the Rat Problem quest the cause? And the answer is, everything returns to normal when the mountain lion part of that quest is finished. So somehow the game has turned all NPCs and animals near the mountain lion area non aggressive and has shut down things like Bonnie following scripts. If we could find out how the game shuts scripts down we could use that in other problem locations. Sorry about being so un-together reporting all this.
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Post by Emma on Feb 26, 2015 8:35:01 GMT
That's a very good report to have!
I'll have to look into the construction set to see the reasons for this, but I think the best and easiest solution is to prohibit Jolie from her morning ride during that quest.
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