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Post by rhyls on Aug 5, 2016 20:32:20 GMT
Yeah, I know there's hundreds on Nexus But I seem to remember a mod which rejuvenated? regurgitated?? all the dead bandits etc. Otherwise Skyrim becomes empty. Is there a kind person on here who can revitalise my skyrim?
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Post by zedtsayid on Aug 5, 2016 21:11:31 GMT
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Post by Sniffles on Aug 5, 2016 21:30:43 GMT
Yes, as zedtsayid suggested. Pop Forts & Towers can make and keep things interesting. You can take it all the way to the extreme like I have; the encounters between 8 companions and 20 or 30 bandits = duck and cover and the PCs job is mostly recovering arrows and not getting dead - no exaggeration. It is also a way to test your companion(s) AI. Go hidden and watch them. Can be very interesting. From Aela standing there going duhhhhhh until she actually gets hit to M'rissi scampering around at the slightest hint of trouble doing some world class sniping.
With that mod cranked up you really have to stay on your toes. Suddenly your compass bar fills with red dots and if you aren't paying close attention your PC is suddenly dead from snipers you sometimes never even see. If you want real excitement try it Squishy's way: Unarmored or even naked PC and your return fire your only protection. Where a dragon entering into things is a relief; something you can hide behind.
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Post by zedtsayid on Aug 5, 2016 23:45:35 GMT
Yep Sniffles has it described well. I actually avoid certain forts/ areas till I'm up lvls cause I'm dead at below 10. I've been starting at 1 lately as I'm testing my new build. Stable so far I'm soooo excited.
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Post by Sniffles on Aug 6, 2016 9:15:28 GMT
That Pop Forts can be a nasty surprise. You get used to the vanilla 3 or 4 bandits pacing the walls and take a pot shot at one of them and suddenly 20 of them come running out and chase you across the countryside. That's when you go looking for wolves or bears in the hopes their attention gets diverted. .... I could really use a case of dragon right about now!!! Never around when you really need one.
Worse is those forts where there are spell casters and they start major meany from a long distance. You can get frozen incinerated before you get a chance to run.
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Post by valandril on Aug 6, 2016 12:51:32 GMT
Don't bandit forts and the like repopulate after 10 in-game days away from the cell in vanilla*? It may be that you're going back too quickly, or if you're playing on a lower-than-default timescale (through iNeed perhaps, or via console commands) then you have to stay away for more real-time hours (e.g. if your timescale is at 10 then it'll take roughly twice as long for anything to respawn, depending if you sleep/wait/etc).
For indoor cells (fort interiors, mines etc) you just have to not enter for 10 days (if you want to test, save before you open the door and if it's not respawned yet, reload to the save before you went in, or you'll reset the timer). For exterior cells you have to not enter the area around the camp/fort/whatever which is trickier as for the most part it's not obvious which cell is which when you're outdoors.
If you stay in one hold for a few days, adventuring around, fighting things and so on, then move on to the next, and so on, by the time you're back at the first one you'll almost certainly have been away long enough for a respawn, and the same probably applies if you fast travel almost everywhere (and don't fast travel into any cells you want to respawn). If, on the other hand, you clear the bandits in the several camps west of Whiterun (Halted Stream, Silver Moon, that little unmarked one with the cart and so on) then nip down and do the bandits near Riften, then travel on foot up to Solitude via Whiterun's plains you may well reset the timer on some or all of the bandits in the Whiterun area.
*ETA - probably some exceptions e.g. anywhere marked as 'cleared' shouldn't respawn and there may be some bandit locations that have the 30 day respawn, I'm not sure.
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Post by rhyls on Aug 6, 2016 14:35:08 GMT
I have downloaded this, installed via MO but can't see anywhere a click box to activate it?
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Post by zedtsayid on Aug 6, 2016 14:45:03 GMT
I have SKSE and SkyUI installed and so have an MCM menu, Populated Skyrim Legendary should just be active by default. There MCM menu provides an option that allows you to lessen the mod by 50%.
Make sure it's checked in the Plugins list and it's listed in the Data tab in the left window.
I did notice it appears to be scaled to starter levels now or I was doing a Bat file to lvl 30 for so long I hadn't experienced it from lvl 1. The authors have been doing continual modifications to the series, Legendary is their latest and greatest. I'm excited to see how screwed I am since I had never installed all of the previous mods, just using forts mostly and once with dungeons. Now that got really hairy with 3 times the high level druagr coming at you.
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Post by rhyls on Aug 6, 2016 16:42:02 GMT
Found it. My MO has changed yesterday. The left panel now shows all the various types such as Visuals, Animation, Items etc. Clicked on NPCs and 'There it is' to paraphrase a certain Shopkeeper.
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Post by zedtsayid on Aug 6, 2016 18:17:11 GMT
Woot!
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