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Post by zymurgy65 on Sept 15, 2016 12:15:20 GMT
Exploring Sancre Tor during the Blood of the Divines quest, I encountered two undead Blades carrying Valdemar's shield, with none carrying Mishaxhi's Cleaver. Worse still, they both spawned Valdemar's ghost, with no Casnar. This made it impossible to reach Tiber Septim's armour.
Going back to an earlier save and deactivating the mod was only partially successful. The Entry Hall Blade was now unarmed and still dropped a second copy of Valdemar's Shield, but at least it spawned Casnar's ghost. I had to add the correct sword to my inventory using the console.
I knew the problem had to be caused by a mod that changed the Sancre Tor interior cells, and quickly found the problem lay with Josef K.'s 'Real Lights' mod. In the Cell View box for SancreTor02, 'MQ09GhostBladeSpawn2' has had its Base Object changed to 'MQ09BladeSkeleton03'. How do I change it back to the correct 'MQ09BladeSkeleton02'?
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Post by dogonporch on Sept 15, 2016 19:59:21 GMT
Exploring Sancre Tor during the Blood of the Divines quest, I encountered two undead Blades carrying Valdemar's shield, with none carrying Mishaxhi's Cleaver. Worse still, they both spawned Valdemar's ghost, with no Casnar. This made it impossible to reach Tiber Septim's armour.
Going back to an earlier save and deactivating the mod was only partially successful. The Entry Hall Blade was now unarmed and still dropped a second copy of Valdemar's Shield, but at least it spawned Casnar's ghost. I had to add the correct sword to my inventory using the console.
I knew the problem had to be caused by a mod that changed the Sancre Tor interior cells, and quickly found the problem lay with Josef K.'s 'Real Lights' mod. In the Cell View box for SancreTor02, 'MQ09GhostBladeSpawn2' has had its Base Object changed to 'MQ09BladeSkeleton03'. How do I change it back to the correct 'MQ09BladeSkeleton02'? Other than with TESEdit, one would simply locate the MQ09BladeSkeleton03 (Ghost Valdemar) on SancreTor02 in the Real Lights esp...delete it and replace it with the proper one, Ghost Casnar. There is only one example of each ghost with 6 use info references each. Anything else has been messed with. Look for asterisks...
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Post by dogonporch on Sept 15, 2016 20:00:01 GMT
Alternately...ditch the Real Lights esp
If it did THAT...who knows what else it does? TESEdit would tell the tale...
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Post by zymurgy65 on Sept 16, 2016 8:47:21 GMT
OK, I'll give that a try. It was the asterisk that flagged up the culprit to begin with.
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Post by dogonporch on Sept 16, 2016 12:19:22 GMT
OK, I'll give that a try. It was the asterisk that flagged up the culprit to begin with. Yes, but beware. Any mod that made a mistake like deleting a MQ element and then tried to make it right by replacing the wrong ghost if NOT an esp I would want in my load order. No matter WHAT it does. TESEdit would show what else it changed. www.nexusmods.com/oblivion/mods/11536/?Reading a few of the comments indicates that the mod is showing its age. There are a few suggested replacements if you check. I have something similar for our Oblivion install...an esp I keep at the bottom of the load order just dealing with changes to the lighting I make.
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Post by zymurgy65 on Sept 16, 2016 13:40:11 GMT
I can't download TES4Edit (possibly because I'm using a library computer - I'm not online at home). I'll have a look at the suggested alternatives. I find it hard to believe no-one else has picked up on this, not with almost 59,000 downloads. Mind you, Josef K hasn't been active on the Nexus since 2012. Thanks for the advice.
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Post by dogonporch on Sept 16, 2016 13:52:35 GMT
It's handy for finding what a mod did as well as analyzing your entire load-order as to what trumps what in the load order. Alternately, it can be used to "clean" a mod...remove errors like that one. But, some are too dirty to clean...if you get my meaning.
If you understand CS basics, you can do all that lighting-stuff yourself. But it can take time....
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Post by zymurgy65 on Sept 17, 2016 9:04:04 GMT
I use Teenk's Darker Nights and Darker Dungeons mods; which lighting mod would you recommend to go with them? I've tried one that's designed specifically to work with them, but non-dungeon interiors look over-lit.
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Post by dogonporch on Sept 17, 2016 9:16:41 GMT
If you've grabbed TESEdit, you can let it look over your load-order. No need to get rid of a mod you like if it is doing the job you ask. If a mod deleted something important or gives a warning message about something similar, those are the ones to consider dropping.
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