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Post by jgf on Dec 11, 2016 0:20:52 GMT
I don't know what mod added "The Luggage" but it has worked fine for a year. Just started a new game, got the Luggage from Anvil docks, it followed me to Aleswell Cottage, and hasn't appeared anywhere else since. Is there some way to reset this, or summon it, or just kick it to get it to follow me again?
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Post by Seyheb on Dec 11, 2016 18:24:26 GMT
I don't know what mod added "The Luggage" but it has worked fine for a year. Just started a new game, got the Luggage from Anvil docks, it followed me to Aleswell Cottage, and hasn't appeared anywhere else since. Is there some way to reset this, or summon it, or just kick it to get it to follow me again? www.nexusmods.com/oblivion/mods/23854/?Try a reinstall?
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Post by jgf on Dec 11, 2016 21:13:45 GMT
Thanks. That mod requires OBSE, which I'm trying to do without; but it does tell me where The Luggage comes from, so perhaps reinstalling COBL will clear the issue. (I also agree with the author that it is something of an uber-mod; though not as "uber" as the Luggage Key, which allows you to access the inventory from anywhere in the game ...you never have to carry anything other than your weapons and armor.)
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Post by dogonporch on Dec 12, 2016 2:08:24 GMT
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Post by jgf on Dec 12, 2016 5:41:19 GMT
Ah, the "Mimic" from Torchlight as a companion; but a storage chest that goes everywhere with me, and even fights, is much more than I want. The default Luggage is ideal for me, it only appears in places you can legally sleep, excluding dungeons; in fact the only change I would make is to limit its capacity (but that seems a "problem" with the game itself, apparently every container, even the smallest sack, is capable of holding hundreds of every item in the game simultaneously ...though I wouldn't be surprised if at some point the sheer number of items crashed the game). And the method of obtaining the Luggage is a bit silly, but that's a one time event and easily ignored (buying it - for a hefty sum, given its utility - or receiving it as a quest reward would be my preference).
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Post by dogonporch on Dec 12, 2016 6:12:55 GMT
There's a practical limit to how much you can put into a container before weirdness happens...the stuff at the "bottom" can vanish...even if only temporarily. It wouldn't surprise me if this number 255.
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Post by Sniffles on Dec 12, 2016 6:58:07 GMT
A word of caution regarding containers. Custom items, anything smithed and -sometimes- enchanted can add to container corruption. Speaking from bitter experience about this.
Instance #1. I had a vast amount of stuff, all vanilla, in the containers at Breezehome. After a few months I had trouble exiting without CTD. This got worse and worse. Like 10 tries to get out the door. My final solution was to utilize Vilja as a trash truck. I discovered sending Vilja shopping to sell stuff still functioned. I think she hauled off max inventory about 10 times. Finally, down to a couple hundred items stored I could enter and leave without any problems.
Instance #2. In Lakeview I started experiencing the same difficulty but with far less items. This time I had many Mod added items custom enchanted and smithed. Again it was take out the trash time and problem solved.
Both the above instances are the game I am still playing, 5 years down the road. When I start getting CTDs going through a transition cell it's time to take out the junk. I can just imagine having a portable container going with you turning every transition cell into a potential CTD.
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Post by jgf on Dec 12, 2016 10:56:01 GMT
Breezehome?
That's one thing I like about The Luggage, it doesn't physically/graphically travel with you. If you rent a room in an inn it will be in that room; if you are member of a guild it will appear somewhere in the guild hall when you are there (a few exceptions; I've never found it in the Skingrad Mages' Guild, and in Cheydinhall it appears on the steps outside the front door of the Mages' Guild); it will appear in any default home you own (or any add-on house if there is a COBL patch for it, such as Red Rose or Aleswell). But you will not see it anywhere else, except for your first encounter on the Anvil docks.
It does seem the amount of items it contains has a slight, but noticeable, effect on how quickly it opens.
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Post by dogonporch on Dec 12, 2016 11:30:27 GMT
A word of caution regarding containers. Custom items, anything smithed and -sometimes- enchanted can add to container corruption. Speaking from bitter experience about this. Instance #1. I had a vast amount of stuff, all vanilla, in the containers at Breezehome. After a few months I had trouble exiting without CTD. This got worse and worse. Like 10 tries to get out the door. My final solution was to utilize Vilja as a trash truck. I discovered sending Vilja shopping to sell stuff still functioned. I think she hauled off max inventory about 10 times. Finally, down to a couple hundred items stored I could enter and leave without any problems. Instance #2. In Lakeview I started experiencing the same difficulty but with far less items. This time I had many Mod added items custom enchanted and smithed. Again it was take out the trash time and problem solved. Both the above instances are the game I am still playing, 5 years down the road. When I start getting CTDs going through a transition cell it's time to take out the junk. I can just imagine having a portable container going with you turning every transition cell into a potential CTD. That sounds like you had a re-spawning container or NPC with a value less than -1 for some world item. Much like squaring 2, this number can get HUGE quick. After a while NPC X or Container Y has so many items you lag-out.
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Post by Sniffles on Dec 12, 2016 15:21:18 GMT
A word of caution regarding containers. Custom items, anything smithed and -sometimes- enchanted can add to container corruption. Speaking from bitter experience about this. Instance #1. I had a vast amount of stuff, all vanilla, in the containers at Breezehome. After a few months I had trouble exiting without CTD. This got worse and worse. Like 10 tries to get out the door. My final solution was to utilize Vilja as a trash truck. I discovered sending Vilja shopping to sell stuff still functioned. I think she hauled off max inventory about 10 times. Finally, down to a couple hundred items stored I could enter and leave without any problems. Instance #2. In Lakeview I started experiencing the same difficulty but with far less items. This time I had many Mod added items custom enchanted and smithed. Again it was take out the trash time and problem solved. Both the above instances are the game I am still playing, 5 years down the road. When I start getting CTDs going through a transition cell it's time to take out the junk. I can just imagine having a portable container going with you turning every transition cell into a potential CTD. That sounds like you had a re-spawning container or NPC with a value less than -1 for some world item. Much like squaring by 2, this number can get HUGE quick. After a while NPC X or Container Y has so many items you lag-out. In Breezehome the primary offending storage containers were the ones up the stairs and directly in front of you and turn right, the one against the wall. I kept several hundred pieces of jewelry, probably over 1000 at any given time and put it them the cabinet to the right. The one at the top of the stairs had several hundred assorted soul gems. I would occasionally load up with jewelry and soul gems, go up to Farengar and enchant them. I did this for several months getting smithing and enchanting way up there. The problem was I would turn out about 100 pieces but only be able to sell 5 to 10. So they, and assorted armor an weapons, accumulated until I had about 8,000 enchanted pieces. And a lot of other junk like artifacts from dungeon diving. I discovered I had to limit Vilja to less than 50,000 septims sales or she would short change me. Anyway, CTDs getting out the door until I had Vilja pack stuff off and sell it. CTD free and about 450,000 septims richer. Another chest near the entrance with about 1600 pieces of ore and ingots was also contributing to the CTDs. I now limit all containers to about 100 items per or <1000 items per cell that you have a transition exit.
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Post by btog46 on Dec 13, 2016 7:06:20 GMT
That sounds like you had a re-spawning container or NPC with a value less than -1 for some world item. Much like squaring by 2, this number can get HUGE quick. After a while NPC X or Container Y has so many items you lag-out. In Breezehome the primary offending storage containers were the ones up the stairs and directly in front of you and turn right, the one against the wall. I kept several hundred pieces of jewelry, probably over 1000 at any given time and put it them the cabinet to the right. The one at the top of the stairs had several hundred assorted soul gems. I would occasionally load up with jewelry and soul gems, go up to Farengar and enchant them. I did this for several months getting smithing and enchanting way up there. The problem was I would turn out about 100 pieces but only be able to sell 5 to 10. So they, and assorted armor an weapons, accumulated until I had about 8,000 enchanted pieces. And a lot of other junk like artifacts from dungeon diving. I discovered I had to limit Vilja to less than 50,000 septims sales or she would short change me. Anyway, CTDs getting out the door until I had Vilja pack stuff off and sell it. CTD free and about 450,000 septims richer. Another chest near the entrance with about 1600 pieces of ore and ingots was also contributing to the CTDs. I now limit all containers to about 100 items per or <1000 items per cell that you have a transition exit. At the risk of taking this conversation even deeper into Skyrim and away from Oblivion, you could always give the Sexy House Vendors mod a try, it adds vendors you can unload your loot on to all the vanilla houses once you own them. Don't be put off by the title, they're not all that sexy, I think the mod author just called them that to get the mod noticed.
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Post by Sniffles on Dec 13, 2016 22:17:04 GMT
In Breezehome the primary offending storage containers were the ones up the stairs and directly in front of you and turn right, the one against the wall. I kept several hundred pieces of jewelry, probably over 1000 at any given time and put it them the cabinet to the right. The one at the top of the stairs had several hundred assorted soul gems. I would occasionally load up with jewelry and soul gems, go up to Farengar and enchant them. I did this for several months getting smithing and enchanting way up there. The problem was I would turn out about 100 pieces but only be able to sell 5 to 10. So they, and assorted armor an weapons, accumulated until I had about 8,000 enchanted pieces. And a lot of other junk like artifacts from dungeon diving. I discovered I had to limit Vilja to less than 50,000 septims sales or she would short change me. Anyway, CTDs getting out the door until I had Vilja pack stuff off and sell it. CTD free and about 450,000 septims richer. Another chest near the entrance with about 1600 pieces of ore and ingots was also contributing to the CTDs. I now limit all containers to about 100 items per or <1000 items per cell that you have a transition exit. At the risk of taking this conversation even deeper into Skyrim and away from Oblivion, you could always give the Sexy House Vendors mod a try, it adds vendors you can unload your loot on to all the vanilla houses once you own them. Don't be put off by the title, they're not all that sexy, I think the mod author just called them that to get the mod noticed. Would be easier, less likely to cause game burps, and not much less untheme to just use the console.
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