Post by Sniffles on Sept 25, 2017 1:29:49 GMT
Around the end of May. Squishy started SkyrimJob and played it for a couple of minutes then "This is bullshit." She set the keyboard aside and walked off, leaving the game running and hasn't played since. I stopped playing Skyrim a couple of weeks later.
Squishy and I talked about Skyrim a couple of times since then. Consensus: tries to pander to the tastes of as wide a demographic of players as possible, sacrificing MOST of what could make the rim job THE EPIC SKYRIM!
By level 40. Done deal. Go play with the toys. Add the mods. Squeeze out tidbits and nuances. The real Skyrim, THE EPIC ADVENTURE, is soggy garbage.
Squishy demonstrated. Took the Dragonburp out for a wander. Along came a dragon. Dragon dies in about 45 seconds. Angi's bow and iron arrows. I stopped her from throwing the keyboard. She got frustrated. She's not a good enough modder. Just doesn't have the time to learn. But the mod could be easily done. Just makes changes to what is already there for the most part.
THE REAL SKYRIM. The way it should be. Would be if it wasn't pandering to the ultra wide demographic.
* ALL weapons. Three types. Amateur, Average, Premium/Professional. Why? BECAUSE THAT"S ALL THERE IS!!!!!!! Amateur is a toy warmed over. You might take a deer with it if you're lucky. Average: Go get that deer. Go get trampled if you aim your sights on a mammoth. Professional: Affects accuracy, not damage. Arrows. Which hurts more; an iron arrow through your head or one made from the bones of a dragon? Which bangs harder; an old trusty farm axe or one made of Ebony? Go ask that tree you chopped down.
If you want infinite tweaking your toys, go play some take off from Diablows.
* ALL enemies. Horseshitte Skyrim offers 5 capabilities. Call them level 1-50. REAL SKYRIM offers a problem, a teeny weeny little variety. Challenge even. 1 through 300. Game mechanics wise, the same 1 to 5 with about a 25% chance of ANY enemy being a ringer, ready, willing and able to chase your dumb butt from Markarth through Riften. Just whack your sword or stick an arrow in your average 100lb bear's hiney and you have chance of an insane berserker up in your face that refuses to die.
Consider: Average guard with a year of experience in the city or a 30 year veteran itching to lay somebody to rat poop? Yearling lion that's never faced off with a human before acting a little frisky or a 5 year old mom with mange, fleas, sore teats and cubs nearby?
* TRAVEL. When you first started playing the game Skyrim was vast, beautiful dangerous world. At level 50 a player can easily do the entire main quest and a dozen major side quests in 3 or 4 hours covering the entire map.
-Running-Walking-Sprinting. Sprinting drains stamina. News flash! So does running, at about 1/2 the drain speed. GAME NEEDS JOGGING. The starting out PC can jog, marathon run, from Whiterun to Riverwood. You aren't worth a cow flop for several hours after though. A level 50 PC, Epic near inhuman, can jog from Whiterun to Windhelm. STAMINA should recover at the percentage used. 10% used, recovery speed is 90%. The run to Windhelm is 90% used, 10% recovery speed. 'Give me an hour to catch my breath and get my feces back together'
-Fast Travel is MAGIC. From city to city there will always be some spell caster to help you out. From Wilderness to city the PC can work out the spell by level 5 to 10. Wilderness to wilderness, you better have yer shitte together.
There will always be a random chance of a screw up. Level 5 PC: Falkreath, renowned far and wide for it's dearth of expert spell casters, to Winterhold may land your butt in the ocean. Outside a city same level 5 PC on her own may end up at Stendarr's Beacon, surrounded by total bad arse bandits. Thems the breaks. Suck it up.
* Dungeons. You never know. Probably just Falmer in there. Fifty Falmer? Per room? The game limited the number of enemies to keep the wussiest computer from crashing. It's been six years. We don't need to keep kissing AMD Sempron CPU butts.
* Dragons always have a good chance of ruining your day. Toe to toe tanking=Toast to Tummy Tidbit much of the time. What the H do you think the Sprint key is for?
* Magic. Augmenting your martial prowess is all you got going if you want to make it through. Any spell is available to any level PC. But don't expect it to work right. Think Vilja behind you dual wielding staffs of fireballs. Yes, you managed to cast flames... or something like it. Did a real good job. Too good. Your bounty in Whiterun exceeds the Thalmor annual budget.
* Bounties. You are screwed. Aren't you glad you saved up all that junk? You're going to need it, if you can ever get past the guards to your house then on up the road to the shop and sell the crap. Being a Thain doesn't mean beans to the guard captain whose brother took one of your ice spikes in the head. Bounties can also trash your chances of Fast Travel assistance.
* Weather. Or not. Blizzard. White out. Climate and location. Freezing to death as your stamina refuses to budge above 3. Makes you really appreciate the warmer climes to the south. Crossing that river has left you thinking you may never pee again.
* Night. News flash: it's dark. Ambient light is for Diablowers.
Squishy and I talked about Skyrim a couple of times since then. Consensus: tries to pander to the tastes of as wide a demographic of players as possible, sacrificing MOST of what could make the rim job THE EPIC SKYRIM!
By level 40. Done deal. Go play with the toys. Add the mods. Squeeze out tidbits and nuances. The real Skyrim, THE EPIC ADVENTURE, is soggy garbage.
Squishy demonstrated. Took the Dragonburp out for a wander. Along came a dragon. Dragon dies in about 45 seconds. Angi's bow and iron arrows. I stopped her from throwing the keyboard. She got frustrated. She's not a good enough modder. Just doesn't have the time to learn. But the mod could be easily done. Just makes changes to what is already there for the most part.
THE REAL SKYRIM. The way it should be. Would be if it wasn't pandering to the ultra wide demographic.
* ALL weapons. Three types. Amateur, Average, Premium/Professional. Why? BECAUSE THAT"S ALL THERE IS!!!!!!! Amateur is a toy warmed over. You might take a deer with it if you're lucky. Average: Go get that deer. Go get trampled if you aim your sights on a mammoth. Professional: Affects accuracy, not damage. Arrows. Which hurts more; an iron arrow through your head or one made from the bones of a dragon? Which bangs harder; an old trusty farm axe or one made of Ebony? Go ask that tree you chopped down.
If you want infinite tweaking your toys, go play some take off from Diablows.
* ALL enemies. Horseshitte Skyrim offers 5 capabilities. Call them level 1-50. REAL SKYRIM offers a problem, a teeny weeny little variety. Challenge even. 1 through 300. Game mechanics wise, the same 1 to 5 with about a 25% chance of ANY enemy being a ringer, ready, willing and able to chase your dumb butt from Markarth through Riften. Just whack your sword or stick an arrow in your average 100lb bear's hiney and you have chance of an insane berserker up in your face that refuses to die.
Consider: Average guard with a year of experience in the city or a 30 year veteran itching to lay somebody to rat poop? Yearling lion that's never faced off with a human before acting a little frisky or a 5 year old mom with mange, fleas, sore teats and cubs nearby?
* TRAVEL. When you first started playing the game Skyrim was vast, beautiful dangerous world. At level 50 a player can easily do the entire main quest and a dozen major side quests in 3 or 4 hours covering the entire map.
-Running-Walking-Sprinting. Sprinting drains stamina. News flash! So does running, at about 1/2 the drain speed. GAME NEEDS JOGGING. The starting out PC can jog, marathon run, from Whiterun to Riverwood. You aren't worth a cow flop for several hours after though. A level 50 PC, Epic near inhuman, can jog from Whiterun to Windhelm. STAMINA should recover at the percentage used. 10% used, recovery speed is 90%. The run to Windhelm is 90% used, 10% recovery speed. 'Give me an hour to catch my breath and get my feces back together'
-Fast Travel is MAGIC. From city to city there will always be some spell caster to help you out. From Wilderness to city the PC can work out the spell by level 5 to 10. Wilderness to wilderness, you better have yer shitte together.
There will always be a random chance of a screw up. Level 5 PC: Falkreath, renowned far and wide for it's dearth of expert spell casters, to Winterhold may land your butt in the ocean. Outside a city same level 5 PC on her own may end up at Stendarr's Beacon, surrounded by total bad arse bandits. Thems the breaks. Suck it up.
* Dungeons. You never know. Probably just Falmer in there. Fifty Falmer? Per room? The game limited the number of enemies to keep the wussiest computer from crashing. It's been six years. We don't need to keep kissing AMD Sempron CPU butts.
* Dragons always have a good chance of ruining your day. Toe to toe tanking=Toast to Tummy Tidbit much of the time. What the H do you think the Sprint key is for?
* Magic. Augmenting your martial prowess is all you got going if you want to make it through. Any spell is available to any level PC. But don't expect it to work right. Think Vilja behind you dual wielding staffs of fireballs. Yes, you managed to cast flames... or something like it. Did a real good job. Too good. Your bounty in Whiterun exceeds the Thalmor annual budget.
* Bounties. You are screwed. Aren't you glad you saved up all that junk? You're going to need it, if you can ever get past the guards to your house then on up the road to the shop and sell the crap. Being a Thain doesn't mean beans to the guard captain whose brother took one of your ice spikes in the head. Bounties can also trash your chances of Fast Travel assistance.
* Weather. Or not. Blizzard. White out. Climate and location. Freezing to death as your stamina refuses to budge above 3. Makes you really appreciate the warmer climes to the south. Crossing that river has left you thinking you may never pee again.
* Night. News flash: it's dark. Ambient light is for Diablowers.