|
Post by dogonporch on May 18, 2020 6:21:15 GMT
My wife has a big house in the Shivering Isles that she set as her's and Vilja's home. While Vilja usually seems pleased with the place...other than it being a mess...she suddenly will say on occasion that it's creepy.
What triggers that comment in Vilja's environment? A mesh? An effect?
|
|
|
Post by jgf on May 18, 2020 7:27:27 GMT
I've gotten that on occasion in dungeons, "This place is creepy". Never outside, never in a house, inn, or shop.
|
|
|
Post by dogonporch on May 18, 2020 16:34:02 GMT
I've gotten that on occasion in dungeons, "This place is creepy". Never outside, never in a house, inn, or shop. I had initially suspected it was busts of Sheogorath...pretty creepy, alright. But it must be something else. I'm not up on how Vilja judges her environment...but I had always figured she took stock of things like Lower-Middle-Upper class meshes and such. That's just my guess w/o prying into her scripting. The house is a copy of the Missing Pauldron which has the cool looking sun beams. Maybe that's creepy enough.
|
|
|
Post by dogonporch on May 25, 2020 15:57:59 GMT
I'm thinking now that Vilja finds everything about the Shivering Isles creepy save the mushrooms.
|
|
|
Post by jgf on May 25, 2020 17:25:15 GMT
Probably intentional, I think Shivering Isles is supposed to be a creepy place. But it's the most interesting place in the game.
|
|
|
Post by dogonporch on May 27, 2020 0:20:41 GMT
Probably intentional, I think Shivering Isles is supposed to be a creepy place. But it's the most interesting place in the game. Perhaps indeed. I liked it on first sight. Steaming bayou in the south...perpetual mushroom Fall in the north. But boy, it needed a lot of work. My combined fix-it esp for the SI is up over 10 mb...that's big. Plus the lack of variety in creatures needed to be addressed. Another Scalon?? Meh. Luckily, much development has taken place in that area over the years. Ghouls, gremlins, huge crocodiles, giants and so on. All added to various lists properly. 'Betty' and 'Fly' have been big contributors to the critter variety in Oblivion. Fly makes some really scary ones while Betty focuses more on real animals. I've been debating releasing the SI mod as a limited "Vilja Extra" just in case one is doing this scenario with Vilja and the PC living in the SI. Quite handy to not have to always go through the official gate to get back to the main area. Sometimes you drag SI weather & creatures with you...but hey...this many years of Oblivion...I like the unpredictability. I have one portal exiting onto the second floor of Nerastarel's House...a bad place few have been. Our Oblivion is modded to include Nerastarel himself who is a powerful vampire and looks a bit like your classic Nosferatu as opposed to Johnny Depp. So you could possibly have him coming back to the Shivering Isles after you if not careful...he has wide ranging monthly AI rather than just mere wander packages...hope he isn't home today/night. Perhaps the place is a little creepy...lol. But it has a huge amount of extra stuff in it from combining the underground root world and the SI sewer system into the mix. Officially in the 'we'll see' pile.
|
|
|
Post by jgf on May 27, 2020 10:25:40 GMT
Crocodiles in Oblivion. The flora and fauna of Oblivion struck me as incongruent the first hour I played the game. Are Cyrodiil and Morrowind even on the same planet? Morrowind is a fanciful world of kagouti and guar and nixhounds and kwama, with wizards living in giant hollow mushrooms ...step across the border into Cyrodiil and it's medieval earth, with oak trees and spruce trees and horses and bears and wolves (even worse, two creatures from earth mythology - unicorns and minotaur). Ivanhoe with magic and ogrims.
I would like a creature mod that made me feel I was back on the world of Morrowind, but while some do add Morrowind creatures they also add more earth creatures and/or, even worse (to my taste), non-lore creatures. If you're going that far, take the full TC route and create a game for those creatures.
A good game could be made from Oblivion by dumping all the TES material and creating a world based on medieval earth but with mythical creatures and magic. But I want the opposite - dump the earth references and give us a land that seems to be next door to Morrowind (as the maps show).
|
|
|
Post by dogonporch on May 27, 2020 12:33:23 GMT
I'm an Oblivion creator. Lore is what I build....frankly. My lore is added to thousands of other to make a great big soup of lore. As for creatures...there are hundreds in Oblivion now as opposed to what? A dozen perhaps? Prefer it this way. Here's but two... Dementia Beast...very dangerous. One of the various ghouls....move like lightning. You can't outrun. They look a bit like the ol' Tasmanian Devil coming at you...a whirl of claws.
|
|
|
Post by jgf on May 27, 2020 15:19:41 GMT
I am more of a traditionalist in this respect. Someone can create and add anything they wish, but if it is not part of the established timeline it is not lore. As an example, there is a plethora of fanfic online for Star Trek, anyone can write anything imaginable and place it in the Star Trek universe, but if it is not congruent with established canon (the official TV shows and movies) it is not "lore". In that vein, someone created a Star Trek: the Next Degeneration mod for Morrowind, it was well done but does that now mean Star Trek is part of TES lore?
Now I do not castigate anything anyone makes for any game, but with games such as the TES series I develop a mental image of that world and its denizens, so seek mods which fit that image. For me Oblivion itself barely fits that image; it's more like Bethesda transported the Morrowind races from their original world to earth.
|
|
|
Post by dogonporch on May 27, 2020 18:52:08 GMT
I am more of a traditionalist in this respect. Someone can create and add anything they wish, but if it is not part of the established timeline it is not lore. As an example, there is a plethora of fanfic online for Star Trek, anyone can write anything imaginable and place it in the Star Trek universe, but if it is not congruent with established canon (the official TV shows and movies) it is not "lore". In that vein, someone created a Star Trek: the Next Degeneration mod for Morrowind, it was well done but does that now mean Star Trek is part of TES lore? Now I do not castigate anything anyone makes for any game, but with games such as the TES series I develop a mental image of that world and its denizens, so seek mods which fit that image. For me Oblivion itself barely fits that image; it's more like Bethesda transported the Morrowind races from their original world to earth. I do know what lore means. You don't figure those two fit-in on the Shivering Isles? THEY seem to be at home enough. As for crocs...these things are huge and have the same abilities as our scalon friends to turn invisible and lunge at you suddenly. I can't begin to show you what horrors lurks in the seas. ...and Oblivion being Medieval Europe or late Rome...pretty much agree. I was surprised, too. But since then, vast amounts of modding have been done and you can add all sorts of fantastic looking meshes and such to the basic Oblivion world. Rome plus I think of it of. My wife thinks of the whole thing much like Xena Warrior Princess...sure, Xena & Gabrielle live in a Rome-like world with all the various Rome trimmings...but can quickly dive through a door into Wonderland...much like Xena & Gabrielle did.
|
|
|
Post by jgf on May 28, 2020 8:09:37 GMT
.... You don't figure those two fit-in on the Shivering Isles? .... As for crocs...these things are huge and have the same abilities as our scalon friends to turn invisible and lunge at you suddenly. I can't begin to show you what horrors lurks in the seas. .... They fit your interpretation of TES, but not mine. That's all I'm saying. People have created all sorts of creatures for the TES games, not just Oblivion, but if those creatures exist nowhere in official canon, but only in these mods, then they are not part of the established lore of TES, so I'm not interested. This is not faulting the mods, only stating they do not fit my vision of the TES world. I would gladly install a mod that adds guar and kagouti and nix-hounds, etc. to Oblivion because those animals exist in the TES world, but I would eschew a mod adding giraffes and kangaroos and rhinos because those creatures do not exist in TES canon. I would accept a mod allowing you to play as a daedra, but not one allowing you to play as Batman; a mod in which you could ride in a horse drawn carriage would be interesting, but not one where you drive a Lamborghini.
|
|
|
Post by chambcra on May 28, 2020 11:13:42 GMT
If that bugs your wife it could probably be tracked down. I see there are 5 different info's with one adding something like "I hope we find the glowing will-o-wisp soon" and the others are "this place is creepy" by itself.
|
|
|
Post by ghastley on May 28, 2020 14:32:50 GMT
The code for that is creepy. It's full of invisible headless dead sheep.
They're used as a location probe, moved to where the player and Vilja are, and a variable (belonging to the sheep) is set for a "location type". It may have been more than one variable, I don't recall all the details. Then if Vilja is due for a comment, the sheep's entrails are consulted to pick one. "Creepy" was generally undead-related, so I don't see why the house would trigger it.
I was trying to adapt it for a mod of my own with two companions, but it never fully worked.
|
|
|
Post by dogonporch on May 28, 2020 15:06:00 GMT
The code for that is creepy. It's full of invisible headless dead sheep. They're used as a location probe, moved to where the player and Vilja are, and a variable (belonging to the sheep) is set for a "location type". It may have been more than one variable, I don't recall all the details. Then if Vilja is due for a comment, the sheep's entrails are consulted to pick one. "Creepy" was generally undead-related, so I don't see why the house would trigger it. I was trying to adapt it for a mod of my own with two companions, but it never fully worked. Vilja here is pretty convinced my wife is a vampire. I think it's due to a minor drain fatigue from another mod that is setting it off...vampire comments, that is. I don't really want to muck with Vilja's dialogue. I was just figuring there must be some activator and I could get it outta the house and toss it in the backyard.
|
|
|
Post by dogonporch on May 28, 2020 15:14:23 GMT
If that bugs your wife it could probably be tracked down. I see there are 5 different info's with one adding something like "I hope we find the glowing will-o-wisp soon" and the others are "this place is creepy" by itself. Thanks for the detective work. I think the Glowing Wisp Stalk comments are Red Ruby Cave dialogue. This dialogue is a singular: "This place is creepy. Let's go somewhere else." ...which started-up in the Shivering Isles. Similar to the Red Ruby Cave comment. Ol' Vilja just says it at odd times. If it's random...so be it...the Shivering Isles are creepy. I was just assuming Vilja bumped into some activator and out came the comment.
|
|