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Post by ghastley on Jun 8, 2017 15:55:09 GMT
Select and then set is definitely the easiest way to get it right.
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Post by ghastley on Jun 8, 2017 13:04:59 GMT
set 11aa_laura->companion to 1
I keep doing it that way after playing the other games. I don't understand why they had to change the syntax. The worst part is that the commands sometime seem to "work" but don't do what you intended.
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Post by ghastley on May 30, 2017 14:02:40 GMT
Why does this now have me thinking "Smooth or Chunky Vaseline"?
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Post by ghastley on May 29, 2017 20:55:02 GMT
p.s. Please tell me I'm not the only one who read PBR as "Pabst Blue Ribbon"? That's "Peanut Butter and Relish" Mmmmm!
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Post by ghastley on May 24, 2017 19:10:13 GMT
... having a command to switch them in/out of guard mode could be very useful. I'll have to think about that one. A good companion shouldn't need to be managed beyond the "wait here"/"resume following" stuff, but something to set group combat rules is appropriate. It probably belongs with the weapon preference, but the limitations of the game engine may dictate otherwise.
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Post by ghastley on May 24, 2017 16:57:33 GMT
That's exactly what I'm looking for, but the only link on this site is broken, and I haven't found it anywhere else. I haven't a source, copied that text from the readme in my Morrowind install. But could send it to you if you like, it's only a 2meg exe (unzipped). I'd be reluctant to use it if Mental Elf has essentially withdrawn it, but I may have no choice. The other potential utility has also disappeared from download sites. In this case, a bit of folder re-organisation is probably all I need, and would be beneficial anyway!
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Post by ghastley on May 24, 2017 16:53:49 GMT
I didn't spot any problems with scripts, or with the shipwreck doors. Angeline seemed to be a bit weak - she died too easily. Diablita's combat animation looked wrong - she seemed to be slashing with the pitchfork instead of thrusting. I would strongly recommend adding some recall/meeting mechanisms - Constance's system seems good, whereas Beryl's ring seems to be unreliable. Too many times one of the gaggle of companions in the party disappears - sometimes just stuck the wrong s door, other times nowhere to be seen... These two appear to use the rather aggressive "guard" package, and tend to go off chasing after enemies, and don't always return. The "auto-move" system worked well - these two plus Constance had it, Morganna didn't, and that broke up most of the doorway traffic jams. Loriel Angeline in my test games is usually an archer, so she stays out of the way. That's probably why I don't notice any weakness. Her stats should be the same as Diablita's, but she doesn't have the special weapon, so maybe she needs something extra. I'm not aware of any way to constrain spear animations for an NPC the way "use best attack" does for the player. If there is one, maybe someone will let me know. So she uses all the regular spear ones, which I don't think make sense for any spear other than the halberds. Switching them from guard to another AI basis is relatively easy, but I don't want to go the other extreme and have them passive. I run the "Improved teleport" mod in my game, which handles multiple marks, companion recall etc. and I'd probably just recommend that rather than duplicate it. Having too many methods in one game doesn't make for stability. The other benefit of an external system is that it can cover more than just these two - e.g. you can travel with Falura Llervu to the Zainab camp using one method for the whole party.
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Post by ghastley on May 23, 2017 14:25:39 GMT
I did find it annoying that NPC's in Skyrim (even the followers, who ought to know better) are trained to remark on the Player Character's lack of body clothing/armor. But equipped pubic hair with the right keyword fixes all that! My characters tend to take off their equipment to go swimming, just for realism, although I have no idea where they put the stuff they take off. I should find a waterproof back-pack mod some time, or even make one. That's only an issue if they're swimming to cross water, of course. For regular bathing, a pile on the edge of the pool is appropriate. It would seem with armor you would at least make a small raft to pile it on and swim/kick while hanging on for dear life. Cloths could be held out of the water for very short calm stretch. Swimming in full plate is not happening. And that would need extra animations for swimming while pushing a raft. The backpack wouldn't, even if it has the usual "large items in small container" issues with most equipment.
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Post by ghastley on May 23, 2017 14:23:12 GMT
This may be what you seek - TESFiles V3.06 "A tool for packaging all files in a Morrowind Mod, or uninstalling a Morrowind Mod. To automate the tedius work of tracking what files belong to a mod. Now you can add files to your working Morrowind area with abandon, and know that when it's time to package your work, only those files actually required by the mod will be included in the released archive." That's exactly what I'm looking for, but the only link on this site is broken, and I haven't found it anywhere else.
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Post by ghastley on May 22, 2017 19:53:40 GMT
Packaging is usually my first problem, especially when I have multiple mods mixed in the same folders. TES IV had the wonderful TES4Files utility to go gather it all for you, and there's a script for Wrye Smash that does the same for TES V. I haven't found one for TES III yet, so I'll have to get some discipline in naming things.
I have no little idea what the war_femme_noglow texture is. I wasn't aware I was using it! The name suggests it's from Westley's heads and probably came along with a head or hair I was hacking. However, I can't think of a head or hair that does glow!
It's probably time for a refresh anyway, as I fixed a few problems with scripts, and the position of the shipwreck door, and can't recall if those changes were included.
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Post by ghastley on May 19, 2017 17:01:19 GMT
My main test character that's towing these two around has been distracted by becoming Archmagister of House Telvanni, and building up Tel Uvirith using the Uvirith's Legacy mod. I haven't found any bad interactions yet, so that's something! No pictures, as I'm using the nude Diablita in that game.
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Post by ghastley on May 19, 2017 16:55:51 GMT
I did find it annoying that NPC's in Skyrim (even the followers, who ought to know better) are trained to remark on the Player Character's lack of body clothing/armor. But equipped pubic hair with the right keyword fixes all that!
My characters tend to take off their equipment to go swimming, just for realism, although I have no idea where they put the stuff they take off. I should find a waterproof back-pack mod some time, or even make one. That's only an issue if they're swimming to cross water, of course. For regular bathing, a pile on the edge of the pool is appropriate.
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Post by ghastley on May 19, 2017 16:33:44 GMT
Any spoon would be quite adequate, unless your skill in spoon is too low. Then you won't be able to do anything with it. The Master Spoon Trainer will be hostile, and on the bottom level of a pit of high-level deadra. P.S. When naked babe meets Crassius Curio, be sure to try and poke his eyes out. - Note that mine is an Altmer in high heels, so they're about the right level.
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Post by ghastley on May 18, 2017 14:05:16 GMT
My first experience had me using a weapon with which I had low skill, and so never getting a hit. Once I understood that, and got a weapon matching my skills (and training for the ones that were too low), then I found out about running and stamina. Then I found out about slaughterfish. Then cliff-racers.
Then I started to take revenge!
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Post by ghastley on Apr 17, 2017 14:15:32 GMT
You'd still want to designate a primary, so that "go home" is unambiguous, for example.
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