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Post by jgf on Sept 27, 2015 21:21:13 GMT
Bravil
Luciana Galena's house
I go in, Vilja follows me, all seems normal. I exit, walk away ...and Vilja isn't with me. Looking back I see her hands and legs pop through the door as she is running inside. I return to the house and all seems normal. Exiting again, i walk away and look back, now she is just outside the door, running in place. I walk away, thinking she will eventually warp to me, but she doesn't ...even after I've completely left town. Returning, I see she is still running in place by the door, as if she is stuck to it; I go back up the stairs and when I am close enough she stops running. We talk, I walk away, and she starts running in place again. Going about halfway across town I summon her and she appears, so this isn't a major issue. But it is certainly odd, why such a problem with this one door?
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Post by Sniffles on Sept 28, 2015 0:20:44 GMT
Bad pathing. Which door?
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Post by jgf on Sept 28, 2015 0:39:02 GMT
There's only one door to this "house" (it's more of an upstairs apartment, but the game refers to it as "Luciana Galena's House"; FWIW, there's nothing in there worth picking the lock for).
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Post by Sniffles on Sept 28, 2015 1:08:12 GMT
We would be delighted to extol our vast experience with the CK to correct this problem but you might experience a few other minor difficulties and situations like snow in Leyawin under sunny skies and Anvil becoming an inaccessible island. Spinky is especially proud of her exploding dungeon doorway so you might get a few of those too. (Our combined expertise with collision boxes and pathing has not quite gotten up to the quality standards of Mudcrabs. Speaking of which, they look very interesting when changed to day glow purple-magenta.)
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