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Post by jgf on Oct 8, 2015 3:51:20 GMT
Here's the present problem. Very nice outfit but something is missing.... Vilja is ahead of her time; that's a minidress. (FWIW, I suspect a body mod or clothing mod has reassigned the clothing slots such that some outfits are not fully compatible.)
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Post by Sniffles on Oct 8, 2015 5:43:36 GMT
I agree, you need to do OBSE and Pluggy. Btw I reinstalled KOTN so I will not be limited in choosing Brasher mods. I guess I will suffer through listening to that Prophet scream, locating the unmarked wayshrines and enduring the stilted medieval knight/squire dialogue "Sire, I wonder if I might request a boon". Sniffles-I see nothing wrong there-just no bottoms and the usual Oblivion catcher's mitt female hands. Well, a few suggestions for Nits of the Nein. First, when you first come across the prophet you need a copilot sitting beside you who comments, 'Oh look! Bethseda hired Pat Robertson!'. Ever since then every time I encounter the guy I giggle. The wayshrines are a bit of a pain but if you include flower picking as you follow that ridiculous map it relieves some of the boredumb. Then the obsequious nits seem a whole lot different when they are grovelling to a buxom crusader only wearing a g-string having unloaded all of Whitestorks junk on that guy in Anvil. The no bottoms get old after a while. Especially when every maggot gag old crone has these bare shapely legs and pink panties flashing. I believe I found the mod that did the bare below thing. Colourwheels Sexy Oblivion Overhaul. Would be nice if it came with a bare legs warning. I finally found a body mod I like. The HGEC body. It lets you adjust, boobs from pancakes to post pubescent psychosis, reasonable legs and various bodies. Very easy to change too. Just use OMM, uninstall then reinstall and it takes you through the selection process again.
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Post by thenryb on Oct 8, 2015 6:57:15 GMT
I suspected Colourwheels since it is the "over the top" mod I use. It makes those fighter's guild porters into women. For some reason, the porters do not stalk me like I remember-it must be some mod or patch, but if they did I would find it more pleasant. I also use the HGEC body. I do not choose the pancake boobs.
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Post by dogonporch on Oct 8, 2015 14:58:40 GMT
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Post by dogonporch on Oct 8, 2015 16:59:05 GMT
I suspected Colourwheels since it is the "over the top" mod I use. It makes those fighter's guild porters into women. For some reason, the porters do not stalk me like I remember-it must be some mod or patch, but if they did I would find it more pleasant. I also use the HGEC body. I do not choose the pancake boobs. When the merchants 'stalk' you, it means their offer services AI package has the 'continue when PC near' box checked. This is meant ONLY for shop keepers that close-up for the evening. But, some 24/7 merchants are mistakenly given the same AI package when it should be a 'sell' AI package with that box unchecked. Here's a big girl. Yes, I know... www.nexusmods.com/oblivion/mods/27811/?www.nexusmods.com/oblivion/mods/29455/?Best used with... www.nexusmods.com/oblivion/mods/40462/?and... www.nexusmods.com/oblivion/mods/11105/?Plus a replacement PC/NPC skeleton with more 'bones'. www.nexusmods.com/oblivion/mods/33324/?www.nexusmods.com/oblivion/mods/27945/?There's A BB Butt mod for the model out there, too...forget where. Plus, some better female walking/running animations. Getting clothes for such a PC can be a bit of a search....but they're out there. High res skin textures are also recommended. www.nexusmods.com/oblivion/mods/20022/?You really need SetBody (one of the many versions) if you're really into having a variety of body types in Oblivion. Otherwise, you change every female body to whatever you go with...universal change. www.nexusmods.com/oblivion/mods/21556/?With Set Body, you can swap-out bodies you don't like for ones you do...manually. Or there's a version if you search Google that has pretty much every body model ever made. But, this stuff gets pretty deep quickly...so don't tackle such a thing if you're uncomfortable with 'working under the hood'...modding and such.
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Post by thenryb on Oct 8, 2015 17:10:31 GMT
That looks interesting as well. From the little reading I have done, it appears that this mod conflicts with Brasher's version which actually replaces the knights.esp. Also, I read that the Brasher version does not work well with the UOP for Knights of the Nine. Those UOP's for the DLCs (other than Shivering Isles) are all packaged together and the only DLC I have in that package is Knights. I wonder if I am better off just to forget that UOP-DLC patch if I decide on the Brasher version? It is required for the version you linked, however.
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Post by dogonporch on Oct 8, 2015 17:23:50 GMT
Sniffles: Yes...Colourwheel would be the likely culprit. Use with caution...been there.
The best way to get control re: Oblivion mods is to empower yourself...and learn the Construction Set (via tutorial is best). Winters are long here...heh...
With clothes, the best way to add them to the game is via a chest...either a vendor's chest or just stray chest in the woods. An esp would activate said chest when checked (using Oblivion Mod Manager) Any other way is just inviting trouble. Clothes mods can usually be safely combined using the Construction Set into one big esp which saves on the 255 slot limit. It's easy...but you'll need the CS installed.
If you want to give clothes to NPCs to wear in game...you'll need a mod like "Mad Companionship Spells/Human Touch" or "Companion Share and Recruit" which allows your PC to 'physically' pass clothes/armor/etc to an NPC. As Emma points out, though. Do not use these on Vilja as she has her own companion system and you can break Vilja by recruiting her (et al) via one of those two mods.
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Post by dogonporch on Oct 8, 2015 17:33:47 GMT
That looks interesting as well. From the little reading I have done, it appears that this mod conflicts with Brasher's version which actually replaces the knights.esp. Also, I read that the Brasher version does not work well with the UOP for Knights of the Nine. Those UOP's for the DLCs (other than Shivering Isles) are all packaged together and the only DLC I have in that package is Knights. I wonder if I am better off just to forget that UOP-DLC patch if I decide on the Brasher version? It is required for the version you linked, however. This is Oblivion. When doesn't everything conflict? That's half the fun...lol. Just remember how you screwed everything-up and you're good to go. I'd run them both off a fresh save and see what happens. If something buggers-up, you'll know soon enough. Most of the changes in those UOPs are quite minor. There's some handy tools out there like RefScope which allows you to look at something in game and get info from it...which mod put it there, etc. You turn it on (activate the esp) and check out the mess you've created. Changing the load order or running Land Magic might fix everything right-up. www.nexusmods.com/oblivion/mods/21862/?www.nexusmods.com/oblivion/mods/30519/?www.nexusmods.com/oblivion/mods/2097/? (a must)
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Post by jgf on Oct 8, 2015 23:07:34 GMT
...This is Oblivion. When doesn't everything conflict? ... Or, at the other extreme, when isn't everything interdependent? You want to use Mod A, but Mod A requires Mod B, Mod C, and Mod D to be installed; then, of course, one of those mods will be incompatible with Mod F, which you have been using for ages and don't want to remove. And don't get me started on OBSE. Even simple mods (the type that worked in vanilla Morrowind without its script extender or anything else) require this extender in Oblivion. Why should a basic head replacer require OBSE? (I strongly suspect much of this is mere "status design", like engineers I've known who overdesign every project just to show off their abilities.)
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Post by Sniffles on Oct 8, 2015 23:45:56 GMT
...This is Oblivion. When doesn't everything conflict? ... Or, at the other extreme, when isn't everything interdependent? You want to use Mod A, but Mod A requires Mod B, Mod C, and Mod D to be installed; then, of course, one of those mods will be incompatible with Mod F, which you have been using for ages and don't want to remove. And don't get me started on OBSE. Even simple mods (the type that worked in vanilla Morrowind without its script extender or anything else) require this extender in Oblivion. Why should a basic head replacer require OBSE? (I strongly suspect much of this is mere "status design", like engineers I've known who overdesign every project just to show off their abilities.) Or the modder had OBSE installed so considered it requisite. Any suggestions for a QUALITY simple head replacer?
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Post by thenryb on Oct 8, 2015 23:56:20 GMT
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Post by jgf on Oct 9, 2015 0:19:39 GMT
I've been using this, along with several other files recommended to use with it, for several weeks now; it is a definite improvement for faces. I am sure the guy who tricked Vilja will still look like Mr. Potatohead though. There is a mod which claims to replace the "potato heads" with better, and more varied, options. Unfortunately it also requires OBSE.
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Post by thenryb on Oct 9, 2015 0:23:17 GMT
Right. That is Oblivion Character Overhaul which requires OBSE and Blockhead (not our beloved Blockhead). I did not mention that because I figured those requirements would not be well received by Sniffles.
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Post by jgf on Oct 9, 2015 0:48:43 GMT
Lol, I was surprised to find how many people agree that OBSE, rather than the "be-all, end-all" of Oblivion modding, is a nightmare kludge of incompatible versions. My choice of mods is severely limited simply because I do not wish to get involved with this monstrous can of worms. (Morrowind had a script extender, just one, and perhaps 20% of Morrowind mods required it. Oblivion has about a dozen script extenders, each tweaked to a single version of the game, and perhaps 20% of Oblivion mods do NOT require it. Was the base coding of Morrowind that much more complete than Oblivion?)
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Post by Sniffles on Oct 9, 2015 12:14:32 GMT
AND..... Oblivion is CLEAN! AND!!! No more potato heads! And BOSS is happy! Except for one certain mod it doesn't recognize at all. Neither do we but without it the PC doesn't have a head or hands so live with it!
We are ready to Brasher trash the game! Make a special save. Make a complete copy of the entire Data folder. YES! Start the game for one last check. Yup everything is in order... except Vilja is in a huff! We aren't going to go out to dinner... Oh putz! Reload. Vilja is important and we started this game in June of last year. So we go out to dinner. Lots of dialogue and the romance finally starts! It's been so long just noodling around we forgot about that!
So we go through all possible dialogue options. Everything is fine, settled on a settle at the Kings Arms. I go AFK for a minute and Sparky is giggling: 'You did it again, dear." The camera has gone into idle-pan mode and the blooming romance is done in a packed Inn with a butt naked PC. CRAP! Forgot I was checking all the clothes for misfits and clipping. On the bright side, they are now a neck seam free couple. WITHOUT 48 FFFF btw.
Go out to the city gate, remake the special save game and am about to shut down and install the first couple of mods. Vilja remarks that Melinda has sent her a book. Okay. All about alchemy. Okay. And she wants all sorts of ingredients. Okay. My brain finally catches up. Is this the part where she poisons herself? Is the PC going to be facing a couple dozen new and deadly dungeons checking every nook and cranny for incompatibility ALONE while Vilja is off somewhere dying?
NOOOOOOOOOOOOO!!! The PC doesn't even have any armor! She's got a wuss bow and we just spent every septim on fixing up Vilja's sword! Okay, get a grip. We can make this happen. Amanita, hmm? Imperial city. No prob. Shut down, install a mod and load the game. We leave the city and almost get past the stable when a Golden Saint charges up and arrests the PC. .... Maybe I should have started with trolls and just avoided bridges until Vilja gets over her suicidal phase.
To be continued.
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