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Post by sleepygirl on Jun 28, 2019 2:38:03 GMT
Interesting stats; with the exception of willpower the opposite of my usual characters (pure mage or marksman, or some combination of the two). From your description I gather she is dumb and clumsy? could lift a ton but couldn't spell it? I once tried a similar character - an Orc in Morrowind; all strength and stamina, one blow from his daedric warhammer could kill almost any opponent ...if he could hit it. Yes Eiolynn is a bit clumbsy which is to be expected if your after death resurrection spell got delayed for a few hundred years. Her intelligence is slow rather than completely stupid, - or that's how I play her. She does become frustrated easily so I got the Bash Lock mod just for her since lockpicks are more likely to throw her into a rage than actually open anything. Faced with an enemy attacking her Eiolynn's default reaction is charge it and kill it. When enemies taut her, 'Do your worst', she will do exactly that and it's usually the last thing they ever get to say. Occasionally she will pause and think about it where enemies are present and not aware of her and then that's when she will take out her bow. In those circumstances she can be quite deadly. I'm using the SM Combat Hide mod to add immersion with this. I made her willpower stats high because the way I see it if Eiolynn had the ability to raise herself from the dead without outside help she didn't do that on an idle whim. Her thinking might be slow, but it runs in tracks made of the finest steel which makes her both an implacable enemy as well as an ally that can be relied on to the bitter end. Daedra, the Mythic Dawn, vampires and necromancers are very high on her hate list. Raising her speed stats too high can be counterproductive since the usual result is making her more clumbsy than she was to start with. Yes her personality stats are low and her reaction settings for other races are set at -15 so she is never going to be the life of the party. Essentially she doesn't care what people think of her, but she does expect people to keep their promises when they interact with her. If I was running a mod like Realistic Hatred the streets might run red with blood, so it might be best left at people just frowning at her when she interacts with them. As to other roleplay stuff she eats raw red meat (not people though, never that) and tends to drink a bit too much wine. If Eiolynn finds any wine while on a dungeon crawl she will drink it which isn't all that helpful. There used to be quite a good drunkenness mod I used to use, but I can't remember the name of it and I don't have it anymore. She also loves gold and gems and hates to spend any of it if she doesn't have to. The scent of gold is the only thing that might deflect her from carrying out a promised task, but once it's found she will eventually return to her quest. And she also likes nothing more than a good fight so if bandits, highwaymen and marauders had any sense they'd run away immediately on sighting her. And yes when she lands a blow she hits like a truck. Rats and imps go quite a distance if they're stupid enough to annoy her. And yes I have met fejeena on LL and she was very helpful with explaining about adding tattoos to a body texture as well as other things to do with texture modding. Progress might be slow with that though as I'm spending a good deal of time asleep at the moment and my brain is being mostly stupid foggy instead of working properly. A Lake Monster Moasaur. Not the kind of thing you'd want in your swimming pool. Might be good to go in a decent sized moat though if you wanted to deter unwanted visitors. I have been thinking about other critters to add into my game world, but haven't made any decisions yet. The possibility of having to merge lists is certainly making me pause for now, but I will come back to it. I've only been awake two hours and already I'm starting to feel like I need to sleep again. Narcolepsy is a good illness to wish on your worst enemy......... sigh.......
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Post by sleepygirl on Jun 28, 2019 3:42:39 GMT
Latest testing with Eiolynn pretending to be ordinary. No nasty artifacts from the necropolis or anything magic or enchanted found in a dungeon, - just her bow and short sword which are based on Morrowind style chitin meshes and renamed 'Bone Bow' and 'Bone Shortsword'. They have about the same stats as silver weapons, though a bit more resilient to damage. Neither are enchanted. Now wearing leather armour from Jauffre's supply chest. Next stop Kvatch. I'm trialing the Kvatch Rebuilt mod this time around. Should be interesting.
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Post by dogonporch on Jun 28, 2019 3:43:31 GMT
Merging the spawn lists isn't that hard...but you do need to combine the various esps to get all the monsters/animals/etc in the same place*. I used Betty's Animal Planet as the base to merge into and used the spawn lists from there...adding creatures that were missing to the various proper lists...Tomb...Wilderness...Undead...Mystic...Beast...etc. Once complete...a whole new game creature-wise. Some truly fearsome and scary creatures out there now. Plus, you can easily add new creatures as you find them via the CS to the same esp once you figure out the basics. No need to merge esps...
As mentioned, I removed the leveled spawns setting them all to 1st level...so anything goes right off the bat. You might not stand a chance against some creatures...so run...heh. Or hide...
A must-do these days is to use OBSE to load the CS...make a shortcut on the DT: "Your Drive Here etc\Bethesda Softworks\Oblivion\obse_loader.exe" -Editor -oldinject Then you can save esps created with OBSE...which is like most of them now.
* Under 'Tools' in the CS...combine loaded plug-ins.
Edit: to add...remember, you can only have 255 esms/esps active at one time...so merging becomes handy to save space. Just don't merge esps with quests and such. However, clothes and landscape mods...have at 'er...and don't forget land magic...it saves cluttering-up your load order with dozens of patches to fix this landscape tear or that.
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Post by dogonporch on Jun 28, 2019 4:00:59 GMT
Vilja: "When I asked you to watch my back, that's not what i meant!" We've been running into all sorts of dialogue never heard before thanks to the Vilja at Lakeside Home/Aleswell addons. Tipsy Vilja telling naughty bedtime stories is still my personal favorite, though.
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Post by sleepygirl on Jun 28, 2019 4:07:13 GMT
I prefer unlevelled lists as well since levelled creature lists are dead boring. While on test at level one Eiolynn threw a bunch of imps and rats across various rooms in an Ayleid ruin and walked away with two Varla crystals plus a pocket full of gold. By no measure could it have been called a challenge for her. Shortly afterwards she got drunk again so I really do need to find some way to keep her interest up and stop her feeling depressed about her resurrection spell going wrong.
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Post by dogonporch on Jun 28, 2019 4:11:56 GMT
I prefer unlevelled lists as well since levelled creature lists are dead boring. While on test at level one Eiolynn threw a bunch of imps and rats across various rooms in an Ayleid ruin and walked away with two Varla crystals plus a pocket full of gold. By no measure could it have been called a challenge for her. Shortly afterwards she got drunk again so I really do need to find some way to keep her interest up and stop her feeling depressed about her resurrection spell going wrong. Speaking of good loot...my wife loves these things. www.nexusmods.com/oblivion/mods/9412
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Post by sleepygirl on Jun 28, 2019 4:15:39 GMT
You certainly have some great fun with Vilja. I've been looking at some companion mods, but most are ones that Eiolynn would hate on sight. The closest she ever got to a companion was the ability to summon rat swarms, but I had to knock that on the head because it could get a bit nasty and it didn't endear her to anybody.
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Post by sleepygirl on Jun 28, 2019 4:17:57 GMT
I prefer unlevelled lists as well since levelled creature lists are dead boring. While on test at level one Eiolynn threw a bunch of imps and rats across various rooms in an Ayleid ruin and walked away with two Varla crystals plus a pocket full of gold. By no measure could it have been called a challenge for her. Shortly afterwards she got drunk again so I really do need to find some way to keep her interest up and stop her feeling depressed about her resurrection spell going wrong. Speaking of good loot...my wife loves these things. www.nexusmods.com/oblivion/mods/9412Yes I have tried that mod before and I really liked it. I should download it again.
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Post by dogonporch on Jun 28, 2019 4:20:13 GMT
The drunk mod we use is inebriation with skooma addiction...so not only do you go cross-eyed and possibly pass out for hours...but if you use skooma, you can get hooked.
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Post by dogonporch on Jun 28, 2019 4:36:44 GMT
You certainly have some great fun with Vilja. I've been looking at some companion mods, but most are ones that Eiolynn would hate on sight. The closest she ever got to a companion was the ability to summon rat swarms, but I had to knock that on the head because it could get a bit nasty and it didn't endear her to anybody. My wife uses Vilja and is quite attached to her. They have a cat & dog together...lol. Due to be in-game hitched as long as Vilja's papa is okay with two girls. I do more building than playing. It's also addictive... You'd do well with a creature companion...do a search for Mad Companionship Spells. Not for use on Vilja and similar NPCs, but works on everything/body else.
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Post by sleepygirl on Jun 28, 2019 5:44:47 GMT
Mad Companionship Spells looks to be a bit complicated, but then I'm really sleepy at the moment.
I did find a raven companion which I think might be very suitable for Eiolynn and I'll give that a try after I've slept for a while.
I've downloaded MMM and run it through Wrye Bash and made a new Bash patch so I think that might help to keep Eiolynn from getting drunk and give her something to keep herself amused.
I'll have a look at that inebriation mod later on too. Eiolynn wouldn't touch skooma and she's already killed one skooma dealer so it's not a safe subject to mention around her.
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Post by jgf on Jun 28, 2019 13:03:41 GMT
....I'm not sure if you're into adding LOTS more critters... For my taste the land is swarming with creatures as it is ...just the wrong creatures. According to maps Morrowind and Cyrodiil are adjacent, and according to lore the events of Oblivion take place about 50-100 years after Morrowind, yet the two games might as well be on different planets. Morrowind was a fantasy world of wizards living in giant hollowed out mushrooms, of strange creatures like kagouti and guar and nix-hounds; Cyrodiil is a mundane place resembling medieval earth, with walled towns, oak and evergreen trees, and ordinary animals such as bears and wolves and deer ...and the incongruity of two creatures from Greek mythology - minotaurs and unicorns (yes, there are trolls and imps and scamps, but outside the planes, where you finally encounter other daedra, they seem out of place). There must be a border wall preventing migration from one country to the other, else we would be seeing kagouti and guar and hungers in Cyrodiil (it's doubtful deer would survive in Morrowind, lol). ... and re-did all the spawn lists...a nit picky job if there ever was one...at the same time I de-leveled all the lists...I find that annoying. Nit-picky isn't the word, more like a PITA. I did something similar in Morrowind and every time it seemed all the spawn points were moved and all the leveled lists were tweaked, the next time I played there was some creature who shouldn't be there or some item I shouldn't find. (Never did find one spawn point, had to live with a kwama forager in the middle of the street ...who, of course, only attacked me and Constance.) And it all started from installing a mod which unleveled all the creatures.
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Post by dogonporch on Jun 28, 2019 13:53:16 GMT
....I'm not sure if you're into adding LOTS more critters... For my taste the land is swarming with creatures as it is ...just the wrong creatures. According to maps Morrowind and Cyrodiil are adjacent, and according to lore the events of Oblivion take place about 50-100 years after Morrowind, yet the two games might as well be on different planets. Morrowind was a fantasy world of wizards living in giant hollowed out mushrooms, of strange creatures like kagouti and guar and nix-hounds; Cyrodiil is a mundane place resembling medieval earth, with walled towns, oak and evergreen trees, and ordinary animals such as bears and wolves and deer ...and the incongruity of two creatures from Greek mythology - minotaurs and unicorns (yes, there are trolls and imps and scamps, but outside the planes, where you finally encounter other daedra, they seem out of place). There must be a border wall preventing migration from one country to the other, else we would be seeing kagouti and guar and hungers in Cyrodiil (it's doubtful deer would survive in Morrowind, lol). ... and re-did all the spawn lists...a nit picky job if there ever was one...at the same time I de-leveled all the lists...I find that annoying. Nit-picky isn't the word, more like a PITA. I did something similar in Morrowind and every time it seemed all the spawn points were moved and all the leveled lists were tweaked, the next time I played there was some creature who shouldn't be there or some item I shouldn't find. (Never did find one spawn point, had to live with a kwama forager in the middle of the street ...who, of course, only attacked me and Constance.) And it all started from installing a mod which unleveled all the creatures. One of the mods I merged adds all the Morrowind creatures to the game...so they're there too. Some of the guars are rideable. Some of these are very well done...others less so. All needed a trip through the CS to reduce their super-stats... The Diablo II stuff is really good...and scary. www.nexusmods.com/oblivion/mods/41210/?Little Baron, as I mentioned... www.nexusmods.com/oblivion/users/984264?tab=user+filesPlus countless one-offs...giants...dinosaurs...farm animals etc. It never gets boring creature-wise.
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Post by ghastley on Jun 28, 2019 14:19:49 GMT
I'd have to fire up Morrowind to check, but I recall all the "outlandish" fauna and flora being on Vvardenfell, and of course there IS a barrier keeping them there, which is full of slaughterfish to boot. I don't remember anything on Solstheim, and of course Tribunal is just the city, and all the strange creatures are fabricants.
However, the pack guar would surely have been brought along by merchants trading between regions, so I'm surprised that it doesn't appear in the other games.
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Post by dogonporch on Jun 28, 2019 14:27:30 GMT
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