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Post by sladehiro on Apr 26, 2021 4:22:02 GMT
Hello, I was having an issue and wondering if anyone here has any idea's or ran into the problem before. When i have the White Wolf of Lokken NOM addon active, going into Arrille's Tradehouse in Seyda Neen the message "you don't know how to cook using a frying pan!" and has a buzzing noise. I'm not able to click the 'ok' button I can bring up the console but can't type, and no warning box comes up, leaving me to alt-tab out the game to close it. So I'm thinking the noise is that something is just constantly activating a frying pan and Locks the game. I'm using Necessities of Morrowind 3.03a from mw.modhistory.com/download-37-12114Is this maybe something to do with this NOM is the wrong version to use and I should find and use an earlier one? Thank you for your help in advance.
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Post by jgf on Apr 26, 2021 16:11:48 GMT
I used both mods together for ages with no no problems (in fact NOM was integral to my game, in spite of its irritations), I suspect either some other mod is interacting or possibly a simple load order issue; if I remember correctly NOM should load near the end so it can override other mods that may interfere.
Temporarily start a new character and see if the problem persists. If so, disable White Wolf and see if you still have the problem; if you do, you know WW isn't the source. Then disable other mods one at a time until the problem is gone, the last mod disabled is the problem.
You could also try the TES Conflict Detector, it scans all mods in the data folder and reports anything that might possibly be a problem. But you need to be knowledgeable of how mods work to make use of the information since much of what it reports is not actually a problem (for example two different mods add an item to the same container, not a problem in game even though both mods alter the same item).
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Post by sladehiro on Apr 27, 2021 7:45:45 GMT
Thanks for replying.
It ended up being the load order, I placed NOM further down and it worked. I appreciate the help.
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Post by Sniffles on Apr 27, 2021 23:55:51 GMT
That is a classic typical load order screw up. As I understand it -> Typical; calling a function? / operation that was replaced by or reiterated by a precedent. IE does not exist. Frying pan function does not exist. It was rather polite to tell you what went wrong. Compound, as above but allowed to exist side by side a precedent, creating a conflict which locks up the game as the engine gets in a fight with itself. Severe compound, when the failed function? undertakes an operation that involves the operating system which tries to execute an operation such as calling a file to play a sound. CTD is common and can caused a BSOD. I need amgepo to correct my wording - terminologies here. We had a worst case scenario in Skyrim where an OS DLL was called which, as Squishy appropriately defined it as a street brawl between game engine and OS. Even Control-Alt-Delete was locked out. The Windows Event Viewer logged a red flag in it's death throws> ERROR..... Service Control Manager.... Moving the suspect mod to the end of the load order fixed it with some oddness's remaining and we finally had the mod manager disable the mod. We discovered removing an offending mod that caused the fracas can be about the worst thing you can do. In Morrowind, if you are lucky, you can end up with an assortment of yellow asterisk blobs where textures are supposed to be and certain transition cells that lead to black holes - CTD.
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Post by blockhead on Apr 28, 2021 4:07:29 GMT
... Squishy appropriately defined it as a street brawl between game engine and OS.
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Post by amgepo on Apr 28, 2021 10:39:16 GMT
While I'm flattened by being considered an authority in the matter, I don't think there is any need to correct your wording here Sniffles. You point out things clear enough.
Must add though, that as far as I know, Morrowind supposedly won't give you problems for removing a mod, as far as you wait in a cell not affected by that mod until the cell reset happens (usually in 72 game hours).
On the other hand, while orphaned scripts where the first leftovers from removal of mods known in the case of Skyrim, quests did also remain usually in memory when their mod is removed. Maybe similar issues happen in previous games, but not having a red flare as the orphaned scripts, nobody looked at the right direction and nobody found that the "clean save" idea, wasn't always working. Who knows.
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Post by jgf on Apr 28, 2021 17:08:48 GMT
I found Morrowind quite prone to retain references in a save file even after a mod or conflict was removed; often no problem, these could fester for ages until suddenly rearing their ugly heads and causing issues which couldn't be cured at that stage. Using Wrye MASH to clean the saves frequently helped greatly, but wasn't infallible.
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Post by Sniffles on Apr 30, 2021 0:47:59 GMT
My experience with Morrowind mod renewal was the dreaded MGSO. Wonderful graphics but a yellow asterisk here and there. Try to fix. 3 or 4 months later, TOTAL DISASTERRemoving or changing some of the mod installed graphics and sound tweaks turned it into complete sewage. It is still sitting on the drive. I had to install an entirely new copy of the game and tweak it to be the one recognized by the OS. I keep the trash heap in the forlorn hopes I can use some of the fabulous graphics and sound files it has.
Dawn viewed by Azura
Fryse Hag
As compared to the game version
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Post by Aatrnasyn on Apr 30, 2021 1:58:55 GMT
That's a real shame. Can't offer any real advice, except that I didn't have issues with MGSO. Wish I had something to suggest.
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Post by Sniffles on Apr 30, 2021 2:58:04 GMT
That's a real shame. Can't offer any real advice, except that I didn't have issues with MGSO. Wish I had something to suggest. I didn't either until I followed the directions and installed it properly. Until then I was just using the replaced textures. Installer locked up and that was that. A partially installed sheet pile.
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Post by jgf on Apr 30, 2021 3:40:53 GMT
I never use installers, never know what they will ultimately replace or alter. For some games (Flight Sim 9, GPL) I keep dummy installs with just the folders/files installers seek, install the mod there, see what is created, then copy to actual game.
One reason I bailed Morrowind was despair at losing nearly all my custom textures when they were overwritten by a mod that was only supposed to replace tree textures and add animated butterflies and birds. The master files for these textures were on an old XP system that suffered some unknown cataclysmic failure, and I'd no incentive to start over and recreate tham.
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Post by Sniffles on Apr 30, 2021 4:14:00 GMT
I never use installers, never know what they will ultimately replace or alter. For some games (Flight Sim 9, GPL) I keep dummy installs with just the folders/files installers seek, install the mod there, see what is created, then copy to actual game. One reason I bailed Morrowind was despair at losing nearly all my custom textures when they were overwritten by a mod that was only supposed to replace tree textures and add animated butterflies and birds. The master files for these textures were on an old XP system that suffered some unknown cataclysmic failure, and I'd no incentive to start over and recreate tham. Wish I knew that before the installer disaster. And now I have similar lame textures to what you describe. GRRRRRRRR.
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Post by blockhead on Apr 30, 2021 12:55:31 GMT
I never use installers, never know what they will ultimately replace or alter. So true! Even now. over a decade later, I remember a specific mod and its installer totally breaking my Morrowind. In an already existing (before installing the mod) interior in Balmora, the frame rate went from 30 ish frames per second, to more than a second per frame. Had to delete and revert the entire morrowind directory.
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Post by Sniffles on May 1, 2021 1:39:39 GMT
I never use installers, never know what they will ultimately replace or alter. So true! Even now. over a decade later, I remember a specific mod and its installer totally breaking my Morrowind. In an already existing (before installing the mod) interior in Balmora, the frame rate went from 30 ish frames per second, to more than a second per frame. Had to delete and revert the entire morrowind directory. That is where I'm at with that old wrecked Morrowind. Still got all the files but...............................................................
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