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Post by Emma on Feb 11, 2012 9:36:26 GMT
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Post by wotan on Aug 27, 2012 21:23:01 GMT
This video has a link to a video tutorial about LOD [flash=720,480]http://www.youtube.com/v/U-rbxJMBjmU[/flash] Edit: Embedding obviously doesn't work like at the HoT Here's the link: www.youtube.com/watch?v=U-rbxJMBjmU
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Post by alt3rn1ty on Dec 19, 2012 21:48:24 GMT
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Post by Dova on Jan 30, 2014 20:07:57 GMT
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Post by jet4571 on Sept 13, 2014 8:22:03 GMT
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Post by dubhorizon on Dec 23, 2014 12:54:46 GMT
A assume this is also for collective knowledge gathered that may help others? How to use nifskope to change any character or follower's hair color outside the game without too much trouble. Open the facegen .nif of the follower you want. (example, Vilja's nif is 000000d67.nif. Then follow pic below.
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Post by alt3rn1ty on May 13, 2017 9:58:47 GMT
More tools of the trade - For Skyrim Special Edition : www.nexusmods.com/skyrimspecialedition/mods/164/? - SSEEdit - Dont use old Skyrim plugins with this, convert them by putting them through the SSE CK first, then you can clean them etc successfully with SSEEdit www.nexusmods.com/skyrimspecialedition/mods/974/? - B.A.E (Bethesda Archive Extractor) - Supports all Bethesda Games from Oblivion through Skyrim SE, BSA and BA2, but only extracts. To pack use the official archiver for newer games like SSE or FO4, because they pack the files a lot more efficiently with LZ4 compression which also decompresses 7 times faster than old BSA format, it also (in the case of Fallout 4) packs textures more optimally by putting the large mipmap separate to a textures mipmaps (the newer games then only load the large mipmap on the rare occasion its used, but can cache the smaller mipmaps in ram more often). For older games you can use BSAOpt to pack the old format BSA www.nexusmods.com/skyrimspecialedition/mods/4089/? - SSE NIF Optimizer - Dont use this on all meshes from the original Skyrim, thinking that the 'Optimize' part of the tools name means its also maybe beneficial for everything. And dont use it on SSE original meshes either. This is a tool for mod authors to convert old Skyrim mods meshes (where there are issues) to Skyrim SE format. There's also a link here for the new NifSkope Jon is working on And last but not least : afkmods.iguanadons.net/index.php?/topic/4633-skyrim-se-things-to-know-when-converting-standard-mods-to-sse/ - Guide - Things to know when converting Skyrim mods to Skyrim SE
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Post by elricwulf on Jul 9, 2017 22:11:01 GMT
Does anyone know where I can find the ChunkExtract utility? It's a tool like ChunkMerge (<---I CAN find this one) for dealing with compressed Collision meshes contained in nif files. Also cannot find Skyfoxes "NifUtilsSuite" I have SCOURED the internets looking for either of these utilities and there seems to be no active DL link for them anywhere.
I am trying to work on some custom meshes for a Skyrim mod but I need to extract the compressed collision data, make some adjustments to the collision mesh and re-merge the new collision with ChunkMerge. I believe I can also get it done by rigging the collision through the actual vertex data but this process is EXTREMELY tedious and painstaking. It would save an incredible amount of time if I can work on the collision mesh like a regular NiTrishape in Nifskope.
(Since the Bethsoft.com forums were laid to rest, and the new official forums seem to suck pretty badly I am trying to find what is left of the modding community since people seem to be scattered to the 4 winds)
(EDIT) Got a reply on Nexus Forums, copied here in case anyone needs the utility:
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