Oderint dum metuant [Caligula] Let them hate as long as they fear. Nemo sine vitio est -- No one is without fault Visit Hall of Torque for reading entertainment from games I've played. Scroll down to the Writers Nook and look for Wotan's story-telling under HoT authors & stories.
A assume this is also for collective knowledge gathered that may help others?
How to use nifskope to change any character or follower's hair color outside the game without too much trouble. Open the facegen .nif of the follower you want. (example, Vilja's nif is 000000d67.nif. Then follow pic below.
www.nexusmods.com/skyrimspecialedition/mods/974/? - B.A.E (Bethesda Archive Extractor) - Supports all Bethesda Games from Oblivion through Skyrim SE, BSA and BA2, but only extracts. To pack use the official archiver for newer games like SSE or FO4, because they pack the files a lot more efficiently with LZ4 compression which also decompresses 7 times faster than old BSA format, it also (in the case of Fallout 4) packs textures more optimally by putting the large mipmap separate to a textures mipmaps (the newer games then only load the large mipmap on the rare occasion its used, but can cache the smaller mipmaps in ram more often). For older games you can use BSAOpt to pack the old format BSA
www.nexusmods.com/skyrimspecialedition/mods/4089/? - SSE NIF Optimizer - Dont use this on all meshes from the original Skyrim, thinking that the 'Optimize' part of the tools name means its also maybe beneficial for everything. And dont use it on SSE original meshes either. This is a tool for mod authors to convert old Skyrim mods meshes (where there are issues) to Skyrim SE format. There's also a link here for the new NifSkope Jon is working on
Does anyone know where I can find the ChunkExtract utility? It's a tool like ChunkMerge (<---I CAN find this one) for dealing with compressed Collision meshes contained in nif files. Also cannot find Skyfoxes "NifUtilsSuite" I have SCOURED the internets looking for either of these utilities and there seems to be no active DL link for them anywhere.
I am trying to work on some custom meshes for a Skyrim mod but I need to extract the compressed collision data, make some adjustments to the collision mesh and re-merge the new collision with ChunkMerge. I believe I can also get it done by rigging the collision through the actual vertex data but this process is EXTREMELY tedious and painstaking. It would save an incredible amount of time if I can work on the collision mesh like a regular NiTrishape in Nifskope.
(Since the Bethsoft.com forums were laid to rest, and the new official forums seem to suck pretty badly I am trying to find what is left of the modding community since people seem to be scattered to the 4 winds)
(EDIT) Got a reply on Nexus Forums, copied here in case anyone needs the utility:
insA user on forums.niftools.org uploaded NifUtilsSuite to Google drive here https://drive.google...Ug3MkNILW8/view
Note: I checked the file myself via downloading it and having it scanned on a few websites and nothing came up insofar as any potential viruses etc. As a final note, the program has NifConvert/ChunkMerge/ChunkExtract/BlenderPrepare/Model Viewer all in one so you don't have to install each separately.