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Post by marek0712 on Jul 23, 2012 22:55:39 GMT
Hey, folks! I've just uploaded that orc head I created some time ago. I was busy, that's why I haven't organized the files. Here's the link for this: oblivion.nexusmods.com/mods/42509/If you guys find any trouble or have any suggestion, give me a shout around here.
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Post by amgepo on Jul 23, 2012 23:14:19 GMT
A great improvement over vanilla orcs EDIT: It can't be downloaded yet. The text appearing instead suggest it's a matter of hours.
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Post by marek0712 on Jul 24, 2012 3:14:47 GMT
Strange, it appears that two users have downloaded it. If it still doesn't work for you, just let me know and I'll gladly upload it in my sendspace.
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Post by amgepo on Jul 24, 2012 10:02:00 GMT
The download is working now.
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Post by marek0712 on Jul 27, 2012 4:04:14 GMT
Hey, man, is it working well in your computer?
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Post by amgepo on Jul 27, 2012 11:07:40 GMT
I would say so . Not much orcs to be seen (I never realized how few orcs are in Oblivion) but so far the change is an improvement (a great one). Good work
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Post by ghastley on Jul 27, 2012 15:36:38 GMT
I've been wanting to do something a little less than this - i.e. a compromise between the current pig node, and the human one - as a modified morph, so it can be controlled in character generation with a slider.
Can you point me at the tools and how-to's you used?
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Post by marek0712 on Jul 28, 2012 12:13:56 GMT
amgepo, I think there are more city guards than orcs in Oblivion. By the way, I'm asking that because I'm curious to see how my head works in a better computer. As you can see in my screenshots, my machine isn't a jewel. @ghastly, well, I used Nifscope and Blender. Nifscope to set the nif file and Blender to do the modelling (I also have a tablet, and that helps!). I read the tutorial Editing the Head Mesh in blender by RGM. It's for Head06, but works well for Vanilla Heads. Just avoid the step "Remove Doublet Verts", when you press w, because it haven't worked for me. Maybe that's just for head06. It's also important to keep the other files egm, egt and tri together with the nif. Good luck!
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Post by amgepo on Jul 28, 2012 14:20:49 GMT
Well, wrinkles in the upper part of the nose are more notizeable than in screenshots, which is good. It enfatizes the ferocity. The best part is that the noses didn't atract attention either. It didn't seem like something not being part of vanilla (except for the fact that we know that vanilla noses suck ).
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Post by marek0712 on Jul 29, 2012 4:11:59 GMT
Yeah, my computer is horrible. The wrinkles are part of the age textures. I had used the Imperial age textures until I noticed that the original orc textures are nice too - and it's less files to occupy my hard-disk. You can give it a try too.
Oh, boy, I miss my orc in Skyrim u.u
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Chenoa
Just Arrived
oneironaut
Posts: 8
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Post by Chenoa on Jul 29, 2012 17:00:50 GMT
Finally! I really like that head replacer. It makes me consider to play an Orc. Right now I'm playing an Argonian. There are way too many races in TES.
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Post by marek0712 on Aug 12, 2012 21:13:56 GMT
Thanks, Chenoa! Looks like no one complained about the meshes, that's nice. =D
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