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Post by sellialight179 on Mar 18, 2013 17:55:40 GMT
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Post by blockhead on Mar 18, 2013 21:47:14 GMT
Impressive. Voice acting on par with the original game. Wow. I'm very impressed with whatever texture replacer you're using! Is that algorithmic grass like Oblivion/Fallout3? Frame rate a bit slow but I guess that's the trade off for the textures? My only quibble, and it's really a subjective matter, is that she looks like a blue human with Mer ears, not the angular look of a "real" Morrowind Dunmer: her face is soft and round. But there are so many face replacers also that do this already, so I doubt it is a problem for the majority of players.
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Post by sellialight179 on Mar 19, 2013 1:42:23 GMT
I appreciate the comments so very much. This is my first mod so It's gonna be rough. I however did reorganize some face meshes and used gimp for the dds files and targa. As for the actual companion I tried to go with the theme "Dunmer women who doesn't know her own originality." I'm set right now on working with a male bosmer which I took my own voice and made it to fit his appearance. He's a bit of a rogue but nonetheless a fighter. Again though this mod is about the fellowship of the nerevarine. MGE XE is very picky about it's shaders so.......I had a little fun and went ape sh$t and just ticked ALOT. I can't again express the critique cause if you didn't care you wouldn't say anything thanks
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Post by blockhead on Mar 19, 2013 2:43:28 GMT
So I watched it again and this time noticed all of the topics in the dialog. lol.
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Post by sellialight179 on Mar 19, 2013 4:03:18 GMT
And........
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