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Post by Geriatricus on Mar 21, 2013 18:58:26 GMT
Thanks, Emma. I'll give it a try. Please look at my modified message above yours for a short video showing what the problem currently looks like. I'll report back with your script fix report.
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Post by Geriatricus on Mar 21, 2013 20:08:37 GMT
I replaced the EMCompViljaSkyrim.esp file in the data folder and added the two AAEM*.pex files to the scripts folder, but am still having the same problem. I'm running a 1.9x patched version of Skyrim. Let me know if I can test anything else. And *thank you* for working on this, and for brightening my Skyrim/Oblivion experiences.
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Post by Geriatricus on Mar 21, 2013 20:15:52 GMT
Emma, on a hunch I simply changed the case in one of the letters in one of your fix files (from AAEm_MoveBaddiemarker.pex to AAEM_MoveBaddiemarker.pex) and now it works. I'm staring at the bad guys right now. That's all I did. I hope this helps.
Back to video recording my Vilja story!
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Post by thatonesix on Mar 21, 2013 20:55:07 GMT
I attempted using the new .esp file and the added scripts, but to no avail. I loaded a save from just before reuniting the Hlaalu women, and the marker is still jumping, even after speaking to Wilfred multiple times. Geriatricus's video is the exact same issue, down to the letter. Even the icon disappearing after fast travelling is the same.
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Post by Emma on Mar 21, 2013 21:16:48 GMT
Right... I'll try something else. Geriatricus, although it is great that you managed to get this to work, I can't imagine that it was just changing a m to a M in a script-name . Maybe it was pure luck? Is it reproduceable? I.e. if you revert to your save and try again, will it again work?
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Post by thatonesix on Mar 21, 2013 21:17:43 GMT
Unfortunately, Geriatricus's fix is not working either, and now, when I fast travel to the Windward Ruins nearby, the marker swaps location during the loading screen. Although, it might have been doing that in the first place. I didn't ever try fast traveling to the area before.
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Post by Geriatricus on Mar 21, 2013 21:30:31 GMT
I don't know whether or not the Skyrim/Bethesda scripting engines are case-sensitive, but that was literally all I changed. I'm off to work in just a few minutes, but later tonight (on my side of the world) I'll try changing the filename back, reloading the game, and going back to an earlier save to see what happens.
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Post by Emma on Mar 21, 2013 21:45:30 GMT
Would you care to help me troubleshoot for a moment? This won't help you to sort out the issue, it's just helping me... Try this esp instead (Keep the scripts I enclosed with the previous). The correct baddies wont' be where they should be (well, most likely not ) but there should hopefully be two others, one nude nord and one regular baddy. Could you check if this is true? I guess you are by now eager to get on with Vilja's quest. In order to not stop you from that, I'll give you the ID of the item you need for the baddies: player.additem XX074e79 1 You need to replace the XX above with two digits. Go to Wilbert, click on him with the console and get the two first digits from his ID. Use them instead of the XX. Would be very grateful if you checked this esp, though... Attachments:
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Post by thatonesix on Mar 21, 2013 21:46:40 GMT
Give me a moment and I'll have it tested.
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Post by Emma on Mar 21, 2013 21:50:21 GMT
Thanks
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Post by thatonesix on Mar 21, 2013 23:07:50 GMT
I apologize for my delay; I had some errands to run and a chair to build. Anyway, after dealing with a few CTDs (not from Vilja), I managed to find a nude Nord named Styrbjorn hiding in some bushes in the area of the pre-jump quest marker. There was no one else around, though.
"You people think that every time you see a naked Nord barbarian, he's been tricked by some witch." - Forstaag the Sweltering
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Post by thatonesix on Mar 21, 2013 23:10:31 GMT
I don't know how relevant this is, but there is a spot on the road, just past a few ruined pillars that seems to be a random mob spawning point. Everything from Thalmor to Sabre Cats to the Headless Huntsman have appeared there.
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Post by thatonesix on Mar 21, 2013 23:29:43 GMT
Oh, and the note DID work, so I've continued the quest (thank you), but I'm keeping some saves from before the bug so that I can continue to test it as long as you need.
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Post by Emma on Mar 21, 2013 23:30:04 GMT
It seems there is a change being done to templated npcs, probably Bethesda has changed it as it worked perfectly until around the time of the release of dragonborn..There is one more person testing this, and his results are exactly the same as yours, i.e. one nude guy showing up. So, the fact that you are confirming shows what the problem is linked to.
Would you consider keeping this old save and do some other tries for me? It would be very kind if you would.
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Post by Emma on Mar 21, 2013 23:36:12 GMT
Well, in case you are up for it... and that of course goes for both of you. I would be very grateful. New esp is attached. In the best of worlds, this should now give you two hostile guys - ambjorn and Bjorn - at the questmarker, and Ambjorn should have the questmarker. And the correct item! So, question is: - will they both show up - will they both be hostile - will there be a questmarker - will ambjorn have the item If all of this is true, then at least I can reconstruct the quest-event with non-templated npcs (I think). What I don't understand is how and why this was changed. the quest worked perfectly until a few weeks ago, and during 9 months of playtestng before release! And it's obviously still working for the majority, as I'm not swamped with complaints. Attachments:
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