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Post by jerzyk on Jan 29, 2014 0:05:39 GMT
Hello, I have big problem using Vilja mod. My game randomly crashes in many places (in example in Wawnet Inn, in short distance to the inn), and this makes game impossible to play. Everything happens after my first talk with Vilja, when I'm already travelling with her. Mods that I have already installed: -Oscuro Oblivion Overhaul COMPLETE 1.33 -Natural Habitat, Weather, Vegetation, Water, by MaxTael -OOO-DLT_Remover -OOO-Water_weeds -Harvest Flora -Living economy -Bashed Patch + Polish dialogs (guess from where I am ) These mods I revrited from my oblivion mod manager I think I have done all that was in instructions pretty well, but, I know, I'm only a human. Please, help, I really want to play Vilja mod! And sorry for any language mistakes that I made in this post.
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Post by amgepo on Jan 29, 2014 0:35:47 GMT
I think I recall something related to tokens... I think the reset spell of the original Oblivion version eliminate those tokens. Try the reset spell, if that didn't help, take all her equipment and then select her in the console and use the command removing all her equipment (could be removeallitems, a lot of time not having played Oblivion).
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Post by Falion on Jan 29, 2014 0:46:01 GMT
I played MANY years with Vilja in Oblivion, with OOO and about 100 or so other mods installed, so it is not Emma's mod that is making things unstable for you. It's something else, either in your load order, or in a conflicting mod issue in some way or other that is causing you issues. Try loading Vilja next to last, if at all possible right above your bashed patch.
This might not be where BOSS wants to sort her, but you can manually put her there for test purposes if nothing else and see if it helps.
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Post by jerzyk on Jan 29, 2014 9:16:49 GMT
Thank guys for quick reply:) amgepo - I tried to remove all her items, and then execute removeallitems on her, bu it didn't help. Your advice about reset spell sounds good, but, I'm sorry I don't really get it. What is this spell and where I can find it? I did't find anything about it on google ;/ falion1- I have been playing with all of these mods except vilja for a month, and everything was fine- game crashes only after my first talk with her (in some locations), so this must be sth like conflict of her mod with other mods or bad installation, or windows problem;/ Could You tell me how to check conflicts in Oblivion Mod Manager? There are more than one way to do this, and I don't know which is the best. Here's screenshot of my OBMM: snag.gy/OCGWv.jpgDid you mean sth like this by "loading Vilja next to last"? And sorry, I'm not sure if I understood Your last sentence correctly (BOSS??) becouse of my poor english Thanks for your help!!
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Post by Emma on Jan 29, 2014 10:25:26 GMT
BOSS is a utility that Oblivion players use in order to ensure that mods are loaded in an order that will avoid crashes. You can make a search for it on Nexus.
Amgepo mentioned the resetspell... well, the name "resetspell" is introduced with Skyrim Vilja, in Oblivion Vilja we actually used Vilja's Attack spell for this purpose. Cast Vilja's attackspell on *Vilja* and you will get a messagebox that will allow you to do various things.
What kind of outfit is she wearing? I once used a very beautiful and very highpoly assassin's outfit and couldn't understand why I got so many CTDs when travelling with Vilja... until I realized that it was her outfit that was doing it. It was simply too highpoly to be good on a companion. It was totally OK to use it on my PCchar in first person perspective, but on companions it was a disaster.
The idea about tokens also sound appropriate; many mods adds scripted tokens to npc, often related to spells and/or attack/flee behaviour but actually many, many other things. Other npcs don't travel with you. but when a companion fasttravel with you, it is disabled/enabled for a brief moment, and when someone who is carrying a scripted token (the tokeens are NOT visible in the inventory!) it will most definitely crash the game.
You can test this by temporary disable any mod that might include tokens and see what happens, but I believe that casting Vilja's resetspell on her will help if it's a matter of scripted token.
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Post by jerzyk on Jan 29, 2014 11:34:32 GMT
I'm afraid that reseting her by using attackspell didn't work. Even when I have disabled all the other mods. The outfit isn't a problem here- she's wearing a standart robe, and I'm sure it isnt a performance problem- my FPS is normal. And I realised one more thing- game also crashes when I try to talk to her with option "Let's just talk for a little while", she speaks that she don't want to, and then game crashes. Also every time when I check if game is working, I go to Wawnet inn - a little moment there and bum! Desktop! It came to my mind that this problem looks like problem with some missing/inaccessible content like text or sounds of her speaking- maybe there is lack of sth that she should speak in some locations. Or is it possible that polish translation(which I didn't turned off becouse it is not really a mod, and it cannot be turned off in OBMM), causes this trouble? I will later try to install Oblivion one more time, and then I will add Vilja before anything else. I should be able to distinguish if there is a mod compatibility problem, or I just got bad luck, and Vilja is not meant to work on my PC
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Post by Falion on Jan 29, 2014 13:00:55 GMT
Vilja will work on your PC Jerzyk, while she's had some small issues now an again, Vilja is a VERY stable mod in comparison to many mods out there on the net. Emma and her team have been working on her for years getting her issues ironed out and I'm not just saying this to pump up Vilja and Emma's team, there are a good many mods out there that are just haphazardly thrown together in a few weeks, that have issues if you use them. Dirty edits, missing meshes/textures, poorly written scripts...Vilja is not one of these mods. You mention Polish? I wish I had more knowledge concerning a translate version, since I use the English versions for both game and game mods. Since you didn't know what BOSS meant ( and Emma kindly clarified for you ), you obviously have never used it. Here is what I would do, if your not remiss about starting from scratch. 1. Uninstall Oblivion and then delete every reference to it both in your save games folder and from your root directory of where you installed the game too. 2. Reinstall Oblivion ( whatever version you have ) 3. Patch Oblivion to the latest version, including any DLC or expansions 4. Install any and all recommended unofficial patches ( depending on the version of the game you have ), for instance if you have Shivering Isles installed, you'll need to install the appropriate unofficial patch for that, if you don't have SI, then don't worry about it. Any other DLC that you may have installed, you'll want to install those UOP's for as well, if any are listed that is. Found here.... www.nexusmods.com/oblivion/mods/5296/? and here... www.nexusmods.com/oblivion/mods/10739/?5. Install OOO ( latest version ) and any patches OOO may mention that are needed to be run alongside with whatever DLC / expansion / mods you happen to have. Be very careful to get this exactly right, otherwise OOO can cause you a good many issues, as it's a rather extensive overhaul, which is fine, but if you don't have a certain patch needed, for whatever else you may have installed, it will cause issues. Make sure whatever mods you install do not need an OOO patch ( read your mod readme files ) to work correctly with your mod load out. 6. Install your other mods in whatever order you want, but use BOSS, ( found here... www.nexusmods.com/oblivion/mods/20516/? ) to get them in the correct order to run properly with as little conflicts as possible. Conflicts being kind of a misnomer here, as they are not so much conflicts usually, but overrides. Oblivion's engine will run your mods in the order that your Oblivion mod manger loads them in, in priority from the mod listed at the top of the order to the one on the bottom....with the lower ones loading AFTER the ones on top of it. This means that a mod loaded AFTER another will be what actually happens, or shows up in your game. So if you have material or info that a mod needs to run correctly, but a mod that "conflicts" with it, by removing or altering that information loads after it, then since the mod doesn't have all that it needs to work correctly it causes issues...or perhaps even crashes. 7. Make sure you have the latest Oblivion script extender installed found here... obse.silverlock.org/8. Make sure you are running the latest OBMM found here... www.nexusmods.com/oblivion/mods/2097/? and to use either it's archive invalidation, or use the one found here... www.nexusmods.com/oblivion/mods/10724/?9. Use Wrye Bash, ( found here... www.nexusmods.com/oblivion/mods/22368/? ) to create a bashed patch, of your FINAL mod list, and place it dead last ( at the very bottom ) of your OBMM's load order ( you can manually drag it to the bottom ). A Bashed Patch, is a patch that Wrye Bash will create for you, that will make your total mod list work together with as few as conflicts as possible, especially concerning any leveled lists. You'll have to do a YOUTUBE search, or read the Wrye Bash instructions, or BOTH, to get the instruction necessary to to this correctly. I don't want to detail it here. EDIT: never mind, I just looked back up at your OP and see you know about Bashed Patches. Should have re-read that before writing all this. Thumbs up! I don't think I've forgotten anything, but it's possible I have, it's early and half-asleep. Start a new game!
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Post by Falion on Jan 29, 2014 13:24:43 GMT
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Post by Seyheb on Jan 29, 2014 15:39:39 GMT
Like Falion, I also found the Vilja mod to be very stable in Oblivion.
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Post by jerzyk on Jan 29, 2014 22:00:45 GMT
Thank you so much!! I will do everything as falion1 said in next few days- for now, I have exams Yes, I know that Vilja is really stable mod- everyone is saying that. I just got bad luck, and really uncommon problem.
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