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Post by Sniffles on Sept 14, 2014 6:26:57 GMT
Might want to also block that particular chair from being used by that animation... Where the other armrest? It broke.
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Post by Sniffles on Sept 14, 2014 6:30:56 GMT
I very much like Emma's list. Incidentally, not only is the hug animation very short, but the characters are virtually flung together beforehand. It would be nice to see a more natural coming together. Does it always need to be a hug? How about just up close and personal which would work very well when Vilja is simply confiding things.
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Post by Sniffles on Sept 14, 2014 6:41:08 GMT
I very much like Emma's list. Incidentally, not only is the hug animation very short, but the characters are virtually flung together beforehand. It would be nice to see a more natural coming together. Does it always need to be a hug? How about just up close and personal which would work very well when Vilja is simply confiding things. Errm, just looking at Vilja towering over my character, this could also be used with expanded dialogue: Wouldn't it nice to just spend the day at home? A back rub. Some mulled wine. Rat soup. Shampoo the dogs. Paint the hedge. Maybe even get around to burying that bandit?
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Post by rhyls on Sept 14, 2014 8:06:36 GMT
I think her hand is resting on his hand. Didn't see anything awkward about the pic. I like it but I think the arm comment is correct.
rhyls
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Post by Sniffles on Sept 14, 2014 8:28:28 GMT
To add to Emma's proposed making a pirouette. When giving Vilja something new to wear she does that and asks 'How do I look?'
To complicate matters, she could make a check on the value and armor class of the garment/armor/whatever and comment accordingly. Ranging from 'How beautiful! Are we attending a royal ball?' and on down... "Taking me out tonight?" "What hardware store did you rob?" and at the bottom, "Are we camping with the draugr tonight?"
A nice touch to her AI and dialogue would be to make some kind of check of what she is wearing. I decked her out in an extra set of Wolfcry armor improved to legendary and she's constantly griping about her attire.
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jhampa
Not A Stranger Anymore
Posts: 42
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Post by jhampa on Sept 14, 2014 12:51:16 GMT
Might want to also block that particular chair from being used by that animation... Where the other armrest? Have to agree with the armrest position. Maybe she should be on both knees as any guy would not last long with a woman sitting on one knee. Granted it is just a game so not important. Looks beautiful the two of them together. Great artwork.
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Post by Sniffles on Sept 14, 2014 15:19:01 GMT
Might want to also block that particular chair from being used by that animation... Where the other armrest? Have to agree with the armrest position. Maybe she should be on both knees as any guy would not last long with a woman sitting on one knee. Granted it is just a game so not important. Looks beautiful the two of them together. Great artwork. I'd like to see her on both knees. With a two handed sword on her back.
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Post by Emma on Sept 14, 2014 23:03:21 GMT
Fores. I would like to see Vilja and player be able to ride and walk alongside each other, except when she leads. I don't think that is reasonably possible. It's not a behavior thing, because all movement (direction, speed) is controlled by the engine. Behaviors only provide the animation. It could be done by attaching either a dummy or vilja to the side of the player, and let Vilja follow the dummy. Or let her execute idles adequate to the player movement. However, in both cases it will look real weird when the player moves the dummy or Vilja into an obstacle. CDCooley actually did something similar to this in Oblivion, but I don't think he ever completed the project. It looked relatively nice. I'm not too sure that it would work in Skyrim, but I agree with Fore that it would be a package thing rather than an animation thing. And that it at times could look completely silly.
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Post by Emma on Sept 14, 2014 23:04:30 GMT
Yes, I thought that "hand holding" would be impossible, so I never suggested it. Wolf worked a little on getting the kiss-animation that was on nexus for a while to work; then it seemed there were some serious problems with ownership and permissions with that mod, so I think it is forever gone. Oh, yes, do I know about the lunacy in adapting animations like kissing animations to npc-sizes! I know, from the hard way, how tricky this has always been... Those who were around during the Morrowind days might remember this girl... Monica and I spent SO many days on this, not only with Laura, but also with all the npcs in the White Wolf of Lokken mod. But without The Other Felix' scripting, it would of course not have been possible at all. Oh, this is such a beautiful picture. No, we shouldn't give up on a kissing animation. Once we have a kissing animation, why not scale the characters to sizes that areused to designing the animation? The scaling can easily be hidden, and if a users doesn't use hillarious sizes for his characters, I think that can easily be hidden. And think about possibilities Skyrim can provide. For example the animated camera, going around the couple. Could be incredible. Hand holding while walking is really impossible. You could attach Vilja to the player, and let her execute walk animations as idles, while the player is moving her forward. But there are situations which look too strange. Like when the player is turning, or when they are close to a slope or a building. But what could maybe done is a handholding standing idle for the two. Similar to the touching the cheek. I have talked to Zartar in the Bethesda forum, and he has promised to look into the possibility of using hand IK. I could not get in touch with the animator, cause his message box is closed. I'm working on that. And finally here is the full fix for the death_after_hug bug, now including 1st person. I recommend that you add it to your next update. The xml files included are for documentation purposes only and can be removed. I will incorporate the 3rd person fix into FNIS as well. And I have offered the fix to the Unofficial Skyrim Patch team. View AttachmentThank you so much . Finally a fully working solution for this annoying problem, it's quite wonderful.
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Post by Sniffles on Sept 14, 2014 23:17:59 GMT
"Oh, this is such a beautiful picture. No, we shouldn't give up on a kissing animation. Once we have a kissing animation, why not scale the characters to sizes that areused to designing the animation? The scaling can easily be hidden, and if a users doesn't use hillarious sizes for his characters, I think that can easily be hidden. And think about possibilities Skyrim can provide. For example the animated camera, going around the couple. Could be incredible."
Not just kissing! The flying camera could be used to emphasize many different situations. Also a half circle to focus the camera on the PC to put him/her in the spotlight for delicate situations and dialogue subjects. Vilja asks many sticky questions that the camera could emphasize. (Oh great, Now on top of all of Emma's efforts we are asking her to become another Akira Kurosawa.)
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Post by fore on Sept 15, 2014 18:43:07 GMT
By the way, the upcoming version will also include a Sitting-On-Lap "animation". Of course a genuine animation could be more reliable and even better looking, but that's what we got already: My recommendation is still to not allow a Sitting-On-Lap on every chair. There are many other chairs with even bigger arm rests, or chairs at tables, which you cannot avoid. Think about all those users reporting clipping issues. Instead why not using a tiny 2-seated custom chair which appears from nowhere when the player wants the hug. Less "immersion breaking" then all possible clipping issues. And to check if the area in front of the player is open, you can let her walk to an idle marker 30 units in front of the player. And if Vilja can't get there, or is at a height too different, then you know there is no space in front of the player, and refuse the hug.
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Post by fore on Sept 15, 2014 18:49:12 GMT
"Oh, this is such a beautiful picture. No, we shouldn't give up on a kissing animation. Once we have a kissing animation, why not scale the characters to sizes that areused to designing the animation? The scaling can easily be hidden, and if a users doesn't use hillarious sizes for his characters, I think that can easily be hidden. And think about possibilities Skyrim can provide. For example the animated camera, going around the couple. Could be incredible." Not just kissing! The flying camera could be used to emphasize many different situations. Also a half circle to focus the camera on the PC to put him/her in the spotlight for delicate situations and dialogue subjects. Vilja asks many sticky questions that the camera could emphasize. (Oh great, Now on top of all of Emma's efforts we are asking her to become another Akira Kurosawa.) I did not talk about flying camera. The one that is toggled on the console with tfc. This camera cannot be programmed afaik. I'm talking about animated camera. That's a camera which is part of the animation files. So it cannot be used for complex situations, like dialogs. But it can be used for single animations (or a sequence of single animations) like for hugs or dances, and then looks like in the killmoves.
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Post by Wolf on Sept 15, 2014 19:56:59 GMT
By the way, the upcoming version will also include a Sitting-On-Lap "animation". Of course a genuine animation could be more reliable and even better looking, but that's what we got already: My recommendation is still to not allow a Sitting-On-Lap on every chair. There are many other chairs with even bigger arm rests, or chairs at tables, which you cannot avoid. Think about all those users reporting clipping issues. Instead why not using a tiny 2-seated custom chair which appears from nowhere when the player wants the hug. Less "immersion breaking" then all possible clipping issues. And to check if the area in front of the player is open, you can let her walk to an idle marker 30 units in front of the player. And if Vilja can't get there, or is at a height too different, then you know there is no space in front of the player, and refuse the hug. Of course you are right. But it is funny that one doesn't recognize clipping while playing the game. And there is a LOT of clipping in the vanilla game. But if it is a mod adding something, the players suddenly are VERY observant. But noone complained about actual holes in the farmcloth04 dress and a lot of clipping especiall when climbing stairs. The idea with the marker is a good one, but I guess you mean X-marker instead of an idle-marker. But then it starts to get more and more complicated. You must somehow get the reference of the chair that the player uses with Event OnSit and compare it with a formlist of prohibited chairs and if the chair is permitted for sitting on the lap you must still give Vilja a xth travel-package and check wether she can get close enough or not. And STILL there will be clipping with Vilja getting into position from the front and right entry point to her invisible chair. Even a custom animation will reduce, but not avoid clipping. There is an accidental charming coincidence if the player is sitting on a bar stool in the Bannered Mare that has more height than usual chairs. Of course the visuals can be ridiculous with Vilja even walking through the solid bar to get to her entry point and she will sit in the air lower than the player but you get the impression that she kisses his cheek and he has his right arm around her. Just a coincidence due the impferfection of placing an invisible chair. By the way..., moving object references into a cell can give very different results. Although a chair placed in the ground floor of Belethor's fits exactly, using the chair in the upper floor to move the invisble chair to results in the invisible chair hovering of the roof of the house with the identical height values set..., I LOVE this game.
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Post by Wolf on Sept 15, 2014 19:59:41 GMT
I like the idea of an animated camera very much. And it's easily done moving the camera on a defined path. But I don't own 3DSMax only Cinema4D that is not compatible with Skyrim import.
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Post by Sniffles on Sept 16, 2014 3:03:32 GMT
How does the flying camera that goes off after you have been idle work?
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