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Post by loriel on Oct 13, 2010 22:15:19 GMT
Posted by: Metrophor Post Posted: 02 May 2008 04:26 pm Post subject: Oh, for the love of pants. [Julan] ....No, sadly, this thread has nothing to do with pants or the lack thereof. ^^ It does, however, have to do with Julan. So! I'm sure this question's been posed before, but because I am a slacker and couldn't be arsed to just read over the previous threads one by one, I'm asking it again. My problem is this: I've rescued Shani and she is now resting in the healer's yurt, and I'm at the point where I need to get into the Cavern of the Incarnate. However, it still says that I need to do something with Mashti- and yes, I've tried speaking to both her and Rakeem, with and without Julan present, but they all say more or less the same thing (stock answers, i.e., vowing revenge in Mashti's case and confirmation that Ahnabi's completely nuts in Rakeem's). Now if Shani's just resting, and has been for the past... oh, three or four days, during which time I've been beating Julan to a pulp with training, and nobody else will talk to me... is there something I'm missing here? Somewhere I should go? Halp? ... Muahahahaha, poor Julan, stuck trailing after an irascible female-mercenary-captain-cum-werewolf... especially with her severely warped taste in men. :3 "Hey, Julan. Has anyone ever told you you'd look good in a golden mask? ...What? WHAAAAAAT?!" _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Kateri Post Posted: 03 May 2008 12:14 am Post subject: Hmm... it sounds like you've done everything you need to... but I guess something must be missing somewhere. What are your last journal entries regarding Mashti? (can check the journal.htm file in the Morrowind folder to copy/paste without loading the game, I think) K. ------------------------------------- Posted by: Metrophor Post Posted: 03 May 2008 12:25 am Post subject: Well, my last journal entry on the subject is that Mashti has said that I'm useful (gee, thanks) and that Julan may travel/train with me again. Everything after that's more or less resolving things with Shani, who's promised to reveal alllllll but for obvious reasons hasn't actually done it... recuperating in the healer's hut and whatnot. In terms of disposition Mashti's around 81% in regards to yours truly; I'm not sure whether it needs to be higher in order for her to give me a hint on the matter of her origins. Was there a specific conversation topic that I was meant to ask? Thanks for the help, incidentally. I appreciate it. I'd offer you cake but I don't think it would fit through the monitor. Mah hah. ....In case you hadn't noticed, yes. I'm very- strange. >:3 _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Kateri Post Posted: 03 May 2008 02:54 am Post subject: Well, you need to ak her about her background, and then the topic following from that - both have disposition checks, but 80 should be enough for the first topic at least... After that, you need to talk to the Urshilaku about her, and then to the Ahemmusa again, notably Rakeem. The fact that you mentioned Rakeem made me think you'd got this far already, but maybe not? Anyway, once Rakeem's told you his story, that's all you need to do. You should have a journal entry saying you "need to wait for more evidence" or some such. And I know what happens when people like you offer me cake. I do not wish to be baked!!! ------------------------------------- Posted by: Metrophor Post Posted: 03 May 2008 03:05 am Post subject: Right then, I'll give it a shot... last time I checked I didn't see any options for even inquiring on her background; while there is a journal entry mentioning that I should ask her about it, nothing matching the description of 'background' shows up in the dialogue panel. Though I do see the options there when I use the construction set. Which, needless to say, is a little odd. Bake you? Why, whatever would give you that idea? Who... who have you been talking to? *shiftyeyes* ...It was those two kids that tried to eat my house, WASN'T IT. That'll teach me to use pastry instead of paneling. _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Metrophor Post Posted: 03 May 2008 03:17 am Post subject: All right, this is odd. In the opening dialogue options with Mashti, there's a bit where she inquires (bitterly) what I, an outlander, would care about her background or trade. Now while 'my trade' is highlighted and clickable, 'my background' is not, and I'm assuming it should be. So I'm wondering if I should just use the console override to get those journal entries wherein she actually DOES say something. .... Now if I could just remember how to DO that. _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Kateri Post Posted: 03 May 2008 03:49 am Post subject: Looks like there's a dialogue conflict here... hmm. You could try updating to 1.3, in that I changed the topic to use a unique one instead to avoid just this kind of conflict. There's a link here: download.yousendit.com/3D082AEC27111DC9* If you don't want to risk updating, you could try typing: addtopic "background" into the console but I'm not convinced that would work. OK, try this then, in the console: addtopic "made me an exile" addtopic "Mashti Kaushibael" Journal KS_MashtiPast 10 That should work, you'll just miss those lines of dialogue, but if you've read them in the CS, then no matter! Very Happy K. ------------------------------------- Posted by: Metrophor Post Posted: 03 May 2008 07:42 am Post subject: Mahahahaha! Success! The upgrade fixed it, thank you. Whew! Finally. It was starting to slide out of "kind of obnoxious" into the realm of "mind-numbingly frustrating" there. ...Incidentally, I recall having done some rather dorky Morrowind fan-comics a while back, involving some of the stranger things that happened to me during the Julan quests (not bad things; just... interactions, heh). If I can find them (I know they're lying around here somewhere, perhaps beneath the cat), would you be interested in my putting them up somewhere here? -Metro. _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Kateri Post Posted: 03 May 2008 08:32 am Post subject: Metrophor wrote: Mahahahaha! Success! The upgrade fixed it, thank you. Whew! Finally. It was starting to slide out of "kind of obnoxious" into the realm of "mind-numbingly frustrating" there. ...Incidentally, I recall having done some rather dorky Morrowind fan-comics a while back, involving some of the stranger things that happened to me during the Julan quests (not bad things; just... interactions, heh). If I can find them (I know they're lying around here somewhere, perhaps beneath the cat), would you be interested in my putting them up somewhere here? -Metro. Oh yes, please! And glad you got it fixed. Smile The new version is still semi-beta, in that I'm waiting for a few days to see if anyone has any reports of any weirdness with it, so do let me know if you notice anything I broke while fixing other things! ------------------------------------- Posted by: Metrophor Post Posted: 04 May 2008 01:23 am Post subject: Hmm, well, the only thing I've noticed so far is doubling with Mashti, but it hasn't otherwise done anything out of the ordinary... Well, other than the fact that Julan seems to have taken an unusual interest in roaming aimlessly off into the city when I tell him to follow me, X3. I'm on the 'Hortator' part of the main quest; it started when I popped over to Ald'ruhn by silt strider. Yes, um, Julan? I'm over here, thank you. _________________ Look at me, still talking when there's science to do... ------------------------------------- Posted by: Kateri Post Posted: 04 May 2008 02:00 am Post subject: Try clicking him in the console & typing: startcombat player stopcombat K. ------------------------------------- Posted by: Metrophor Post Posted: 04 May 2008 03:21 am Post subject: Ah, there we go. All fixed. _________________ Look at me, still talking when there's science to do...
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Post by loriel on Oct 14, 2010 21:32:28 GMT
Posted by: Kogorn Post Posted: 09 May 2008 08:03 am Post subject: Some bugs with Julan I love the Julan mod!! I don't see how I could ever play Morrowind without it again Smile
I just wanted to point out a couple of bugs. None of them are really serious but they can still be irksome.
First, in the Zainab Camp, Julan has the topic "Ashkan Kaushaud" and gives the same response that a tribesman of the camp makes. Secondly, in Venim Manor, he has the topic "Varvur Sarethi" and loses disposition if you ask about him saying that it's none of my business. Lastly, I accidentally hit him in combat and Julan won't forget about it, ever! Whenever I exit and exterior, the first conversation I have with him is always him commenting on that I accidentally hit him and then he loses disposition points. I even tried giving him kwama eggs and matze but it didn't help lol.
Anyways, the first two bugs aren't that big of a deal, but is there something I need to do to get Julan to forgive me for hitting him in combat or is this a known bug too? ------------------------------------- Posted by: Kateri Post Posted: 09 May 2008 03:47 pm Post subject: * Firstly, Julan will get some conversation topics in certain game areas that shouldn't really be assiged to him, but it's just too much work to hunt down and change every one. Blame Bethesda for not filtering their dialogue cleanly. Razz
Regarding the combat hitting thing, it's based on Friend Hit, and it ought to reset when you renter combat, but it's kinda buggy. I removed it from the latest version of Julan (1.3).
K.
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Post by loriel on Oct 14, 2010 21:33:52 GMT
Posted by: Kogorn Post Posted: 10 May 2008 08:39 pm Post subject: Major Problem with Julan 1.2 to 1.3 update I did the update from 1.2 to 1.3 as stated in the special folder (using the special esp and everything). It worked fine, until I got near the ghostgate area. As soon as I did, a fledgling Julan spawned (as he is when u first get him as a companion, and started following me around in addition to the one I already had with me
On a good note, it did fix the major problem that I did have with 1.2, with Almsivi Intervention not working anymore with Julan. ------------------------------------- Posted by: Kogorn Post Posted: 10 May 2008 09:55 pm Post subject: Actually, I was wrong, it's with version 1.2 also. Figuring it was a 1.3 problem I reloaded my backup and put the old 1.2 plugin back in my ESP. As soon as I enter the cell that ghostgate is in, a copy of Julan spawns, wearing his original garb from when i first met him.
The only time I ever used the console this game was to add a journal entry for freeing one of the sleepers in Pelagiad (since LGNPC ended his sleeper status and I still wanted the journal entry so I'd have all 15). Other than that, I never messed with the console. ------------------------------------- * Posted by: Kateri Post Posted: 10 May 2008 10:57 pm Post subject: If your save wasn't clean to start with, updating won't fix doubling.
Adding that journal entry wouldn't have caused it, but changing your modlist might have, and occasionally a reference conflict with another mod can make it happen all on its own, though that's rare.
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Post by loriel on Oct 14, 2010 21:35:45 GMT
Posted by: Kogorn Post Posted: 13 May 2008 12:11 am Post subject: CTD problem with Shani date (spoilers) I went on the date with Shani in Mournhold and everything goes fine, but as soon as I get to the sex part I get a crash to desktop as soon as I click on the [Much Later] topic. No error is displayed. Any reason why this happens? ------------------------------------- Posted by: Kateri Post Posted: 13 May 2008 02:15 am Post subject: Not had any other reports of this... does it still ctd if you turn her down? ------------------------------------- Posted by: Kogorn Post Posted: 13 May 2008 09:31 am Post subject: It happens at the end of every conversation path I take, unless I turn her down completely (which I don't want to do). ------------------------------------- Posted by: Kateri Post Posted: 13 May 2008 12:08 pm Post subject: Hmm... it's not the positioncell, then... What race is your character? ------------------------------------- Posted by: Kogorn Post Posted: 13 May 2008 01:59 pm Post subject: He's a dark elf. And good news, I actually got it to work. For some reason, if I waited an extra couple of moments after the screen turned black, and then clicked [Much Later...] it worked fine. Weird. ------------------------------------- Posted by: Kateri Post Posted: 13 May 2008 03:04 pm Post subject: ah, ok, good! ------------------------------------- Posted by: MyCat Post Posted: 13 May 2008 06:05 pm Post subject: I guess love cannot be rushed. Very Happy ------------------------------------- Posted by: Kateri Post Posted: 14 May 2008 01:44 am Post subject: love... right... yeah... Laughing ------------------------------------- * Posted by: sainta117 Post Posted: 20 Jul 2008 09:05 am Post subject: I have this problem as well, and even waiting a minute or more before clicking the [much later] option doesn't resolve it. Any thoughts on the cause? Could the romance mod be conflicting with it? ------------------------------------- Posted by: Kateri Post Posted: 20 Jul 2008 11:25 am Post subject: sainta117 wrote: I have this problem as well, and even waiting a minute or more before clicking the [much later] option doesn't resolve it. Any thoughts on the cause? Could the romance mod be conflicting with it? Hi, you're the guy who emailed me the other day, right? I just sent you a test patch... please post any results in this thread. Smile ------------------------------------- Posted by: sainta117 Post Posted: 20 Jul 2008 09:21 pm Post subject: That was me! Thanks for the prompt response. Ironically, shortly after I told you that the previous poster's solution didn't work, it did. I tested it a couple of times and found that there seems to be a very short window in which to click the option to make it work (somewhere about a 4-count after the screen starts to fade). Anything before or after that results in a CTD. No idea why, I'm afraid. I kept the savegame file, though, so I can retest it after applying your patch tomorrow (I have to sleep sometime, and I just now came up for air after a 9-hour morrowind session - that first meeting of the day tomorrow is going to *suck*). Wink Thanks for more happy hours of gameplay, and I'll try to update this thread with the results tomorrow. ------------------------------------- Posted by: sainta117 Post Posted: 21 Jul 2008 10:21 am Post subject: So, I installed the patch when I got back from work just now and tried it (patch loaded last, immediately following the regular esp). Now, after clicking the [much later], the next sentence comes up (too briefly to read) along with a red dialog option, and then immediately CTDs as before. I'm not stuck anymore but the problem definitely still exists. It doesn't seem to create an error log. Is there anything else I can do to help you troubleshoot this? ------------------------------------- Posted by: Kateri Post Posted: 21 Jul 2008 11:40 am Post subject: Thank you for trying it... I have no idea what the matter is, maybe something is conflicting. All the patch did was to move some of the stuff in the results box into a called script, to check if it was simply that the results box had too many commands in it, which can sometimes cause CTDs. ------------------------------------- Posted by: b200889 Post Posted: 05 Aug 2008 04:10 am Post subject: Unfortunately, I have the same problem with "much later"Sad
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Post by loriel on Oct 14, 2010 21:37:30 GMT
Posted by: Mustilicor Post Posted: 15 May 2008 04:25 am Post subject: Julan is permadrunk. X__x That is, he's no longer registering when I sleep. Tried the 'let's go to bed' option, too, and sure enough, this, too, is ignored when I try to sleep. Further investigation revealed that neither Julan nor Shani's rings are working. So... I have a drunken Julan following me that I can't instruct or summon if he wanders off. Eeep.
The only mod I installed right before this happened was were-realism, which.. I'm confused at what the conflict could be.
And, horrifyingly: this is now an issue with all saves. So.. help? T-T
Edit: Alright, I found a second Julan. But uh. Since the first Julan is drunk, I can't leave him anywhere. >>;; Would killing him be a bad idea, or is he broken enough that the game won't realize it? Ergh. What's the best way to do away with him?
Edit2: Right, sethealth 0 bad idea. ><; Okay. Shoo, drunken boy. Shoo.
Edit3: Temporary fix of just forcing him to stay still with AIWander. If there's a better solution, please tell me. ------------------------------------- Posted by: Kateri Post Posted: 15 May 2008 06:24 am Post subject: The problem was not a conflict, but that you added another mod at all - this can be dangerous when running companion mods.
Remove the new mod, and revert to a save before you added it.
Then change the date of the new mod to load AFTER JUlan, and readd it. * That ought to work...
K. ------------------------------------- Posted by: Mustilicor Post Posted: 15 May 2008 06:46 am Post subject: Thank you very much for the help. It's been a long, long while since I've played the game, and I'm afraid foolishly jumped right back into running an enormous heap of mods at once, even though I've forgotten most of the tricks to keep them from biting each other's head's off. xp
At least there's Wrye Mash now. I think I'm in love with this thing.
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Post by loriel on Oct 14, 2010 21:39:46 GMT
Posted by: blockhead2 Post Posted: 15 May 2008 03:00 pm Post subject: some questions on Julan plugin Someone suggested that if I like Lokken so much for its characterization, I should try the Julan plugin. While I am aware that a 1.3 version is in beta, I thought it safer to get the 1.2 version. I've downloaded it and have looked through it a little bit but have not played it yet. The docs say that the plugin is intended for a player who has not done the main quest. I've got an advanced character who has done the Bloodmoon and Tribunal quests and a bunch of other stuff ... but has never gone beyond the Puzzle Box part of the Main Quest. Question one: For a fairly advanced character (head of the temple, the mages guild, etc.) who has not gone beyond the puzzle box part of the Main Quest ... would it be bad to add Julan? Assuming that this works, is there much point to doing so? This part maybe could be a be spoiler. Don't read if you do not want to be spoiled. possible spoiler, maybe ... I am thinking of trying Julan with a new low-level character. The docs indicate that Julan conflicts with Guarded Ghostgate. I examined the one cell in the Construction Set and saw that the Julan plugin adds four things added to the exterior of Ghostgate: one Julan and four clanfear. None of these are in the same location as any of the things added by Guarded Ghostgate. I suppose that the guards will slay the clanfear for the player. I don't see this as a problem. Very Happy Question Two: Is there another, less obvious, reason why running both Julan and Guarded Ghostgate would be bad? Thanks a bunch Smile _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 15 May 2008 04:26 pm Post subject: Re: some questions on Julan plugin blockhead2 wrote: Someone suggested that if I like Lokken so much for its characterization, I should try the Julan plugin. While I am aware that a 1.3 version is in beta, I thought it safer to get the 1.2 version. I've downloaded it and have looked through it a little bit but have not played it yet. The docs say that the plugin is intended for a player who has not done the main quest. I've got an advanced character who has done the Bloodmoon and Tribunal quests and a bunch of other stuff ... but has never gone beyond the Puzzle Box part of the Main Quest. Question one: For a fairly advanced character (head of the temple, the mages guild, etc.) who has not gone beyond the puzzle box part of the Main Quest ... would it be bad to add Julan? Assuming that this works, is there much point to doing so? This part maybe could be a be spoiler. Don't read if you do not want to be spoiled. possible spoiler, maybe ... I am thinking of trying Julan with a new low-level character. The docs indicate that Julan conflicts with Guarded Ghostgate. I examined the one cell in the Construction Set and saw that the Julan plugin adds four things added to the exterior of Ghostgate: one Julan and four clanfear. None of these are in the same location as any of the things added by Guarded Ghostgate. I suppose that the guards will slay the clanfear for the player. I don't see this as a problem. Very Happy Question Two: Is there another, less obvious, reason why running both Julan and Guarded Ghostgate would be bad? Thanks a bunch Smile Hi! Smile I'd really recommend 1.3 over 1.2. I fixed so many things, and didn't change anything very major. I've tested it all the way through, and no one else has reported anything. I was going to ask Emma to upload it soon anyway. * download.yousendit.com/9390886E32F03456If it's expired, let me know. Question 1: it would work fine, but you'd miss all his dialogue about the mages' guild and temple quests. That dialogue is just for immersion, however. Question 2: Yes, there is another, less obvious reason. Wink K. ------------------------------------- Posted by: blockhead2 Post Posted: 15 May 2008 07:13 pm Post subject: Re: some questions on Julan plugin Thanks for the quick answers! Smile Kateri wrote: Question 2: Yes, there is another, less obvious reason. Wink K. Oh. dagnabbit Sad _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 16 May 2008 01:19 am Post subject: Re: some questions on Julan plugin blockhead2 wrote: Thanks for the quick answers! Smile Kateri wrote: Question 2: Yes, there is another, less obvious reason. Wink K. Oh. dagnabbit Sad If it means so much to you, there's nothing to stop you trying it. It's just there's an AI Travel sequence at one point that might get screwed up. But I guess you could always console-disable stuff in the way if you had trouble... I just can't guarantee anything, that's all. ------------------------------------- Posted by: blockhead2 Post Posted: 16 May 2008 02:08 pm Post subject: Kateri wrote: It's just there's an AI Travel sequence at one point that might get screwed up. But I guess you could always console-disable stuff in the way if you had trouble... I just can't guarantee anything, that's all. Ahhh, OK. Now I understand. Thank you. _________________ Meanwhile, at the dance party
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Post by loriel on Oct 14, 2010 21:40:38 GMT
Posted by: Kogorn Post Posted: 19 May 2008 02:12 pm Post subject: Where does Shani go?? I went on the date with Shani and then left her somewhere to go do a quest and now can't find her. Where can you spawn her when she's been gone for 72 hours? ------------------------------------- Posted by: Kateri Post Posted: 19 May 2008 03:43 pm Post subject: Ask Mamaea the healer about her.
I think.
* If that doesn't work, maybe it was Gunta... it was someone in Ahemmusa camp, I swear...
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Post by loriel on Oct 14, 2010 21:42:14 GMT
Posted by: farengoth Post Posted: 02 Jun 2008 06:30 pm Post subject: Strange Julan Conflict I have been using both Julan and Regionally Known Criminals by Zennorious for some time now, with no problems whatsoever. However, I recently added a mod that changed a bunch of leveled lists, and decided to merge all my loaded plugins, just in case. After doing this, I recieved the following error whenever I tried to load my save:
Unable to find referenced object "KS_Shani" in script KS_Jul_Teleport3.
Then Morrowind would crash. I should probably note that I only recieved this error when I tried to load my save with Julan on it: when I tried to load a vanilla save, it worked fine.
I first suspected that the leveled list merger had somehow screwed up Julan, so I reinstalled it, but that did nothing. Then I tried loading without the new plugin. Still nothing. Then I accidentally unchecked Regionall Known Criminals, and it worked fine. As far as I can tell, the two mods now conflict for some reason.
Anyone have any idea why this happened? I can continue without Regionally Known Criminals, but I'd really like to fix the issue. ------------------------------------- Posted by: Neko Post Posted: 02 Jun 2008 10:34 pm Post subject: Pure guesswork here:
- Merging all your levelled lists would have modified some .esps. Maybe Julan and/or your Criminals one. * - When this was done, the special reference numbering thing went awry, and one of the symptoms was a missing Shani,
- You might be able to get around this if you use Wrye Mash, right click the Criminals mod (which isn't in your savegame at the moment, ideally), and select "Renumber Refs". That will get you a new Criminals mod with reference numbers that shouldn't conflict with anything else e.g. Julan.
But remember that all this reshuffling you've done and are about to do is bound to have negative consequences on a savegame that remembers the original way your mods were set up.
Hope my random guesswork helps you. Standard disclaimers apply. Make backups!!!!!!!one
-Neko [cat]
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Post by loriel on Oct 14, 2010 21:43:21 GMT
Posted by: blockhead2 Post Posted: 05 Jun 2008 02:55 pm Post subject: Julan "you go and start a fire ..." Recently I started a new character, with the Julan plugin.
Spoiler?
Julan, Constance & my character arrived at Julan's Mom's place (for the first time). He's got that gift or whatever for his mom. On the way, stopped by the forgetwhatitscalled camp and met shani, who did not have much to say.
Anyway, in the yurt, Julans's mom won't talk (well, she says one thing, forget exactly what but the only option is to click "goodbye"). Julan says "You go and light the fire. I'll try and explain things to mother."
Repeat. Forever. I appear to be stuck.
So now what?
Things tried (so far): • sleeping • sleeping in the storage yurt (the CD shows custom scipt on the bedroll but using it to sleep had no effect). • going away for a few game-days and then coming back to talk again
by the way: for an inexplicable non-reason, I can not find that "you go and light the fire ..." line in the construction set. Surprised
Thank you to whoever can clue this blockhead in to the solution. Very Happy _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 05 Jun 2008 03:28 pm Post subject: Uh... did you try lighting the fire in the storage yurt, as you were asked?
(i.e. clicking on it) ------------------------------------- Posted by: blockhead2 Post Posted: 05 Jun 2008 06:04 pm Post subject: Kateri wrote: Uh... did you try lighting the fire in the storage yurt, as you were asked?
(i.e. clicking on it) DOH! d'oh!
Thank you Very Happy _________________ Meanwhile, at the dance party
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Post by loriel on Oct 14, 2010 21:46:23 GMT
Posted by: blockhead2 Post Posted: 19 Jun 2008 06:40 pm Post subject: julan spoiler: wise woman won't leave The wise woman of the Ahemmusa tribe (the ones just north of Vos) asked my character to make Ald Deadroth safe. I did so. Came back. The wise woman won't leave with me to go check out Ald Deadroth because she fears Julan's mother will attack the tribe or some such.
Julan has nothing to saw on that matter. I go to Shani in Vos. She simply insists that I go find Julan and the only option to click is "goodbye". Uhh, Shani, he's right here next to you. Hello?
Next, I take Julan to his mothers yurt. She talks as if he is not there. He has no new helpful things to say.
I looked in the construction set. Found out who really killed Julan's father. But didn't found out how to "in-game" ascertain that.
So it's obvious that somehow I've got to sort out who really killed Julan's father.
Still in the construction set, I found that there is something about bones in one of the extra chambers added to Sanit, but I can't enter them. Some message about not wanting to go there or something. In the construction set, this door script is somehow cued to journal entries about Julans' father. Near as I can tell, I can't enter that deeper area of Sanit (to find the bones) until the journal says I have proved julan's mother's innocence. To do that, I need to find the bones. But to find the bones ...
Could someone clue this poor blockhead in?
p.s. Not sure if this is a clue, but even though Julan was rescued from that cave with all the ancester spirits, and even though both rings were recovered, attempts to use the telepathy ring continue to fail. _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 19 Jun 2008 10:55 pm Post subject: Sounds a bit messed up... the fact that the telepathy rings don't work makes me wonder if doubling is affecting your scripts, but let's not jump to conclusions.
What are your last few journal entries?
After you rescue Julan, you need to talk to his mother - your issue is that the game doesn't recognise that he is in follow mode... and even if you had doubling, the game should still work in that respect. Confused ------------------------------------- Posted by: blockhead2 Post Posted: 20 Jun 2008 03:31 pm Post subject: I've not added or taken out any plugins since Julan (and the julan plugin was added via wrye mash so that the save wouldn't get messed up) was put in so doubling shouldn't happening?
It would be a bit of huge dump to get the journal in here ... I'll quote just the last of the julan-related entries ...
Quote: 15 Evening Star (Day 123) I came to a door, deep in an @eggmine#, @guard#ed by an @ancestor Ghost#. It told @me# that Julan was theirs now, and that he would do their bidding. It refuses to let @me# see Julan until I can provide some token to prove our bond of friendship.
15 Evening Star (Day 123) The ghost finally let @me# pass after I showed it Julan's @telepathy ring# that I found in a pool in the mine. He must have thrown it away. That doesn't look like a sign he wants to see @me#, but that's just too bad.
15 Evening Star (Day 123) Deep within the caverns, I discovered Julan, surrounded by a horde of @ahemmusa# ancestor spirits. He was almost out of his mind, and barely recognized @me#. It appears that his @ancestors# are inside his head, and refusing to leave him alone - I have to make them stop!
15 Evening Star (Day 123) I persuaded the ghosts to leave Julan alone, temporarily. They are demanding that Julan carries out vengeance for the death of his father - presumably upon Mashti!
The entries following that are all the stuff to get three of the tribes to name my character "Nerevarine". It is at the fourth tribe where things are stuck because of the wise woman not wanting to leave to go to Ald Daedroth.
Took Julan to Mashti place and talked to both of them but she says something about how she has lost him.
I wonder if going and doing the House Hortator parts of the main quest would help, or simply make it worse?
To clarify about the rings, I still get the dialog about the water and sounds, as if the other ring in the cave had not been picked up. Would destroying both rings help (ie - drop them in a dead creature, wait 72 hours? then get new one from Mashti?) * _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 20 Jun 2008 03:58 pm Post subject: I think you're missing a conversation or two with Julan that should have triggered journal entries. What did he say after you talked to the ghosts? He should have a topic, "rescued me again" that leads to the correct journal enntry, which, if you really can't get it that way, is:
Journal KS_JulanGone 100
but I'd recommend trying to get the right dialogue, as otherwise you'll miss things.
The only reason that conversation might not have triggered would be if you didn't have his telepathy ring in your inventory, as the dialogue is conditional on that. You also have to be in the Ranyabi Lost Caverns cell.
Do you have any idea why that conversation/JE didn't trigger properly? ------------------------------------- Posted by: blockhead2 Post Posted: 20 Jun 2008 07:46 pm Post subject: Kateri wrote: The only reason that conversation might not have triggered would be if you didn't have his telepathy ring in your inventory, as the dialogue is conditional on that. You also have to be in the Ranyabi Lost Caverns cell.
Do you have any idea why that conversation/JE didn't trigger properly? Ohhhhhhh! Right after I talked the ghosts into stopping, I gave Julan's ring back to him. This was done before clicking the "rescued me again" topic.
So, just now, I returned to that cell, took the ring from Julan, and then was able to have that "missing" conversation. This enabled everything to get sorted out! YAY!
Thank you! Very Happy _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 21 Jun 2008 02:12 am Post subject: Ahhh! That would fall into the category of "things I never expected people would do!". Duly noted, will think about it... ------------------------------------- Posted by: Morgrim Post Posted: 22 Jun 2008 04:53 am Post subject: Kateri wrote: Ahhh! That would fall into the category of "things I never expected people would do!". Duly noted, will think about it...
Damned people, never doing what's expected...
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Post by loriel on Oct 14, 2010 21:48:30 GMT
Posted by: b200889 Post Posted: 23 Jun 2008 01:06 am Post subject: Some troubles with Julan's greetings I have a trouble with Julan's greetings When we arrived in Aldruun, he told me about weird dreams, but after that he sad: "Look, I told you before, and things haven't changed - I don't feel ready to travel on Red Mountain yet. Please, let me cast Almsivi Intervention and teleport us both out of here. I'll tell you when I feel ready to return." again and again/ and the result is: Choice "Have it your way, then. Let's get out of here." 68 "Look, I can't help it if you have issues, I have things I need to do here. I'll meet you in Ald'Ruhn later." 69
He says only this frase and nothing else! I can-t believe, that this is a bug, but I don't no what to do!
Help, please!!!Sad ------------------------------------- Posted by: Kateri Post Posted: 23 Jun 2008 10:58 am Post subject: Hi, yes, sorry... I haven't replied to your email or PM. Been busy.
The short answer is that I've never heard of this happening before, and haven't got a clue.
The longer answer is that I'll look into it when I get time. Wait, that answer was shorter than the short answer... ------------------------------------- Posted by: b200889 Post Posted: 23 Jun 2008 09:16 pm Post subject: I can only tell that when i wrote a condition cell "Red Mountain" the troublesome frase didn't appear any more (except from forcegreeting on the mountain)and the conversation began from the resque and clanfears. But i dont know was it right or not... ------------------------------------- Posted by: Kateri Post Posted: 23 Jun 2008 11:28 pm Post subject: b200889 wrote: I can only tell that when i wrote a condition cell "Red Mountain" the troublesome frase didn't appear any more (except from forcegreeting on the mountain)and the conversation began from the resque and clanfears. But i dont know was it right or not...
Wrote a condition where? The dialogue IS filtered for cell: Red Mountain Region! If it wasn't, no wonder it was broken... but how in Oblivion did that get altered?? ------------------------------------- Posted by: Neko Post Posted: 24 Jun 2008 02:45 am Post subject: Kateri wrote: Wrote a condition where? The dialogue IS filtered for cell: Red Mountain Region! If it wasn't, no wonder it was broken... but how in Oblivion did that get altered??
Hmmm not sure if it's helpful, but I do remember that TESCS has a habit of clearing text boxes like Cell names, NPC IDs, etc... IF no such cell name exists. So if you were to load the Julan plugin without Morrowind.esm loaded, there would be no Red Mountain Region, and the box gets cleared. Save it, and you lose all those... but that would cause some pretty severe problems... hmm okay maybe that's not it...
-Neko is currently working on a little thing that might be of use but no promises just yet [cat] ------------------------------------- Posted by: b200889 Post Posted: 24 Jun 2008 04:04 am Post subject: Kateri wrote: b200889 wrote: I can only tell that when i wrote a condition cell "Red Mountain" the troublesome frase didn't appear any more (except from forcegreeting on the mountain)and the conversation began from the resque and clanfears. But i dont know was it right or not...
Wrote a condition where? The dialogue IS filtered for cell: Red Mountain Region! If it wasn't, no wonder it was broken... but how in Oblivion did that get altered??
Yes, I wrote a condition cell Red Mountain Region:) I can't imagine, how could it altered:) I downloaded this mod from different sites? but the bug is the same... it's strange, because, as I can see, no one has the same problem.... ------------------------------------- Posted by: Kateri Post Posted: 24 Jun 2008 05:39 am Post subject: Does it still do that if you try it with a new game and no other mods running? (console up your stats and COC ghostgate for ease of testing!) ------------------------------------- Posted by: b200889 Post Posted: 24 Jun 2008 06:02 am Post subject: Unfortunately yes, and in CS there is no sell in condition.... ------------------------------------- Posted by: Kateri Post Posted: 24 Jun 2008 06:31 am Post subject: b200889 wrote: Unfortunately yes, and in CS there is no sell in condition....
What exactly is this .esp you're running, and where did you get it? Confused
You are running Tribunal and Bloodmoon, aren't you? ------------------------------------- Posted by: b200889 Post Posted: 24 Jun 2008 09:57 am Post subject: Kateri wrote: b200889 wrote: Unfortunately yes, and in CS there is no sell in condition....
What exactly is this .esp you're running, and where did you get it? Confused
You are running Tribunal and Bloodmoon, aren't you?
Yes? I am running Trib and Blood I got the esp from Emma' s Site KS_Julan_Ashlander Companion_1.3.esp * ------------------------------------- Posted by: Kateri Post Posted: 24 Jun 2008 12:36 pm Post subject: b200889 wrote: Kateri wrote: b200889 wrote: Unfortunately yes, and in CS there is no sell in condition....
What exactly is this .esp you're running, and where did you get it? Confused
You are running Tribunal and Bloodmoon, aren't you?
Yes? I am running Trib and Blood I got the esp from Emma' s Site KS_Julan_Ashlander Companion_1.3.esp
I have just downloaded and checked the 1.3 .esps from both download locations, and the cell condition is absolutely definitely present in both of them. And it worked when I tested it, and noone else has reported a problem with this section of the mod.
Not sure what else I can say, really...
Waitaminute... are you trying to run this on a non-English edition of Morrowind? ------------------------------------- Posted by: b200889 Post Posted: 25 Jun 2008 02:51 am Post subject: Kateri wrote: b200889 wrote: Kateri wrote: b200889 wrote: Unfortunately yes, and in CS there is no sell in condition....
What exactly is this .esp you're running, and where did you get it? Confused
You are running Tribunal and Bloodmoon, aren't you?
Yes? I am running Trib and Blood I got the esp from Emma' s Site KS_Julan_Ashlander Companion_1.3.esp
I have just downloaded and checked the 1.3 .esps from both download locations, and the cell condition is absolutely definitely present in both of them. And it worked when I tested it, and noone else has reported a problem with this section of the mod.
Not sure what else I can say, really...
Waitaminute... are you trying to run this on a non-English edition of Morrowind?
Yes? you are right... Can it be because of it? I heard about come bugs with russian edition of the game or CS, but I never had any bugs with conditions of cells. ------------------------------------- Posted by: Neko Post Posted: 25 Jun 2008 03:20 am Post subject: b200889 wrote: Kateri wrote: Waitaminute... are you trying to run this on a non-English edition of Morrowind?
Yes? you are right... Can it be because of it? I heard about come bugs with russian edition of the game or CS, but I never had any bugs with conditions of cells.
Oh wow, there's a Russian edition? Cool. And, although I've never had a chance to play with the other language versions, that's probably the problem. When you go to Red Mountain, does the game actually say you are in "Red Mountain" or would it say... "КраÑÐ½Ð°Ñ Ð³Ð¾Ñ€Ð°"? Very Happy
-Neko [cat] ------------------------------------- Posted by: b200889 Post Posted: 25 Jun 2008 06:28 am Post subject: Neko wrote: b200889 wrote: Kateri wrote: Waitaminute... are you trying to run this on a non-English edition of Morrowind?
Yes? you are right... Can it be because of it? I heard about come bugs with russian edition of the game or CS, but I never had any bugs with conditions of cells.
Oh wow, there's a Russian edition? Cool. And, although I've never had a chance to play with the other language versions, that's probably the problem. When you go to Red Mountain, does the game actually say you are in "Red Mountain" or would it say... "КраÑÐ½Ð°Ñ Ð³Ð¾Ñ€Ð°"? Very Happy
-Neko [cat]
The game actually says "Район КраÑной горы" Very Happy The same in English - "Red Mountain Region" Smile ------------------------------------- Posted by: Kateri Post Posted: 25 Jun 2008 06:35 am Post subject: I'm sorry, but there is ABSOLUTELY NO WAY this mod is going to work with a non-English edition of Morrowind.
There are HUNDREDS of cell-specific things, and it'd take months to sort out and fix them and test them, and you couldn't do it unless you already understood exactly what was SUPPOSED to happen.
And I do not have the time to try and help you try and fix your game up enough to make the mod work, it's NOT possible.
Full stop.
Sorry.
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Post by loriel on Oct 14, 2010 21:49:38 GMT
Posted by: Jardenon Post Posted: 27 Jul 2008 07:05 am Post subject: Totally stumped in a Julan quest I got a miners pick...and I'm stuck at this cave where I'm supposed to get Shani out...I know shes in there. I click on the cave with the miner's pick in my possession. it tells me I start clearing the rocks but I cannot do it alone and I require Julan's help. This has stumped me for a total of nine hours! talked to the mother, did every feasible dialog option, went back to the camp, and still no way of having Julan help me pick at the mine shaft.
Is there something wrong here? ------------------------------------- Posted by: Kateri Post Posted: 27 Jul 2008 08:27 am Post subject: If he's with you, it should work just by you clicking on the door.
If it doesn't, then the game's not recognising he's with you, in which case, his script isn't working quite right, which *might* mean you have another issue, like doubling or something. ------------------------------------- Posted by: Jardenon Post Posted: 27 Jul 2008 03:19 pm Post subject: Okay, now I feel very stupid. And after wasting all those hours. All I had to do, and this is ALL I had to do was make Julan stand closer to me....By the way this mod has made Morrowind a totally different gaming experience. I love how he Has something to say about every inch of the main quest. ------------------------------------- Posted by: Jardenon Post Posted: 27 Jul 2008 04:46 pm Post subject: But now I have another issue...Upon Julan teleporting all three of us out of that cave I get CTD'ed every time! is there a problem with my installation maybe? * ------------------------------------- Posted by: Kateri Post Posted: 28 Jul 2008 12:25 am Post subject: I don't know... I never heard of anyone having problems there before. Not sure what to suggest, sorry. ------------------------------------- Posted by: Jardenon Post Posted: 28 Jul 2008 10:44 pm Post subject: Well I tried a very simple solution...and it worked...what i did was I went to the windows programs...uninstalled the game...re installed it...spent three hours putting in the mods and started an entirely new game...I haven't gotten and CTD's at all!
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Post by loriel on Oct 14, 2010 21:50:42 GMT
Posted by: blockhead2 Post Posted: 06 Aug 2008 02:19 pm Post subject: julan seems to have settled down - it is over already? SPOILERS
So Julan and his mom are both welcome back into the tribe. Mom and Julan have had their reconciliation, as have Shani and Julan.
So now Julan just follows my character and makes the occasional sarcy remark. He doesn't seem to have how own agenda any more and he doesn't seem to be commenting on specific quests that my character is on.
So, my character is currently having the telvani stronghold built. In the main quest, all four ashlander tribes have my character Nerevarene and the Hlallu & Redoran Hortator bits are done. I expect soon will be the chat with vivec and the run to red mountain.
So, is there any more to Julan's story, or is he just a companion from here on?
edit - or is something broken? Surprised _________________ Meanwhile, at the dance party ------------------------------------- Posted by: Kateri Post Posted: 07 Aug 2008 04:26 am Post subject: * That's his personal quest over with, but he still has lots of comments on the rest of the main quest, and several factions (mages guild, fighters guild, thieves guild, temple)
There IS "more to Julan's story", of course, but it's just in my head for now... ------------------------------------- Posted by: blockhead2 Post Posted: 07 Aug 2008 02:21 pm Post subject: Kateri wrote: That's his personal quest over with, but he still has lots of comments on the rest of the main quest, and several factions (mages guild, fighters guild, thieves guild, temple) Thank you. Good to know.
Quote: There IS "more to Julan's story", of course, but it's just in my head for now... Innnnnnnnnnteresting
p.s. I'd read elsewhere that you've had computer troubles keeping you offline. Good to see you back! Smile _________________ Meanwhile, at the dance party
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Post by loriel on Oct 14, 2010 21:53:08 GMT
Posted by: schorched Post Posted: 09 Aug 2008 02:36 pm Post subject: Seeking some Companion help I've been hanging around with Constance today and I can't figure out or remember how to progress with her quest after saving her uncle Balgoth. More exactly I'm trying to get journal entry 75: Quote: Constance's uncle Balgoth has sent her a mysterious letter. Obviously, he has found out something important about Yanna... So how or when do I get this journal entry? Also I was wondering for adding mods, does it make any difference between "wait here" or "wander and DON'T STEEL ANYTHING"?
Also earlier this week I was with Julan, and for some reason regardless of his disposition he would label Vesalahel (my character) a vampire, I have the embrace, hunger, illusion combo for detection. Is there some way to stop him from doing that? I am also wandering does Shani's quests and romancing go on further beyond that date? ------------------------------------- Posted by: Kateri Post Posted: 09 Aug 2008 10:34 pm Post subject: Quote: Also earlier this week I was with Julan, and for some reason regardless of his disposition he would label Vesalahel (my character) a vampire, I have the embrace, hunger, illusion combo for detection. Is there some way to stop him from doing that? I am also wandering does Shani's quests and romancing go on further beyond that date?
When you say "label", what does he actually say?
And Shani just has the one date. If I update it again, I'll add more stuff, but initially she wasn't going to even be a companion, that was just kind of a little bonus thing for male characters that snowballed a bit. ------------------------------------- Posted by: schorched Post Posted: 10 Aug 2008 04:39 am Post subject: He doesn't say anything beyond his normal greetings, it is a message box from one of the vampire mods I use "you have been discovered in this region", it happens any time I talk to him and am not known as a vampire in the current region. I think he manages to hide from Vampire Embrace's companion check. And thanks, I just wanted to make sure I didn't miss anything (they are very fun).
EDIT: Another oddity that came to mind, when I asked him for a some blood to avoid using what I had stocked (with very high 90s or 100 disposition) he refused to even talk about blood drinking "I don't want to talk about it.". Usually my companions are first or significantly more easily to say go ahead but don't kill me.
EDIT2: Ok I can't find that companion check in the readmes... I swear I did see something about companions being not as difficult though.
EDIT3: this beats double/triple posting I bet... but on to the Constance question just before my game crashed I was just about or already left Balmora and Constance finally gave me the journal entry/greeting, so I guess that resolved its self (sorta, not much on the what has to happen though) ------------------------------------- Posted by: Kateri Post Posted: 10 Aug 2008 06:36 am Post subject: Julan is compatible with Vampire Embrace, but I didn't test with other vampire mods - presumably the messagebox is from one of those. If you can tell me which mod it is, I'll take a look at it and see if it's patchable.
Regarding his refusal to let you drink from him, that's deliberate! He does not appreciate being treated as your walking blood bank. Razz ------------------------------------- Posted by: schorched Post Posted: 10 Aug 2008 07:20 am Post subject: Kateri wrote: * Regarding his refusal to let you drink from him, that's deliberate! He does not appreciate being treated as your walking blood bank. Razz Ok...
It's Vampiric Hunger or Vampire Illusion are my sources of detection. I use the "GetDetection" method instead of the crime-based one, those 2 should be all that is affecting detection, but I have extended VH and the MWSE and MGE addons for both active.
this should be all the Vampire related mods I have active... (missed bloodlines though) Code: [Game Files] GameFile77=Diablerie.esp GameFile78=Diablerie_MWSE_AddOn.esp GameFile83=FleeAIFixes.esp GameFile147=Suran_Underworld_2.5.esp GameFile158=Vampire Realism II - BL Patch.esp GameFile159=Vampire Realism II - BM Add-On.esp GameFile160=Vampire Realism II - TB Add-On.esp GameFile161=Vampire Realism II - VE Patch.esp GameFile162=Vampire Realism II.esp GameFile163=Vampire_Embrace.esp GameFile164=Vampiric Hunger - BL.esp GameFile165=Vampiric Hunger - SU.esp GameFile166=Vampiric Hunger Base.esp GameFile167=Vampiric Hunger Extended.esp GameFile168=Vampiric Hunger MGE Addon for MGE 1.11+.esp GameFile169=VampiricIllusion.esp GameFile170=VampiricIllusion_MWSE_AddOn.esp GameFile182=cattle_fix.esp GameFile188=vampiric_regeneration.esp GameFile189=ve_comp_control.esp ------------------------------------- Posted by: Kateri Post Posted: 10 Aug 2008 12:09 pm Post subject: I'm afraid I don't have the time to go through all the scripts in all those possible mods and addons in your list, but if you can tell me the precise .esp that causes this messagebox, I will look into it.
My guess would be Vampiric Illusion. ------------------------------------- Posted by: schorched Post Posted: 10 Aug 2008 12:20 pm Post subject: It would be Vampiric Hunger or Vampire Illusion, my bet is on Illusion as well since it is the detection mod. I'll make a test character just to see if it was a 1 time deal... (he probably wont like my new lv 1 Vesalahel anyway)
EDITS: well after a quick testing, it turns out you have to have over 80 disposition for him to not reveal your nature, maybe at 85 but he is good at 90, i guess he was pissed with me or it was a bad save file. But he still hates vampires Crying or Very sad any idea how to make him like me more? (by that I mean vampires in general) Did you put him in any VE labeled hates vampires factions? I've had to deal with difficult NPCs but I can't think of many that hate vamires that much... (besides the temple/imperial cult people, even more so for the dunmer ones)
Sorry for confusing game mechanics and bugs Embarassed , I guess I'm used to everyone at LoKKen and Constance, I don't think I've had a Dunmer companion until Julan, I'm not really used to his view of vampires. Thanks for your help though. Smile
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Post by loriel on Oct 14, 2010 22:00:49 GMT
Posted by: The Silver Post Posted: 21 Sep 2008 03:12 pm Post subject: Headless Julan and a generic Greetings problem Well hello there, fellow friends of Morrowind and Oblivion, I am having a problem with the Julan the Ashlander Mod and thought that this might be the best place to ask for help. If this has been brought up before, I apologize, my search of the forum gave me not the same problem. I have met Julan, everything worked fine, and traveled around with him. After a short while, he disappeared just to appear half a hour later, walking toward some distant and vague goal, ignoring all my commands and pleas. Therefore I de-activated and activated the mod, to meet with Julan again. Now, as I kill the Clannfears, I notice that Julans head is missing. It looks like he was on the royal side during the French Revolution *chuggle* But not only that, he also seems to ignore my accepting him for training, making him re-state his desire to go beyond the Ghostgate. I've put the mod at the end of the load order, since I am using various NPC face replacers, but that didn't help either. Additionally, I have had this funny greeting popping up on occaison, without any problems. However, I am currently playing "The Black Mill" and now, instead of giving me the information needed, a NPC always greets me with "Who's there? Goodbye", ending the conversation. Now I looked around and saw that this seems to be a problem with Bloodmoon and that the 1.6.1820 Patch should fix this. However, I am playing with that patch installed and therefore the problem should be fixed from the beginning. If anybody has any suggestions, I appreciate any help. ------------------------------------- Posted by: melian Post Posted: 21 Sep 2008 04:01 pm Post subject: Re: Headless Julan and a generic Greetings problem Ummm well you kinda messed that up Razz After you deactivate a companion mod, you need to clean some things out of your save before you can add it again. There's info in this thread: forums.elricm.com/emma/viewtopic.php?t=696[Old thread transferred here to emmates.proboards.com/index.cgi?board=morrowind&action=display&thread=1 - Loriel] But when companions start walking off like that, it's because their AI has got messed up (just a MW glitch). The fix for that is to open the console, click on the companion and type: Code: StartCombat player then close the console. If the companion attacks (usually they don't), open the console again and type: Code: StopCombat -that should fix them. I've never played The Black Mill so I can't help with that, but the "who's there?" greeting is for when the player isn't detected by the NPC (ie when they can't see you). If it's appearing when it shouldn't it might need to be cleaned out of a mod. A lot of mods have dirty dialogue because we didn't know any better until quite recently. d'oh! ------------------------------------- Posted by: The Silver Post Posted: 21 Sep 2008 04:28 pm Post subject: Thank you for your fast reply, melian. I'm going to try out the companion fixing later, but I have a question with the "cleaning of dialogues". With which programs would that be done? Would I need to try to fix stuff with the CS, or could I use TESTool? Or is there a different program that can do this (my TESTool always crashes...)? ------------------------------------- Posted by: melian Post Posted: 21 Sep 2008 05:05 pm Post subject: I'm not actually sure it *does* need to be cleaned, that's just a guess... But if it does, you can use TESCS. You don't even need to load the mod, just select it in data files and choose "details", then find the dialogue entry "who's there?" and hit the delete key. You'll be asked if you want to toggle the "ignore" flag - say yes, and an "I" will appear in the "ignore" column. The game will ignore it then, so it's effectively deleted, but you can get it back by doing the same thing again to toggle the ignore flag off (if it turns out to be needed for something). ------------------------------------- Posted by: The Silver Post Posted: 21 Sep 2008 05:26 pm Post subject: Well, it seems as there isn't a "Who's there?" in the mod Embarassed Hmmm, meaning that another Mod is creating this problem? I've looked, with the help of Windows Grep, for the "Who's there" line and then checked those files in the CS. One of them is Tribunal... I probaly shouldn't mess with that...? But messing with that solved the problem...? Hmm, the Elderscrolls world is full of mysteries Mr. Green Well, the fixing of the savegame for Julan did the trick! Now Julan follows me around and his head is still where it should Very Happy Thank you, melian. ... However, I just discovered another problem... I noticed that my char can walk on water, without the walk-on-water spell. I (my char Wink ) stripped down completly and still walks on water. No waterwalking spell is in the spelllist. Any suggestions? Last edited by The Silver on 21 Sep 2008 06:22 pm; edited 1 time in total ------------------------------------- Posted by: melian Post Posted: 21 Sep 2008 06:20 pm Post subject: Well if it's not a mod, it shouldn't be showing up unless the NPC can't see you. Not sure why it would. Unless your game isn't patched properly... What's the version number? * ------------------------------------- Posted by: The Silver Post Posted: 21 Sep 2008 06:24 pm Post subject: My Morrowind version is 1.6.1820. That is the most current Bloodmoon patch, I believe. ------------------------------------- Posted by: melian Post Posted: 21 Sep 2008 06:36 pm Post subject: Yes, that's the right version... Sorry, I have no idea what's going on Confused ------------------------------------- Posted by: The Silver Post Posted: 21 Sep 2008 07:51 pm Post subject: Well... It seems that my first two problems are solved, if you would read the my post before my previous post (is there actually a specific name for that in english?-_-). Thank you, melian! ------------------------------------- Posted by: melian Post Posted: 21 Sep 2008 09:46 pm Post subject: Oh... Missed that completely, sorry! d'oh! Re waterwalking... that's really weird. Confused Never had that happen before. You could try (in the console): Code: player->getWaterWalking and if it's not 0, try: Code: player->setWaterWalking 0 Dunno if that will work but it's worth a try. ------------------------------------- Posted by: Jac Post Posted: 22 Sep 2008 10:37 am Post subject: If that doesn't work, try: Code: player->RemoveEffects, 0 That should remove the spell effects. I'm guessing it may be caused by a GMST that's set to the wrong value. ------------------------------------- Posted by: The Silver Post Posted: 22 Sep 2008 07:22 pm Post subject: Well, the "setwaterwalking 0" worked, and now my char can swim Very Happy Thank you, melian and Jac for your suggestions! Applause edit: Upps... Sorry, I can't even pull the "the keys were near eachother..." Wink It happens Embarassed Last edited by The Silver on 22 Sep 2008 08:24 pm; edited 1 time in total ------------------------------------- Posted by: Jac Post Posted: 22 Sep 2008 07:47 pm Post subject: Jic? Who's Jic? [ES18] Just kidding. Glad you got it sorted out. Very Happy
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