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Post by dogonporch on Jul 22, 2016 16:30:20 GMT
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Post by jgf on Jul 22, 2016 16:59:55 GMT
SpicyFox armor is nice; attractive and feminine without looking like a medieval bikini or a goth dominatrix. It was the first, and so far only, armor mod I've added.
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Post by dogonporch on Jul 22, 2016 17:35:11 GMT
They're pretty awesome, alright. BBB works like a charm. Here's another 'can't live without' as far as I'm concerned...MIA again from Nexus during some meltdown. www.mediafire.com/download/oc6kwf5o7s0kacv/Addendum-Diabloblivion-23781.zipAddendum-Diabloblivion: tired of bandits etc with expensive fancy weapons and armor? This solves that...prefixes many types of junk weapons and armor into their leveled lists. Bandits are now the cheap scum they were meant to be...
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Post by Sniffles on Jul 22, 2016 22:23:19 GMT
All this effort put into realism yet... I once visited an anachronism fair that had people in metal armor. Run? No. Jog? 40 or 50 steps if your a top flight athlete. Mobile and maneuverable? You can't even pivot on one foot without the risk of falling over. Take baby steps and be very cautious. I put on real chain mail. I mean -real-: heavy stiff leather covered in layers of metal - stop an arrow or sword stuff. The torso part weighed 60 lbs. The complete outfit, 90 lbs. And BTW, chain armor looks pretty much like you are wearing a weird metal sack. Form fitting it is not. And very often, plate armor was a combination of leather, chain and plate.
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Post by dogonporch on Jul 22, 2016 23:00:36 GMT
Depends on the era re: armor. The really heavy articulated plate armor didn't appear until the 14th century...and it just got heavier from there until guns became effective. But, point taken. At Poitiers in 1356, the French dismounted their knights from their horses...thinking it was the use of mounted men against the longbows that were causing the disasters of the 100 Year War. Well, by the time they hoofed-it up-hill towards the English Yeomen in their plate and mail, they were dead-tired....and easy meat for the Welsh dagger-men awaiting the volleys of cloth-yard arrows to abate. Another battle lost for the French... Anyways: here's another fun keeper. And another that disappeared during the Nexus meltdown. Makes all those crystal balls you find significant...as well as giving you a use for that high Mysticism you developed. Crystal Ball Scrying by Grimnir. www.mediafire.com/download/303rqg4il56bj7b/CBScryingv1-15501.zip
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Post by jgf on Jul 22, 2016 23:15:29 GMT
All this effort put into realism yet... That's odd. There was an interesting documentary on TV a couple of years ago about such armor and they pointed out a person in armor had to be able to fight efficiently and even mount/dismount a horse without difficulty. They showed people running, jumping, spinning, even doing somersaults in reproduction armor. The local SCA has a yearly festival (often in conjunction with our Renaissance Festival) and their armor is surprisingly light and flexible; though their rules allow some leeway in construction in the interest of safety (modern fasteners so getting in and out of the armor is easier, and wood replaced by materials which will not shatter or splinter).
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Post by dogonporch on Jul 22, 2016 23:28:39 GMT
Often, it wasn't so much the armor, but the weapon carried that caused the greater fatigue. Phalanxes during Alexander's time were formed using heavily armored troops (for the time) carrying 18-22 foot long pikes along with a giant Hoplon shield (big round ones). They could barely maneuver. But, they didn't have to as they merely provided a solid base for Alexander's Companion cavalry to operate...big men on little ponies...lol. Another classic keeper...simple but fun...you get a house at the end...and a maid. The Vampires of Fanesburrow www.nexusmods.com/oblivion/mods/26070/?
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Post by dogonporch on Jul 24, 2016 7:12:35 GMT
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Post by valandril on Jul 24, 2016 8:53:55 GMT
For armour, I really like a combination of EVE HGEC Eyecandy Variants Expansion (which will also install an HGEC body if you don't have one - lets you have more choices of nevernude bodytype than the default HGEC install, which is great - I think the regular HGEC download only has E-cup with tiny bottom, whereas with this I can have e.g. Extra Buff torso and "wide" hips) including its Armamentarium add-on, and then over the top of that I install Assorted Protective Female Armours which are still based on the HGEC sillhouette, but significantly less boob-platey. Also, I ADORE the "British racing green" retexture of the glass armour and - IIRC - weapons. (Sadly, it doesn't seem to cover the shield, so I use Crystal Glass (installed before APFA) for that, as it's, well, not lime green.) (SpicyFox is great, very cute, but I don't massively like needing to use plugins for replacers to work - EVE and APFA have a few, but (with the exception of the - I think optional - Shivering Isles Easter Egg one) they can all be merged into my bashed patch, as they basically mostly just say "hey, game, there's a female version of this now".) (Oh, and my understanding is that actual armour and weapons were a LOT lighter than most people think these days, yeah. A typical sword would weigh less than a newborn baby (and be significantly better designed for holding in an outstretched hand without making your arm fall off!))
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Post by dogonporch on Jul 24, 2016 17:06:45 GMT
Goblins have always been a favorite of mine. But, they were left unfinished in Oblivion. The various war party mods never worked right for me, either. However, there are two worthwhile mods that do add some variety and keep goblins active through long games. One is very simple and respawns goblin shamans. www.nexusmods.com/oblivion/mods/41672/?The other is the awesome weapon and shield mod for the various goblin tribes. www.nexusmods.com/oblivion/mods/22906/?Some of the weapons are really vicious, so goblins can pack quite a wallop when wielding them. Beware. These...in theory...go with the goblin war party mod. But it has always been buggy for me. I can't really recommend it in its current form. But, I've been looking at taking a swing at fixing it. We'll see... www.nexusmods.com/oblivion/mods/2915/?Finally, goblin tribal staffs. Normally one looks like another. Impossible to tell apart. This gives them names. www.nexusmods.com/oblivion/mods/37906/?David Brasher made a new icon which is also an improvement. www.nexusmods.com/oblivion/mods/41058/?
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Post by jgf on Jul 24, 2016 19:11:47 GMT
... (Oh, and my understanding is that actual armour and weapons were a LOT lighter than most people think these days, yeah. A typical sword would weigh less than a newborn baby (and be significantly better designed for holding in an outstretched hand without making your arm fall off!)) That's been a complaint back to the early days of Morrowind; though "weight" is expressed solely by numerical value, with no unit of measurement (does that dagger weigh 10g? 10oz? 10kg? 10lb?; more likely just a proprietary unit of "encumbrance"). For everyday reference, a dagger could be compared to a butcher knife - if it weighed even a couple of pounds it would be quite difficult to use, especially as a weapon. A longsword is comparable to a baseball bat, how heavy could that be before you could not easily swing it as a weapon. I created my own Morrowind mod addressing this (after testing a few other mods that didn't do it exactly as I wanted). Considering an Imperial to represent a human, and level 20 to equal an average healthy adult, and what items that person would normally carry, and how much weight they could comfortably carry, I adjusted the weights of everything, and the strength (hence encumbrance) of the races, to be more "realistic". You were faster in combat, and tired less easily, but no longer could you carry a dozen weapons, two suits of armor, six robes, and ten jugs of booze. (I used a "Pack Guar" mod to help Constance and I haul stuff around; this made exploration much more interesting, especially as we had to defend the guar from attacks.) I've considered doing something similar for Oblivion, though I'd have to use one of those "saddlebag" mods for horses rather than the pack guar (it would be interesting to have the latter in Oblivion but the scripting is beyond me).
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Post by jgf on Jul 24, 2016 19:54:51 GMT
Goblins have always been a favorite of mine. But, they were left unfinished in Oblivion. ... The only goblin mod I'm using does just the opposite, though I think it goes a little too far. The creator thought that Oblivion goblins, according to lore, were too strong, so made a mod weakening them. Unfortunately even a low level player with a 10pt fireball spell can now stride through a goblin cave dropping them with one shot each. I'm thinking of tweaking the mod (for my own use ...how I tire of that disclaimer), placing them somewhere between this and default, possibly having the shamans a bit stronger than the hoi polloi. My concept of goblins, and I've no idea if this jibes with established lore, is they are individually weak, but quick, agile, tireless, and attack in packs. So encountering one or two of them is no threat, but in a dungeon you could find yourself surrounded by several and quickly be in trouble (I wonder how well Oblivion would handle doubling or tripling their numbers in dungeons).
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Post by dogonporch on Jul 24, 2016 20:07:56 GMT
In my Hammerfell mod, I have a region known as Goblin Country which I try to handle things pretty much as you describe. Rank and file goblins are common...and often in groups. Skirmishers and above relatively rare. This regardless of your level.
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Post by jgf on Jul 24, 2016 20:26:58 GMT
... 1. Arcane University Experience Interesting, but a bit dry and static. I would like more interaction, displaying your abilities as you advance. For example, a boost in conjure when you can invoke a particular creature for a particular period of time, another point for invoking a more powerful creature, etc. Alchemy could entail creating particular potions of particular strengths, creating certain multiple effect potions, etc. Overkill. Interesting. But too many comments mention bugs ...with no response from the creator. Plus, personal idiosyncrasy, many quests involve you leading a team; I'm not a team player (as popular as they were, I hated games like Icewind Dale and Baldur's Gate).
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Post by valandril on Jul 24, 2016 20:45:12 GMT
... (Oh, and my understanding is that actual armour and weapons were a LOT lighter than most people think these days, yeah. A typical sword would weigh less than a newborn baby (and be significantly better designed for holding in an outstretched hand without making your arm fall off!)) That's been a complaint back to the early days of Morrowind; though "weight" is expressed solely by numerical value, with no unit of measurement (does that dagger weigh 10g? 10oz? 10kg? 10lb?; more likely just a proprietary unit of "encumbrance"). For everyday reference, a dagger could be compared to a butcher knife - if it weighed even a couple of pounds it would be quite difficult to use, especially as a weapon. A longsword is comparable to a baseball bat, how heavy could that be before you could not easily swing it as a weapon. I created my own Morrowind mod addressing this (after testing a few other mods that didn't do it exactly as I wanted). Considering an Imperial to represent a human, and level 20 to equal an average healthy adult, and what items that person would normally carry, and how much weight they could comfortably carry, I adjusted the weights of everything, and the strength (hence encumbrance) of the races, to be more "realistic". You were faster in combat, and tired less easily, but no longer could you carry a dozen weapons, two suits of armor, six robes, and ten jugs of booze. (I used a "Pack Guar" mod to help Constance and I haul stuff around; this made exploration much more interesting, especially as we had to defend the guar from attacks.) I've considered doing something similar for Oblivion, though I'd have to use one of those "saddlebag" mods for horses rather than the pack guar (it would be interesting to have the latter in Oblivion but the scripting is beyond me). Oh, I know, I tend to assume it's more, as you say, a unit of encumbrance/awkwardness than weight per se (though tbh I think it'd be easier to carry half a dozen daggers in your pack than the equivalent weight units' worth of, say, potion bottles...), but I've seen people seriously argue (usually in gamer-nerd contexts, though not always specifically talking about games, IYSWIM) that a real-world greatsword would weigh a couple of dozen (or more) pounds (I've, swear to god, had people try to tell me that a sword might weigh as much as 40-48lb. They'd have to be about, like, two or three metres long, or made of lead/gold, but sure...) Not a guar, and you'd have to tweak it if you want to have to keep them safe (they're essential by default, I think) but Emma and cdcooley themselves have this rather adorable Pack Donkey mod: www.nexusmods.com/oblivion/mods/36966/? (I am loving the sound of the realistic weights/strength mod though!)
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