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Post by amgepo on Feb 16, 2011 20:32:16 GMT
It seems little Fergus is an adult now. Congratulations on the release . EDIT: Now about the marketing question... what about a tread in bethsoft forums?
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Post by amgepo on Feb 15, 2011 22:47:30 GMT
Silent hill? So you want to make a terror quest? Certainly basing this in puzzles more than in combat is a wise idea, but anyway frightening someone in Oblivion is quite difficult, as people are used to deal with all kind of undead in a daily basis.
The best move is to use the surprise factor. Surely if Fergus invite the player to his old family house, everyone will suspect something, but you could wait untill the player has relaxed again. Maybe you could make a reconstruction quest, where the player must bring materials and when returns to the house with the second or third required object...
Once things start going wrong, the more you delay the first combat the better. But keep in mind that a long waiting will raise the players spectations, so if you delay much the first encounter you will need to come up with something very imaginative.
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Post by amgepo on Feb 14, 2011 2:30:19 GMT
Well, it's not only Fergus. I have tested with Vilja, Fergus, Neeska, Red sonia, a CM partner and a Vanilla NPC recruited with Companion share and recruit. Vilja has been all the time in tow and had followed me perfectly. The same can be said about the CM partner. I had tried with other 4 CM partners with the same result.
The problem is related to the speed at which the partner is teleported before you, as well as how much it takes for the companion to be again in follow mode. If you walk away before the partners are teleported, or if you use a castle gate before the partners recover the following package, there is a risk of leaving them behind. This is aggravated, by the fact that after you use the power to teleport to Hoarfrost, the companions wait to be a huge time (more than ten seconds, I think), before following you again (Vilja and CM partners seem immune to this, as they appear instantly and are not 'paralised' like the rest).
So, If you wait enough after each teleportation and do not change cells again before he recover his following package, Fergus is 100% compatible with this travelling method.
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Post by amgepo on Feb 14, 2011 0:51:28 GMT
In my game he follows me by 'Frostcrag reborn's' portals and teleport spell without problems. I'm downloading 'Hoarfrost Castle' to make some tests and find the difference between two teleporting methods.
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Post by amgepo on Feb 13, 2011 18:08:05 GMT
Tried the new esp. The changes work OK. The most impressive one is, when he stand up with the player, after suggesting him to sit down, as now both characters stand up at the same time in perfect coordination. By the way, the option to ask him to sit down in the first dialog menu would be handy.
When he didn't find a bed to sleep, he didn't complain. It's OK, as now he didn't sleep standing as earlier, but could be changed also. If you decided to change this, maybe it would be better to do for the next version, as it could be complicated.
Well, I hadn't advanced much in his quest yet, but even if he hadn't have any quest or histories, he is a very advanced companion. Fergus is definitely ready to be released. It was ready in the previous download indeed (at least in my own opinion).
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Post by amgepo on Feb 11, 2011 23:46:07 GMT
Well, NOW this is a menacing mixer!!!
Definitelly various house marks would be an improvement. Too many cool houses out there to stick to only one.
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Post by amgepo on Feb 11, 2011 16:28:02 GMT
PositionCell, is a great choice for teleporting to places chosen when making the script, as you needn't to use a token. The problem with using positioncell for player homes, is that you need to provide the cell reference to the command. This way, while you avoid using a token for referencing with moveto function, you need a variable to store the cell reference. Besides, I'm not sure if there is a vanilla method for obtaining the cell reference. If you didn't mind making Fargus OBSE dependant, you could use variable=player.GetParentCell. But even then it wouldn't be better than using moveto. Of course if you want to use PositionCell to teleport only to vanilla player homes, I see no problems. EDIT:Wat a menacing mixer!
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Post by amgepo on Feb 10, 2011 16:27:54 GMT
have you tried with the GetSitting function on player? the 4 value represents 'getting read to stand up'. You could put Fergus in follow mode at that point. Well, this will work only if this function works as it seems. I use GetAv skillname with the actor selected in the console. You can use this in a script as actorID.GetAv skillname. I would use getav to obtain the blade skill level in a variable, as variable=actorID.GetAv blade and and then use store the variable value in block skill with SetAv, as actorID.SetAv block variable. You could make this periodically or at certain events to ensure that the skill is actualised. use a condition in de dialog, with the function GetSleeping, checking that the value is 3 ( a little explanation to this function).
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Post by amgepo on Feb 9, 2011 14:59:37 GMT
Have been testing a little more. Found this: -When you ask him to sit down and then you sit, he didn't stand up when you do. This is not a problem at all, but not sure if it was intended this way. -His block, blunt and heavy armor skills are too low. This is only a problem in the case of block. As these skills didn't appear in his skill menu either I suppose they aren't main skills but you could set them to a given value (another skill level for example) periodically. -If he dies in combat (when not essential), he continues healing himself after dead. -He snore while sleep . Now seriously, this is a good detail. -When you ask him to teleport to the meeting spot, he didn't end the conversation and when you do, he won't teleport at all.
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Post by amgepo on Feb 9, 2011 6:50:44 GMT
The problem I had find could be avoided in two ways, one teleporting him to his destiny and another one, making him teleport in leaps, like when he is following you (obviously this is more complex). Making her teleporting to the destiny could be made like Emma says, making him teleport when you left the cell he is in. Gaining his trust by money, makes sense, but to certain extent. There should be a point, where you could only gain more trust from him by adventuring with him (or by romancing, unless romancing options are available only when his trust is maxed). I haven't tested more today, but I suppose tomorrow (or maybe I should say today ) I'll have more time.
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Post by amgepo on Feb 8, 2011 16:29:28 GMT
I had test a little (only the meeting so far).
The first time I arrived to imperial city after meeting him, I had use fast travel to Apachi store in waterfront. When he then had go to finish some business, he has encounter great troubles finding the path, getting stuck various times for a while until he finally go aboard the Maria Elena, where he has got definitely stuck. I had fast travel to Talos plaza and sleep 17 hours in Tiber Septim Hotel, but he was still in Maria Elena's board.
Second time, I fast travelled to waterfront mark and he has find the path to Talos without too many troubles.
As I see the problem here comes with fast travelling to mod created destinations in Imperial City, where the path to the pub is neither straight nor free of obstacles. Maybe you could teleport him to the pub after some time, but on the other hand I had selected Apachi store as the worst scenario I could find, for going with him to IC.
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Post by amgepo on Feb 8, 2011 14:33:45 GMT
Downloading.
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Post by amgepo on Jan 15, 2011 9:15:48 GMT
You can customize the keyboard in the options menu.
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Post by amgepo on Jan 13, 2011 21:40:02 GMT
End of the first questline. You have other two to play .
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Post by amgepo on Jan 13, 2011 21:35:16 GMT
so, you haven't play Oblivion yet? then I must sugest you to install 'unoficial oblivion patch' (there is also a version of it for each DLC including shivering isles) and it's continuation 'unoficial oblivion patch suplemental'. Other mods are more or less optional but those fix many bugs that oficial patches didn't fix.
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